01:19 < ***> Buffer Playback... 01:19 <+bridge_> [00:27:33] [ddnet] @heinrich5991 circle 1 is getting nuked soon 01:19 <+bridge_> [00:27:53] [ddnet] ? 01:19 <+bridge_> [00:28:10] [ddnet] @Learath2 what do you mean? 01:19 <+bridge_> [00:28:33] [ddnet] CircleCI is phasing out the old api 01:19 <+bridge_> [00:28:39] [ddnet] ah 01:19 <+bridge_> [01:14:19] [ddnet] @Learath2 by old API you mean old container? 01:19 <+bridge_> [01:14:22] [ddnet] link? 01:19 <+bridge_> [01:14:41] [ddnet] https://circleci.com/blog/sunsetting-1-0/ 01:19 < ***> Playback Complete. 16:36 <+bridge_> [ddnet] is client 10083 bot? 16:42 <+bridge_> [ddnet] yes 16:44 <+bridge_> [ddnet] version number is easy to fake + pretty much useless for detecting bots with a few exceptions (16,502,602,605,708) 16:45 <+bridge_> [ddnet] 10083 is a real version if thats what ur asking 16:57 <+bridge_> [ddnet] @noby pro bot regoniser 16:57 <+bridge_> [ddnet] @heinrich5991 are there plans for regonising bots and ban them automatically? 16:58 <+bridge_> [ddnet] bots are forbidden on ddnet 16:58 <+bridge_> [ddnet] automatic banning isn't implemented as it would be kind of useless, unless you want to start an arms race 16:58 <+Learath2> recognising bots automatically is not really possible with deterministically 16:59 <+Learath2> s/with// 16:59 <+bridge_> [ddnet] Well how does noby do it on his server then? 16:59 <+Learath2> his code makes very educated guesses 16:59 <+bridge_> [ddnet] So it is not 100%? 17:00 <+bridge_> [ddnet] 100% is basically impossible 17:00 <+Learath2> as long as noone knows noby's criterion for bots it works, as soon as I learn the criteria I can write a bot that can work around it 17:00 <+bridge_> [ddnet] Well let's say it bans half of all bots out there it would be something already. 17:00 <+bridge_> [ddnet] right 17:00 <+bridge_> [ddnet] see how the most popular games suffer from bots even though they have millions of dollars 17:01 <+bridge_> [ddnet] @Learath2 not really true, people even work around these detections without having access to the code 17:01 <+bridge_> [ddnet] people just havent bothered to do this yet for only one server 17:01 <+bridge_> [ddnet] but on something larger like ddnet they probably would 17:01 <+bridge_> [ddnet] Most bot users are not smart enough to build one. The builder don't like to spread a working client. Then it is already kicking 80% of all bot isers 17:02 <+bridge_> [ddnet] "The builder don't like to spread a working client." 17:02 <+bridge_> [ddnet] by adding protections we do create a market for these bots 17:02 <+bridge_> [ddnet] currently no one is interested in this because there's no reason to be interested 17:02 <+bridge_> [ddnet] And ddnet is also open source 17:02 <+bridge_> [ddnet] So we don't have the element of obsecurity 17:03 <+bridge_> [ddnet] Hmm 17:03 <+bridge_> [ddnet] ^ plus i cant think of a good way to detect replay bots which seem like more of a problem than aimbots 17:03 <+bridge_> [ddnet] We should put funny hats on botters heads :P harmless and fun 17:04 <+bridge_> [ddnet] then people will start botting to have a hat 17:04 <+bridge_> [ddnet] Public shaming 17:04 <+bridge_> [ddnet] We can write "I'm retarded" on the hat 17:05 <+bridge_> [ddnet] u could just bot on other peoples names and theyd get the hat? xd 17:05 <+bridge_> [ddnet] No it's per session obv 17:06 <+bridge_> [ddnet] you could do smth like adding [BOT] before botterβ€˜s names 17:07 <+bridge_> [ddnet] @noby this is detectable if they compare movement from old races to new ones. 17:08 <+bridge_> [ddnet] And replace their chat messages transparently with sentences like "I am a shameful human being for botting", "Please do not interact or play with me" " I do not deserve to have any friends" "Block me pls" 17:09 <+bridge_> [ddnet] Haha 17:09 <+bridge_> [ddnet] πŸ‘πŸΏ 17:23 <+bridge_> [ddnet] @Learath2 sounds good, and easy 17:23 <+bridge_> [ddnet] πŸ‘Œ 17:42 <+bridge_> [ddnet] Q: I have a folder named `providers` I'm going to add a file that defines a class of the name `iconProvider` in it. What would you name the file? `iconProvider.js` || `icon.js`? 17:49 <+bridge_> [ddnet] `icon.js` 18:14 <+bridge_> [ddnet] Sounds promising... 18:15 <+bridge_> [ddnet] Sounds promissing... 18:22 <+Learath2> one s in promising was correct :P 18:37 <+bridge_> [ddnet] Sounds promising... 18:38 <+bridge_> [ddnet] Lolmao 18:39 <+bridge_> [ddnet] can demos actually start at the startline and not one second after it? 18:40 <+bridge_> [ddnet] ask @redix if he ever comes back around 18:43 <+bridge_> [ddnet] @n000b just find out an algorithm to detect bots 18:43 <+bridge_> [ddnet] if you're (really * 10^99) crazy 18:43 <+bridge_> [ddnet] why not creating a machine learning that will learn how to find out bots xD 18:43 <+bridge_> [ddnet] on a block chain 18:55 <+bridge_> [ddnet] @ReiTW | Blizzard Team well noby already knows how to detect aim bots. 19:03 <+bridge_> [ddnet] you mean something bypassable? 19:03 <+bridge_> [ddnet] xD 19:23 <+bridge_> [ddnet] everything is bypassable 19:25 <+bridge_> [ddnet] Does a trained ape count as a bot? 19:25 <+bridge_> [ddnet] just like, ur lock generally only needs to be more secure than ur neighbor's lock to be effective 19:26 <+bridge_> [ddnet] Or your house less worthy of breaking in 19:27 <+bridge_> [ddnet] Or your house less worthy of being broked in 19:28 <+bridge_> [ddnet] @noby depends what exactly 19:28 <+bridge_> [ddnet] not rly everything is bypassable 19:30 <+bridge_> [ddnet] its literally impossible to make 100% accurate bot detection for an open source game, either itll get false positives or its possible to bypass 19:30 <+bridge_> [ddnet] it is literally impossible to make 100% accurate bot detection for a game 19:30 <+bridge_> [ddnet] that said its possible to write code that detects all existing bots, until someone makes a better one 19:30 <+bridge_> [ddnet] ye 19:30 <+bridge_> [ddnet] telepathy 19:31 <+bridge_> [ddnet] i was kicked from nobys server for using the aimbind once 19:31 <+bridge_> [ddnet] the aimbind?xd 19:31 <+bridge_> [ddnet] the detector used to have lots of problems 19:31 <+bridge_> [ddnet] im not sure when this happened but lol 19:31 <+bridge_> [ddnet] aimbind already sounds illegitemate πŸ˜„ 19:31 <+bridge_> [ddnet] the one which makes you aim at a perfect angle. 19:31 <+bridge_> [ddnet] that sounds like an aimbot 19:31 <+bridge_> [ddnet] lol 19:31 <+bridge_> [ddnet] ye its hacky bu possible with vanilla 19:32 <+bridge_> [ddnet] do u remember when this happened 19:32 <+bridge_> [ddnet] doesn't sound wrong that you were kicked by @noby's detection 19:32 <+bridge_> [ddnet] its just a bind that sets the cursor really close to you so you can only aim at certain angles 19:32 <+bridge_> [ddnet] im not aiming at players with it 19:32 <+bridge_> [ddnet] did u play like that for a while or did it detect as soon as u changed it 19:32 <+bridge_> [ddnet] if the latter then it was probably a while ago 19:33 <+bridge_> [ddnet] i held down the button and tried to play with it. its actually retarded to turn it on normally if youre not doing a double grenade. 19:33 <+bridge_> [ddnet] ahh 19:33 <+bridge_> [ddnet] ye it was a while ago 19:34 <+bridge_> [ddnet] ive fixed alot of false positive bugs since then, but i can see why using such short distance might eventually trigger it lol 19:35 <+bridge_> [ddnet] would be interesting if u tried again now that ive updated it 19:35 <+bridge_> [ddnet] oke wait 19:37 <+bridge_> [ddnet] worked πŸ‘ 19:50 <+bridge_> [ddnet] @noby I talk about global things 19:50 <+bridge_> [ddnet] its an analogy 19:50 <+bridge_> [ddnet] not only game bots x) 19:51 <+bridge_> [ddnet] sure it is impossible to deploy a protection for that 19:51 <+bridge_> [ddnet] i mean, a perfect one 20:07 <+bridge_> [ddnet] > i was kicked from nobys server for using the aimbind once 20:07 <+bridge_> [ddnet] everyone who uses it is a cheater anyway 20:07 <+bridge_> [ddnet] same with autohammer 21:22 <+bridge_> [ddnet] what is autohammer? and i dont think fixed angle aim bind is a cheat in fng just useless 21:27 <+bridge_> [ddnet] binding hammer on mousewheel so that u can spam it fullspeed whole time 21:27 <+bridge_> [ddnet] but its more of a problem in vnailla i guess 21:27 <+bridge_> [ddnet] binding hammer to mousewheel so that u can spam it fullspeed whole time 21:28 <+bridge_> [ddnet] :magnet: 21:32 <+bridge_> [ddnet] and yea it may be useless in fng but i see alot of people use it in ddr 21:36 <+bridge_> [ddnet] why is dummy hammerfly allowed when its also an aimbot 21:36 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/418506811604336640/Screen_Shot_2018-02-28_at_2.35.19_PM.png 21:37 <+bridge_> [ddnet] @noby because it's an official feature of the ddnet client, I guess 23:53 <+bridge_> [ddnet] omfg apple is gay 23:57 <+bridge_> [ddnet] just wanna say 23:57 <+bridge_> [ddnet] ΰ°œΰ±ΰ°žβ€Œΰ°Ύ 23:57 <+bridge_> [ddnet] haha 23:57 <+bridge_> [ddnet] ❀ @noby 23:58 <+bridge_> [ddnet] gay is okay 23:58 <+bridge_> [ddnet] na 23:58 <+bridge_> [ddnet] i just laugh when i see that fcking CVE 23:58 <+bridge_> [ddnet] CVE-2018-4124 23:59 <+bridge_> [ddnet] When you understand than google > apple 23:59 <+bridge_> [ddnet] & than even an intel pentium 4 shitty pc running xfce debian > mac 23:59 <+bridge_> [ddnet] aha