16:36 <+ddnet-discord> https://forum.ddnet.tw/viewtopic.php?f=69&t=6001 20:46 <+ddnet-discord> @ᶰ°Konͧsti what's your question? 20:47 <+ddnet-discord> <ᶰ°Konͧsti> Some time ago ive mapped a swing in a map, its just That u hook on a special position and just hold d or a to get very close through 1 tile freezesit worked perfectly but i needed to change the position of the part, so i just copied it and placed it at an other place. 20:47 <+ddnet-discord> <ᶰ°Konͧsti> The problem was then that the part didnt work anymore because the Tee would swing more far now. 20:47 <+ddnet-discord> <ᶰ°Konͧsti> I wonder how the position in the map is able to influence physics 20:48 <+ddnet-discord> positions are unfortunately using floating point numbers 20:48 <+ddnet-discord> this means that they are more accurate near (0, 0) 20:49 <+ddnet-discord> <ᶰ°Konͧsti> Hmm :GWchadThonkery: 20:49 <+ddnet-discord> <ᶰ°Konͧsti> But as i know now it doesnt influence falling trough kills for example, that is strange :GWchadThonkery: 20:50 <+ddnet-discord> it's still pretty accurate, even far out ^^ 20:50 <+ddnet-discord> do you know hte "far lands" in minecraft? 20:50 <+ddnet-discord> they suffer from the same problem 20:50 <+ddnet-discord> far lands are caused by limitation of 32bit integer 20:51 <+ddnet-discord> <ᶰ°Konͧsti> Far lands doesnt exist anymore or :GWchadThinkeyes: 20:51 <+ddnet-discord> https://minecraft.gamepedia.com/Far_Lands#Pre-Far_Lands_.28X.2FZ:_.C2.B165.2C536_-_.C2.B12.2C147.2C483.2C647.29 20:52 <+ddnet-discord> this is what I mean 20:52 <+ddnet-discord> i know 20:52 <+ddnet-discord> because of limiation o 32bit 20:52 <+ddnet-discord> ±2,147,483,647 20:52 <+ddnet-discord> it also says floating point in my link 20:53 <+ddnet-discord> ±65536 - somewhere 20:58 <+ddnet-discord> <ᶰ°Konͧsti> Strange shit :GWchadThinkeyes: 23:26 <+ddnet-discord> might just need more precision error for death tiles 23:27 <+Learath2> let's recode teeworlds using fixed point arithmetics 23:36 <+ddnet-discord> +1