15:47 < ddnet-discord> "use /pause first then you can kill" whats this? I'm stuck in spectator 😮 15:47 < ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/327806960542023680/screenshot_2017-06-23_15-44-52.png 15:57 < ddnet-discord> ????? 16:55 < ddnet-discord> @jao Hmm, maybe if you're in /spec, and then go to spectator it gets stuck? 16:56 < ddnet-discord> i got that message when i joining /spec 16:56 < ddnet-discord> then team -1 in console 16:57 < ddnet-discord> yeah 16:57 < ddnet-discord> also, rename the message to say /spec 16:57 < ddnet-discord> it doesn't matter, but should be more precise 16:57 < ddnet-discord> like 16:57 < ddnet-discord> and when you join team -1, it should reset being in /spec 16:57 < ddnet-discord> "If you want join spectator, use /spec or /pause and kill yourself first 16:58 < ddnet-discord> anyway, you have to use console to do that 16:58 < ddnet-discord> There might be other ways for that to happen 16:59 < ddnet-discord> don't know any more :/ 16:59 < ddnet-discord> It didnt work with doing /spec either 17:01 < ddnet-discord> Also I think I was moved to spec randomly 17:01 < ddnet-discord> 😊 I keep breaking stuff don't I :/ 17:48 <@deen> Learath2: hard not to break stuff in DDNet 17:49 <@deen> No tests, spaghetti code, mappers using bugs as features, etc 18:20 < Ryozuki> to much spaghetti :/ 18:21 < ddnet-discord> @Ryozuki when will you implement your tele weapon thing 😐 18:56 < ddnet-discord> idk :/ 18:56 < ddnet-discord> need some graphics and not so interested in now 19:16 < ddnet-discord> You mean Portal tele? 20:41 <@Nimda> Bumblebee by ΔWΞSƟΜΞ just released on Brutal at 2017-06-23 20:38 22:25 < ddnet-discord> https://cdn.discordapp.com/attachments/280129930564599808/327906649593348096/IMG-20170623-WA0013.jpg 22:25 < ddnet-discord> I got randomly moved to spec and cant rejoin again 22:25 < ddnet-discord> this seems to be totaly random 22:28 < ddnet-discord> it should be fixed fast, could be very annoying if it happens in a run 22:43 < ddnet-discord> @jao remember what server you were on? GER? port? 22:44 < ddnet-discord> ger 8330 22:44 <@deen> and the time? 22:45 < ddnet-discord> 22:20~ 22:45 <@deen> [17-06-23 22:24:30][server]: ClientID=63 rcon='set_team 35 -1' 22:45 <@deen> Someone used rcon to move you to spec 22:45 < ddnet-discord> wtf 22:45 < ddnet-discord> who was it? 22:45 <@deen> [17-06-23 22:29:26][game]: leave player='63:Im 'corneum' 22:45 < ddnet-discord> i looked but only snail and me were logged in 22:46 < ddnet-discord> what a guy... 22:46 < ddnet-discord> he even did it twice 22:47 <@deen> he logged out 3 seconds after doing it 22:47 <@deen> and logged in 5 seconds before 22:47 < ddnet-discord> great use of rcon 22:47 <@deen> Anyway, not a bug, doesn't belong in this channel 22:47 < ddnet-discord> yeah nvm this issue then... 22:47 <@deen> I'll remove his mod rights temporarily while some admin can talk to him to figure out what happened 22:48 < ddnet-discord> k 22:50 <@deen> Learath2: See, no bug of yours :D 23:29 <@heinrich5991> would you be okay with adding a button in the ddnet client that uploads maps from the downloadedmaps folder to my archive if they're missing? 23:29 <@heinrich5991> it would include a warning that the maps are going to be publicly visible and show a list of maps that would be uploaded 23:30 <@heinrich5991> deen: Learath2: EastByte: ^ 23:31 <@deen> Hmmmm 23:31 <@deen> heinrich5991: Then you also have to link your thingy on the ddnet.tw website 23:32 <@heinrich5991> that's okay, but I'm not sure how useful that is – it still doesn't have a UI 23:32 <@heinrich5991> (apart from the directory listing) 23:32 < ddnet-discord> How do you want to make sure you get the right map ? 23:33 <@deen> heinrich5991: that kind of exposure would lead to some trolls uploading stupid stuff btw 23:33 <@heinrich5991> RayB.: the archive is already there: https://heinrich5991.de/teeworlds/maps/maps/ 23:33 <@heinrich5991> it doesn't have a concept of "right map" 23:33 <@heinrich5991> hm 23:33 <@heinrich5991> interesting point, deen 23:34 < ddnet-discord> that's actually what I meant. You can just rename maps and troll your system. 23:34 <@deen> and would you actually get interesting maps? 23:34 <@heinrich5991> yes, I guess 23:34 <@deen> I'm not sure what the purpose of your archive is 23:34 <@deen> I think you'd get 1000 versions of a map being mapped 23:35 <@deen> and some people accidentally uploading their DDNet Tournament maps before release 23:35 <@heinrich5991> yep, that's definitely a risk there 23:35 <@deen> Isn't it easier to scan public servers? 23:35 <@heinrich5991> who's got a tournament map before release? the authors and some testers I guess? 23:35 <@deen> and periodacially get the maps that run there 23:35 <@deen> yes 23:36 <@heinrich5991> I also do that, however that seems to miss quite a few maps 23:36 <@deen> and me for taking screenshots etc 23:36 <@heinrich5991> assuming people read warning messages, one could add a paragraph saying that if you're a map author or tester, you should think twice before uploading 23:36 <@heinrich5991> but then, people don't read warning messages 23:37 <@deen> from my experience they would click yes even if you ask them to sacrifice their soul to satan 23:37 <@deen> except when updating client, then they click no in any case 23:42 <+Socialdarwinist> heinrich also collects editions of InfClass maps that cause segfault in clients.