00:14 <+bridge> [ddnet] delewhoopers 02:24 <+bridge> [ddnet] ```Java and C were telling jokes. It was C's turn, so he writes something on the wall, points to it and says "Do you get the reference?" But Java didn't.``` 11:17 <+bridge> [ddnet] xd 11:17 <+bridge> [ddnet] Java sux 11:26 < ddnet-commits> [ddnet] ChillerDragon opened pull request #1190: Better button id for dummy settings (thanks to deen) (master...DummyButton) https://git.io/fbjSG 11:38 <+bridge> [ddnet] @jao credited!!! yay 11:43 < ddnet-commits> [ddnet] def- closed pull request #1190: Better button id for dummy settings (thanks to deen) (master...DummyButton) https://git.io/fbjSG 13:23 <+bridge> [ddnet] 😊 14:17 <+bridge> [ddnet] @Learath2 could you mute this message as well? ^ 14:18 <+bridge> [ddnet] @heinrich5991 I can in an hour or so, or you can check the filter, it's not that hard to modify 14:19 <+bridge> [ddnet] where is the filter? 14:27 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/fbjpB 14:33 <+bridge> [ddnet] @heinrich5991 ddnet.tw:/var/www/idontremember just check ls -la | grep php 14:47 <+bridge> [ddnet] /var/www/filter-events.php 14:48 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/fbjhh 14:48 <+bridge> [ddnet] @Learath2 14:48 <+bridge> [ddnet] ``` 14:48 <+bridge> [ddnet] if(in_array($branch, ['staging', 'staging.tmp'])) 14:48 <+bridge> [ddnet] return; 14:48 <+bridge> [ddnet] ``` 14:48 <+bridge> [ddnet] mh. 14:48 <+Learath2> i think it's a different type of message that is sent tho 14:49 <+Learath2> its the new branch message, think it should be discarded before that check, but still I don't see the code :P 14:51 <+bridge> [ddnet] @ZombieToad regarding add_sqlserver: Usage: s['r'|'w'] s[Database] s[Prefix] s[User] s[Password] s[IP] i[Port] ?i[SetUpDatabase ?] 14:51 <+bridge> [ddnet] This is displayed in ingame rcon. The first argument is used to specify whether to use the server for reading or writing. Prefix is the prefix to use for tables. 15:36 <+bridge> [ddnet] @Learath2 Really, " ls -la | grep php"?, Why not "ls *.php"? 😄 15:37 <+bridge> [ddnet] I did 'find * -name '*.php'` 🙂 15:37 <+bridge> [ddnet] I did `find * -name '*.php'` 🙂 15:40 <+bridge> [ddnet] Why find *??? 15:40 <+bridge> [ddnet] That should be find . 15:40 <+bridge> [ddnet] what does find * even do? 15:40 <+bridge> [ddnet] * gets expanded by the shell 15:40 <+bridge> [ddnet] is * even an valid path? 15:40 <+bridge> [ddnet] to all files 15:41 <+bridge> [ddnet] is it same as find / ? 15:41 <+bridge> [ddnet] nah its same like ls ? 15:41 <+bridge> [ddnet] then find will search in all files in the current directory and show those ending with .php in them recursively 15:41 <+bridge> [ddnet] excluding hidden directories on the first level though 15:43 <+bridge> [ddnet] And find * will be funny of course if you have files starting with a dash in the current directory 😉 15:44 <+bridge> [ddnet] @deen but `find .` leads to unnecessary `./` in the results 15:44 <+bridge> [ddnet] could fix with `cut`, but at that point, just use `*` 15:45 <+bridge> [ddnet] better than if someone did`touch -- -exec pwnmysystem` 15:45 <+bridge> [ddnet] true 😦 15:46 <+bridge> [ddnet] shell scripting is shitty in this regard, way too easy to go wrong 15:48 <+bridge> [ddnet] for example try adding a directory to LD_LIBRARY_PATH and suddenly $CWD is in LD_LIBRARY_PATH 16:11 <+bridge> [ddnet] oh, you mean if you don't check whether the variable is empty before adding a separator? 16:15 < ddnet-commits> [ddnet] heinrich5991 opened pull request #1191: Fix a script, remove unused ones (master...pr_ddnet_fix_scripts) https://git.io/fNeLs 17:43 < ddnet-commits> [ddnet] heinrich5991 closed pull request #1182: Add short aliases for /team /showall /showothers (master...CmdAlias) https://git.io/fwluX 17:44 < ddnet-commits> [ddnet] heinrich5991 closed pull request #1119: Add reasonable bounds to tune settings (master...dd_pr_tunebound) https://git.io/vpmu6 19:39 <+bridge> [ddnet] @deen I'm a simple man, ls -la | grep is how I'm used to working and it works most of the time so I roll with it 😛 19:51 <+bridge> [ddnet] also find / | grep 19:55 <+bridge> [ddnet] find / -exec grep {} \; 19:56 <+bridge> [ddnet] :) 19:57 <+bridge> [ddnet] (There should be a backslash before the semicolon) 20:01 <+bridge> [ddnet] probably don't even need the grep with find -name, but that's besides the point, I'm already pretty fast with find / | grep, I'd need to slow down and think about any other variant 20:29 <+bridge> [ddnet] @Learath2 omg hi 21:14 <+bridge> [ddnet] omg we have to do something about votes. Atleast force /specvote beofre allowing to vote. It cant be that i get voted for afkblock while being half map alone in freeze 21:15 <+bridge> [ddnet] and 40% of the server presses f3 21:17 <+bridge> [ddnet] no 21:19 <+bridge> [ddnet] or atleast filter votes without reason or reason faker lol 21:20 <+bridge> [ddnet] i have the permission to use this name 21:20 <+bridge> [ddnet] why do i keep getting kicked for using that name 21:22 <+bridge> [ddnet] everytime u play u always bitch about votes on discord 21:22 <+bridge> [ddnet] ?xd 21:22 <+bridge> [ddnet] its a little bit annoying to get voted every 2 minutes especially with that many f3 votes 21:25 <+bridge> [ddnet] yes pls disable votes 21:25 <+bridge> [ddnet] they funvote me 21:34 <+bridge> [ddnet] me 2 21:34 <+bridge> [ddnet] pls make kick votes pass after 1 vote 21:36 <+bridge> [ddnet] gimme mod to fix that 22:16 <+bridge> [ddnet] votes are just broken 22:53 <+bridge> [ddnet] pls just ban everyone that i frequently funvote 22:53 <+bridge> [ddnet] ^ 23:06 <+bridge> [ddnet] 23:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/464899923024805912/211adc14fd6487b790484f09d9212961.png 23:06 <+bridge> [ddnet] why is there this grid shit when i turn on opengl 23:06 <+bridge> [ddnet] only on freeze btw 23:09 <+bridge> [ddnet] only when you turn on opengl 23:10 <+bridge> [ddnet] why tho 23:10 <+bridge> [ddnet] actually its in everything 23:10 <+bridge> [ddnet] every tileset 23:13 <+bridge> [ddnet] did you turn on the grid 23:15 <+Learath2> I don't have any idea how the opengl renderer even works anymore tbh, I'd think that the grids always have to be there because we fuck up the tilesets with borderfix, but they aren't there for many people