00:04 <+bridge> [ddnet] space bar 00:31 <+bridge> [ddnet] mehh 00:37 <+bridge> [ddnet] https://www.reddit.com/r/C_Programming/comments/8phklc/why_c_and_c_will_never_die/e0cnodc/ 00:42 <+bridge> [ddnet] "why c++ will never die" /r/c_programming "Most people, especially *newbie* programmers always *yap* about how The legendary programming languages C and C++ will have a dead end. What are your thoughts about such a notion" 00:42 <+bridge> [ddnet] emphasis mine 00:43 <+bridge> [ddnet] i actually send a link to a comment i liked 00:43 <+bridge> [ddnet] sent* 00:43 <+bridge> [ddnet] flair "discussion" 00:43 <+bridge> [ddnet] What you mean? 00:43 <+bridge> [ddnet] btw it says "Why C and C++ will never die" not just c++ 00:44 <+bridge> [ddnet] `In a hundred years, everyone in the standards committee will die and be replaced by someone younger.` 00:45 <+bridge> [ddnet] thats what interested me most xD 00:47 <+bridge> [ddnet] if I want to have a discussion on go's merits, I'll go to /r/go and post "why go is the best language" containing "many programmers, especially grumpy ones, dislike go. what are your thoughts on such a notion?" 00:47 <+bridge> [ddnet] or /r/golang or whatever it's called 00:48 <+bridge> [ddnet] ok, still doesn't mean its not interesting to read 00:48 <+bridge> [ddnet] meh 00:48 <+bridge> [ddnet] "meh" 00:49 <+bridge> [ddnet] meh everywhere! 00:49 <+bridge> [ddnet] https://www.reddit.com/r/C_Programming/comments/8olqis/apple_is_deprecating_opencl/ 00:49 <+bridge> [ddnet] apple will deprecate opencl too 00:50 <+bridge> [ddnet] :danAmazing: 00:50 <+bridge> [ddnet] I dislike it when one goes into a discussion with such a flawed premise 00:50 <+bridge> [ddnet] or biased 00:50 <+bridge> [ddnet] well i saw lot of comments that make sense 00:50 <+bridge> [ddnet] some are in favour and others not 00:51 <+bridge> [ddnet] but if you dislike it then don't read it 00:51 <+bridge> [ddnet] 🤷 00:52 <+bridge> [ddnet] ```skeeto 00:52 <+bridge> [ddnet] 43 points· 00:52 <+bridge> [ddnet] 3 days ago 00:52 <+bridge> [ddnet] 00:52 <+bridge> [ddnet] They're deprecating OpenGL, too, and only supporting Metal. As a developer I already operate as if macOS essentially doesn't exist, but I'm still experiencing schadenfreude seeing Apple shoot themselves in the foot, making themselves even less relevant in the desktop/laptop space.``` haha 00:52 <+bridge> [ddnet] ```skeeto 00:52 <+bridge> [ddnet] 43 points· 00:53 <+bridge> [ddnet] 3 days ago 00:53 <+bridge> [ddnet] 00:53 <+bridge> [ddnet] They're deprecating OpenGL, too, and only supporting Metal. As a developer I already operate as if macOS essentially doesn't exist, but I'm still experiencing schadenfreude seeing Apple shoot themselves in the foot, making themselves even less relevant in the desktop/laptop space. https://www.reddit.com/r/C_Programming/comments/8olqis/apple_is_deprecating_opencl/e04enrj``` haha 00:54 <+bridge> [ddnet] now you can't say that this discussion in C is biased 00:54 <+bridge> [ddnet] as it isnt bound to a OS 00:54 <+bridge> [ddnet] c best language 00:54 <+bridge> [ddnet] no u 00:54 <+bridge> [ddnet] `onby` best lang 00:54 <+bridge> [ddnet] i write all my server mods in c 00:54 <+bridge> [ddnet] :thonkery: 00:55 <+bridge> [ddnet] @onby you mean c++ 00:55 <+bridge> [ddnet] c but put into c++ classes to work with tw 00:55 <+bridge> [ddnet] [12:54 AM] Ryozuki: now you can't say that this discussion in C is biased 00:55 <+bridge> [ddnet] [12:54 AM] Ryozuki: as it isnt bound to a OS 00:56 <+bridge> [ddnet] I don't understand 00:56 <+bridge> [ddnet] was some kind of joke 00:56 <+bridge> [ddnet] forget it 00:59 <+bridge> [ddnet] I doubt it's going to affect apple negatively 00:59 <+bridge> [ddnet] people are probably going to write compatibility layers 00:59 <+bridge> [ddnet] I saw one on reddit today already 09:17 <+bridge> [ddnet] How does such a compatibility layer work? Should we add Metal support in the Client now? 12:55 <+bridge> [ddnet] if someone produces an opengl compatibility layer for opengl3, we could theoretically just bundle it on mac and it just works™ 12:55 <+bridge> [ddnet] in practice, something will not work, and we'll need to adapt the code a little 13:08 <+bridge> [ddnet] k sound ok 13:54 <+bridge> [ddnet] https://www.factorio.com/blog/post/fff-246 13:55 <+bridge> [ddnet] the fff posts are always a great read IMO 🙂 13:55 <+bridge> [ddnet] :) 13:55 <+bridge> [ddnet] what you prefer? 13:55 <+bridge> [ddnet] ok cancel or cancel ok 13:55 <+bridge> [ddnet] i prefer last 13:55 <+bridge> [ddnet] dunno, I don't really care I think 13:55 <+bridge> [ddnet] worked with both 13:55 <+bridge> [ddnet] ym bother reads that factorio shit all the time. doesnt even play the game anymore. what is it 13:56 <+bridge> [ddnet] I like gimp's (and a couple of others) "do you really want to exit and lose changes" dialog because it includes the time since the last save 13:56 <+bridge> [ddnet] "do you really want to quit and lose the changes of the last 30s?" 14:41 <+bridge> [ddnet] <|UroboroS| Rockus.~> make an antiping that simulates random pings 14:41 <+bridge> [ddnet] <|UroboroS| Rockus.~> becuase i cant play with pings that aren't 68 14:47 <+bridge> [ddnet] 😄 14:48 <+bridge> [ddnet] yo heinrich bro 14:48 <+bridge> [ddnet] what was the cmd to fetch pulls? 14:51 <+bridge> [ddnet] `git fetch ddnet_upstream pull/1058/head` 14:55 <+bridge> [ddnet] ty 15:43 <+Gabee> heinrich5991: we could also make it using electron 21:28 <+jxsl13> hey, heinrich5991, would you mind writing a documentation for teehistorian file format :O? 21:32 <+jxsl13> or anyone xD