00:20 <+bridge> [ddnet] Mh thought I update text after resizing, how does it lag more? 00:23 <+bridge> [ddnet] Yeah text positioning is broken sometimes, the new tenderer should center the text instead of using random numbers, that makes text positioning much more deterministic for other fonts 00:26 <+bridge> [ddnet] Mh thought I update text after resizing, how does it lag more? Less frames? 00:57 <+bridge> [ddnet] devs, can you make it so when my friend changes their username for teeworlds, it will change their name in my friends list as well? 01:10 < some_random> Hey, would you be so kind to give me results of https://github.com/ddnet/ddnet/blob/d15dcd3c58f206d961a46a832c3bb68f3c87a563/datasrc/compile.py as I don't want to download whole source and set everything up? 01:10 < some_random> anyone 01:55 < some_random> thanks 02:33 <+bridge> [ddnet] @deen did you release the windows version without optimizations? i get nearly double the FPS when i compile the client my own 02:33 <+bridge> [ddnet] (and its clearly a CPU bottleneck with the official version, because i notice that performance hit when opengl3.3 is off, which causes more CPU work for chat e.g.) 02:42 < ddnet-commits> [ddnet] Jupeyy opened pull request #1100: More GUI text positioning fixes (master...master) https://git.io/vx13d 02:56 <+bridge> [ddnet] @deen the appveyor build also gives a much better result and a much smaller executable 05:45 <+bridge> [ddnet] anyone know hwo to make a motion blur addon in the code 05:45 <+bridge> [ddnet] if you have some knowledge of c++ it should be pretty basic 05:50 <+bridge> [ddnet] there used to be a video of someone who made his own client that had light rendering and new eapons ans stuff. he never published it and the videos are gone now 😦 08:19 <+bridge> [ddnet] @Im 'corneum talking about this JustBlinky? Im not sure if it was his Name. He Build that rpg stuff with 2 hooks and made the awesome reacting water 08:38 <+bridge> [ddnet] @Jupstar ✪ oh shit, I have Debug build activated for Windows 😄 08:38 <+bridge> [ddnet] 11.1.1.1 coming 08:39 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vx1g4 08:39 < ddnet-commits> ddnet/master e78c0b6 Dennis Felsing: Version 11.1.2 08:39 <+bridge> [ddnet] u could have added my pr 08:39 <+bridge> [ddnet] its just some fixes 08:39 <+bridge> [ddnet] which one? 08:39 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/1100 08:40 <+bridge> [ddnet] Thanks, didn't see 08:40 < ddnet-commits> [ddnet] def- closed pull request #1100: More GUI text positioning fixes (master...master) https://git.io/vx13d 15:15 <+bridge> [ddnet] @germans we should port ddnet to javascript https://www.youtube.com/watch?v=MkbR-C3IaPY 15:26 <+bridge> [ddnet] yo btw i keep getting error on renaming demos that the couldnt be renamed but it still works (win10/ddnet10) 18:36 <+bridge> [ddnet] eww german conference 18:37 <+bridge> [ddnet] https://www.youtube.com/watch?v=MeMPCSqQ-34 18:38 <+bridge> [ddnet] anyone want to fix bullets to work in teams? 18:38 <+bridge> [ddnet] whats the bug? 18:38 <+bridge> [ddnet] try the map Bullet Master 18:38 <+bridge> [ddnet] with multiple players, each bullet will just affect 1 player, even if they're in different teams (solo map) 18:39 <+bridge> [ddnet] each bullet should act once for each team 18:39 <+bridge> [ddnet] i like this map 18:55 <+bridge> [ddnet] Meh, I guess I'll hack-fix it 19:01 <+bridge> [ddnet] die Ausführung des Codes kann nicht fortgesetzt werden, da libwinpthread-1.dll nicht gefunden wurde. 19:01 <+bridge> [ddnet] someone help? 19:01 <+bridge> [ddnet] cant start. i did reinstall 19:02 <+bridge> [ddnet] @Admin 19:02 <+bridge> [ddnet] or @Dev 19:03 <+bridge> [ddnet] english 19:03 <+bridge> [ddnet] this is ddnet dev channel not bot client dev channel 19:03 <+bridge> [ddnet] @Syltoox DDNet 11.1.2? 19:03 <+bridge> [ddnet] It comes with libwinpthread-1.dll 19:04 <+bridge> [ddnet] i dont know. a friend of me called his client wont work 19:04 <+bridge> [ddnet] im 0 brain 19:04 <+bridge> [ddnet] Download from ddnet.tw 19:04 <+bridge> [ddnet] unzip 19:04 <+bridge> [ddnet] and start 19:04 <+bridge> [ddnet] he did 19:04 <+bridge> [ddnet] ok w8 19:05 <+bridge> [ddnet] he done already 19:11 <+bridge> [ddnet] still dont work 19:12 <+bridge> [ddnet] he downloaded the newest ddnet and still same error? :thonkery: 19:12 <+bridge> [ddnet] i think so 19:13 <+bridge> [ddnet] yes 19:14 <+bridge> [ddnet] are you talking about Crytical? 19:14 <+bridge> [ddnet] he told me he used vanilla all the time because ddnet never works. he didnt even know that you can zoom or what entities are 19:25 <+bridge> [ddnet] no 19:25 <+bridge> [ddnet] a random 19:26 <+bridge> [ddnet] Question: Should bullets impact each player? 19:26 <+bridge> [ddnet] Or just one player per team? 19:26 <+bridge> [ddnet] he did download 11.1.2 19:26 <+bridge> [ddnet] @deen each player i think 19:26 <+bridge> [ddnet] Hm 19:26 <+bridge> [ddnet] @heinrich5991 will kill me after he comes from holiday 19:26 <+bridge> [ddnet] because i change all physics again 😄 19:27 <+bridge> [ddnet] i think it works like that 19:27 <+bridge> [ddnet] that could fuck up ddmax maps 19:27 <+bridge> [ddnet] i think 19:27 <+bridge> [ddnet] what 19:27 <+bridge> [ddnet] first or second option 19:27 <+bridge> [ddnet] so the client still dontt work 19:27 <+bridge> [ddnet] ? 19:27 <+bridge> [ddnet] some have parts were one tee has to block a bullet if i remember correctly 19:27 <+bridge> [ddnet] I guess it should be 1 hit per team 19:27 <+bridge> [ddnet] ok, thanks @jao 19:27 <+bridge> [ddnet] :o i always thought it was each player 19:27 <+bridge> [ddnet] maybe im confusing things 19:27 <+bridge> [ddnet] not 100% sure tho xd 19:28 <+bridge> [ddnet] it's of course much easier for each player 19:29 <+bridge> [ddnet] Someone want to keep kicking SP|Someone 19:29 <+bridge> [ddnet] it's a bit hard to do it while coding 19:29 <+bridge> [ddnet] i do 19:29 <+bridge> [ddnet] thanks 19:29 <+bridge> [ddnet] abuse 19:30 <+bridge> [ddnet] there should be a reason for kickbanning players on ddnet 19:30 <+bridge> [ddnet] reason: block 19:30 <+bridge> [ddnet] its a solo map 19:30 <+bridge> [ddnet] im just afking to get slowest time 19:32 <+bridge> [ddnet] i just think ddnet has personal hate against sp someone 19:33 <+bridge> [ddnet] mithrandir, lola , negativ always block 19:33 <+bridge> [ddnet] i never see them get banned 19:34 <+bridge> [ddnet] @deen ofc only 1 player per team. there is even some maps where 1 have to block the thing and others can go through 19:34 <+bridge> [ddnet] if i understood right 19:49 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxMSp 19:49 < ddnet-commits> ddnet/master 8d98bd4 def: Projectiles explode per team 19:49 <+bridge> [ddnet] @Learath2 ^ 19:57 <+bridge> [ddnet] thanks for the fix, even if it would have been nicer to have it before release 😄 19:57 <+bridge> [ddnet] tbh ddnet admins would never fix bugs if spsomeone doesnt abuse them 19:57 <+bridge> [ddnet] lazy coders 19:57 <+bridge> [ddnet] jao + 20:03 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxMH7 20:03 < ddnet-commits> ddnet/master 3067936 def: Fix 20:07 <+bridge> [ddnet] "ddnet admins" no, "ddnet coders" 20:11 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxMQp 20:11 < ddnet-commits> ddnet/master 03ee53e def: space 20:12 <+bridge> [ddnet] ? 20:13 <+bridge> [ddnet] ur server restart didnt fix anything 20:13 <+bridge> [ddnet] did u remember to compile :) 20:14 <+bridge> [ddnet] really? 20:16 <+bridge> [ddnet] @deen join 20:16 <+bridge> [ddnet] the things wont work 20:16 <+bridge> [ddnet] dunno name 20:17 <+bridge> [ddnet] the explode things xD 20:17 <+bridge> [ddnet] shit, i noticed 20:18 <+bridge> [ddnet] Hi Guys 20:18 <+bridge> [ddnet] I am trying to host my own DDNET server on a debian server 20:18 <+bridge> [ddnet] is there any guide that someone knows of that i can follow? 20:21 <+bridge> [ddnet] maybe this one : https://forum.ddnet.tw/viewtopic.php?f=16&t=2730 20:21 <+bridge> [ddnet] https://wiki.ddnet.tw/ 20:21 <+bridge> [ddnet] thanks 20:22 <+bridge> [ddnet] maybe thats a lil outdate 20:22 <+bridge> [ddnet] thje github repo shows info about compiling 20:23 <+bridge> [ddnet] https://github.com/ddnet/ddnet 20:40 <+bridge> [ddnet] oh god, this code 20:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxMdb 20:41 < ddnet-commits> ddnet/master 6d3b8f2 def: fix2 20:41 <+bridge> [ddnet] From my understanding it should work, tests are fine too 20:42 <+bridge> [ddnet] but no guarantees... 20:43 <+bridge> [ddnet] rolled out on empty ddnet servers now, please test bullets and grenades 20:50 <+bridge> [ddnet] if not give to sponsor what could create a ddgores? 20:50 <+bridge> [ddnet] ♥ 20:50 <+bridge> [ddnet] if not give to sponsor what could create a ddgores?♥ 20:50 <+bridge> [ddnet] if not give to sponsor what could create a ddgores? 20:57 <+bridge> [ddnet] ddgores would just be more gores maps on ddnet 20:58 <+bridge> [ddnet] i thought its gores with simple small peices of 2 player dragparts 20:58 <+bridge> [ddnet] not necessarily 21:06 <+bridge> [ddnet] '=' 21:28 <+bridge> [ddnet] so i am getting this error 21:28 <+bridge> [ddnet] bam: error opening 'bam.lua' 21:28 <+bridge> [ddnet] when running bam config mysql.use_mysqlconfig=true 21:28 <+bridge> [ddnet] nothing really solid when googling the error 21:28 <+bridge> [ddnet] or fix 21:29 <+bridge> [ddnet] @qLutCh ddnet doesn'T use bam anymore, we use cmake 21:29 <+bridge> [ddnet] Cool thanks 21:29 <+bridge> [ddnet] Up-to-date build instructions here: https://github.com/ddnet/ddnet#building-on-linux-and-macos 21:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxDe4 21:41 < ddnet-commits> ddnet/master bd1653a def: Editor: Fix debug client crash 21:43 <+bridge> [ddnet] what is in the official database? 21:43 <+bridge> [ddnet] or the difference from importing the official one to a starting with a clean one? 21:44 <+bridge> [ddnet] Official database are the ranks made on official ddnet servers, see https://ddnet.tw/ranks 21:44 <+bridge> [ddnet] but you shouldn't import them 21:45 <+bridge> [ddnet] ok i see 😃 21:45 <+bridge> [ddnet] I don't think there's a good use-case for importing them, other than DDNet dying or being run into a wall 21:45 <+bridge> [ddnet] With clean ones you won't have any ranks and your players can make their own ranks 21:47 <+bridge> [ddnet] @fokkonaut @Jesus Christ PLS PLS HELP https://forum.ddnet.tw/download/file.php?id=36814&mode=view 21:47 <+bridge> [ddnet] its broken 21:48 <+bridge> [ddnet] i will try 21:48 <+bridge> [ddnet] @lola u are broken 21:49 <+bridge> [ddnet] xD 21:49 <+bridge> [ddnet] knew that its gonna work 21:49 <+bridge> [ddnet] @Jesus Christ 😯 FAKE!!! 21:49 <+bridge> [ddnet] 😉 21:50 <+bridge> [ddnet] lol 21:50 <+bridge> [ddnet] its Not transparent 21:50 <+bridge> [ddnet] sec 21:51 <+bridge> [ddnet] but why it turns white for me 😫 21:51 <+bridge> [ddnet] u doing Something wrong 21:51 <+bridge> [ddnet] show me step by step with screenshots in dm what ur doing 21:52 <+bridge> [ddnet] i try to help 21:52 <+bridge> [ddnet] ^^ 21:52 <+bridge> [ddnet] . 21:54 <+bridge> [ddnet] I just click cnage avatar and upload it 21:54 <+bridge> [ddnet] Sorry for the mass of questions 😦 21:54 <+bridge> [ddnet] I just click change avatar and upload it 21:55 <+bridge> [ddnet] getting No CMAKE_CXX_COMPILER could be found. when running "cmake .." from within build directory 21:55 <+bridge> [ddnet] not sure if i must be running cmake with different arguments 21:58 <+bridge> [ddnet] ok i got it 😃 22:00 <+bridge> [ddnet] could not create a mod called ddgores other than dddra ddrace if i am not mistaken to pass the map alone 22:00 <+bridge> [ddnet] could not create a mod called ddgores other than ddgores ddrace if i am not mistaken to pass the map alone 22:03 <+bridge> [ddnet] Ok i have followed the instructions on github and have built successfully... not sure how to connect to the server or to start it? Nothing else on the guide 22:04 <+bridge> [ddnet] Also not sure how to connect the server to the mysql 22:07 <+bridge> [ddnet] start with ./DDNet-Server 22:08 <+bridge> [ddnet] mysql will be a bit more complicated, compile with correct flags and search for sql here: https://ddnet.tw/settingscommands/ 22:08 <+bridge> [ddnet] You'll need those settings in your server config 22:09 <+bridge> [ddnet] https://github.com/ddnet/ddnet#importing-the-official-ddnet-database 22:09 <+bridge> [ddnet] Like this approximately 22:09 <+bridge> [ddnet] except without the import 22:15 <+bridge> [ddnet] how do i see the maps in data/maps in the list for call vote in-game? 22:15 <+bridge> [ddnet] currently its empty 22:16 <+bridge> [ddnet] add_vote them, see autoexec_server.cfg 22:20 <+bridge> [ddnet] so ive added the map i downloaded to autoexec_server 22:20 <+bridge> [ddnet] do i need to restart? 22:20 <+bridge> [ddnet] as even the current add_votes are not appearing 22:20 <+bridge> [ddnet] or in rcon write "exec autoexec_server.cfg" 22:21 <+bridge> [ddnet] failed to open autoexec_server.conf 22:22 <+bridge> [ddnet] is it in the correct directory? no typos? or just restart server 😄 22:22 <+bridge> [ddnet] still nothing in call_vote 😦 22:23 <+bridge> [ddnet] where did you put the autoexec_server.cfg? it has to be in same directory as DDNet-Server 22:23 <+bridge> [ddnet] so in build foldeR? 22:23 <+bridge> [ddnet] well, ideally you'd put the DDNet-Server binary elsewhere 22:23 <+bridge> [ddnet] but yeah, same directory 22:28 <+bridge> [ddnet] great got it working 22:28 <+bridge> [ddnet] thanks so much 22:28 <+bridge> [ddnet] you're welcome 23:01 <+bridge> [ddnet] <ᶰ°Konͧsti> @deen would be nice if it would be possible on player pages to see the total number of finishes also on already finished maps 23:01 <+bridge> [ddnet] <ᶰ°Konͧsti> @deen would be nice if it would be possible on player pages to see the total number of finishes also from already finished maps 23:16 <+bridge> [ddnet] how to avoid ban on forum? 23:16 <+bridge> [ddnet] anyone know? 23:17 <+bridge> [ddnet] I need hacks