00:02 <+jxsl13_webchat> https://git.johnbehm.de/jxsl13/zcatch/src/branch/zCatch/src/game/server/teehistorian.h#L179 :c don't know how to approach this here differently 00:04 <+jxsl13_webchat> I think the lagg is caused by the joins 00:44 <+eeeee> what a mess.. can't wait for c++ coroutines 01:27 <+bridge> [freenode] mh 01:27 <+bridge> [freenode] could you use a worker thread and a queue? 16:42 <+bridge> [ddnet] can u do something about bot finishes? 17:01 <+bridge> [freenode] where is this bridge to?! 17:03 <+bridge> [freenode] !info 18:19 <@deen> b3zi: freenode #ddnet, quakenet #ddnet and DDNet Discord server 19:36 <+bridge> [freenode] Ah :D 20:35 <+bridge> [ddnet] Aaaah, I just remembered why we don't have "first rank" on ddnet ranks page: Testers would have an advantage in getting the first finish. 20:37 <+bridge> [ddnet] @Im 'corneum I think it was you who requested that feature? ^ 20:37 <+bridge> [ddnet] I remembered by seeing jao as first finish on newly released map today 😄 20:38 <+bridge> [ddnet] hm yeah i didnt think about that 20:38 <+bridge> [ddnet] ban jao from that list then 20:38 <+bridge> [ddnet] Well, but our test servers are not secured 20:38 <+bridge> [ddnet] So anyone could go there and practice 20:39 <+bridge> [ddnet] that might fill up the open test servers for practice purposes. not testing 20:39 <+bridge> [ddnet] Just too easy to cheat 20:40 <+bridge> [ddnet] on the other hand, just maybe, it would encourage people to become testers 20:41 <+bridge> [ddnet] or not to reveal cheat to make sure they get the first finish 20:41 <+bridge> [ddnet] haha 20:43 <+bridge> [ddnet] maybe just enable it for really hard maps (30points+)? i dont see a reason to have this feature for easy maps tbh 20:43 <+bridge> [ddnet] Also, I'm thinking about upgrading DDNet RUS to a stronger server. Seems to be the one running closest to capacity 20:43 <+bridge> [ddnet] I even noticed it lagging with ~120 players recently 20:45 <+bridge> [ddnet] bra seems to be running close to capacity as well 20:45 <+bridge> [ddnet] compilation sometimes failing due to out-of-memory erros 20:45 <+bridge> [ddnet] compilation sometimes failing due to out-of-memory errors 20:45 <+bridge> [ddnet] yes, I meant CPU 20:46 <+bridge> [ddnet] I asked RafaelFF to upgrade Brazil, but I think it was too expensive or something 20:46 <+bridge> [ddnet] So we could switch to another hoster 20:46 <+bridge> [ddnet] or stop compiling on each server 20:48 <+bridge> [ddnet] the last thing is how I temporarily solved it 20:57 <+bridge> [ddnet] But we might want to do that everywhere 20:57 <+bridge> [ddnet] game servers don'T like being swapped out