08:47 <+bridge> [ddnet] @deen emojis are good again? ^^ 08:48 <+bridge> [ddnet] someone asked, it's not on master branch: https://www.youtube.com/watch?v=9alANBdAeiQ&feature=youtu.be 08:48 <+bridge> [ddnet] someone asked, it's not on master branch: https://forum.ddnet.tw/viewtopic.php?t=6466 08:48 <+bridge> [ddnet] @Jupstar ✪ ^ 08:49 <+bridge> [ddnet] I guess I don't understand the text buffering system well enough to make it work with emojis 08:49 <+bridge> [ddnet] they showed up but were flickering 08:49 <+bridge> [ddnet] for a little FUD on emojis: IIRC caused crashes 08:50 <+bridge> [ddnet] I know, the emoji rendering code was a bit complicated. I fixed some crash, but probably not all 09:39 <+bridge> [ddnet] sry im hater of emoji system ;P 09:41 <+bridge> [ddnet] IMO, a great game doesn't use a chat to show emotions, social actions etc. 09:41 <+bridge> [ddnet] 09:41 <+bridge> [ddnet] binding such stuff to the ingame character is pretty common, and teeworlds does good there. no need to be the next whatsapp 10:06 <+bridge> [ddnet] I agree, not planning to put that in DDNet source code, just trying to help out Pathos. 10:55 <+bridge> [ddnet] well the text creation is pretty similar to textex function, so just create the space for the emojis and render the emojis independed from the text i'd say 12:35 <+bridge> [ddnet] @Jupstar ✪ could you try doing that? I guess it would be easier for you 12:36 <+bridge> [ddnet] im not well with this emoji code :/, the one who wrote the emoji code could probably do it 20:24 <+bridge> [ddnet] are you bringing back emojies? 20:25 <+bridge> [ddnet] @Rockus.~ read the chat log 😄 20:25 <+bridge> [ddnet] where is that? xd 20:25 <+bridge> [ddnet] too much to read 20:25 <+bridge> [ddnet] just answer it please xd 20:27 <+bridge> [ddnet] no 20:29 <+bridge> [ddnet] @Rockus.~ just read literally like 10 lines or so 20:30 <+bridge> [ddnet] but emojies were cool 20:30 <+bridge> [ddnet] it's a good way to express ourselves 20:38 <+bridge> [ddnet] its an lazy way 20:55 <+bridge> [ddnet] @Admin fix the client kappa, the newest ddnet version has a mouse bug, you cant move the cursor 21:58 <@heinrich5991> deen: my thought was that this was already talked about for hours 21:59 <+bridge> [ddnet] is https download for maps deactivated? 22:00 <+bridge> [ddnet] nope 22:00 <+bridge> [ddnet] is some map missing on https://maps.ddnet.tw/? 22:00 <+bridge> [ddnet] i think there are more maps than on ddnet. some fng maps slipped in there. 22:02 <+bridge> [ddnet] that's intentional 22:02 <+bridge> [ddnet] we were collecting maps from popular tw servers for faster downloads 22:02 <+bridge> [ddnet] now stopped obviously after the hash collision attack 22:04 <+bridge> [ddnet] @deen you can still add the maps of my server too for http download 22:07 <+bridge> [ddnet] so thats why konsti was so deperite to upload maps to that site some days ago? 22:10 <+bridge> [ddnet] it was sp someone 22:10 <+bridge> [ddnet] konsti just tried to sneak in his glitched fix 22:10 <+bridge> [ddnet] on getspeed 22:10 <+bridge> [ddnet] well thats what the map says but are you sure? 22:10 <+bridge> [ddnet] its literally sp someone whom asked on this channel 22:10 <+bridge> [ddnet] about it 22:10 <+bridge> [ddnet] i didnt see that. 22:11 <+bridge> [ddnet] type `maps.ddnet.tw` in searchbar 22:12 <+bridge> [ddnet] ah yeah. i remember 22:42 <+bridge> [ddnet] Has anyone downloaded the Spring Creator update from Windows 10 yet? When I go out of the game with alt + tab it loads quite long and also again when I go in. Normally I only know this from games like F1, Dark Souls or Counter Strike. Anybody know the problem? 23:41 <+bridge> [ddnet] I recognized that problem as well kero, but sometimes it randomly works as usual.. 23:53 <+bridge> [ddnet] hm ok