00:03 <+bridge> [ddnet] @Chairn i can't reproduce it. have some steps or can you debug it yourself? 00:41 <+bridge> [ddnet] @deen can't compile on my machine 00:45 <+bridge> [ddnet] i should find a way to compile it without VS 00:46 <+bridge> [ddnet] did you definitely get rid of bam? 00:47 <+bridge> [ddnet] yes 00:47 <+bridge> [ddnet] use cmake and vs 00:47 <+bridge> [ddnet] i don't want to use vs 00:48 <+bridge> [ddnet] Then idk how else it works 00:48 <+bridge> [ddnet] bam is not supported anymore 00:56 <+bridge> [ddnet] oh nvm, i still use old version of ddnet :ninja: 01:10 <+bridge> [ddnet] what's the debug target in makefile? 01:10 <+bridge> [ddnet] "debug" is not a target 01:10 <+bridge> [ddnet] after doing cmake . 01:14 <+bridge> [ddnet] im using vs, cant help you. sorry 01:21 <+bridge> [ddnet] i think it's already debug, gdb still finds the symbol 03:04 <+bridge> [ddnet] @Chairn you can download cmake from the homepage if you don't want to use VS: https://cmake.org/ 03:04 <+bridge> [ddnet] it supports building with mingw as well 07:06 <+bridge> [ddnet] how do you manage it that so many things just dont work anymore? 07:06 <+bridge> [ddnet] cant vote on any server dnsbl 10:06 <+bridge> [ddnet] @fokkonaut does this client freeze only happen if you are in debug mode? 10:51 <+bridge> [ddnet] @Im 'corneum can you PM me your IP address 10:52 <+bridge> [ddnet] @heinrich5991 i can pm u my ip address too if u want :3 10:52 <+bridge> [ddnet] not atm 10:52 <+bridge> [ddnet] do you have the same problem, @Gwendal ? 10:52 <+bridge> [ddnet] Yeah 10:52 <+bridge> [ddnet] then please do that 10:52 <+bridge> [ddnet] right 10:52 <+bridge> [ddnet] sec 10:53 <+bridge> [ddnet] @Chairn mingw shoulda lso work 11:00 <+bridge> [ddnet] @ChillerDragon release != debug 12:02 <+bridge> [ddnet] it worked, i just had to configure cmake using cmake-gui 12:03 <+bridge> [ddnet] but it's weird that the makefile generated has no debug or release target 12:06 <+bridge> [ddnet] you can select whether you want debug or release mode when you generate the makefile 12:06 <+bridge> [ddnet] you can make two different build folders, one for debug and one for release if you want 12:32 <+bridge> [ddnet] "you are not allowed to vote due to dnsbl" on empty server... 12:33 <+bridge> [ddnet] can you at least remove this when there's only one player? 12:47 <+bridge> [ddnet] many connecting players again... 12:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/498446356818558976/unknown.png 12:48 < ddnet-commits> [ddnet] heinrich5991 opened pull request #1335: Use two threads for the server thread pool (master...pr_ddnet_serverjobs) https://git.io/fxs0i 14:51 < ddnet-commits> [ddnet] yangfl opened pull request #1336: Update Chinese translations (master...upstream) https://git.io/fxsz5 17:29 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/fxsri 17:29 < ddnet-commits> ddnet/master a36250b heinrich5991: Use two threads for the server thread pool... 17:29 < ddnet-commits> ddnet/master dbaf779 Dennis Felsing: Merge pull request #1335 from heinrich5991/pr_ddnet_serverjobs... 18:18 <+bridge> [ddnet] @fokkonaut i meant console + strg + shift + d mode debug. That prints all the servers found in browser to the console and that causes fps drops 18:22 <+bridge> [ddnet] No i wasnt 19:49 <+bridge> [ddnet] Where is the speedup code located? 19:55 <+bridge> [ddnet] @deen oh, it was my stopper cleanup that broke the stoppers the other day? 20:33 <+bridge> [ddnet] how do you get on the list of the dnsbl list, cause even i am on the list atm. (i think it has to do with the fact if you have been kicked or banned) 21:04 <+bridge> [ddnet] @heinrich5991 i guess 23:00 < ddnet-commits> [ddnet] def- closed pull request #1336: Update Chinese translations (master...upstream) https://git.io/fxsz5 23:02 < ddnet-commits> [ddnet] def- pushed 6 new commits to master: https://git.io/fxs5g 23:02 < ddnet-commits> ddnet/master 2e36ad6 Tim Schumacher: Allow choosing game layer entities for different gametypes, closes #1283 23:02 < ddnet-commits> ddnet/master bee694a Tim Schumacher: Forgot to remove debug 23:02 < ddnet-commits> ddnet/master fd52bc7 Tim Schumacher: List all game layer entities images in directory