00:10 <+bridge> [ddnet] https://youtu.be/R5ZKcHXube0 00:11 <+bridge> [ddnet] nemo: 2:16 – look at what crazy shit ppl map 00:12 <+bridge> [ddnet] a freeze jump? 00:13 <+bridge> [ddnet] + the hook? 00:13 <+bridge> [ddnet] no, move right after falling through freeze 00:13 <+bridge> [ddnet] thats freeze jump 00:13 <+bridge> [ddnet] and move right after jumping through the freeze again 00:14 <+bridge> [ddnet] I would've though that freezejump included jump? 🙂 00:14 <+bridge> [ddnet] ah 00:14 <+bridge> [ddnet] u mean the thing after freezejump? 00:14 <+bridge> [ddnet] and before it 00:14 <+bridge> [ddnet] yea 00:14 <+bridge> [ddnet] not that special tho 00:14 <+bridge> [ddnet] as said in #general – I've never seen it before 00:15 <+bridge> [ddnet] ryozuki ♥ 00:15 <+bridge> [ddnet] the deepfly technique is harder than that small tricks 00:15 <+bridge> [ddnet] imo 00:17 <+bridge> [ddnet] what other maps use it 00:17 <+bridge> [ddnet] freeze jump is very common 00:18 <+bridge> [ddnet] the other thing, u usually do it for fun 00:18 <+bridge> [ddnet] i mean the glitch through the 1 tile freeze 06:45 <+bridge> [ddnet] help i used cmake to compile ddnet and i got this error when doing ./DDNet 06:45 <+bridge> [ddnet] [18-03-07 20:57:14][gfx]: unable to init SDL video: Failed to connect to the Mir Server 06:45 <+bridge> [ddnet] [18-03-07 20:57:14][gfx]: setting resolution to 640x480 and trying again 06:45 <+bridge> [ddnet] [18-03-07 20:57:14][gfx]: unable to init SDL video: Failed to connect to the Mir Server 06:45 <+bridge> [ddnet] [18-03-07 20:57:14][gfx]: out of ideas. failed to init graphics 06:45 <+bridge> [ddnet] [18-03-07 20:57:14][client]: couldn't init graphics 08:03 <+bridge> [ddnet] These error messages look weird 08:03 <+bridge> [ddnet] What os are u using @plsplsplslol 09:30 <+bridge> [ddnet] Pff I missed an opportunity to bash on vs again 09:31 <+bridge> [ddnet] @plsplsplslol you are most probably missing something in your sdl, did you build it yourself? 09:48 <+bridge> [ddnet] go ahead 10:31 <+bridge> [ddnet] @heinrich5991 doesn't like it when I bash on VS, sorry 🙁 11:52 <+bridge> [ddnet] /skip 11:54 <+bridge> [ddnet] !skip 11:54 <+bridge> [ddnet] КАК ЭТО РАБОТАЕТ 12:56 <+bridge> [ddnet] i compiled newest ddnet source and put the client in the ddnet-11.0.3 folder i downloaded from ddnet.tw but i get an error on start 12:56 <+bridge> [ddnet] 12:56 <+bridge> [ddnet] http://puu.sh/zDaAL/cc7f4d1d49.png 12:59 <+bridge> [ddnet] are you sure its the same bit type? 32, 64 bit 12:59 <+bridge> [ddnet] else just copy the dlls from your compiled directory 13:00 <+bridge> [ddnet] ah 13:00 <+bridge> [ddnet] where can i find 64 bit build? 13:00 <+bridge> [ddnet] u need to use mingw64 or vs 64 compiler 13:01 <+bridge> [ddnet] lemme just install 32bit enviroment folder xd 13:01 <+bridge> [ddnet] xD 13:01 <+bridge> [ddnet] sounds too complicated to build 64 bit bro 13:01 <+bridge> [ddnet] well cmake gui lets u specify the compiler 13:01 <+bridge> [ddnet] its pretty easy actually xD 13:02 <+bridge> [ddnet] 32 bit worked c: 13:02 <+bridge> [ddnet] ty bro 13:44 < ddnet-commits> [ddnet] ChillerDragon opened pull request #1073: Add system console command (master...SystemApi) https://git.io/vAAqV 14:06 <+bridge> [ddnet] entities bug on HDP_Run2 14:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/421292683257184256/Screenshot_1.png 14:06 <+bridge> [ddnet] (solo) 14:06 <+bridge> [ddnet] solo map 14:07 <+bridge> [ddnet] xD 14:07 <+bridge> [ddnet] that's a unlock team 14:07 <+bridge> [ddnet] i know 14:14 <+bridge> [ddnet] its a unlock team 15:14 <+bridge> [ddnet] Ah, I scanned all maps for non-existing entities, but of course I couldn't find the ones that didn't use to exist but now exist 15:24 <+bridge> [ddnet] But is this really a problem? 15:54 <+bridge> [ddnet] @jao @heinrich5991 freeze jump is even possible with 2 tiles 😉 15:55 <+bridge> [ddnet] it depends all on the speed 15:55 <+bridge> [ddnet] u get freezed in the tick u can jump 15:55 <+bridge> [ddnet] so with infinity speed u can freeze jump anything xd 15:56 <+bridge> [ddnet] i have a demo. Kind of low speed and did 2 tile jump 15:57 <+bridge> [ddnet] nice timing 16:11 <+bridge> [ddnet] 16:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/421324181666267147/Stronghold_2_loooooooooool.demo 16:12 <+bridge> [ddnet] 16:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/421324340760412160/DarkSpy_2_wtf.demo 16:13 <+bridge> [ddnet] play in slow mo and note where my stars from being freezed start and where i am at this moment 16:14 <+bridge> [ddnet] @fokkonaut lol 16:14 <+bridge> [ddnet] yes 16:14 <+bridge> [ddnet] wtf 16:15 <+bridge> [ddnet] im pro 16:29 <+bridge> [ddnet] @n000b potentially yes. Some maps had jetpack tiles in random locations 😄 17:03 <+bridge> [ddnet] Ah,but what about the unlock tiles. They don't matter right? 18:07 <+bridge> [ddnet] what are the ways to get less spikes in the client without turning on vsync? i dont know what thins with gfx_.... to turn on and off 18:14 <+bridge> [ddnet] gfx_refresh_rate 0 18:16 <+bridge> [ddnet] didnt really bring anything 18:58 <+bridge> [ddnet] gfx_asyncrender_old? 18:59 <+bridge> [ddnet] cl_refresh_rate 0 19:00 <+bridge> [ddnet] :p 19:00 <+bridge> [ddnet] acsyncrender old was good. thanks 😛 19:00 <+bridge> [ddnet] oop wrong chat 19:00 <+bridge> [ddnet] yo chiller nice video HOW?°! 19:01 <+bridge> [ddnet] bind x tele all me 19:01 <+bridge> [ddnet] then spam x 19:01 <+bridge> [ddnet] hmmm so its a fly for admins 19:01 <+bridge> [ddnet] ye xd 19:01 <+bridge> [ddnet] aww 19:01 <+bridge> [ddnet] ye sad 19:02 <+bridge> [ddnet] it would be very over powered 19:05 <+bridge> [ddnet] i thought you have something new with tele weapons until you got frozen 19:41 <+bridge> [ddnet] @Im 'corneum i already answered you on youtube^^ and its my idea @ChillerDragon :p 19:54 <@deen> @Im 'corneum did you set it o 0 or 1? 21:28 <+bridge> [ddnet] @Im 'corneum :GWfroggyZoomeyes: 21:28 <+bridge> [ddnet] 0 21:29 <+bridge> [ddnet] what is this quakenet bot anyway? do the messages just cross with discord? 21:29 <+bridge> [ddnet] idk :/ 21:31 <+Im__corneum> This is a test 21:31 <+bridge> [ddnet] aha 21:40 <+bridge> [ddnet] wow ? How xd 21:49 <+bridge> [ddnet] Just write in the #ddnet irc channel 22:15 <+Edible> theres a irc bridge for all protocols, telegram,discord,skype it doesnt matter 22:19 <+bridge> [ddnet] next will be a bride to in-game chat 22:19 <+bridge> [ddnet] next will be a bridge to in-game chat 22:53 <+bridge> [ddnet] woow 22:54 <+bridge> [ddnet] but i think this irc channel is not for randoms like me @Im 'corneum 23:17 <+bridge> [ddnet] did anyone ever figure out how github events end up here? 23:18 <+bridge> [ddnet] http://prntscr.com/iooilx 23:18 <+bridge> [ddnet] but that hook is disabled on github side 23:19 <+bridge> [ddnet] well it's that webhook that posts events 23:19 <+bridge> [ddnet] @heinrich5991 could you check if there is some organization-wide webhook? 23:20 <+bridge> [ddnet] remind me when I'm home in 30min 23:20 <+bridge> [ddnet] !remind @heinrich5991 in 30 23:21 <+bridge> [ddnet] need a utility bot 😛 23:21 <+bridge> [ddnet] U dont wont when know u are home? 23:21 <+bridge> [ddnet] xD 23:21 <+bridge> [ddnet] uhm what? 23:21 <+bridge> [ddnet] Nm 23:21 <+bridge> [ddnet] Nvm 23:22 <+bridge> [ddnet] The shit mobile 23:22 <+bridge> [ddnet] so weird... 23:24 <+Edible> @jao using ii you can pipe the output to a channel but i dont know about input