00:23 <+ddnet-discord> lol this is a feature xd 00:23 <+ddnet-discord> how should Konsti cheat maps without it? 00:24 <+ddnet-discord> this is not a feature 🙂. there should be safeguards in the code against this 00:24 <+ddnet-discord> oh 00:24 <+ddnet-discord> hmm 00:24 <+ddnet-discord> this bug has been there for a long time 00:24 <+ddnet-discord> feels weird to fix it 00:24 <+ddnet-discord> dont u think? 00:24 <+ddnet-discord> blockers are supposed to be unskippable like collision 00:25 <+ddnet-discord> yes ikr 00:25 <+ddnet-discord> and like all other tiles 00:25 <+ddnet-discord> technically it is a bug 00:25 <+ddnet-discord> is there any map that uses that? 00:25 <+ddnet-discord> I mean like really, up until today I assumed that we fixed that bug years ago 00:26 <+ddnet-discord> are you sure that this isn't a problem that resurfaced? 00:26 <+ddnet-discord> no 00:26 <+ddnet-discord> im not sure 00:26 <+ddnet-discord> but for me it feels like it has been there forever hehe 00:26 <+ddnet-discord> and it is a part of ddrace 00:26 <+ddnet-discord> but ye probably we should fix it 00:29 <+ddnet-discord> @heinrich5991 how would we even go about fixing this? 00:30 <+ddnet-discord> Dont think we check collision regularly enough 00:58 < ddnet-commits> [ddnet] heinrich5991 pushed 1 new commit to master: https://git.io/vdzcS 00:58 < ddnet-commits> ddnet/master 1b0ab87 Learath: Get rid of unnecessary queue in CFetcher 01:57 <+ddnet-discord> predict where you are in the next step, check every tile between now and then 01:57 <+ddnet-discord> btw there are maps where its required that you (partially) skip into one-way blockers 01:57 <+ddnet-discord> yes, partial thing won't get modified 01:58 <+ddnet-discord> as I said, I think we fixed that already 01:58 <+ddnet-discord> or rather, Greyfox did 01:58 <+ddnet-discord> GreYFoX 🙂 01:58 <+ddnet-discord> we just have to do it sanely, in a way similar to how collision works 01:58 <+ddnet-discord> and collision does work ^^ 14:44 <+ddnet-discord> There are maps that use that 14:44 <+ddnet-discord> i'm 100% sure 15:41 <+FlushA> Hello 15:46 <+ddnet-discord> olleh 15:56 <+FlushA> I have a problem with auth manager 15:56 <+FlushA> in autoexec_server.cfg sv_rcon_password "123456" 15:57 <+FlushA> but when i try in f2 say to me is wrong password 15:57 <+FlushA> why ? 17:55 <+ddnet-discord> what line is it? 17:55 <+ddnet-discord> in the autoexec 17:55 <+ddnet-discord> i recognized the new ddnet client somtimes ignores the first line of the autoexec 17:56 <+ddnet-discord> does the server log say somthing? 18:01 <+Learath2> he left 18:10 <+ddnet-discord> oh ._. 20:11 <+ddnet-discord> does some1 know this super crazy emoticon bug? I saw it once some years ago on my macbook. I forgot about it already. But i expirenced it 2 mins ago on my win10 machine agian. 20:11 <+ddnet-discord> The emoticon gets like 10x20 tiles big and spins like crazy envlopes of a failed sun 20:11 <+ddnet-discord> and the demo looks totally clean 20:14 <+ddnet-discord> wat? 😄 23:41 <+ddnet-discord> ye no shit 23:41 <+ddnet-discord> crazy af