00:40 <+bridge> [ddnet] @deen I think we could fix whatever bug this uses 04:28 <+Learath2> definitely should fix the bug if it breaks demo playback 07:32 <+bridge> [ddnet] @heinrich5991 that we can, but change map I would not 10:19 <+bridge> [ddnet] Could it be that the grenade prediction still uses the old physics 12:10 <+bridge> [ddnet] Yes, could be 12:11 <+bridge> [ddnet] The code is written with the copy-and-paste code pattern 12:13 <+bridge> [ddnet] git grep AntiPingWeapons might help in finding the location, if anyone wants to fix 16:19 <+bridge> [ddnet] so i was just playing Just copy fly by vasten. and fikmesan joined. and after some time we both had it that the dummies desynchronize all of a sudden. it worked perfectly fine but then both of us had it. 17:28 <+bridge> [ddnet] server lag maybe 17:40 <+bridge> [ddnet] I am getting this when I try to run the server on centos 7: ./server: /lib64/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./server) 17:40 <+bridge> [ddnet] hlep 18:20 <+bridge> [ddnet] apparently Centos 7 ships a rather old version of libstdc++ that does not support the abi ddnet was compiled with and after some research it appears they do not even ship c++11 compilant g++ 19:24 <+bridge> [ddnet] Is there someone who knows perfectly how works "layers" in serverside? 19:25 <+bridge> [ddnet] like entities, for example if you spawn an armor before a heart 19:25 <+bridge> [ddnet] will the armor be hidden behind the heart? 19:31 <+bridge> [ddnet] Not sure what you mean, this sounds rather like a question related to the order in which the client renders things, could you clarify what you mean by hidden ? 19:54 <+bridge> [ddnet] @HMH I have a really poor knowledge in C++, could you tell me, what I need? 19:54 <+bridge> [ddnet] I tried gc++ 4.9 and some others but it didn't help 19:55 <+bridge> [ddnet] So you did try to compile ddnet from source with g++4.9 ? 19:55 <+bridge> [ddnet] Yes 19:55 <+bridge> [ddnet] But I am getting error messages that the libraries are missing 19:55 <+bridge> [ddnet] All of them 19:55 <+bridge> [ddnet] on that Centos 7 machine ? 19:56 <+bridge> [ddnet] Yes 19:57 <+bridge> [ddnet] How did you install g++4.9 on Centos then, maybe some librarysearchpaths are not set properly ? 19:59 <+bridge> [ddnet] I think that I installed this https://centos.pkgs.org/7/centos-sclo-rh/devtoolset-3-gcc-c++-4.9.2-6.el7.x86_64.rpm.html 20:00 <+bridge> [ddnet] Whenever I run cmake I am getting this: ``` 20:00 <+bridge> [ddnet] -- Target OS: linux 64bit 20:00 <+bridge> [ddnet] -- Compiler: /usr/bin/c++ 20:00 <+bridge> [ddnet] -- Build type: Release 20:00 <+bridge> [ddnet] -- Dependencies: 20:00 <+bridge> [ddnet] -- * Curl not found 20:00 <+bridge> [ddnet] -- * Freetype not found 20:00 <+bridge> [ddnet] -- * Glew not found (using bundled version) 20:00 <+bridge> [ddnet] -- * GTest not found 20:00 <+bridge> [ddnet] -- * Ogg not found 20:00 <+bridge> [ddnet] -- * Opus not found 20:00 <+bridge> [ddnet] -- * Opusfile not found 20:00 <+bridge> [ddnet] -- * Pnglite not found (using bundled version) 20:00 <+bridge> [ddnet] -- * PythonInterp found 20:00 <+bridge> [ddnet] -- * SDL2 not found 20:00 <+bridge> [ddnet] -- * Wavpack not found (using bundled version) 20:00 <+bridge> [ddnet] -- * Zlib found 20:00 <+bridge> [ddnet] CMake Error at CMakeLists.txt:365 (message): 20:00 <+bridge> [ddnet] You must install Curl to compile the DDNet client 20:00 <+bridge> [ddnet] 20:00 <+bridge> [ddnet] 20:00 <+bridge> [ddnet] CMake Error at CMakeLists.txt:368 (message): 20:00 <+bridge> [ddnet] You must install Freetype to compile the DDNet client 20:00 <+bridge> [ddnet] 20:00 <+bridge> [ddnet] 20:00 <+bridge> [ddnet] CMake Error at CMakeLists.txt:371 (message): 20:00 <+bridge> [ddnet] You must install Ogg to compile the DDNet client 20:01 <+bridge> [ddnet] 20:01 <+bridge> [ddnet] 20:01 <+bridge> [ddnet] CMake Error at CMakeLists.txt:374 (message): 20:01 <+bridge> [ddnet] You must install Opus to compile the DDNet client 20:01 <+bridge> [ddnet] The libraries are installed. You are talking about the search path, how can I change it? 20:06 <+bridge> [ddnet] I thought you already got the server compiled, currently cmake tries to also find all libraries required to build the client but fails. To turn building the client of invoke cmake like that: `cmake -DCLIENT=OFF ..` 20:09 <+bridge> [ddnet] I thought you already got the server compiled, currently cmake tries to also find all libraries required to build the client but fails. To turn building the client off invoke cmake like that: `cmake -DCLIENT=OFF ..` 20:13 <+bridge> [ddnet] Where can I find the result? 20:16 <+bridge> [ddnet] if by result you mean the binaries you need to run make first: `make DDNet-Server -j$(nproc)` 20:16 <+bridge> [ddnet] Yes, thank you a lot 20:18 <+bridge> [ddnet] Now it is working, thank you a lot 20:19 <+bridge> [ddnet] nice, then have fun with your freshly compiled DDNet-Server 😃 20:19 <+bridge> [ddnet] Thank you 😃 20:44 <+bridge> [ddnet] meh, our version should work with old libcxx 22:50 <+bridge> [ddnet] @HMH maybe can we take some time in private? I could show you 22:51 <+bridge> [ddnet] or wait 22:51 <+Learath2> that sounds oddly erotic 22:51 <+bridge> [ddnet] xd 22:52 <+bridge> [ddnet] @HMH lets take as example this pic 22:52 <+bridge> [ddnet] 22:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/417438647101423616/unknown.png 22:52 <+bridge> [ddnet] you see, in serverside, inside the Snap function, you're mostly creating whatever you want, actually there it creates a pickup (heart, armor, idk) 22:53 <+bridge> [ddnet] imagine that I copy all of those line inside the function, & i paste it after (editing for make it work) 22:53 <+bridge> [ddnet] & the 1st code will spawn a heart, but the 2nd an armor 22:54 <+bridge> [ddnet] so: 22:54 <+bridge> [ddnet] Snap() 22:54 <+bridge> [ddnet] { 22:54 <+bridge> [ddnet] spawning_heart 22:54 <+bridge> [ddnet] 22:54 <+bridge> [ddnet] spawning_armor 22:54 <+bridge> [ddnet] // both at the same position xd 22:54 <+bridge> [ddnet] } 22:54 <+bridge> [ddnet] will the heart be hidden behind the armor cuz he's spawned before? 22:54 <+bridge> [ddnet] (actually ik that snap doesn't spawn smth) 22:54 <+bridge> [ddnet] it shows 22:56 <+bridge> [ddnet] sry my bad to explain xD