07:19 < ddnet-commits> [ddnet] CreeperGo opened pull request #1181: try to fix issue #1180 (master...master) https://git.io/f4Ao1 09:47 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fBNFC 09:47 < ddnet-commits> ddnet/master 5e1f62f def: Fix http map download... 09:48 < ddnet-commits> [ddnet] def- closed pull request #1178: By default, don't embed vanilla images (master...pr_ddnet_editor_dontembedvanilla) https://git.io/f4AC7 09:49 < ddnet-commits> [ddnet] def- closed pull request #1176: Add new freeze automap rule (master...FreezeAutomapper) https://git.io/f4No5 09:50 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fBxoD 09:50 < ddnet-commits> ddnet/master af2d867 def: Version 11.2.1 12:45 <+bridge> [ddnet] is it the developers goal to make the client crash for everyone? 12:50 <+bridge> [ddnet] No 12:50 <+bridge> [ddnet] You can open a issue on github or post on forum 12:51 <+bridge> [ddnet] that never brings anything 12:51 <+bridge> [ddnet] It does 12:51 <+bridge> [ddnet] But if u dont it will never get fixed because devs wont know about it 12:52 <+bridge> [ddnet] but i cant say anything about it. only that it crashes now. may be the upsates. may be my new pc 12:52 <+bridge> [ddnet] but i cant say anything about it. only that it crashes now. may be the updates. may be my new pc 12:52 <+bridge> [ddnet] I still havent got a single crash 12:53 <+bridge> [ddnet] You can say what u did before it crashed 12:53 <+bridge> [ddnet] play 12:53 <+bridge> [ddnet] If its possile to reproduce it 12:53 <+bridge> [ddnet] Etc 12:53 <+bridge> [ddnet] Abd info about ur system 12:54 <+bridge> [ddnet] But i guess u exoect devs to magically know that 12:54 <+bridge> [ddnet] Now go ahead and make the post/issue 12:54 <+bridge> [ddnet] no 12:54 <+bridge> [ddnet] Then deal with it 12:54 <+bridge> [ddnet] maybe add a option to download older versions in the cliet 13:53 <+bridge> [ddnet] That's why i want to make issue template 13:54 <+bridge> [ddnet] people dont usually know, what dev need, to even start thinking how to solve problem 13:55 <+bridge> [ddnet] after all, some people are ignorants... so then we can't do much about it al tall 13:55 <+bridge> [ddnet] after all, some people are ignorants... so then we can't do much about it a 13:55 <+bridge> [ddnet] after all, some people are ignorants... so then we can't do much about it at all 14:17 <+bridge> [ddnet] why i only find 450servers since this week 14:20 <+bridge> [ddnet] ```float Velspeed = length(vec2(m_pClient->m_Snap.m_pLocalCharacter->m_VelX/256.0f, m_pClient->m_Snap.m_pLocalCharacter->m_VelY/256.0f))*50;``` 14:20 <+bridge> [ddnet] 14:20 <+bridge> [ddnet] ```float Ramp = VelocityRamp(Velspeed, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampCurvature);``` 14:20 <+bridge> [ddnet] 14:20 <+bridge> [ddnet] whats a velocityramp? 14:31 <+bridge> [ddnet] i think, it's used to make velocity less constant. 14:32 <+bridge> [ddnet] I mean, it get faster after time, but i'm not entirely sure 14:35 <+bridge> [ddnet] gradually capping the player velocity, only kicks in at large values 16:06 <+bridge> [ddnet] when you're going faster and faster horizontally, you'll eventually stop 16:44 <+bridge> [ddnet] it's possible to gain max speed? 17:00 <+bridge> [ddnet] u stop when pressing d on a -> speeder 17:00 <+bridge> [ddnet] and this is used on some maps 17:00 <+bridge> [ddnet] because u are stopped 17:00 <+bridge> [ddnet] but you keep the speed 17:00 <+bridge> [ddnet] when u release the key 18:21 <+bridge> [ddnet] btw i always wondered if its possible to gain tees with others tees but no hook or fireing invloved just body glitiching. Sometimes (mostly in pvp based mods) i expirience glitching in other teammates and getting a bit stuck iduring fast flying around and then a small boost. I always wondered if its faster than the speed before the tee collision. 18:22 <+bridge> [ddnet] that exlanation sucked but i think u all know the situation 18:27 <+bridge> [ddnet] 18:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/462655314903302149/Sans_titre.png 18:27 <+bridge> [ddnet] @ChillerDragon dat? (thx my pain skillz) 18:27 <+bridge> [ddnet] huy wait 18:28 <+bridge> [ddnet] both tees having speed in same direction and its faster than default walking speed and the bodys get stuck together in air 18:30 <+bridge> [ddnet] ho in air 20:06 <+bridge> [ddnet] @Learath2 20:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/462680418576236544/Screenshot_10.png 20:06 <+bridge> [ddnet] da heck 20:07 <+bridge> [ddnet] new stronger hash format 20:07 <+bridge> [ddnet] why we are deploying it without @heinrich5991 around is beyond me 20:07 <+bridge> [ddnet] @deen that u? 😛 20:08 <+bridge> [ddnet] :O 21:33 <+bridge> [ddnet] What does it change? Stronger hash? 21:33 <+bridge> [ddnet] Some kind of security holes? I'm curious 21:40 <+bridge> [ddnet] you can craft a fake map with the same crc 21:50 <+bridge> [ddnet] And what will it cause? 21:51 <+bridge> [ddnet] before we release the map you can poison the map download server by hosting the fake map 21:51 <+bridge> [ddnet] results with us releasing a map and when people join they see the crafted fake map 21:54 <+bridge> [ddnet] So, what if you just put CRC from generatd file to your own? Server will generate CRC from map you have on computer and check if it's correct? Or i missunderstand concept? 21:54 <+bridge> [ddnet] server asks for a map name plus CRC 21:54 <+bridge> [ddnet] attacker crafts a fake map with same name same crc 21:55 <+bridge> [ddnet] attacker hosts it for a while to bait the map collector we have 21:55 <+bridge> [ddnet] on release day server asks for map name plus crc, client cant find it asks the map server, map server has the fake map, the client ends up downloading the fake one 22:02 <+bridge> [ddnet] hmm, okay 22:02 <+bridge> [ddnet] Client get map by name+crc ? 22:07 <+bridge> [ddnet] Wouldn't be better, to have db with crc generated by client based on map, and then get the map assigned to crc, whatever the name isc? 22:07 <+bridge> [ddnet] Wouldn't be better, to have db with crc generated by client based on map, and then get the map assigned to crc, whatever the name is? 22:07 <+bridge> [ddnet] But maybe, it would break tw compatibility. mech 22:07 <+bridge> [ddnet] But maybe, it would break tw compatibility. meh