06:58 <+bridge> [ddnet] Friend of stitch? 07:45 <+pinkieval> not really 13:20 <+bridge> [ddnet] Oh 20:12 <+bridge> [ddnet] I am so in in creating map , that i dont eat ... the idea is too good .... 20:13 <+bridge> [ddnet] Cant wait to show 20:13 <+bridge> [ddnet] eat anyway 20:13 <+bridge> [ddnet] Don't want to read in the news in a few days "Computer player days while mapping for DDNet" 20:13 <+bridge> [ddnet] Don't want to read in the news in a few days "Computer player dies while mapping for DDNet" 20:14 <+bridge> [ddnet] rofl ! xD i need to go to work ... cant die ... 20:21 <+bridge> [ddnet] ddnet the killer game. Addicted tees die of hunger lulz 20:27 <+bridge> [ddnet] πŸ˜‚ 20:41 <+bridge> [ddnet] People of DDNet, is it possible to disable the display of the ingame cursor in the DDNet client? I would expect it in the HUD tab, but I do not see it in’t. 20:41 <+bridge> [ddnet] how would you enable the cursor again? πŸ˜› 20:42 <+bridge> [ddnet] I guess a console command might be ok 20:42 <@deen> Just move the cursor to the side? 20:42 <+bridge> [ddnet] ^^ 20:43 <@deen> or edit gui_cursor.png 20:43 <+bridge> [ddnet] Differentiate between the ingame cursor and the menu cursor … 20:43 <+bridge> [ddnet] edit `game.png` πŸ˜› 20:44 <+bridge> [ddnet] I mean, we can disable the score display, disable the rest of the HUD like the hearts and shields, but not the ingame cursor. 20:44 <+bridge> [ddnet] if i remember 20:44 <+bridge> [ddnet] you can 20:44 <+bridge> [ddnet] cl_showhud_cursor 0 ? 20:45 <+bridge> [ddnet] Because after playing around with cl_mouse_followfactor it came to me that I actually do not need a cursor at all. 20:45 <+bridge> [ddnet] There is no such thing 20:45 <+bridge> [ddnet] you can't cl_showhud_cursor 0 ? 20:45 <+bridge> [ddnet] i guess so it has been removed, i can still use it 20:45 <@deen> doesn't exist in ddnet 20:45 <+bridge> [ddnet] ohh 20:45 <+bridge> [ddnet] I am running a compilation from today. 20:46 <@deen> but feel free to make a pr 20:46 <@deen> we already have thousands of useless options, what's one more? 20:46 <+bridge> [ddnet] my bad for github 20:46 <+bridge> [ddnet] Well it is useful. I imagine being better without an ingame cursor. 20:50 <@deen> the key word here being "imagine" 20:52 <+bridge> [ddnet] Well if I set cl_mouse_followfactor to 1 the ingame cursor is almost gone πŸ™†. But it can ghost about. 20:53 <+bridge> [ddnet] But it is almost impossible to play with it. 20:54 <+Learath2> hud.cpp:L603 if you want to patch it out 21:02 <+bridge> [ddnet] I do not know C++ sadly. Somebody else has to do it. Hey, at least I have mentioned it. 21:04 <+bridge> [ddnet] remove line 603, `RenderCursor();` and recompile DDNet 21:04 <+bridge> [ddnet] πŸ˜‰ 21:05 <+bridge> [ddnet] if you want, there are tutorials about how to compile ddnet in the forums 21:05 <+bridge> [ddnet] But it should be a setting, and it creates a merge conflict when I make a new git pull. 21:05 <+bridge> [ddnet] but then you'll be able to determine whether you actually want the feature "no cursor" 21:06 <+bridge> [ddnet] Maybe I am able to determine it a priori. Also, it is not only about me :/. Even if I do not want it, it cannot be excluded that others want it once they get the idea. 21:09 <+bridge> [ddnet] @Socialdarwinist try it and we'll see 21:10 <+bridge> [ddnet] if other people want it, they'll annoy us as well, don't worry? πŸ˜› 21:38 <+bridge> [ddnet] I have tried it for two rounds FNG. One can get used to it, one can even wonder why people thought that the TW client needs a cursor in the first place. Close combat in FNG has been a bit better for me, distance shooting a bit worse. It can definitely be a thing for people more autistic than me. 21:39 <+bridge> [ddnet] "one can even wonder why people thought that the TW client needs a cursor in the first place" 21:39 <+bridge> [ddnet] I aim with my cursor πŸ˜„ 21:40 <+bridge> [ddnet] ^ 21:40 <+bridge> [ddnet] The tee moves its head, the weapon moves too, so this is why it is not strictly necessary. 21:40 <+bridge> [ddnet] lol cursor is needed 21:41 <+bridge> [ddnet] next version of ddnet without cursor confirmed 21:41 <+bridge> [ddnet] no pls 21:41 <+bridge> [ddnet] Maybe you suggest it to oy. I’d claim some chance. 21:42 <+bridge> [ddnet] oy? haha 21:42 <+bridge> [ddnet] no cursor = train your aim 21:42 <+bridge> [ddnet] Then you can recommend the DDNet client by saying: You can have a cursor in the DDNet client. 21:44 <+bridge> [ddnet] https://image.prntscr.com/image/4vC0-6nqTkOOV7LC1Tfw2g.png hey, tw added whispering support at 11 dec 2017 21:44 <+bridge> [ddnet] you can see teeworlds dev goes really fast 22:18 <+bridge> [ddnet] should work better now 22:18 <+bridge> [ddnet] 22:18 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/412719027706920981/unknown.png 22:22 <+bridge> [ddnet] @Ryozuki well I coded it almost 7 years ago, review took some time it seems 22:22 <+bridge> [ddnet] Β―\_(ツ)_/Β― 22:22 <+bridge> [ddnet] xD 22:22 <+bridge> [ddnet] just look at learath pr from 2013 22:23 <+bridge> [ddnet] yeah, I also wrote a bit of it, seems like I bring no luck ): 23:15 < ddnet-commits> [ddnet] heinrich5991 opened pull request #1034: Try to find external GLEW, pnglite and Wavpack (master...pr_ddnet_cmake_deps_oldstyle) https://git.io/vAY0r 23:36 <+bridge> [ddnet] @Learath2 ^