08:38 <+ddnet-discord> [discord] @timakro looks like the last one is always same rank as previous one, interesting. On DDNet it doesn't matter of course since we have thousands with 0 points 08:46 <+ddnet-discord> [discord] thanks deen, still hadn't figured it out 08:49 <+ddnet-discord> [discord] I'm taking a look 08:49 <+ddnet-discord> [discord] I'm a bit confused how that ever worked^^ 08:50 <+ddnet-discord> [discord] (all of our top sql code btw) 09:03 <+ddnet-discord> [discord] Well, the group by makes it work, but that seems more like an implementation detail and could change in later mysql/mariadb versions 09:04 <+ddnet-discord> [discord] SELECT Rank, Points, Name FROM (SELECT Name, (@pos := @pos+1) pos, (@rank := IF(@prev = Points,@rank, @pos)) Rank, (@prev := Points) Points FROM (SELECT Name, Points FROM foo_points GROUP BY Name ORDER BY Points DESC) as a) as b LIMIT 0, 5; 09:04 <+ddnet-discord> [discord] That should work for now, at least as good as the rest of our code 09:05 <+ddnet-discord> [discord] @timakro 09:09 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vNCfp 09:09 < ddnet-commits> ddnet/master 272e143 Dennis Felsing: Fix SQL code for points/top5points 09:09 <+ddnet-discord> [discord] nice 👌 09:10 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vNCfh 09:10 < ddnet-commits> ddnet/master 31bbbaf Dennis Felsing: case sensitivity 16:41 <+ddnet-discord> [discord] 2nd client crash since im using ddnet11 i think i have to switch to the older one agian .-. 16:41 <+ddnet-discord> [discord] i was on BlmapChill which is a big map and i played there like 2 minutes i was in zoomout 3-4 times and i was planning to open the chat (no idea if it crashed 1 sec before i pressed the chat key) 16:42 <+ddnet-discord> [discord] 2nd client crash since im using ddnet11 i think i have to switch to the older one agian .-. 16:42 <+ddnet-discord> [discord] i was on BlmapChill which is a big map and i played there like 2 minutes i was in zoomout 3-4 times and i was planning to open the chat (no idea if it crashed 1 sec before i pressed the chat key) 16:42 <+ddnet-discord> [discord] 16:42 <+ddnet-discord> [discord] windwos10 (ddnet11 64bit) 16:58 <+ddnet-discord> [discord] where do i find the vertex shader to change LOD (mipmap level)? 16:59 <+ddnet-discord> [discord] Jupeyy told me to try 17:03 <+ddnet-discord> [discord] https://github.com/ddnet/ddnet/tree/master/data/shader 17:03 <+ddnet-discord> [discord] maybe here ? 17:03 <+ddnet-discord> [discord] idk 17:04 <+ddnet-discord> [discord] yes 17:04 <+ddnet-discord> [discord] where 17:04 <+ddnet-discord> [discord] xd? 17:04 <+ddnet-discord> [discord] what file is it 17:05 <+ddnet-discord> [discord] I don't know, serach 17:05 <+ddnet-discord> [discord] there's shaders 17:05 <+ddnet-discord> [discord] im no coder 17:05 <+ddnet-discord> [discord] there are shaders 17:05 <+ddnet-discord> [discord] i dont know what everyhting means 17:05 <+ddnet-discord> [discord] then don't do anything, it's porgamming 17:05 <+ddnet-discord> [discord] me either. Im web dev 😄 17:05 <+ddnet-discord> [discord] i mean 17:05 <+ddnet-discord> [discord] 😄 17:06 <+ddnet-discord> [discord] jupeyy just told me to change vertex shader LOD to 0-5 what mipmap lvl i want 17:12 <+ddnet-discord> [discord] LOD means level of details 17:12 <+ddnet-discord> [discord] but no idea where you can change it in that code 17:12 <+ddnet-discord> [discord] mayhbe there's a Mipmap configruation in client 17:12 <+ddnet-discord> [discord] on Video tab check 19:05 <+ddnet-discord> [discord] is jupeyy in this discord? 19:06 <+ddnet-discord> [discord] Y 19:09 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vNWmk 19:09 < ddnet-commits> ddnet/master 9139737 def: Minor style cleanup 19:09 < ddnet-commits> ddnet/master 949bb2d def: Fix crash in emoji on map change, clear emojis 19:26 <+ddnet-discord> [discord] where @ezy 19:28 <+ddnet-discord> [discord] Here 19:28 <+ddnet-discord> [discord] fun 19:29 <+ddnet-discord> [discord] ny 19:35 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vNW38 19:35 < ddnet-commits> ddnet/master 45412a9 def: -ffloat-store to fix win32 server floats (fixes #989) 19:35 < ddnet-commits> [ddnet] Ryozuki opened pull request #990: Add more output to mutes and muteid (master...pr_add_output_mutes_muteid) https://git.io/vNW3u 19:41 <+ddnet-discord> [discord] @deen how did you find that flag? 😮 19:41 <+ddnet-discord> [discord] @heinrich5991 google for gcc float problems^^ 19:41 <+ddnet-discord> [discord] and try out a few 19:41 <+ddnet-discord> [discord] this one did the trick 19:42 <+ddnet-discord> [discord] but we should fix the code, it's more of a workaround 19:45 <+ddnet-discord> [discord] @heinrich5991 how to get proper stdout output on windows again? 19:46 <+ddnet-discord> [discord] you removed my async output, implemented your own aio and then removed it for windows? 19:46 <+ddnet-discord> [discord] now we have slow blocking windows output and problems with encoding 20:19 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vNWCm 20:19 < ddnet-commits> ddnet/master c295ffb def: Version 11.0.1 22:10 <+ddnet-discord> [discord] "BTW, the 2016 answer to -ffloat-store is: don't use x87 in the first place. Use SSE2 math (64-bit binaries, or -mfpmath=sse -msse2 for making crusty old 32-bit binaries), because SSE/SSE2 has temporaries with no extra precision. double and float vars in XMM registers are really in IEEE 64-bit or 32-bit format. (Unlike x87, where the registers are always 80-bit, and storing to memory rounds to 32 22:18 <+ddnet-discord> [discord] I can't see the players on a ddnet server in the serverbrowser 22:19 <+ddnet-discord> [discord] might be the server? i merged the server code into the unique race server code recently and i cant see the players online there as well 22:30 <+ddnet-discord> [discord] @timakro i heard that you can't see the players because of the ddos attack. No idea why, but it helps protecting I guess. Correct me if I am wrong. I only write what I heard. 22:31 <+ddnet-discord> [discord] i see, now it works again 22:31 <+ddnet-discord> [discord] but why on my servers o.O 22:31 <+ddnet-discord> [discord] you mean 22:32 <+ddnet-discord> [discord] that your server wasn't even listed? 22:32 <+ddnet-discord> [discord] DDoS protection just cut income connections, and allows only a few of them 22:32 <+ddnet-discord> [discord] Your trashmap servers works great when there is a ddos attack on ddnet <3 22:32 <+ddnet-discord> [discord] that's why we can't see servers while ddos (sometimes) 22:54 <+ddnet-discord> [discord] @heinrich5991 SSE2 only exists since Pentium 4 and Athlon 64. If this would be the only incompatibility, I'd rather keep building 32bit binaries that work on older CPUs. Everyone with a non-ancient CPU should be using 64bit anyway