01:20 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vHUBr 01:20 < ddnet-commits> ddnet/master 562dee6 def: Clean up server messages a bit 18:10 <@Learath2> can't compile with mysql, undefined reference to 'get_driver_instance' ... 18:17 <@Learath2> bam links fine cmake doesn't 18:22 <@deen> yeah, cmake needs to be fixed for that 18:23 <@deen> just output the linking command with both and fix the cmake one I guess 18:24 <@Learath2> ,todo-add Learn hao2cmake 20:11 < pinkieval> hi 20:13 < pinkieval> I recently switched from vanilla teeworlds client to ddnet, and I noticed DDNet uses much more CPU. I suspect this is caused by the multithreaded rendering, that is always on in DDNet (code for monothread has been removed) 20:13 < pinkieval> I tried to bring back the monothread code, but it's a pain. Any suggestions? 22:47 < ddnet-commits> [ddnet] ChillerDragon opened pull request #764: updated date in license.txt (master...master) https://git.io/vHTGd 23:00 < ddnet-commits> [ddnet] heinrich5991 pushed 1 new commit to master: https://git.io/vHTZo 23:00 < ddnet-commits> ddnet/master 343e6a6 ChillerDragon: updated date in license.txt (#764)