00:22 <+bridge> [ddnet] @Huday well it's possible in some cases, but if there are multiple outs then its random which one is chosen 00:34 <+bridge> [ddnet] @lola send me the avatar i will find a solution 01:23 <+bridge> [ddnet] could you plz make it so in the editor, you can click a checkmark that makes it so when a tile is placed, it is automatically mapped? 10:10 < ddnet-commits> [ddnet] def- pushed 3 new commits to master: https://git.io/vxPlM 10:10 < ddnet-commits> ddnet/master c976e6d 清歌: Provide more controlable command for dummy ... 10:10 < ddnet-commits> ddnet/master 06143eb 清歌: Register more controlable command for dummy... 10:10 < ddnet-commits> ddnet/master b3a8cef Dennis Felsing: Merge pull request #1086 from QingGo/patch-1... 10:12 < ddnet-commits> [ddnet] def- pushed 27 new commits to master: https://git.io/vxPlN 10:12 < ddnet-commits> ddnet/master b911ee9 Jupeyy: calcualte texel offset on CPU not GPU 10:12 < ddnet-commits> ddnet/master 91dcab6 Jupeyy: add new shaders for quads,text and sprites 10:12 < ddnet-commits> ddnet/master e642b14 Jupeyy: add icon font 10:15 < ddnet-commits> [ddnet] def- closed pull request #897: Implemented a threadsafe queue using C++11 (master...cpp11_threading) https://git.io/vdM2P 10:21 < ddnet-commits> [ddnet] def- closed pull request #1000: Add /modhelp chat command (master...pr_modhelp_chat_cmd) https://git.io/vNgzJ 10:27 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxP4E 10:27 < ddnet-commits> ddnet/master 5a53e4c Dennis Felsing: Fix compilation 10:30 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxP4M 10:30 < ddnet-commits> ddnet/master 43bb77a Dennis Felsing: Version 11.1 10:31 < ddnet-commits> [ddnet] def- closed pull request #880: Jekyll clip (master...JekyllClip) https://git.io/vdOBv 10:32 <+bridge> [ddnet] @Admin help @GitHub is spamming 10:32 <+bridge> [ddnet] @noby you should use /modhelp 10:32 <+bridge> [ddnet] /modhelp 10:32 <+bridge> [ddnet] HMM 10:32 <+bridge> [ddnet] it was a joke 10:33 <+bridge> [ddnet] /modhelp deen 10:33 <+bridge> [ddnet] deen cleans github 10:33 <+bridge> [ddnet] winter sale 10:34 <+bridge> [ddnet] lmao i didnt read the spam 10:34 <+bridge> [ddnet] i get it now 10:34 <+bridge> [ddnet] @deen do we have a way of getting data out of the server? Like fifo for the other way 😛 10:35 <+bridge> [ddnet] inotail -f $LOG 10:36 <+bridge> [ddnet] guess that might work 10:36 <+bridge> [ddnet] https://github.com/ddnet/ddnet-scripts/blob/master/servers/scripts/tron.sh 10:36 <+bridge> [ddnet] Can't get much hackier than that 😄 10:37 <+bridge> [ddnet] 😄 10:37 <+bridge> [ddnet] Want to do /modhelp properly 10:42 <+bridge> [ddnet] Hm, then better find a less hacky way 10:46 <+bridge> [ddnet] > /home/deen/git/osxcross/target/bin/x86_64-apple-darwin15-ld: error while loading shared libraries: libLTO.so.5: cannot open shared object file: No such file or directory 10:46 <+bridge> [ddnet] Looks like I have to rebuild the cross-compiler for mac 😦 11:26 <+bridge> [ddnet] New version \o/ 12:00 <+bridge> [ddnet] has this version tele weapon? 12:00 <+bridge> [ddnet] Nope 12:00 <+bridge> [ddnet] ☹ when 12:00 <+bridge> [ddnet] Ryozuki still wanted to work on that I think 12:00 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/1075 12:01 <+bridge> [ddnet] If this is done, remind me and I'll release a new version immediately 12:06 <+bridge> [ddnet] @heinrich5991 does cmake on windows always fetch gtest? 12:12 <+bridge> [ddnet] Pulsar: jao, say someone in dev that chat message color is fucked with opengl renderer being off 12:31 <+bridge> [ddnet] @Jupstar ✪ ^^ 14:10 <+bridge> [ddnet] I still can't use any ddnet version above 10.9.6 😦 14:10 <+bridge> [ddnet] I still can't use any ddnet version above 10.8.6 😦 14:35 <+bridge> [ddnet] xD 14:37 <+bridge> [ddnet] yeah without opengl the chat is fucked up 14:37 <+bridge> [ddnet] no gl no visual 14:38 <+bridge> [ddnet] @Jupstar ✪ fixable? 14:38 <+bridge> [ddnet] i dont even understand what happens 14:38 <+bridge> [ddnet] are they under linux? 14:39 <+bridge> [ddnet] probably windows 14:39 <+bridge> [ddnet] i am under windows and have no problems 14:39 <+bridge> [ddnet] different gpu 14:39 <+bridge> [ddnet] ? 14:39 <+bridge> [ddnet] unlukily 14:40 <+bridge> [ddnet] i doubt its anything gpu related 14:40 <+bridge> [ddnet] more freetype related 14:40 <+bridge> [ddnet] Well, we should have same freetype version for all, right? 14:40 <+bridge> [ddnet] but i dunno what version i have 14:41 <+bridge> [ddnet] i downloaded newest sdl and freetpye some day 14:42 <+bridge> [ddnet] no problems with the official built from ddnet.tw either 14:43 <+bridge> [ddnet] lemme check 32 bit 14:43 <+bridge> [ddnet] still ok 14:44 <+bridge> [ddnet] maybe a clean install solves it? 14:47 <+bridge> [ddnet] ah the problem from pulsar... that is strange 14:48 <+bridge> [ddnet] might be opengl related, would be nice if he gives a bit more information 14:51 <+bridge> [ddnet] amd driver magic, i swear 14:51 <+bridge> [ddnet] @deen dafuq is 11.1 :(((( 14:51 <+bridge> [ddnet] the font is big and symbols are different (bigger, uglier) 14:51 <+bridge> [ddnet] what happened 14:52 <+bridge> [ddnet] i liked the 11.0.3 14:52 <+bridge> [ddnet] fokkunaut u always cry about anything 14:52 <+bridge> [ddnet] no 14:52 <+bridge> [ddnet] i just want to know what happened because the old was better 14:52 <+bridge> [ddnet] where is it uglier? XD 14:53 <+bridge> [ddnet] icons are bigger, blurrier, its different and idk my feeling is that this is ugly 14:53 <+bridge> [ddnet] icons ok, but not the text? 14:53 <+bridge> [ddnet] that should be better or atleast around the same 14:53 <+bridge> [ddnet] no the text is kind of bigger 14:53 <+bridge> [ddnet] i find the old version nicer 14:54 <+bridge> [ddnet] i still dont get why the text was touched at all 14:54 <+bridge> [ddnet] me too 14:54 <+bridge> [ddnet] it was really good 14:54 <+bridge> [ddnet] *was* 14:54 <+bridge> [ddnet] really good? 14:54 <+bridge> [ddnet] because now the ingame chat is insanly much faster 14:54 <+bridge> [ddnet] is it the l I problem? 14:54 <+bridge> [ddnet] the chinese/japanese font finally works 14:54 <+bridge> [ddnet] thats great 14:54 <+bridge> [ddnet] but 14:54 <+bridge> [ddnet] excuse me but when have you last coded anything more then a calculator to be able to judge the state of the text rendering? 14:55 <+bridge> [ddnet] xDDDDD 14:55 <+bridge> [ddnet] who are you talking to @Learath2 ? 14:55 <+bridge> [ddnet] @fokkonaut obviously 14:55 <+bridge> [ddnet] aliens told him it was perfect 14:55 <+bridge> [ddnet] YES 14:55 <+bridge> [ddnet] sure u can feel it 14:55 <+bridge> [ddnet] for me all was right 14:56 <+bridge> [ddnet] for me too 14:56 <+bridge> [ddnet] but i didnt test the chines and japaense 14:56 <+bridge> [ddnet] if it wasnt working that sux 14:56 <+bridge> [ddnet] he keeps coming here talking shit about everything we do, yet he has no idea about the state of anything 14:56 <+bridge> [ddnet] maybe tell us in curious too 14:57 <+bridge> [ddnet] @Learath2 im sorry but thats wrong. i just told that i dont like it because i find it ugly and i liked the old version more and i dont understand why u made it. thats all 14:57 <+bridge> [ddnet] just switch to japanese and you'll see how great the old code was, we've been talking about it for weeks here 14:57 <+bridge> [ddnet] well you're right that the text might looks a bit different, but the font sizes are much more accurate now, that should make the text more sharp in many cases 14:57 <+bridge> [ddnet] the alignment might be broken sometimes, i can't test everything for every resolution, just post screens if something is totally out of place and then i can fix them 14:57 <+bridge> [ddnet] you like the old version of everything more is my issue here 14:58 <+bridge> [ddnet] it literally took seconds to render the scoreboard with japanese 14:58 <+bridge> [ddnet] how many japanese players are there 14:58 <+bridge> [ddnet] yeah the populist argument again 14:58 <+bridge> [ddnet] thats not even the point 14:59 <+bridge> [ddnet] it saves alot of CPU and GPU time 14:59 <+bridge> [ddnet] even for the EU font 14:59 <+bridge> [ddnet] it was shitty text rendering, it was a performance hog, and it didn't work for all fonts 14:59 <+bridge> [ddnet] @Learath2 cant we just have the old one with an option... 14:59 <+bridge> [ddnet] maybe not even an option in the settings, only via f1 14:59 <+bridge> [ddnet] no we can't maintain two versions of textrendering 15:00 <+bridge> [ddnet] 😦 15:00 <+bridge> [ddnet] maybe @Jupstar ✪ knows a way but I doubt he'll want to pollute the codebase either 15:00 <+bridge> [ddnet] tell us what feels wrong and we might find you a way to make it look better 15:00 <+bridge> [ddnet] can't go off feelings 15:00 <+bridge> [ddnet] the problem is, for all streamed text there is no difference than the text alignment 15:00 <+bridge> [ddnet] so basically i just don't see your problem xD 15:01 <+bridge> [ddnet] console / server list 15:01 <+bridge> [ddnet] the text itself should look 90% same 15:01 <+bridge> [ddnet] except the position in some cases as i said 15:01 <+bridge> [ddnet] i will show screenshots, sec 15:01 <+bridge> [ddnet] just need to downlaod the old version again 15:02 <+bridge> [ddnet] @jao maybe we finally get more players if chinese and japanese start teeworlds because the text finally works for them 15:02 <+bridge> [ddnet] i think its impressive what teeworlds became and thats only because of the admins/devs/mods here, so we should just be happy that teeworlds did not died yet because of them and not whine about text fonts :lirikTHINK: :lirikS: :lirikH: 15:02 <+bridge> [ddnet] but dont come with the icons 15:02 <+bridge> [ddnet] they are different obviously xD 15:02 <+bridge> [ddnet] @Kallemy true but teeworlds was very stable and had no bugs what so ever but latley ddnet client updates cause a lot of trouble 15:03 <+bridge> [ddnet] atleast for me 15:03 <+bridge> [ddnet] @ChillerDragon i doubt there are so few asian players because of the text rendering 15:03 <+bridge> [ddnet] i hope you are false @jao 15:03 <+bridge> [ddnet] still hoping for a new player wave 15:04 <+bridge> [ddnet] and these troubles can be fixed, but changing something to look slightly different is not a trouble 15:04 <+bridge> [ddnet] or what troubles do you have? 15:04 <+bridge> [ddnet] the screens i saw in #general looked bad 15:04 <+bridge> [ddnet] but i didnt update for a long time 15:04 <+bridge> [ddnet] because my troubles with the newer versions are client crashes 15:04 <+bridge> [ddnet] and i cant risk these 15:04 <+bridge> [ddnet] 15:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430714293487403011/Base_Profile_Screenshot_2018.04.03_-_15.04.13.94.png 15:04 <+bridge> [ddnet] 15:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430714298080165888/Base_Profile_Screenshot_2018.04.03_-_15.03.37.46.png 15:04 <+bridge> [ddnet] 15:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430714298676019200/Base_Profile_Screenshot_2018.04.03_-_15.03.51.30.png 15:04 <+bridge> [ddnet] 15:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430714299116159006/Base_Profile_Screenshot_2018.04.03_-_15.03.27.39.png 15:05 <+bridge> [ddnet] these are the good old 15:05 <+bridge> [ddnet] dont mind the gay color 15:05 <+bridge> [ddnet] 15:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430714402837233665/ddnet.exe_Screenshot_2018.04.03_-_15.04.07.32.png 15:05 <+bridge> [ddnet] 15:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430714406163447809/ddnet.exe_Screenshot_2018.04.03_-_15.03.34.10.png 15:05 <+bridge> [ddnet] 15:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430714406540804097/ddnet.exe_Screenshot_2018.04.03_-_15.03.29.91.png 15:05 <+bridge> [ddnet] 15:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430714408793276416/ddnet.exe_Screenshot_2018.04.03_-_15.03.59.93.png 15:05 <+bridge> [ddnet] these are the new i dont like 15:05 <+bridge> [ddnet] (look at icons especially) 15:05 <+bridge> [ddnet] or the text in the ingame ESC menu 15:06 <+bridge> [ddnet] am i blind or does it looks almost the same? :lirikLUL: 15:06 <+bridge> [ddnet] xD 15:07 <+bridge> [ddnet] Yeah I'm pretty sure if I mixed those up he'dnt be able to pick out the bad ones if not for the icons 15:07 <+bridge> [ddnet] i will be^^ 15:07 <+bridge> [ddnet] do some screens on ur own i will tell whats the new and whats the old 15:07 <+bridge> [ddnet] but srsly fokkonaut, the font size is just correct now, that makes the text a bit more fat 15:07 <+bridge> [ddnet] it doesnt look worse or blurry 15:08 <+bridge> [ddnet] but thats the point 15:08 <+bridge> [ddnet] i really liked the old one 15:08 <+bridge> [ddnet] because all other clients have this 15:08 <+bridge> [ddnet] and ddnet had the "skinny" text 15:08 <+bridge> [ddnet] the effect is so small 15:08 <+bridge> [ddnet] no other client I know of has fixed text 15:08 <+bridge> [ddnet] maybe ATH has it fixed 15:09 <+bridge> [ddnet] its just for japanese support, right? 15:10 <+bridge> [ddnet] or "its saving lot of gpu and cpu". ok. then create 2 ddnet versions. one with the NEW variant and one with the old 15:10 <+bridge> [ddnet] people with really bad pc or japaneses can use the new variant 15:10 <+bridge> [ddnet] and all others just can decide what they like more 15:10 <+bridge> [ddnet] because i would definitely choose the old version 15:11 <+bridge> [ddnet] as @Learath2 said they cant do a 2 font client 15:11 <+bridge> [ddnet] 2 clients 15:11 <+bridge> [ddnet] play 5 days, and you forgot the old version 15:11 <+bridge> [ddnet] ._. 15:11 <+bridge> [ddnet] It's a performance fix, it's here to stay, we can tweak it sure but we'll be rendering text like this from now on 15:12 <+bridge> [ddnet] it doenst improve my fps 15:12 <+bridge> [ddnet] text does look a little more squished if that's what you mean but that's the way it's supposed to be rendered 15:13 <+bridge> [ddnet] It improves a lot of peoples performance and makes text rendering delays nearly non existent 15:13 <+bridge> [ddnet] @fokkonaut spam chat on local server 15:13 <+bridge> [ddnet] and test with old client new 15:13 <+bridge> [ddnet] you should see an insane performance improvement 15:13 <+bridge> [ddnet] maybe we can tweak the font weight 15:14 <+bridge> [ddnet] with opengl3 it even buffers things, so there is basically no performance loose 15:14 <+bridge> [ddnet] opengl3 is cool for the zooz 15:14 <+bridge> [ddnet] but too HD for you i know 15:14 <+bridge> [ddnet] turns your PC into 4k 15:15 <+bridge> [ddnet] xDDDDDDDD 15:15 <+bridge> [ddnet] ye 15:15 <+bridge> [ddnet] but i got used to it AND THATS NO ARGUMENT FOR THE NEW TEXT!! 15:15 <+bridge> [ddnet] fokknaut, you can stay with the old version? 15:15 <+bridge> [ddnet] maybe I can write you a client that renders everything in asciiart 15:15 <+bridge> [ddnet] Kero, sure. but there will be new features 15:15 <+bridge> [ddnet] and? 15:15 <+bridge> [ddnet] i want em 15:16 <+bridge> [ddnet] ? 15:16 <+bridge> [ddnet] it is a new feature xD 15:16 <+bridge> [ddnet] copy graphic? 15:16 <+bridge> [ddnet] or @Jupstar ✪ can just apply a gaussian blur over everything for you 15:16 <+bridge> [ddnet] @fokkonaut are you really bitching about a font right now? 15:16 <+bridge> [ddnet] :lirikS: 15:16 <+bridge> [ddnet] yeah fokkonaut, i bet there are some screen tools for windows 15:16 <+bridge> [ddnet] that make your full screen blury 15:16 <+bridge> [ddnet] good idea 15:17 <+bridge> [ddnet] why are we making everything "good and perfect" if it was better looking the old way 15:17 <+bridge> [ddnet] render everything at half resolution, upscale it back to original, bicubic interpolation is really good at making things inaccurate 15:17 <+bridge> [ddnet] strive for perfection 15:17 <+bridge> [ddnet] :lirikSMART: 15:17 <+bridge> [ddnet] it wasn't looking better the old way, you were just used to the old way 15:18 <+bridge> [ddnet] thats why it looked better 15:18 <+bridge> [ddnet] well i like the new text rendering more, i see a huge difference for big font sizes with 2k screen 15:18 <+bridge> [ddnet] like the "Connection Problems" looks like 8k now xD 15:18 <+bridge> [ddnet] 4D 8k 15:18 <+bridge> [ddnet] so we should render text in a way that's less performant so you don't have to get used to something new that you'll forget about after a couple hours of gameplay? 15:19 <+bridge> [ddnet] exactly 15:19 <+bridge> [ddnet] the "performance improvement" isnt noticeable 15:19 <+bridge> [ddnet] it is for people using CJK 15:19 <+bridge> [ddnet] if someone will every update the GUI some day, he most likely will like to have every text be rendered from a specific coordinate 15:20 <+bridge> [ddnet] and that is what the new renderer does "a bit" already 15:20 <+bridge> [ddnet] and people with worse computers, and no we don't have the time to maintain 50 different versions of the client because someone doesn't like a feature we add 15:20 <+bridge> [ddnet] it's deterministic and doesn't rely on the bitmap metrics 15:21 <+bridge> [ddnet] which font is the one we have in the client? 15:21 <+bridge> [ddnet] DejaVuSansCJKName? 15:21 <+bridge> [ddnet] yes 15:21 <+bridge> [ddnet] dont tell me your os renderes it cleaner 15:21 <+bridge> [ddnet] MS uses ClearType 15:21 <+bridge> [ddnet] ofc that looks even better 15:21 <+bridge> [ddnet] theoretically we can even aply such things in the shader 15:22 <+bridge> [ddnet] but not for the old renderer 15:22 <+bridge> [ddnet] and no we don't have the engineering team to r&d a complete text renderer that competes with ClearType 😛 15:22 <+bridge> [ddnet] and no we don't have the engineering team to r&d a complete text renderer that competes with ClearType 😛 15:23 <+bridge> [ddnet] freetype even has cleartype support, but i bet you don't use a LED screen, but some old 1920 black and white monitors 15:23 <+bridge> [ddnet] and then it wont help xD 15:24 <+bridge> [ddnet] no but srsly fokkonaut, if you see text is rendered too high or too deep, yes that needs to be fixed, the current GUI was sometimes just fixed to work 15:25 <+bridge> [ddnet] not to be mathematically precise or something 15:25 <+bridge> [ddnet] ok 15:25 <+bridge> [ddnet] but why are the symbols differewnt 15:25 <+bridge> [ddnet] but why are the symbols different 15:25 <+bridge> [ddnet] because i wanted to try something new 15:25 <+bridge> [ddnet] the search in adress bar 15:25 <+bridge> [ddnet] looks much better imo 15:26 <+bridge> [ddnet] i still dont know what exclude is for 15:26 <+bridge> [ddnet] but nvm 15:26 <+bridge> [ddnet] basically search everything except that 15:26 <+bridge> [ddnet] ahh 15:26 <+bridge> [ddnet] ok 15:26 <+bridge> [ddnet] like if you dont want ddnet servers type in DDNet 15:27 <+bridge> [ddnet] that is cool 15:27 <+bridge> [ddnet] what if i use another font file? 15:27 <+bridge> [ddnet] will it then be normal 15:28 <+bridge> [ddnet] nope, the icon font overwrites letters basically, so a "A" gets some icon instead XD 15:28 <+bridge> [ddnet] but for the default font 15:29 <+bridge> [ddnet] if i change that 15:29 <+bridge> [ddnet] the normal font is still the same 15:29 <+bridge> [ddnet] if i change that 15:30 <+bridge> [ddnet] i already tried out another font 15:30 <+bridge> [ddnet] it worked, but ofc its still not the same as before. 15:30 <+bridge> [ddnet] do i really need to get used to this now 15:30 <+bridge> [ddnet] stay with an older client 15:30 <+bridge> [ddnet] 🤷 15:31 <+bridge> [ddnet] yes thats what happens but updates can be usefull 15:31 <+bridge> [ddnet] time isnt centered 15:31 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430721076838793217/ddnet.exe_Screenshot_2018.04.03_-_15.30.47.77_2.png 15:31 <+bridge> [ddnet] since vanilla and older clients wont work with new computers and high dpi screens 15:32 <+bridge> [ddnet] then just get used to the new style xd 15:32 <+bridge> [ddnet] and the crashbugs? 15:32 <+bridge> [ddnet] :what: 15:32 <+bridge> [ddnet] it sucks if you loose hours of mapping 15:32 <+bridge> [ddnet] new clients come with crashbugs for me 15:32 <+bridge> [ddnet] no one said something about bugs xd 15:33 <+bridge> [ddnet] i did 15:33 <+bridge> [ddnet] im talking about broken updates in general 15:33 <+bridge> [ddnet] @ChillerDragon CTRL+S every minute like me 15:33 <+bridge> [ddnet] imo we should test the stuff on every operating system and setup or add a testy realse and a stable one 15:34 <+bridge> [ddnet] even wores @fokkonaut 15:34 <+bridge> [ddnet] i once lost a whole map 15:34 <+bridge> [ddnet] yeah fokkonaut just collect what you find, then i can fix such things in one go 15:34 <+bridge> [ddnet] We do our best to weed out any bugs but we cant try it on everything 15:34 <+bridge> [ddnet] 1 year of work 15:34 <+bridge> [ddnet] because it crashed during saving 15:34 <+bridge> [ddnet] @ChillerDragon CTRL+S every minute like me 15:34 <+bridge> [ddnet] ah 15:34 <+bridge> [ddnet] ok 15:34 <+bridge> [ddnet] sory 15:34 <+bridge> [ddnet] there was a beta thing for the opengl stuff and no one tested it 15:34 <+bridge> [ddnet] i did the same 15:34 <+bridge> [ddnet] so yeah lol 15:34 <+bridge> [ddnet] i tested it @jao 15:34 <+bridge> [ddnet] we don't even have everything, we have to release at some point 15:34 <+bridge> [ddnet] @jao you are not everyone 15:35 <+bridge> [ddnet] @Learath2 it is defnelty know that there is some buggy stuff going one since some versions we should exclude it to a testy build 15:35 <+bridge> [ddnet] well it came with a lot bugs despite the testing phase 15:35 <+bridge> [ddnet] @ChillerDragon ddnet 10 was a horrible start but now i think its good. but 11 introduces new bugs^^ 15:35 <+bridge> [ddnet] I don't know of any bugs that cause a crash except for one mac bug that crashes on startup and one that crashes on shutdown on linux 15:36 <+bridge> [ddnet] well system isnt threadsafe 15:36 <+bridge> [ddnet] mac isnt working at all 15:36 <+bridge> [ddnet] since ever 15:36 <+bridge> [ddnet] i have only 1 compuzter that can run teeworlds 15:36 <+bridge> [ddnet] and it uses windows 15:36 <+bridge> [ddnet] so every client is a potential risk 15:36 <+bridge> [ddnet] XDDDDD 15:36 <+bridge> [ddnet] and there i have crashbugs 15:37 <+bridge> [ddnet] teeworlds doesnt work on my 2 win laptop or my ubuntu laptor nor on y 2 macbooks 15:37 <+bridge> [ddnet] We didn't have a mac until a couple weeks ago 15:37 <+bridge> [ddnet] I'm sorry I couldn't test it on a setup I don't have with a bug report that consists of "It crashes" 15:37 <+bridge> [ddnet] @Learath2 https://forum.ddnet.tw/viewtopic.php?f=45&t=6382 15:37 <+bridge> [ddnet] @Jupstar ✪ u say japanese etc work? 15:37 <+bridge> [ddnet] モカツ why they are not working 15:38 <+bridge> [ddnet] <モカツ〜〜〜> What are not? 15:38 <+bridge> [ddnet] the symbols arent working 15:38 <+bridge> [ddnet] ingame 15:38 <+bridge> [ddnet] swtich language to japanese 15:38 <+bridge> [ddnet] then it should 15:38 <+bridge> [ddnet] <モカツ〜〜〜> 'Cause someone can't code good 15:38 <+bridge> [ddnet] we don't have cjk loaded when a non cjk language is used? 15:39 <+bridge> [ddnet] that should probably be fixed if that's the case 15:39 <+bridge> [ddnet] well that is the sense of the other font right? 15:39 <+bridge> [ddnet] because not all kanji/japanese letters are supported 15:40 <+bridge> [ddnet] thanks i just tested font and got banned from infclass 15:40 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430723153161879553/ddnet.exe_Screenshot_2018.04.03_-_15.39.47.05.png 15:40 <+bridge> [ddnet] how can i even debug on windows? 15:40 <+bridge> [ddnet] cant 15:40 <+bridge> [ddnet] TOTALLY MY FAULT XD 15:40 <+bridge> [ddnet] wtf 15:40 <+bridge> [ddnet] yeah totally our fault that infclass was stupid enough to ban clients based on heuristics 15:40 <+bridge> [ddnet] as i said switch to japanese 15:40 <+bridge> [ddnet] they sohuld work there 15:41 <+bridge> [ddnet] heuristics? whats that 15:41 <+bridge> [ddnet] there is no way to detect cheat clients perfectly, so they are using some signs, e.g. sending an impossible character or a non used flag 15:42 <+bridge> [ddnet] so swithc to japanese now fokkonaut then it even works in f1 15:42 <+bridge> [ddnet] there was an modertaor online 15:42 <+bridge> [ddnet] it wasnt a detection 15:42 <+bridge> [ddnet] try it before u say it doesnt work all the time now 15:42 <+bridge> [ddnet] bcs the moderator cant see the ltters either 15:43 <+bridge> [ddnet] then the moderator is also stupid... 15:43 <+bridge> [ddnet] because these letters arent in the font file 15:43 <+bridge> [ddnet] @Jupstar ✪ i see its working but if only japaneses can see its stupid, isnt it? 15:43 <+bridge> [ddnet] depends 15:43 <+bridge> [ddnet] why do you need to write japanese in europe 15:44 <+bridge> [ddnet] why not 15:44 <+bridge> [ddnet] you can look for fonts that support both character sets 15:44 <+bridge> [ddnet] but often they render some letters different and thats something u totally dislike 15:46 <+bridge> [ddnet] @Jupstar ✪ couldn't we have both fonts loaded at the same time? Shouldn't matter that much 15:46 <+bridge> [ddnet] yes, but do you want to determine what font should be used at what point? 15:46 <+bridge> [ddnet] i have no problems with new version (tested on linux for now only) ♥ 15:47 <+bridge> [ddnet] If the letter isn't in one font use the other? 15:48 <+bridge> [ddnet] that would require splitting text 15:48 <+bridge> [ddnet] like latin letters than some chinese, latin again 15:48 <+bridge> [ddnet] oh yeah that would be meh 15:48 <+bridge> [ddnet] is there no dejavu sens with better asian letter support 15:48 <+bridge> [ddnet] maybe we could use the merged font 15:49 <+bridge> [ddnet] yeah that would be the best 15:49 <+bridge> [ddnet] but the debian guy actually wanted us to use system fonts 15:50 <+bridge> [ddnet] absolutly no reason 15:50 <+bridge> [ddnet] guess it's okay this way 15:50 <+bridge> [ddnet] since when does a game rely on a system font especially if its cross plattform 15:51 <+bridge> [ddnet] y, I don't understand what he was thinking either 15:52 <+bridge> [ddnet] When not using OpenGL 3.3 Standard chat messages become mono-font since updating. 15:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430726199333879819/unknown.png 15:52 <+bridge> [ddnet] *mono color 15:52 <+bridge> [ddnet] mhh, you the second one having trouble with colors 15:52 <+bridge> [ddnet] @Learath2 you know what is the gameuuid? 15:53 <+bridge> [ddnet] i'm making the changelog 15:53 <+bridge> [ddnet] @Ryozuki in the db? 15:53 <+bridge> [ddnet] https://github.com/ddnet/ddnet/commit/bc11fc2a3540146568c8cff622097733e871a23e 15:53 <+bridge> [ddnet] i indeed changed the vertex upload for the old render, but i never thought that there are GPU drivers that are so broken 15:53 <+bridge> [ddnet] because opengl1.x is like 2000 years old 15:53 <+bridge> [ddnet] @Ryozuki it associates ranks to teehistorian files 15:53 <+bridge> [ddnet] i guess its not relevant? 15:53 <+bridge> [ddnet] for changelog 15:54 <+bridge> [ddnet] @CptDalv does it also break every color else 15:54 <+bridge> [ddnet] or just the chat 15:54 <+bridge> [ddnet] @Jupstar ✪ you think the color issue is because of drivers? 15:54 <+bridge> [ddnet] Just took a look at the chat for now 15:54 <+bridge> [ddnet] this one guy sounded like his color is totally broken 15:54 <+bridge> [ddnet] 15:54 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430726818555756564/screenshot_2018-04-03_15-53-20.png 15:54 <+bridge> [ddnet] @Ryozuki guess not, you could write "Better integration of teehistorian files" if you have to write sth for it 15:54 <+bridge> [ddnet] ok, thanks 15:55 <+bridge> [ddnet] @CptDalv you mean that its grey instead of white? 15:55 <+bridge> [ddnet] Yep 15:55 <+bridge> [ddnet] so it's not your settings? 15:55 <+bridge> [ddnet] Settings are default 15:55 <+bridge> [ddnet] Only the chat so far 15:55 <+bridge> [ddnet] But name mentionings are gray too 15:56 <+bridge> [ddnet] i see 15:56 <+bridge> [ddnet] yeah probably because i update all color 15:56 <+bridge> [ddnet] aslong its only this its not hard to fix 15:57 <+bridge> [ddnet] how did that even? 15:57 <+bridge> [ddnet] @jao "Pulsar: jao, say someone in dev that chat message color is fucked with opengl renderer being off" 15:57 <+bridge> [ddnet] does he mean this issue, can you ask him? 15:57 <+bridge> [ddnet] press ctrl+z then its fixed 15:57 <+bridge> [ddnet] @Learath2 i buffer everything even for the old render, so no CPU time is wastet tehre too and i dont need to manage so much code 15:58 <+bridge> [ddnet] @Jupstar ✪ yeah but I don't see how the color gets lost along the way 15:58 <+bridge> [ddnet] well maybe i forgot to change it completly 15:59 <+bridge> [ddnet] the new renderer takes the color as parameter 15:59 <+bridge> [ddnet] the old just sets "global" color 15:59 <+bridge> [ddnet] see that are bugs i just oversee, and nobody tested it before it was merged 16:00 <+bridge> [ddnet] oh, yeah true 16:01 <+bridge> [ddnet] It worked just fine when I tested tho 16:01 <+bridge> [ddnet] but not with gl3 off 16:01 <+bridge> [ddnet] its indeed grey for normal text 16:01 <+bridge> [ddnet] since its not resettet to white again 16:01 <+bridge> [ddnet] keep forgetting to test stuff with gl3 off, 16:10 <+bridge> [ddnet] ???????????????????? 16:10 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430730930953519114/ddnet.exe_Screenshot_2018.04.03_-_16.10.48.83.png 16:11 <+bridge> [ddnet] ?????? 16:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430730963899645952/ddnet.exe_Screenshot_2018.04.03_-_16.10.48.83.png 16:11 <+bridge> [ddnet] i upgraded to 11.1 then i grabbed the exe from 11.0.3 again and now this 16:11 <+bridge> [ddnet] you broke it 16:11 <+bridge> [ddnet] xD 16:11 <+bridge> [ddnet] shit 16:11 <+bridge> [ddnet] because the shaders arent the same 16:12 <+bridge> [ddnet] ok where can i replace them 16:12 <+bridge> [ddnet] u need to copy them from /data/shaders 16:12 <+bridge> [ddnet] ok 16:12 <+bridge> [ddnet] I still feel the shaders belong somewhere else 😛 16:12 <+bridge> [ddnet] people keep forgetting them 16:12 <+bridge> [ddnet] better use a sandbox to test ddnet11 maleware @fokkonaut 16:12 <+bridge> [ddnet] xD 16:13 <+bridge> [ddnet] thanks btw @Jupstar ✪ 16:13 <+bridge> [ddnet] worked 16:13 <+bridge> [ddnet] np i like to share malware but psht 16:13 <+bridge> [ddnet] you are the malware 16:13 <+bridge> [ddnet] ikr 16:13 <+bridge> [ddnet] nohate btw i love that you do soemntinh 16:13 <+bridge> [ddnet] especially no hate to you @Jupstar ✪ 16:16 <+bridge> [ddnet] Heh my github interface completely broke when I clicked merge on that 16:16 <+bridge> [ddnet] Because I was fasteR? 16:17 <+bridge> [ddnet] yeah 😄 16:18 <+bridge> [ddnet] 😋 16:18 <+bridge> [ddnet] that wasnt a short changelog :o 16:19 <+bridge> [ddnet] what are the new dummy things? 16:19 <+bridge> [ddnet] https://ddnet.tw/downloads/ ^^ 16:19 <+bridge> [ddnet] cant seem to get them to work 16:20 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/1086 16:20 <+bridge> [ddnet] read there 16:20 <+bridge> [ddnet] its a bot 16:21 <+bridge> [ddnet] you can make the dummy jump without controling it i guess 16:21 <+bridge> [ddnet] coradax will be even more pro with dummy now 16:24 <+bridge> [ddnet] ddnet has cheats in the client, ban 16:24 <+bridge> [ddnet] erm 16:24 <+bridge> [ddnet] there is something wrong 16:24 <+bridge> [ddnet] cl_dummy_fire makes him hook 16:24 <+bridge> [ddnet] and the cl_dummy_hook isnt even in the game 16:25 <+bridge> [ddnet] its a bot f3 16:25 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430734547114524683/Screen_Shot_2018-04-03_at_12.21.18_AM.png 16:25 <+bridge> [ddnet] xD? 16:25 <+bridge> [ddnet] haha 16:25 <+bridge> [ddnet] yea 16:25 <+bridge> [ddnet] he named them wrong 16:25 <+bridge> [ddnet] sec i make a lil pr fixing it 16:25 <+bridge> [ddnet] why you want to make dummies more powerful? 16:26 <+bridge> [ddnet] because depression is a serious issue 16:26 <+bridge> [ddnet] ^ 16:26 <+bridge> [ddnet] for play offline😉 16:26 <+bridge> [ddnet] wat 16:27 <+bridge> [ddnet] i think the new dummy stuff is not very useful but nvm 16:27 <+bridge> [ddnet] ye im depressed. i will kill mysefl if jao doesnt test me maps. its in your hand. you dont want to kioll a person rioght 16:27 <+bridge> [ddnet] dummy hookflybot when? 16:27 <+bridge> [ddnet] noby right niw 16:27 <+bridge> [ddnet] noby right now 16:27 <+bridge> [ddnet] rly? 16:27 <+bridge> [ddnet] lol 16:27 <+bridge> [ddnet] there is a cl_dummy_hook 16:27 <+bridge> [ddnet] :O 16:28 <+bridge> [ddnet] win-win, i don't have to test your maps and you die 16:28 <+bridge> [ddnet] can soemone come test that on my server 16:28 <+bridge> [ddnet] it lets the dummy hook on a key press 16:28 <+bridge> [ddnet] @noby ok 16:28 <+bridge> [ddnet] i used to always ask people to use ddnet persian for this 16:28 <+bridge> [ddnet] but if ddnet has it then no need xd 16:28 <+bridge> [ddnet] @jao people dying is a joke until it happens 16:28 < ddnet-commits> [ddnet] Ryozuki opened pull request #1094: fix command typo (master...patch-2) https://git.io/vxXUs 16:28 <+bridge> [ddnet] then it becomes really unfunny, really quick 16:29 <+bridge> [ddnet] ye someone will kill himself because he can't play a co-op game alone 😭 16:29 <+bridge> [ddnet] as said, it's funny until it happens 🙂 16:29 <+bridge> [ddnet] its funny after it happened 16:29 <+bridge> [ddnet] :bluestripe: 16:30 <+bridge> [ddnet] 16:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430735740146548736/Screen_Shot_2018-04-03_at_9.29.45_AM.png 16:30 <+bridge> [ddnet] the shit wont work 16:30 <+bridge> [ddnet] idk, ask QingGo 16:30 <+bridge> [ddnet] he made that feature 16:30 <+bridge> [ddnet] cl_dummy_fire is bugged due to 2 macros with that 16:30 <+bridge> [ddnet] and cl_dummy_hook doesnt exist 16:30 <+bridge> [ddnet] he made a typo 16:30 <+bridge> [ddnet] i fixed it in the pr 16:30 <+bridge> [ddnet] idk if that fixes all tho 16:31 <+bridge> [ddnet] u cant hookfly better because u cant make him walk, still need to use hammer toggle 16:31 <+bridge> [ddnet] @Ryozuki for me the hwole thing is useless 16:31 <+bridge> [ddnet] ok? 16:31 <+bridge> [ddnet] Suicide is definitely off-topic in #developer 😛 16:31 <+bridge> [ddnet] i didnt say anything about it being useful or not 16:32 <+bridge> [ddnet] you started it xd 16:32 <+bridge> [ddnet] i tried to get him to test the hookflybot and it was just hooking straight up into the air 16:32 <+bridge> [ddnet] @Ryozuki what do u want to use the hook and jump things for 16:32 <+bridge> [ddnet] i dont care 16:32 <+bridge> [ddnet] I just wanted to point out that one can't always foresee the consequences of their words 16:32 <+bridge> [ddnet] @fokkonaut the guy who made it seems to be able to pull off some nice stuff with it, ask him 16:40 <+bridge> [ddnet] why does the test look so different in the new version 16:40 <+bridge> [ddnet] text* 16:41 < ddnet-commits> [ddnet] David-U-Tang opened pull request #1095: Change the wrong translation of Simplified Chinese (master...patch-1) https://git.io/vxXkq 16:41 <+bridge> [ddnet] I'm building ddnet for mac inside a docker container inside a vagrant machine running debian on a mac 16:42 < ddnet-commits> [ddnet] Learath2 pushed 1 new commit to master: https://git.io/vxXkn 16:42 < ddnet-commits> ddnet/master db75df4 David-U-Tang: Change the wrong translation of Simplified Chinese... 16:48 <+bridge> [ddnet] https://github.com/ddnet/ddnet/commit/b3a8cef27410e5042b64fa4ec70756cba9b00c03 16:48 <+bridge> [ddnet] woot 16:48 <+bridge> [ddnet] we have ultra dummys now? 16:48 <+bridge> [ddnet] thats awesome 16:48 <+bridge> [ddnet] men i want this new client 16:48 <+bridge> [ddnet] @deen did you ever get osxcross working? 16:49 <+bridge> [ddnet] i thought such things would be to over powered 16:49 <+bridge> [ddnet] didnt Cellegen suggest it sometime and deen rejected it? 16:49 <+bridge> [ddnet] what ever i love this feature f3 for op dummys 16:49 <+bridge> [ddnet] op? you can hook, fire and jump without switching, not that much better 16:50 <+bridge> [ddnet] it is great 16:50 <+bridge> [ddnet] u can play 2 player on one mnachine 16:50 <+bridge> [ddnet] like old browser games 16:51 <+bridge> [ddnet] you can learn to use wasd and arrow keys at the same time to betetr crontrol ur dummy 16:51 <+bridge> [ddnet] it is super usefull to combine the hook with the hamemrfly aimbot 16:54 <+bridge> [ddnet] @heinrich5991 || @deen https://hastebin.com/itumexehok.go have either of you encountered this? 16:56 <+bridge> [ddnet] wtf is hastebin 16:56 <+bridge> [ddnet] pastebin for heros? 16:56 <+bridge> [ddnet] it's one of the random pastebin sites I rotate through daily 16:56 <+bridge> [ddnet] xd 16:56 <+bridge> [ddnet] did u choose the filename 16:56 <+bridge> [ddnet] itumexehok.go 16:56 <+bridge> [ddnet] ? 16:57 <+bridge> [ddnet] hastebin is cleaner 16:57 <+bridge> [ddnet] https://paste.pr0.tips/mY 16:57 <+bridge> [ddnet] it is very clean 16:57 <+bridge> [ddnet] actually I prefer this one 16:57 <+bridge> [ddnet] and has sexy syntax highlight 16:57 <+bridge> [ddnet] but raw pastebin is cleaner than hastebin 16:57 <+bridge> [ddnet] yea 16:58 <+bridge> [ddnet] it has no html what so ever 16:58 <+bridge> [ddnet] thats great 16:59 <+bridge> [ddnet] yo as we started to make dummys op af 16:59 <+bridge> [ddnet] can add ?c for C syntax hiliting 16:59 <+bridge> [ddnet] could we implemented the hammerfly mode which aims at the closest tee 16:59 <+bridge> [ddnet] i missed it alot while hammerflying inbig teams and someone took my dummy and i had a different partner 17:00 <+bridge> [ddnet] the noermal hammerfly mode can be used to hammerfly with to helicopters seperatly if you are above your dummy 17:00 <+bridge> [ddnet] but thats not always the case 17:00 <+bridge> [ddnet] ikr it would be a full bot then with aim at closest and then you could pause ayour dummy and run around with hammerfly closest and hook and shot all 17:01 <+bridge> [ddnet] but maybe there is some protection possible 17:03 <+bridge> [ddnet] @Jupstar ✪ just tried the new client 17:03 <+bridge> [ddnet] it feels like the menue got a lot sharper 17:03 <+bridge> [ddnet] is this possible? 17:03 <+bridge> [ddnet] possibly 17:04 <+bridge> [ddnet] added some sort of 4k support? 17:04 <+bridge> [ddnet] i love the new fonts ❤ 17:04 <+bridge> [ddnet] it also has some sounds agian 17:04 <+bridge> [ddnet] ill give this client a new try until it crashes 17:06 <+bridge> [ddnet] uhm how can i update my fork? 17:06 <+bridge> [ddnet] or wait i have no running prs i can delete it and refork 17:07 <+bridge> [ddnet] ty to deens cleanup c: 17:12 <+bridge> [ddnet] refork? 😄 17:12 <+bridge> [ddnet] just `git fetch ddnet` and `git checkout master && git reset --hard ddnet/master && git push origin master` 17:13 <+bridge> [ddnet] #general 17:15 < ddnet-commits> [ddnet] ChillerDragon opened pull request #1096: Fix cl_dummy_hook and description consistency (master...DummyControlFix) https://git.io/vxXYh 17:16 <+bridge> [ddnet] @Learath2 ah great so this kills my master and gets a new master but all my branches stay alive 17:16 <+bridge> [ddnet] can we pin this ? @jao 17:16 <+bridge> [ddnet] you should always keep your master up to date with ours anyways 17:16 <+bridge> [ddnet] yes i do that by deleting my fork 17:16 <+bridge> [ddnet] in settings 17:16 <+bridge> [ddnet] just `git fetch ddnet && git checkout master && git reset --hard ddnet/master && git push origin master` 17:17 <+bridge> [ddnet] and sometimes i accidentally delete other repos of mine 17:17 <+bridge> [ddnet] That's a brutal way of doing that 😄 17:17 <+bridge> [ddnet] great huh? 17:17 <+bridge> [ddnet] but since im using branches and try to get git god 17:17 <+bridge> [ddnet] it would be cool to keep these branches alive 17:18 <+bridge> [ddnet] btw i didnt understand how the new op dummy stuff works yet 17:18 <+bridge> [ddnet] there is this hook bug i fixed in my pr but still i cant get it running 17:23 <+bridge> [ddnet] gosh git is tricky i cant delet my failed branch 17:24 <+bridge> [ddnet] if i create a branch while i checkedout another one i create a branch in a branch am i right? 17:24 <+bridge> [ddnet] it gets messy then in pullrequest i guess 17:33 <+bridge> [ddnet] its ez 17:33 <+bridge> [ddnet] @ChillerDragon cl_dummy_control 1 17:33 <+bridge> [ddnet] then 17:33 <+bridge> [ddnet] u can use the otherts 17:33 <+bridge> [ddnet] i did 17:33 <+bridge> [ddnet] and its control_dummy 17:33 <+bridge> [ddnet] ill fix that xd 17:34 < ddnet-commits> [ddnet] ChillerDragon opened pull request #1097: Stick to naming convention (Dummy first to find all dummy commands) (master...DummyNaming) https://git.io/vxXsd 17:34 <+bridge> [ddnet] did it work or didn tu test it @fokkonaut ? 17:35 <+bridge> [ddnet] "fireing" 17:35 <+bridge> [ddnet] ? 17:35 <+bridge> [ddnet] he said jumping 17:35 <+bridge> [ddnet] and fire 17:35 <+bridge> [ddnet] firing 17:35 <+bridge> [ddnet] ? 17:35 <+bridge> [ddnet] ah fuk 17:35 <+bridge> [ddnet] sec 17:35 <+bridge> [ddnet] xd 17:35 <+bridge> [ddnet] i tested 17:35 <+bridge> [ddnet] sure it works 17:35 <+bridge> [ddnet] but its not usefull imo 17:35 <+bridge> [ddnet] not that* 17:36 <+bridge> [ddnet] There we agree, bors is stupid 17:36 < ddnet-commits> [ddnet] def- closed pull request #1096: Fix cl_dummy_hook and description consistency (master...DummyControlFix) https://git.io/vxXYh 17:36 <+bridge> [ddnet] yea 17:37 <+bridge> [ddnet] why closed .-. 17:37 <+bridge> [ddnet] can u remind me while we still use it? 17:37 <+bridge> [ddnet] @ChillerDragon read xD 17:37 <+bridge> [ddnet] i fixed firing 17:37 <+bridge> [ddnet] .-. 17:37 <+bridge> [ddnet] just make a new pr 17:37 <+bridge> [ddnet] i guess 17:37 <+bridge> [ddnet] nah u already stole it 17:37 <+bridge> [ddnet] its gg 17:37 <+bridge> [ddnet] i did it long before 17:37 <+bridge> [ddnet] i guess u didnt see the pr xD 17:37 <+bridge> [ddnet] woot 17:38 <+bridge> [ddnet] im blind i guess 17:38 <+bridge> [ddnet] @heinrich5991 likes it, and it's a good idea, just badly executed 17:38 <+bridge> [ddnet] @ChillerDragon but i didnt fix the description 17:38 <+bridge> [ddnet] you can do it 17:38 <+bridge> [ddnet] "whether can you control" is that correct english? 17:38 <+bridge> [ddnet] i updated it in the closed pr branch 17:38 <+bridge> [ddnet] no it's not 17:38 <+bridge> [ddnet] but i wont touch the spacy english 17:38 <+bridge> [ddnet] i even faiul fireing 17:38 <+bridge> [ddnet] xd 17:38 <+bridge> [ddnet] fire doesnt work 17:39 <+bridge> [ddnet] fire is hook and hook is gone 17:39 <+bridge> [ddnet] xD 17:39 <+bridge> [ddnet] i think there will be a new hotfix soon, when all this is fixed 17:40 <+bridge> [ddnet] ye thats what we are fixing atm 17:40 <+bridge> [ddnet] @fokkonaut 17:41 <+bridge> [ddnet] http://puu.sh/zVqYR/3512081172.png 17:41 <+bridge> [ddnet] btw 17:41 <+bridge> [ddnet] this featch command seems to be broken 17:42 <+bridge> [ddnet] @deen could you give the docker build a go? 17:43 <+bridge> [ddnet] @ChillerDragon you need to replace ddnet with the name of the ddnet remote 17:43 <+bridge> [ddnet] You mean I should implement it? 17:43 <+bridge> [ddnet] ? 17:43 <+bridge> [ddnet] what is a ddnet remote? 17:43 <+bridge> [ddnet] or try the one you made? 17:44 <+bridge> [ddnet] @ChillerDragon `git remote add ddnet https://github.com/ddnet/ddnet.git` 17:44 < ddnet-commits> [ddnet] Jupeyy opened pull request #1098: Some text related fixes (color, positining) (master...master) https://git.io/vxXZC 17:44 <+bridge> [ddnet] ah 17:44 <+bridge> [ddnet] @deen try the one I made I mean, just added osx aswell 17:45 <+bridge> [ddnet] oh, great 17:45 <+bridge> [ddnet] @Jupstar ✪ can we remove the font without Chinese now so that we can read CJK even when not using CJK languages? 17:46 <+bridge> [ddnet] See also https://github.com/ddnet/ddnet/issues/1093 17:46 <+bridge> [ddnet] yeah sry i have no plan what his idea is 17:46 <+bridge> [ddnet] But the Chinese font looks worse tbh 17:47 <+bridge> [ddnet] yeah and some characters aren't rendered really good 17:47 <+bridge> [ddnet] He wants a configurable system font I think 17:47 <+bridge> [ddnet] yeah but why should we 17:47 <+bridge> [ddnet] couldn't we merge the CJK glyphs into the main font? 17:47 <+bridge> [ddnet] For Debian/Ubuntu 17:47 <+bridge> [ddnet] what gain does that give anyone 17:47 <+bridge> [ddnet] @Learath2 yes, that would be great, but my understanding is that that's whatWenQuanYi actually is 17:47 <+bridge> [ddnet] @Jupstar ✪ comic sans in ddnet client obv 17:48 <+bridge> [ddnet] and smaller releases 17:48 <+bridge> [ddnet] since font is largest part of client 17:48 <+bridge> [ddnet] huh, so how does the chinese font look different? 17:48 <+bridge> [ddnet] more squished together 17:48 <+bridge> [ddnet] some kerning issue? 17:49 <+bridge> [ddnet] maybe they just use a different kind of dejavusans as base 17:49 <+bridge> [ddnet] maybe we can do the merge ourselves 17:49 <+bridge> [ddnet] I'm wondering what the best practices are btw 17:49 <+bridge> [ddnet] Shouldn't we try DejaVuSans if available, otherwise some other fonts to get CJK? 17:49 <+bridge> [ddnet] well ofc the chinese font file is the biggest 17:49 <+bridge> [ddnet] that won't change alot if we merge them 17:49 <+bridge> [ddnet] But we can use the system font 17:50 <+bridge> [ddnet] so you want to remove the font files for debian packages completly? 17:50 <+bridge> [ddnet] games do nearly always include their own fonts tho, no? 17:50 <+bridge> [ddnet] ah lol the bors exploit doesnt work .-. 17:50 <+bridge> [ddnet] Yes, just like we remove shared libs 17:50 <+bridge> [ddnet] @Learath2 i don't know! 17:51 <+bridge> [ddnet] @deen oop i killed the bors xd 17:51 <+bridge> [ddnet] I've never encountered a game that had different font on different OS 17:51 <+bridge> [ddnet] @ChillerDragon gj 17:51 <+bridge> [ddnet] well @Learath2 is true, many software not only games do that, but text editors of things like that obviously not 17:51 <+bridge> [ddnet] WenQuanYi looks so old, no updates for years 17:51 <+bridge> [ddnet] ikr @Learath2 atleast we know bors is save now 17:51 <+bridge> [ddnet] well @Learath2 is true, many software not only games do that, but text editors or things like that obviously not 17:52 <+bridge> [ddnet] https://en.wikipedia.org/wiki/Droid_fonts#Typefaces 17:52 <+bridge> [ddnet] We could try using Droid instead 17:52 <+bridge> [ddnet] yeah 17:53 <+bridge> [ddnet] talking about fonts, did you see the steam survey? 17:53 <+bridge> [ddnet] > 50% of players on steam use Chinese as language 17:53 <+bridge> [ddnet] that's what I was thinking, wanna try and see what it looks like? 17:53 <+bridge> [ddnet] woot? 17:53 <+bridge> [ddnet] where can i see it 17:53 <+bridge> [ddnet] http://store.steampowered.com/hwsurvey 17:53 <+bridge> [ddnet] ah its general 17:53 <+bridge> [ddnet] non teewoods releated 17:53 <+bridge> [ddnet] ye chinease is a big player base 17:53 <+bridge> [ddnet] love the steam surveys, always gives you a nice median 17:54 <+bridge> [ddnet] there is a lot potential for teeworlds 17:54 <+bridge> [ddnet] But I don't like shipping 5-10 MB fonts 17:54 <+bridge> [ddnet] mh if i remember correctly i saw a reddit post that some company is the fault for the insane chinese boom suddenly 17:55 <+bridge> [ddnet] Sure, some chinese farms 17:55 <+bridge> [ddnet] for selling items/accounts 17:56 <+bridge> [ddnet] Suggestion: 17:56 <+bridge> [ddnet] We have the RESET button for everything where you can change color (laser, chatmessgaes..) why dont we have it for the UI color in Graphics too? would be nice to add that 17:56 <+bridge> [ddnet] Modern Android seems to use Roboto for non-CJK plus Noto for CJK 17:56 <+bridge> [ddnet] @deen hmm, we should check other games but there aren't many games on linux that are installed through a package manager 17:57 <+bridge> [ddnet] openarena maybe but I'm sure that uses font-config 17:57 <+bridge> [ddnet] So we should also use font-config, having a customizable font 17:57 <+bridge> [ddnet] and the version we release on ddnet.tw includes one font 17:57 <+bridge> [ddnet] as the default 17:57 <+bridge> [ddnet] how would we let people who get it through the package manager get the font? 17:58 <+bridge> [ddnet] Well, we'd use a standard font ideally 17:58 <+bridge> [ddnet] so they can apt-get install roboto 17:58 <+bridge> [ddnet] oh yeah, that should work 17:58 <+bridge> [ddnet] alternatively make a separate ddnet-font package 17:59 <+bridge> [ddnet] @Jupstar ✪ i don't notice any lags with chinese, good job 😃 18:04 <+bridge> [ddnet] we'll see on your 10000 years old AMD gpu XD 18:04 <+bridge> [ddnet] with mesa drivers, that software render 50% of unsupported things 18:05 <+bridge> [ddnet] Doesn't matter 😄 18:05 <+bridge> [ddnet] hey mesa ppl are doing their very best, no h8 18:05 <+bridge> [ddnet] yeah mesa is awesome 18:12 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxXWc 18:12 < ddnet-commits> ddnet/master 07460ed def: cl_control_dummy -> cl_dummy_control 18:12 <+bridge> [ddnet] @deen ouch xd 18:13 <+bridge> [ddnet] Bors doesn't like me 18:13 <+bridge> [ddnet] Hi guys 18:13 <+bridge> [ddnet] Or the merge failed, dunno 18:13 <+bridge> [ddnet] @deen as i said my exploit failed 18:13 <+bridge> [ddnet] hi Snaier 18:13 <+bridge> [ddnet] @deen it's appveyor, they are swamped 18:13 <+bridge> [ddnet] i pushed something while bors was merging 18:13 <+bridge> [ddnet] How are u? 18:13 <+bridge> [ddnet] Good, you? 18:13 <+bridge> [ddnet] my NamING commit was a bors test and it was pushed after u bors+ed 18:13 <+bridge> [ddnet] @ChillerDragon hello 18:14 <+bridge> [ddnet] yo @Snaier 18:14 <+bridge> [ddnet] @deen perfect 18:14 <+bridge> [ddnet] could u pls bors+ it agian ? c: @deen should work now 18:14 <+bridge> [ddnet] @Jupstar ✪ "we'll see on your 10000 years old AMD gpu XD" why? :o 18:15 <+bridge> [ddnet] ddnet is in the debian curl transition :o https://release.debian.org/transitions/html/curl.html 18:15 <+bridge> [ddnet] @deen how would you feel about some kind of management interface for ddnet servers? I don't see any other nice way of getting data out in an organised way, would also help with #1074 18:15 <+bridge> [ddnet] @Ryozuki its an inside 18:16 <+bridge> [ddnet] @Ryozuki its an insider 18:16 <+bridge> [ddnet] @Learath2 like econ? 18:16 <+bridge> [ddnet] yeah but with econ we need to parse output meant for humans 18:16 <+bridge> [ddnet] @ChillerDragon sorry, I remade your change 😄 18:16 <+bridge> [ddnet] @Learath2 json-econ 18:16 <+bridge> [ddnet] fok u deen .-. 18:17 <+bridge> [ddnet] @Ryozuki because my old computer has a 13 year old amd gpu that used to cost 15 € and I found in the garbage somewhere 18:17 <+bridge> [ddnet] I'd prolly generalise all the console output actually, add a way of requesting everything machine readable 18:17 <+bridge> [ddnet] which had problems with opengl3 because of bad linux drivers 18:17 <+bridge> [ddnet] ahh 18:18 <+bridge> [ddnet] also econ output is intertwined :/ 18:18 <+bridge> [ddnet] @Learath2 doesn't sound bad to have a json interface to server, on what protocol? 18:19 <+bridge> [ddnet] i bet it didnt had bad drivers 18:19 <+bridge> [ddnet] that's why i want to know if its better now 18:19 <+bridge> [ddnet] it has bad drivers, even terminals render slowly 😄 18:19 <+bridge> [ddnet] I mean whatever console output is generated `CCommandOutput` and use `CCommandOutput:::ToHuman()` and `CCommandOutput:::ToJSON()` 18:20 <+bridge> [ddnet] huh, I thought radeon was pretty good with old GPU's 18:20 <+bridge> [ddnet] and then write it to logfile? 18:20 <+bridge> [ddnet] i got no probs with amd, but my gpu is from 2015 18:20 <+bridge> [ddnet] i got no probs with amd, but my gpu is from 2015 18:21 <+bridge> [ddnet] Then output human or json to the logfile, and let the ?con user decide which output format he/she/it wants 18:21 <+bridge> [ddnet] ok 18:21 <+bridge> [ddnet] well i feel like amd makes a bad driver right before they stop developping driver for a GPU, modern AMD gpus are pretty good, but older are extremly buggy always 18:21 <+bridge> [ddnet] @Learath2 want to have a websockets interface to get data too? 18:22 <+bridge> [ddnet] `output json; status` to get the player list out of econ maybe 18:22 <+bridge> [ddnet] @Ryozuki huh, why are we using curl 3 and not 4? 18:22 <+bridge> [ddnet] @deen what for? 18:23 <+bridge> [ddnet] @Learath2 as another econ interface, so people can write funny javascript webservices to access data from ddnet servers 18:23 <+bridge> [ddnet] deem ♥ 18:23 <+bridge> [ddnet] :o i don't know 18:23 <+bridge> [ddnet] lets update it? xD 18:23 <+bridge> [ddnet] deen ♥ 18:23 <+bridge> [ddnet] @Ryozuki that sounds like a problem with the Debian package, locally I run DDNet with curl 7 without problems 18:24 <+bridge> [ddnet] we can't expose econ to the public, it's not set-up for it 18:24 <+bridge> [ddnet] too bad 18:24 <+bridge> [ddnet] oh 18:24 <+bridge> [ddnet] make a ddnet api 18:24 <+bridge> [ddnet] i like apis 18:24 <+bridge> [ddnet] that's what I was thinking of 18:25 <+bridge> [ddnet] Hi @SkyHDTV 18:25 <+bridge> [ddnet] A ddnet API connected to all the servers via econ or some other protocol yet to be invented 18:25 <+bridge> [ddnet] hi 18:25 <+bridge> [ddnet] yeah, that's good @Learath2 18:25 <+bridge> [ddnet] so people can easily spy on who's online where 18:26 <+bridge> [ddnet] you could use the api on the client too 18:26 <+bridge> [ddnet] or get notified of new ranks 18:26 <+bridge> [ddnet] sounds cool 18:27 <+bridge> [ddnet] I'm failing to imagine the protocol tho 😃 econ has sync issues and it's output would be to hacky to parse, would be very tiresome to rework the console output (would entail some serialization work), tailing the logs is just nope 18:28 <+bridge> [ddnet] this is where modern languages excel, reflection really makes serialisation a breeze 18:28 <+bridge> [ddnet] just wait for c++2ß 18:28 <+bridge> [ddnet] 20 18:28 <+bridge> [ddnet] does it have reflection now? 😄 18:28 <+bridge> [ddnet] i think it was planned 18:29 <+bridge> [ddnet] or 22, not sure 18:29 <+bridge> [ddnet] i would also implement a per-server http api, so you can easy know server info without implementing the ddnet protocol 18:29 <+bridge> [ddnet] lot of games do that i think 18:29 <+bridge> [ddnet] nothxnohttpinourcodepls 18:30 <+bridge> [ddnet] whynothxkokpls 18:30 <+bridge> [ddnet] we already are linking against a thousand libraries, we are going to become the emacs of games soon 18:30 <+bridge> [ddnet] no problem! 18:30 <+bridge> [ddnet] what would we link against for the http server? 18:31 <+bridge> [ddnet] a http parser 18:31 <+bridge> [ddnet] we can just copy nginx in and statically link nginx into ddnet-server 18:31 <+bridge> [ddnet] would be the best case 18:31 <+bridge> [ddnet] source code of nginx is not that big 18:31 <+bridge> [ddnet] yeah @heinrich5991 would statically link nginx 18:32 <+bridge> [ddnet] isnt there a header-only http parser 18:32 <+bridge> [ddnet] server 18:32 <+bridge> [ddnet] we can make nginx header only 18:32 <+bridge> [ddnet] boost.asio? 18:32 <+bridge> [ddnet] cat src/**/*.{c,h} > new.h 18:33 <+bridge> [ddnet] yeah lets link in boost too... 18:33 <+bridge> [ddnet] dont we already? 18:33 <+bridge> [ddnet] we just got rid of it 18:33 <+bridge> [ddnet] oh 18:33 <+bridge> [ddnet] lets use nginx then 18:33 <+bridge> [ddnet] I even celebrated with champagne 18:34 <+bridge> [ddnet] :monkaS: 18:36 <+bridge> [ddnet] is the ddnet news file public? 18:36 <+bridge> [ddnet] the one that appears in client 18:37 <+bridge> [ddnet] It's a json file we publically host 18:37 <+bridge> [ddnet] https://github.com/nodejs/http-parser this doesn't look too cancerous 18:38 <+bridge> [ddnet] http://prntscr.com/j0cahq half life 3 confirmed 18:39 <+bridge> [ddnet] looks good to me 18:40 <+bridge> [ddnet] I'm not sure if I want to expose a per server API tho 18:40 <+bridge> [ddnet] i want 18:40 <+bridge> [ddnet] it makes info gathering lot easier 18:40 <+bridge> [ddnet] don't think only as ddnet, maybe other ppl also want it 18:40 <+bridge> [ddnet] in their own sv 18:40 <+bridge> [ddnet] I think I'll just expose a "management interface" and have a central API that routes/caches 18:42 <+bridge> [ddnet] hmm, or a central API that just forwards requests to the per server api 18:42 <+bridge> [ddnet] https://info.ddnet.tw/info @Ryozuki 18:42 <+bridge> [ddnet] deen 18:42 <+bridge> [ddnet] and with finished maps: https://info.ddnet.tw/info?name=deen 18:43 <+bridge> [ddnet] oh 18:43 <+bridge> [ddnet] i wanted just wanted to add the changelog ^^ 18:43 <+bridge> [ddnet] ah, nope 18:44 <+bridge> [ddnet] only in private repo, sorry 18:44 <+bridge> [ddnet] yeah np 18:44 <+bridge> [ddnet] @deen 18:44 <+bridge> [ddnet] Why ddnet does not sponsor qshar kog? 18:45 <+bridge> [ddnet] why would it? 18:45 <+bridge> [ddnet] most of ddnet ppl know kog 18:45 <+bridge> [ddnet] qshar already posts his events in the forum too 18:45 <+bridge> [ddnet] https://forum.ddnet.tw/viewtopic.php?f=29&t=3194 18:46 <+bridge> [ddnet] and that has many servers of countries that do not have kog to ddnet already has several in all countries 18:46 <+bridge> [ddnet] oh you mean sponsoring servers? 18:46 <+bridge> [ddnet] i woudl better first have our servers payed 18:46 <+bridge> [ddnet] https://ddnet.tw/funding/ 18:46 <+bridge> [ddnet] xD 18:46 <+bridge> [ddnet] Yeah, we could. But then we'd kind of have to merge and trust, and that seemed like a lot of work 18:47 <+bridge> [ddnet] I do not know the type of a server because Brazilians do not have ddnet kog we have the mount ja 18:47 <+bridge> [ddnet] and might even reduce innovation, for example KoG is playing around with new features like moving tiles 18:48 <+bridge> [ddnet] it was on April 1st 18:48 <+bridge> [ddnet] aprils fool? 18:49 <+bridge> [ddnet] sim trollagem 1 April 18:49 <+bridge> [ddnet] yes 18:51 <+bridge> [ddnet] fonts look cleaner now :o 18:51 <+bridge> [ddnet] better get ddgores ready to replace kog 😣 18:51 <+bridge> [ddnet] the updated didnt work on windows 18:51 <+bridge> [ddnet] i had all white screen 18:51 <+bridge> [ddnet] the updater didnt work on windows 18:51 <+bridge> [ddnet] oh 18:52 <+bridge> [ddnet] its steam fault not teeworlds 18:52 <+bridge> [ddnet] something changed >:( 18:52 <+bridge> [ddnet] Steam seems to lock files and prevent updating them 18:52 <+bridge> [ddnet] yeah, but even after a clean install 18:53 <+bridge> [ddnet] I think we aren't allowed to have an updater with steam 18:53 <+bridge> [ddnet] running the game from steam shows white screen 18:53 <+bridge> [ddnet] @Learath2 i replaced teeworlds steam binaries with ddnet 18:53 <+bridge> [ddnet] it worked till this update :o 18:53 <+bridge> [ddnet] helps me keep record of this http://prntscr.com/j0civr 18:54 <+bridge> [ddnet] mmm even disabling steam overlay doesnt fix it 18:54 <+bridge> [ddnet] have the full ddnet client log? 18:54 <+bridge> [ddnet] no 18:54 <+bridge> [ddnet] how to get logs 18:55 <+bridge> [ddnet] logfile 18:55 <+bridge> [ddnet] Why do not you join the qshar or do you speak ddgores? 18:56 <+bridge> [ddnet] 18:56 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430772674667479050/client.log 18:56 <+bridge> [ddnet] it looks like a relative file path problem? 18:57 <+bridge> [ddnet] that's what i expected 18:57 <+bridge> [ddnet] ddnet is stricter about paths since a few versions 18:57 <+bridge> [ddnet] D: 18:57 <+bridge> [ddnet] Error! Shader program wasn't linked! The linker returned 18:57 <+bridge> [ddnet] you have the data/shader? 18:57 <+bridge> [ddnet] yep 18:57 <+bridge> [ddnet] made a clean install 18:57 <+bridge> [ddnet] it doesnt find audio also 18:58 <+bridge> [ddnet] https://hastebin.com/udopamamur.md (same log) 18:58 <+bridge> [ddnet] Edit storage.cfg 18:58 <+bridge> [ddnet] add_path for data 18:58 <+bridge> [ddnet] Hm, there was a change about this 18:59 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/1042 18:59 <+bridge> [ddnet] `add_path C:\Program Files (x86)\Steam\steamapps\common\Teeworlds\tw\data` 18:59 <+bridge> [ddnet] this did the trick 18:59 <+bridge> [ddnet] works now 19:01 <+bridge> [ddnet] http://prntscr.com/j0cnaa 19:01 <+bridge> [ddnet] i hate this :( 19:01 <+bridge> [ddnet] some languages use more words than english 19:02 <+bridge> [ddnet] Yes, change the code to respect the length of the rendered text 19:02 <+bridge> [ddnet] instead of a fixed value 19:02 <+bridge> [ddnet] ill make a issue 19:02 <+bridge> [ddnet] better make a fix 😄 19:02 <+bridge> [ddnet] :o 19:02 <+bridge> [ddnet] will look at it then xD 19:03 <+bridge> [ddnet] by respectting the length of text you mean making the slider smaller? 19:03 <+bridge> [ddnet] or putting it more down 19:03 <+bridge> [ddnet] i guess last 19:07 <+bridge> [ddnet] ♥ 19:07 <+bridge> [ddnet] i love this new font engine 19:07 <+bridge> [ddnet] it looks lot better 19:07 <+bridge> [ddnet] i feel it 19:09 <+bridge> [ddnet] it defenetly looks different but what exactly changed? the sans? 19:09 <+bridge> [ddnet] its lot faster now 19:09 <+bridge> [ddnet] and has more quality 19:09 <+bridge> [ddnet] faster... text? xD 19:09 <+bridge> [ddnet] rendering it 19:10 <+bridge> [ddnet] please sponsor or create a ddgores? Brazilian noos so bad without the maps are ddnet ddrace maps that are few 19:10 <+bridge> [ddnet] But lots of text is too high now, right? 19:10 <+bridge> [ddnet] misplaced? 19:10 <+bridge> [ddnet] yeah 19:10 <+bridge> [ddnet] Looking at text next to tee 19:10 <+bridge> [ddnet] should be moved down a few pixels 19:10 <+bridge> [ddnet] i think jupeyy fixed it 19:10 <+bridge> [ddnet] but no hotgix released 19:10 <+bridge> [ddnet] hotfix* 19:10 <+bridge> [ddnet] http://prntscr.com/j0cq1u 19:10 <+bridge> [ddnet] this 19:11 <+bridge> [ddnet] @Jupstar ✪ is this fixed? 19:11 <+bridge> [ddnet] yes, fixed 19:11 <+bridge> [ddnet] just bors didn't merge again... 19:12 <+bridge> [ddnet] xD 19:12 <+bridge> [ddnet] please sponsor or create a ddgores? Brazilian noos so bad without the maps are ddnet ddrace maps that are few 19:12 <+bridge> [ddnet] remove bors :toptri: 19:12 <+bridge> [ddnet] @Ryozuki so what about steam? It works without steam? 19:12 <+bridge> [ddnet] maybe steam starts DDNet from another location 19:13 <+bridge> [ddnet] i fixed it editing storage.cfg 19:13 <+bridge> [ddnet] it works without steam yes 19:13 <+bridge> [ddnet] (without steam worked also without editing storage) 19:13 <+bridge> [ddnet] we could retake the dicussion about releasing on steam :toptri: 19:13 <+bridge> [ddnet] just 100€ from donations 19:14 <+bridge> [ddnet] So it's because we no longer have hardcoded DATA_DIR 19:14 <+bridge> [ddnet] i guess 19:14 <+bridge> [ddnet] it looks for files from cwd? 19:14 <+bridge> [ddnet] maybe it should look from executable 19:15 <+bridge> [ddnet] Can we talk later? @Ryozuki @deen 19:15 <+bridge> [ddnet] bb 19:15 <+bridge> [ddnet] maybe it should look from binary 19:15 <+bridge> [ddnet] Not sure how we should fix this 19:15 <+bridge> [ddnet] @SkyHDTV not sure what for 19:18 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxXuX 19:18 < ddnet-commits> ddnet/master a9a7109 def: Revert "Allow specifying DATA_DIR by compiler option"... 19:19 <+bridge> [ddnet] anything more for hotfix release? 19:20 <+bridge> [ddnet] not that i know of 19:20 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxXzU 19:20 < ddnet-commits> ddnet/master 910b507 def: Version 11.1.1 19:27 <+bridge> [ddnet] @Jupstar ✪ f3 and f4 texts when voting are still too high I think 19:27 <+bridge> [ddnet] and text next to tee in killmessages 19:27 <+bridge> [ddnet] and the text "Score board" as well as your own finish time in scoreboard 19:30 <+bridge> [ddnet] server doesnt save rcon password after update 19:31 <+bridge> [ddnet] autoexec_server.cfg was changed :/ 19:31 <+bridge> [ddnet] ♥ 19:31 <+bridge> [ddnet] i think unless you typed something by youself it creates a new password everytine you open it. now it does it always 19:32 <+bridge> [ddnet] not for me 19:32 <+bridge> [ddnet] aaaah 19:32 <+bridge> [ddnet] but that might be fixed in 11.1.1 19:32 <+bridge> [ddnet] because of path thingy 19:33 <+bridge> [ddnet] @Im 'corneum please try 19:33 <+bridge> [ddnet] do 19:36 <+bridge> [ddnet] it still changes the password. but i also still get the update announcement even after updating it and i am not sure if i type the right thing in Autoexec_server.log 19:36 <+bridge> [ddnet] eh 19:36 <+bridge> [ddnet] lol i am retarded... 19:36 <+bridge> [ddnet] that means the update is broken? 19:37 <+bridge> [ddnet] or that 19:37 <+bridge> [ddnet] i typed in .log not cfg 19:38 <+bridge> [ddnet] yes. it was only my level 5 autism kicking in again 😄 19:38 <+bridge> [ddnet] @Ryozuki works again in steam? 19:39 <+bridge> [ddnet] yep 19:39 <+bridge> [ddnet] server is full now .-. 19:41 <+bridge> [ddnet] Thanks to everyone working on DDNet 19:41 <+bridge> [ddnet] its a pleasure 19:42 <+bridge> [ddnet] i love this game to much 19:42 <+bridge> [ddnet] update seems broken. that has happened some times before on other updates. no matter how much ich redownload the new version it always shows "new version out" 19:42 <+bridge> [ddnet] update seems broken. that has happened some times before on other updates. no matter how much i redownload the new version it always shows "new version out" 19:52 <+bridge> [ddnet] @Im 'corneum that's probably a bug in 11.1 :/ 19:52 <+bridge> [ddnet] so you'll have to download new version manually, sorry 19:52 <+bridge> [ddnet] a shit 19:56 <+bridge> [ddnet] Hello, how do you think it would be good to sponsor the qshar kog gores? or create a ddgores many countries does not have server of gores and only has little maps to play in dddrace of ddnet who agrees of a force thank you for the attention 19:59 <+bridge> [ddnet] As said, there are many implications for a merger, we'd slow them down and they'd slow us down, we need to start sharing servers which means they'll need to either use our infrastructure or we'd need to revise it together. Also might need to upgrade some of the servers to accommodate the extra people. 20:01 <+bridge> [ddnet] but how? I think it would work qshar with ddnet 20:02 <+bridge> [ddnet] i am for releasing more gores maps on ddnet 20:02 <+bridge> [ddnet] and eventually they can be seperated into their own ddgores server category 20:03 <+bridge> [ddnet] but how what? 20:03 <+bridge> [ddnet] he is just trolling qshar 20:05 <+bridge> [ddnet] :thonkery: 20:06 <+bridge> [ddnet] am i supposed to feel like im being trolled because ddnet hosts fng? lol 20:06 <+bridge> [ddnet] yes we are totally trolling you 20:06 <+bridge> [ddnet] :O 20:06 <+bridge> [ddnet] ddnet has a lot of ddrace servers in each country could replace some by ddgores or qshar kog 20:07 <+bridge> [ddnet] ineffective troll, more fng servers is always good :happy: 20:10 <+bridge> [ddnet] we have one server per location 20:14 <+bridge> [ddnet] GER2? 20:26 <+bridge> [ddnet] Hello, how do you think it would be good to sponsor the qshar kog gores? or create a ddgores many countries does not have server of gores and only has little maps to play in dddrace of ddnet who agrees of a force thank you for the attention 20:26 <+bridge> [ddnet] why do you keep posting that 20:27 <+bridge> [ddnet] we answered already xd 20:28 <+bridge> [ddnet] how do i do ddnet project? 20:28 <+bridge> [ddnet] propose it to an admin 20:28 <+bridge> [ddnet] ? 20:29 <+bridge> [ddnet] ok thx 21:18 <+bridge> [ddnet] come to teeland.net to test telegun :3 21:28 <+bridge> [ddnet] @Jupstar ✪ actually, the new release does lag a lot more 21:28 <+bridge> [ddnet] I can feel it while playing 21:28 <+bridge> [ddnet] on modern intel gpu 21:29 <+bridge> [ddnet] hm, or something wrong with my system 21:29 <+bridge> [ddnet] can't reproduce reliably 21:31 <+bridge> [ddnet] Well the new release crashed already a few times, while I had never problems before and I was up to date with updating 21:32 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vxXD9 21:32 < ddnet-commits> ddnet/master c8c4fd5 def: Fix reconnect timer display... 21:33 <+bridge> [ddnet] @n000b not good, can you reproduce and/or debug? 21:36 <+bridge> [ddnet] I can reproduce it, not now tho 21:36 <+bridge> [ddnet] I have no knowledge about debugging 21:37 <+bridge> [ddnet] Tried to compile it once and it felt impossible xd 21:49 <+bridge> [ddnet] ♥ 21:49 <+bridge> [ddnet] Hi, I got a bug using the editor after updating my client. I pressed the windows key and when I returned to the client my mouse was invisible, I saw it moving thanks to the x,y position and both right and left clicks were “disabled”. Couldn’t access to the menu (save...) by random clicks but could still ctrl shift e and play without problems. 22:29 <+bridge> [ddnet] do we put braces on 1 line ifs? 22:29 <+bridge> [ddnet] i dont think we do 22:29 <+bridge> [ddnet] @Learath2 ? 22:30 <+bridge> [ddnet] 22:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/430826460685533205/Screenshot_20180403_223010.png 22:30 <+bridge> [ddnet] this isnt my function 22:30 <+bridge> [ddnet] it uses no braces for 1 line ifs 22:31 <+bridge> [ddnet] i saw this a lot 22:34 <+bridge> [ddnet] I prefer braces for further Extensions 22:34 <+bridge> [ddnet] And sometimes readbility 22:37 <+bridge> [ddnet] i dont 22:37 <+bridge> [ddnet] it kills readability 22:37 <+bridge> [ddnet] I hate it too, take it up with @heinrich5991 22:38 <+bridge> [ddnet] the code you found weird, i copied it, it detects if laser hit a tee 22:38 <+bridge> [ddnet] hits* 22:39 <+bridge> [ddnet] it checks also if laser can hit tees etc 23:03 <+bridge> [ddnet] resizing window on linux breaks the text temporarily @Jupstar ✪ 23:04 <+bridge> [ddnet] but I guess that's not so bad, just for the kill messages