08:40 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fxtdm 08:40 < ddnet-commits> ddnet/master a95032b Dennis Felsing: Apply heinrich5991's fix for #1324 09:25 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fxtxc 09:25 < ddnet-commits> ddnet/master e8bd845 Dennis Felsing: Fix #1325 09:31 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fxtxx 09:31 < ddnet-commits> ddnet/master 005feb2 Dennis Felsing: Update ddnet-libs 10:03 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fxthQ 10:03 < ddnet-commits> ddnet/master 41d1a48 Dennis Felsing: Update ddnet-libs 10:49 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fxqJq 10:49 < ddnet-commits> ddnet/master a21f01e Dennis Felsing: str_copy: Avoid -Wstringop-truncation warning in GCC8 10:59 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/fxqUk 10:59 < ddnet-commits> ddnet/master fef22f3 Learath: Implement brush saving. Fix #1111 10:59 < ddnet-commits> ddnet/master fc7b373 Dennis Felsing: Merge pull request #1315 from Learath2/dd_pr_brushsave... 11:34 <@heinrich5991> deen: do you employ code review at work? 11:40 <@heinrich5991> if so, can you tell me how that generally works? I think I have too little of an idea what to actually do there 11:55 <@deen> heinrich5991: bridge is not working discord -> irc btw 11:55 <@deen> heinrich5991: Yeah, we do have code reviews: https://hookrace.net/blog/hana-cpp-development/ 11:55 <@deen> So we have some automated tools running to check stuff like clang-tidy/format etc and then 2 people who review the code manually on top 11:56 <@deen> You read the change and try to understand what it does. If you can't understand it, ask some questions or suggest comments. Try to find mistakes and unclarities 12:03 <@deen> You can review line-by-line and make sure each line seems reasonable. And you can look at the bigger picture and try to understand what the change is trying to achieve and if that's the best approach for it. 12:05 <@heinrich5991> I don't know why the bridge stopped working. I couldn't find anything related on the issue tracker :/ 12:06 <@deen> Open a new bug I guess? :D (with logs ideally) 12:07 <@heinrich5991> let's look into what they want for a bug report 12:11 <@heinrich5991> huh. github has a new "new issue" screen 12:11 <@heinrich5991> I can select "bug report" or "feature request" after clicking "new issue", presumably, these are issue templates 12:11 <@deen> Looks the same to me, maybe you have some beta or a/b testing going on 12:12 <@deen> or it has to be enabled per project 12:12 <@heinrich5991> per project, probably 12:12 <@heinrich5991> try: https://github.com/42wim/matterbridge/issues 12:12 <@deen> "Get organized with issue templates" 12:12 <@deen> in repo settings 12:31 <+bridge> [ddnet] @Bojidar Marinov make the Game Tiles auto placer button appear in every Group, not just the Game group. If you use it from another layer and it will use for example Front layer you have to add it to the Game group, not the current group 12:34 <+bridge> [ddnet] that's another issue 12:35 <+bridge> [ddnet] and actually, either automatically placing gametiles from another group or multi-group selection is likely going to be my next take 12:39 <+bridge> [ddnet] also, I would like to lessen the hassle of adding more images by putting an "Add"/"More.." button in the image picker popup, so that people don't have to open the images tab to get started 12:47 <+bridge> [ddnet] @deen i was curious on my newest version of Demonsphere (which is on the test section) and i wanted to make the design less laggy but as i saw, i didnt see the hookthrough in the beggining while it works normally. 12:47 <+bridge> [ddnet] when i went entities on 12:47 <+bridge> [ddnet] only unhook was possible to see 12:47 <+bridge> [ddnet] instead of hookthrough 12:49 <+bridge> [ddnet] Oh... maybe that caused the problem :danAmazing: i switched the places of Game and Front x,ddd 12:49 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/497359657447456768/screenshot_2018-10-04_12-48-59.png 12:50 <+bridge> [ddnet] you just answered your question yourself... 😉 12:50 <+bridge> [ddnet] ye ik it was already night when i was found it ;c 12:50 <+bridge> [ddnet] i was wondered it was editor bug or client bug. now we know ._. 12:55 <+bridge> [ddnet] PEBKAC 13:00 <+bridge> [ddnet] @Bojidar Marinov I'm coding the general solution to your problem right now 😃 13:00 <+bridge> [ddnet] @Bojidar Marinov I'm coding the general solution to your problem right now 🙂 13:00 <+bridge> [ddnet] wow, cool! 😄 13:00 <+bridge> [ddnet] wow, cool! 😃 13:42 <+bridge> [ddnet] @Cellegen yeah, that's the problem. But it's a nice trick if you want to hide some stuff inside of the map I guess 😉 13:43 <+bridge> [ddnet] HMMM like symbols @Im 'corneum ? :troll: 🏆 13:47 <@heinrich5991> deen: what's LLT? 13:47 <@heinrich5991> like, what's the long version of that name? 14:16 <+bridge> [ddnet] @ChillerDragon Oh my... I was able to make the autoautomapper optimization work fine (and hopefully without bugs!) \o/ 14:17 <@deen> heinrich5991: LTT you mean? Our custom C++ standard library 14:33 <@heinrich5991> deen: but what does LTT stand for? :) 14:41 <+bridge> [ddnet] @deen hello i have question about vote list in ddnet types/$SERVERS/maps is public for download ? 14:42 <+bridge> [ddnet] https://github.com/ddnet/ddnet-maps/ 14:43 <+bridge> [ddnet] e.g. https://github.com/ddnet/ddnet-maps/blob/master/types/ddmax/votes.cfg 14:43 <+bridge> [ddnet] i saw votes.cfg 14:43 <+bridge> [ddnet] but in votes.cfg wrote ddnet orginals server top1 14:43 <+bridge> [ddnet] if there is maps file it will be better 14:44 <+bridge> [ddnet] in ddnet-scripts is very old update 14:49 < ddnet-commits> [ddnet] def- opened pull request #1326: WIP: Try to test ringbuffer (for #1307) (master...ringbuffer-test) https://git.io/fxqM0 15:25 <@deen> heinrich5991: Library of Templates and Tools ;) 15:25 <@heinrich5991> ah :) 15:26 <+bridge> [ddnet] to be honest, I don't really understand what you're asking for, @Sv3N 15:27 <+bridge> [ddnet] @Sv3N nope, the votes.cfg is not public, we use it in our internal ddnet repo where passwords and stuff lives 15:27 <+bridge> [ddnet] ehm, votes.cfg is public, but maps file not 15:28 <+bridge> [ddnet] @heinrich5991 he means these files: https://github.com/ddnet/ddnet-scripts/blob/master/servers/types/brutal/maps 15:28 <+bridge> [ddnet] @Sv3N what's your use case? 15:30 <+bridge> [ddnet] i update my ddrace servers maps file manually 15:31 <+bridge> [ddnet] you're running our scripts to create the votes.cfg from it? 15:31 <+bridge> [ddnet] and i'm now really tired to continue my old method 15:31 <+bridge> [ddnet] yes 15:31 <+bridge> [ddnet] craete-votes.py 15:31 <+bridge> [ddnet] in ddnet-scripts 15:31 <+bridge> [ddnet] I see, what is your server called btw? 15:31 <+bridge> [ddnet] i not got your mean 15:32 <+bridge> [ddnet] you want know my server name or .. ? 15:32 <+bridge> [ddnet] sv_name on your game server 15:32 <+bridge> [ddnet] yeah 15:32 <+bridge> [ddnet] ddnet persian 15:32 <+bridge> [ddnet] ah, cool, it's still alive 15:32 <+bridge> [ddnet] 😄 15:32 <+bridge> [ddnet] y 15:32 <+bridge> [ddnet] but with register 0 15:32 <+bridge> [ddnet] So if I put the maps file in ddnet-maps repo is that good for you? 15:32 <+bridge> [ddnet] y 15:32 <+bridge> [ddnet] will do 15:32 <+bridge> [ddnet] that really great 15:32 <+bridge> [ddnet] tnx 15:33 <+bridge> [ddnet] and i have a method for fix ddnet-server_sql crashing on windows 15:33 <+bridge> [ddnet] i don't know you tested beforce or no 15:33 <+bridge> [ddnet] ddnet with mysql on will crash on windows 15:33 <+bridge> [ddnet] good to know, how to fix it? 15:33 <+bridge> [ddnet] but i change a little in codes 15:33 <+bridge> [ddnet] can you make a PR on github? 15:34 <+bridge> [ddnet] a can try 😄 15:34 <+bridge> [ddnet] i* 16:12 < ddnet-commits> [ddnet] Learath2 opened pull request #1327: Try closing the file earlier. Fix #1250 (master...dd_pr_http) https://git.io/fxmLe 16:52 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/fxmZJ 18:13 <+bridge> [ddnet] is there any way to get the nightly build with a specific sha1? or at least see the sha1 of the current nightly build? 19:31 <+bridge> [ddnet] Nope, I build them manually 19:31 <+bridge> [ddnet] @cinaera want one? Otherwise there are also the CI builds 19:33 <+bridge> [ddnet] Current one is 41d1a4802f1304bf83599f66bc29f6a8615376ed 19:45 <+bridge> [ddnet] I just use the circleci artifacts, thanks 20:15 <+bridge> [ddnet] this guy is trolling on DDRace. Server : DDNet GER - novice [DDRaceNetwork] . 20:15 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/497471913401122818/unknown.png 20:15 <+bridge> [ddnet] if someone can help 20:16 <+bridge> [ddnet] and now he stopped... 20:23 <+bridge> [ddnet] @lordgames27/TeMmIe you can ping `@Moderator` in #general next time 20:23 <+bridge> [ddnet] oh ok 20:23 <+bridge> [ddnet] thx