11:38 < ddnet-commits> [ddnet] Learath2 closed pull request #814: Fix the CMake Mac build (master...pr_ddnet_fix_cmake_mac) https://git.io/v7YoK 11:46 < ddnet-commits> [ddnet] Learath2 opened pull request #828: Remove bam (master...dd_pr_removebam) https://git.io/v7lWu 12:34 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/v7l8f 12:34 < ddnet-commits> ddnet/master c6a5a7d def: Try using more modern SDL audio interface 12:36 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/v7l8U 12:36 < ddnet-commits> ddnet/master d6deb70 def: no pragmas in functions 12:44 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/v7l8G 12:44 < ddnet-commits> ddnet/master 3eb079b def: Correct type in printf 13:15 <@Learath2> ddnet also compiles fine in clang \o/ 13:51 <+ddnet-discord> why remove bam :( 13:55 <@Learath2> Ryozuki: cmake is the future 13:55 <+Ryozuki> :D 13:56 <+ddnet-discord> ill work again in the tele gun 14:15 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/v7lRt 14:15 < ddnet-commits> ddnet/master c12082c def: Not too many messages 14:16 < ddnet-commits> [ddnet] Ryozuki opened pull request #829: Add instructions to clone libs (master...patch-1) https://git.io/v7lRm 14:23 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/v7lR2 14:23 < ddnet-commits> ddnet/master d9aeeae def: Fix sql_score.cpp formatters 14:33 <+ddnet-discord> [100%] Linking CXX executable DDNet.exe g++.exe: error: /SAFESEH:NO: No such file or directory make[2]: [DDNet.exe] Error 1 make[1]: [CMakeFiles/DDNet.dir/all] Error 2 make: *** [all] Error 2 14:33 <+ddnet-discord> trying to compile with mingw 14:34 <@deen> Ryozuki: safeseh:no should only happen for msvc 14:34 <+ddnet-discord> >cmake .. -G "MinGW Makefiles" -- The C compiler identification is GNU 5.3.0 -- The CXX compiler identification is GNU 5.3.0 -- Check for working C compiler: C:/MinGW/bin/gcc.exe -- Check for working C compiler: C:/MinGW/bin/gcc.exe -- works 14:34 <+ddnet-discord> weird? 14:34 <@deen> let me fix 14:35 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/v7lR7 14:35 < ddnet-commits> ddnet/master cb6158d def: safeseh:no only for msvc 14:44 <+ddnet-discord> another error now 14:44 <+ddnet-discord> [100%] Linking CXX executable DDNet.exe C:/D/dmd2/windows/lib/curl.lib: file not recognized: File format not recognized collect2.exe: error: ld returned 1 exit status make[2]: [DDNet.exe] Error 1 make[1]: [CMakeFiles/DDNet.dir/all] Error 2 make: *** [all] Error 2 14:44 <+ddnet-discord> oh 14:44 <+ddnet-discord> its using D, why 14:44 <+ddnet-discord> the bundled lib that comes with D lang xD 14:45 <+Ryozuki> is there a way to force bundled libs? 14:48 <@deen> it's looking for your installed libs probably 14:48 <@deen> i also don't like that cmake behavious 14:49 <@deen> r 14:49 <@deen> there is a define to force bundles libs, but i forgot how 14:50 <@deen> heinrich5991: ^ 15:00 <+Ryozuki> heinrich5991, please :P 15:10 <+Ryozuki> .-. uninstalled dlang :( but now it uses freetype from SFML 15:10 <+Ryozuki> and gives a error 15:10 <+Ryozuki> (lots) 15:10 <+Ryozuki> i want to force bundled libs :( 15:11 <+Ryozuki> uninstalling sfml... 15:17 <+Ryozuki> now works 15:31 <+ddnet-discord> Well it compiles, but executing it gives a error, translated would be "could not find entry point of the process "_ZNSt7__cxx1112basic_stringlcSt11char_traitslcESalcEE9_M_createERjj in the dynamic library link(i doubt this is of help) 15:32 <+ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/341211481292931075/Screenshot_4.png 15:33 <+ddnet-discord> and thats why i like bam :/ 15:40 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/v7lut 15:40 < ddnet-commits> ddnet/master d6143cb def: How come no one notices that we're missing the day in our logs?... 15:42 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/v7lu3 15:42 < ddnet-commits> ddnet/master 03fa608 Ryozuki: Add instructions to clone libs 15:42 < ddnet-commits> ddnet/master ce39187 Dennis Felsing: Merge pull request #829 from Ryozuki/patch-1... 16:09 <@deen> @Ryozuki use verbose output -v for bam and VERBOSE=1 for make I think, to find out what they do differently 16:42 <+ddnet-discord> bam verbose log: 16:42 <+ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/341228969452109835/BAM_BUILD_LOG_VERBOSE.txt 16:42 <+ddnet-discord> cmake log: 16:42 <+ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/341229030743474187/CMAKE_LOG_RYO.txt 16:42 <+ddnet-discord> make verbose log: 16:42 <+ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/341229066680008725/MAKE_LOG.txt 16:51 <@deen> just need to diff the linking usually 17:14 <+ddnet-discord> here you have both linkings 17:14 <+ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/341237096742125568/DIFF.txt 21:59 <+ddnet-discord> People without ddnet client can't see my broadcasts? wtf? 21:59 <+ddnet-discord> we have to get rid of that stupid timer that broadcasts all the time 22:00 <+ddnet-discord> or just auto-disable timer while broadcasting by command ? 22:26 <@Learath2> deen: necropotame said normal broadcasts override that timer 22:31 <+ddnet-discord> For 1 second until the next timer second comes 22:31 <@Learath2> meh maybe we should revert the broadcasttimer patch 22:32 <@Learath2> but that would cause the same problems again 22:32 <@Learath2> maybe a state machine to manage broadcasts per client 22:35 <@Nimda> Back in the days 3 by Silex just released on Brutal at 2017-07-30 19:58 22:38 <+ddnet-discord> or just make priorities 22:40 <@Learath2> @Savander that's what i was thinking with the state machine 22:40 <@Learath2> always display the broadcast of the higher priority 22:45 <@heinrich5991> alternatively just put the broadcast in a new line 23:06 <+necropotame> Hi 23:07 <@Learath2> Hi 23:08 <+necropotame> You can check in InfClass, there is a priority system for broadcast (when you broadcast something, you specified the level). You can also define the duration for each level 23:09 <+necropotame> Then the system send at the appropriate time the broadcast for each player 23:13 <+necropotame> You can also revert the patch, if you really don't want add animations in the future. 23:13 <+necropotame> I'm sorry to no more contributing