01:15 <+ddnet-discord> @bano bano 01:17 <+ddnet-discord> yo 01:17 <+ddnet-discord> @bano https://github.com/ddnet/ddnet/pull/880 its a fork of ddnet 01:17 <+ddnet-discord> so its not in master yet 01:34 <+ddnet-discord> What happened to trashmap? 12:41 <+ddnet-discord> hey, 12:41 <+ddnet-discord> is there a way to control the client zoom server side? 12:47 <+ddnet-discord> no 12:47 <+ddnet-discord> ok thanks 12:50 <+ddnet-discord> think we only allow zoom in certain gamemodes @Laboon 12:56 <+ddnet-discord> It's not like, we can control how much people player see? 12:57 <+ddnet-discord> Yes that is possible I guess 12:57 <+ddnet-discord> but atm im working on a spectator mode and it would be cool if i could contorl the zoom 12:57 <+ddnet-discord> well it is possible to just snap in a radius or inside an arena to prevent looking outside 12:57 <+ddnet-discord> I guess you cant :/ 12:57 <+ddnet-discord> but nope you cant control zoom 12:58 <+ddnet-discord> ok ,_, 12:58 <+ddnet-discord> would be a cool feature for developers I guess xD 12:58 <+ddnet-discord> I think, ddnet should be standalone game! 12:59 <+ddnet-discord> eventually with teeworlds servers, which will tell you 12:59 <+ddnet-discord> For example on ddnet tournaments you could choose the option "spectate best 2" and with the zoom you can control that the spectator always sees both teams 12:59 <+ddnet-discord> "if you want to play, download ddnet client" 12:59 <+ddnet-discord> yes i dont like that the normal teeworlds version is on steam either 13:00 <+ddnet-discord> we could break vanilla compat any day we want 13:00 <+ddnet-discord> why you don't like? 13:00 <+ddnet-discord> becaues new players won't stick to the game 13:00 <+ddnet-discord> @Learath2 it would give you a lot of more possibilities 😄 13:00 <+ddnet-discord> teeworlds is cool i guess, but it sucks that most new players only get to see death match or ctf 13:00 <+ddnet-discord> which gets boring pretty fast imo 13:01 <+ddnet-discord> meh, i started play this game 13:01 <+ddnet-discord> when there wasn't any mods 13:01 <+ddnet-discord> yeah they leave before they ever uncheck the vanilla filter 13:01 <+ddnet-discord> I started playing on block servers and tournament servers 😄 13:01 <+ddnet-discord> @Savander me too but there would be more players if they would know that teeworlds isnt just "dm and ctf" 😄 13:02 <+ddnet-discord> I know 13:02 <+ddnet-discord> But i can't really agree! 13:02 <+ddnet-discord> Teeworlds itself should be more interesting 13:02 <+ddnet-discord> 😃 13:02 <+ddnet-discord> I mean, standard gametypes should be more interesting 13:02 <+ddnet-discord> like in others games 13:02 <+ddnet-discord> you see standard gametypes, then WOWHOWHOW 13:02 <+ddnet-discord> i found mods 13:02 <+ddnet-discord> YEA 13:03 <+ddnet-discord> yes thats cool i guess hahahaha 13:03 <+ddnet-discord> but it sucks that teeworlds isnt really continued being updated anymore 13:03 <+ddnet-discord> when was the last official teeworlds update? 13:03 <+ddnet-discord> think 0.7 is back on schedule 😄 13:03 <+ddnet-discord> really? 13:03 <+ddnet-discord> they're releasing 0.7? 😮 13:03 <+ddnet-discord> Any news ? 13:03 <+ddnet-discord> Show me lol 😮 im interested 13:03 <+ddnet-discord> oy said he found someone to do the art a couple of months ago in irc 13:04 <+ddnet-discord> Ah oy 13:04 <+ddnet-discord> oooh 13:04 <+ddnet-discord> thats cool i guess 13:04 <+ddnet-discord> But official teedevs don't want to continue 13:04 <+ddnet-discord> would it be possible to maybe work togethre? 13:04 <+ddnet-discord> so i bet, teeworlds never will be updated 13:04 <+ddnet-discord> oy is one of the official devs 13:04 <+ddnet-discord> at least, not official version 13:04 <+ddnet-discord> the project is oy's now 13:04 <+ddnet-discord> so that the normal 0.7 client includes the ddnet features as well? 13:04 <+ddnet-discord> I know that @Learath2 13:04 <+ddnet-discord> read what he said on forum 13:05 <+ddnet-discord> and he controls the website aswell 13:05 <+ddnet-discord> so it'll be as official as it ever was when oy releases a 0.7 13:05 <+ddnet-discord> if that ever happens that is 13:06 <+ddnet-discord> idk wether it would be good or not 13:06 <+ddnet-discord> i know from the jump from 0.5 to 0.6 i didnt know where to play lol 13:06 <+ddnet-discord> 0.5 servers went down but there werent that many 0.6 servers in the beginning 13:06 <+ddnet-discord> Oy on forum said, that Teeworlds0.7 will be never released 13:06 <+ddnet-discord> and the player count on 0.5 servers dropped as well 13:06 <+ddnet-discord> took us a while to get ddrace ported to 0.6 13:07 <+ddnet-discord> @Savander when? 13:07 <+ddnet-discord> which sucked because there was no tournament mod for 0.6 >: 13:07 <+ddnet-discord> if you are talking about that old post, it doesn't matter since a couple of months ago he came on irc and said he could go on 13:07 <+ddnet-discord> https://www.teeworlds.com/forum/viewtopic.php?pid=120356#p120356 13:07 <+ddnet-discord> couple months ago 13:08 <+ddnet-discord> Okay, he can. Why he don't want help of other devs? 13:08 <+ddnet-discord> like heinrich, you 13:08 <+ddnet-discord> deen ? 13:08 <+ddnet-discord> they hate you because of ddnet or what 13:08 <+ddnet-discord> he * 13:08 <+ddnet-discord> i dont get the hate for ddnet 13:08 <+ddnet-discord> he doesn't have the time for it and he doesn't want to admit it 13:08 <+ddnet-discord> when the server of the tournament mod went online for a few hours some people wrote "oh wow on ddnet no thanks" and left 13:09 <+ddnet-discord> i dont get this, if they want to play the mod they should. why would they disconnect just because they dont want to support ddnet? 13:09 <+ddnet-discord> I have a pullrequest on teeworlds/teeworlds that was open for 4 years now 13:09 <+ddnet-discord> I know, for me there should be more mainteiners 13:09 <+ddnet-discord> which won't happen 13:09 <+ddnet-discord> so there will most prolly be no new tw release 13:10 <+ddnet-discord> Yea, so let's make ddnet standalone 13:10 <+ddnet-discord> no point in breaking vanilla compatibility now 13:10 <+ddnet-discord> and fuck backward compatibility 13:10 <+ddnet-discord> If we ever get sth that we can't do because of back compat we can talk about it then 13:11 <+ddnet-discord> backward compatibility i scool as it is 13:11 <+ddnet-discord> it still brings a few players to ddnet i guess 13:11 <+ddnet-discord> and if we break vanilla compat any mod that isn't updated will no longer work 13:11 <+ddnet-discord> so no fng no zcatch either 13:11 <+ddnet-discord> and most features can still be enabled exclusively on ddnet clients from the serverside 13:11 <+ddnet-discord> and no mods that doesn't implement our new protocol either 13:12 <+ddnet-discord> You still need to think about vanilla players 13:12 <+ddnet-discord> on serverside it makes it a little more complicated you're right but not that much imo 13:12 <+ddnet-discord> I mean, it's talking shit now but, even if you would add something great to ddnet, but if it can't be compatible with vanilla, you can't 13:13 <+ddnet-discord> we can, it just looks bad on vanilla clients 13:13 <+ddnet-discord> And, why we woudl break mods ? 13:13 <+ddnet-discord> ddnet clients wouldn't be able to speak vanilla protocol either 13:14 <+ddnet-discord> im not talking about making new game, 13:14 <+ddnet-discord> so protocol, like now woudl stay 13:14 <+ddnet-discord> no? 13:14 <+ddnet-discord> so fng, and other gamemodes would work 13:14 <+ddnet-discord> well what do you think vanilla compat is? 13:14 <+ddnet-discord> You don't understand me 13:14 <+ddnet-discord> @Learath2 you could still do 2 different protocols, one for ddnet and one for vanilla 13:14 <+ddnet-discord> im talking about ddnet servers. 13:15 <+ddnet-discord> you want the servers not to accept vanilla clients? 13:15 <+ddnet-discord> that way you could make ddnet server standalone but you could still play on normal servers with your client 13:15 <+ddnet-discord> You do not maintain fng, vanilla etc. 13:15 <+ddnet-discord> You maintain ddnet servers, so you would have more possibilities 13:16 <+ddnet-discord> I dont get it 13:16 <+ddnet-discord> xD 13:16 <+ddnet-discord> You are too pro i guess 13:16 <+ddnet-discord> @Laboon sure but why, it's not that much work to keep vanilla compat now that we have extended protocol 13:16 <+ddnet-discord> we can even have new snap object types 13:17 <+ddnet-discord> hmmm 13:17 <+ddnet-discord> idk wouldnt it make the development of features like the antiping more easy? 13:18 <+ddnet-discord> wouldn't matter for antiping 13:18 <+ddnet-discord> antiping basically assumes some stuff to make predictions look better 13:18 <+ddnet-discord> hmm okay 13:19 <+ddnet-discord> one question i have is, couldn't the ddnet client play the game more "on its own?" 13:19 <+ddnet-discord> anyway, about tw0.7 13:19 <+ddnet-discord> for example when you have a lagg spike 90% of the time the hook doesnt get registered 13:19 <+ddnet-discord> How it would be hard, to make ddnet compatile with that version? 13:20 <+ddnet-discord> I mean, it's even possible to push people to that version ? 13:20 <+ddnet-discord> You mean if it ever releases? 13:20 <+ddnet-discord> yea 13:20 <+ddnet-discord> It'd be painful to move ddnet to 0.7 given we'd get billions of merge conflicts 😄 13:20 <+ddnet-discord> (y) 13:21 <+ddnet-discord> I guess we'd just pretend we are a 0.7 client/server at that point 13:21 <+ddnet-discord> ddnet is first bastion of teeworlds 13:21 <+ddnet-discord> so D: 13:21 <+ddnet-discord> I don't remember how different the protocol is but shouldn't be too hard to have a layer that converts the messages for 0.7 clients and servers 13:22 <+ddnet-discord> generally, i think that 13:22 <+ddnet-discord> even if it ever released 13:22 <+ddnet-discord> it's a bit too late 13:22 <+ddnet-discord> @Laboon you could make that prediction, but then if the packet gets dropped you'd buzz around 13:22 <+ddnet-discord> too much mods, based on tw0.6 13:23 <+ddnet-discord> Oh ok that makes sense 13:24 <+ddnet-discord> I think normal prediction assumes smooth movement, don't really remember what antiping does 13:24 <+ddnet-discord> i bbet, predict people 13:24 <+ddnet-discord> grenade trajectory 13:25 <+ddnet-discord> on ddrace is useful, when you have big ping and have to drag 13:25 <+ddnet-discord> someone 13:25 <+ddnet-discord> cause client can predict it 13:25 <+ddnet-discord> dragging with a high ping is cancer lol 13:25 <+ddnet-discord> use antiping, noooot that bad 13:26 <+ddnet-discord> naa 13:26 <+ddnet-discord> it's predictable 13:26 <+ddnet-discord> not really, what if the person you are dragging moves? 13:26 <+ddnet-discord> then it shakes 13:26 <+ddnet-discord> but i mean, dragging through the freeze 13:26 <+ddnet-discord> oh yep that one works nicely 13:26 <+ddnet-discord> antiping is great for fng 13:27 <+ddnet-discord> antiping works perfectly on dummy drags 13:27 <+ddnet-discord> antiping works perfectly on dummy drag masp 13:27 <+ddnet-discord> antiping works perfectly on dummy drag maps 13:27 <+ddnet-discord> the shaking while frozen was annoying but they fixed that in fng2 13:27 <+ddnet-discord> we wanted to fix shaking while frozen, noone wanted it 13:27 <+ddnet-discord> i think the problem with my internet is that i have lagg spikes 13:27 <+ddnet-discord> lol why would anyone oppose that change 13:27 <+ddnet-discord> that is rather difficult to fix i guess 13:27 <+ddnet-discord> shaking while frozen is the most annoying part of the old openfng servers 13:27 <+ddnet-discord> noby, you can see if you are moving right/left 13:28 <+ddnet-discord> if you jumping 13:28 <+ddnet-discord> i like the shaking when frozen 13:28 <+ddnet-discord> with that i know when there is a laggspike 13:28 <+ddnet-discord> see there are people who like it 😄 13:28 <+ddnet-discord> @Learath2, try to play with dummy 13:28 <+ddnet-discord> we had perfect freeze prediction in ddwar and people didn't like that one either 13:28 <+ddnet-discord> and be sure 13:28 <+ddnet-discord> that your dummy is pressing right 13:28 <+ddnet-discord> now you can see, because it try to move if you are on the dummy 13:29 <+ddnet-discord> btw, you can make it optional? 😄 13:29 <+ddnet-discord> like, true by default, but if someone like that shaky tee 13:29 <+ddnet-discord> then disable ! 13:30 <+ddnet-discord> can't have options for everything 😄 13:30 <+ddnet-discord> why not 13:30 <+ddnet-discord> noone would know what to configure then 13:30 <+ddnet-discord> full configurable game 13:30 <+ddnet-discord> it is a config option in fng2 13:30 <+ddnet-discord> smooth freeze mode 13:30 <+ddnet-discord> enabled by default + prevents shaking while frozen 13:31 <+ddnet-discord> Are you assuming that ddnet has a lot of options! ? 13:31 <+ddnet-discord> Did you ever saw cs:go settings? 13:31 <+ddnet-discord> you can do like everything 13:31 <+ddnet-discord> 😄 13:31 <+ddnet-discord> best i could think of is do a "advanced seetings " button 13:31 <+ddnet-discord> we have such a button, it's the console 13:31 <+ddnet-discord> 😄 13:31 <+ddnet-discord> right! 13:32 <+ddnet-discord> LEARN people how to change something 13:32 <+ddnet-discord> : 13:32 <+ddnet-discord> D 13:32 <+ddnet-discord> well 13:32 <+ddnet-discord> xD 13:32 <+ddnet-discord> then, they will learn others! 13:32 <+ddnet-discord> :> 13:33 <+ddnet-discord> there are a few useful threads on ddnet.tw 13:33 <+ddnet-discord> i like the bind thread for example 😄 13:33 <+ddnet-discord> : D 14:59 <+ddnet-discord> @Laboon server can set who the client is spectating 14:59 <+ddnet-discord> so you can force people to watch someone specific 15:00 <+ddnet-discord> (didn't read all of the chat, not sure if this was clarified) 15:00 <+ddnet-discord> Is there a way to make the client spectate a specific coordination? 15:00 <+ddnet-discord> no 15:00 <+ddnet-discord> only follow a player 15:00 <+ddnet-discord> I'm sure I did it with the 0.6 src a few months ago 15:00 <+ddnet-discord> not the ddnet source 15:00 <+ddnet-discord> or maybe there is? we didn't change much from 0.6 in spectating 15:00 <+ddnet-discord> m_viewpos just changes which chars are synched 15:01 <+ddnet-discord> ill look into the 0.6 src 15:01 <+ddnet-discord> I don't think you can fix the spec position 15:01 <+ddnet-discord> just make them watch the person? 15:01 <+ddnet-discord> tee* 15:01 <+ddnet-discord> it should be good enough, no? 15:01 <+ddnet-discord> naaa 15:01 <+ddnet-discord> if everything else fails haha 15:02 <+ddnet-discord> could maybe rig something up by putting fake players in the middle of the arena and forcing follow on those 15:02 <+ddnet-discord> ill take a look how i did it in the 0.6 source and tell you how if i did it 15:02 <+ddnet-discord> or not D 15:02 <+ddnet-discord> 😄 15:03 <+ddnet-discord> because im sure it worked hahaha 15:03 <+ddnet-discord> try setting m_Position and m_UsePosition? 15:04 <+ddnet-discord> you mean in camera.cpp? 15:04 <+ddnet-discord> no 15:05 <+ddnet-discord> i don't know where, just guessing 15:05 <+ddnet-discord> or m_X and m_Y in SpectatorInfo 15:05 <+ddnet-discord> this didn't work 15:06 <+ddnet-discord> I don't find m_Position in a server file . _. 15:11 <+ddnet-discord> I guess I did it 15:12 <+ddnet-discord> m_SpectatorID = 1; 15:12 <+ddnet-discord> m_ViewPos = vec2(0,0); 15:12 <+ddnet-discord> I guess the spectatorID needs to be above -1 15:12 <+ddnet-discord> use the grep magick 15:13 <+ddnet-discord> grep magick? 15:14 <+ddnet-discord> :V 15:17 <+ddnet-discord> cat *.h | grep -nri "m_Position" 15:17 <+ddnet-discord> i guess? 15:18 <+ddnet-discord> ctrl f did it for me but thanks haha 😄 15:18 <+ddnet-discord> does your control f searches recursively over all folders? 15:19 <+ddnet-discord> in visual studio you can check "search current project" 15:19 <+ddnet-discord> and it will search through all files in the project 15:19 <+ddnet-discord> ik 15:19 <+ddnet-discord> but console is lot faster 15:19 <+ddnet-discord> and visualy easier 15:19 <+ddnet-discord> (i used vs) 15:19 <+ddnet-discord> i guess youre right here hahaha 15:20 <+ddnet-discord> but im on windows 10 does cat work here? xD 15:20 <+ddnet-discord> yep 15:21 <+ddnet-discord> why is this message red 15:21 <+ddnet-discord> seriously? 😮 tried in the cmd but i just got the message that "cat" is an unrecognized command 15:21 <+ddnet-discord> https://sourceforge.net/projects/getgnuwin32/ 15:21 <+ddnet-discord> thanks! 15:21 <+ddnet-discord> red = not sent 15:21 <+ddnet-discord> discord is slow for some reason 15:22 <+ddnet-discord> my last command is somewhat wrong `grep -nr "m_aClients" *.cpp` is better 16:27 <+ddnet-discord> When i build ddnet-master to Release (but not debug), i get a bug where, if you alt-tab out when in the editor, the mouse current position glitches out and x or y becomes NaN 16:29 <+ddnet-discord> this doenst happen if i run the client downloaded from ddnet.tw, so i guess its something happening at my end 17:10 <@deen> or undefined behaviour @Dr. Jekyll 17:14 <+ddnet-discord> Hm? 17:27 <+ddnet-discord> https://imgur.com/UgKWKgf 17:27 <+ddnet-discord> The upshot of this is the mouse pointer is unusable in editor and needs to be quit