00:10 < Henningstone> Is there a way in the ddnet client's code how to determine whether I have crossed the start line of a race? 00:43 <@heinrich5991> you can check whether you have a race timer 00:44 < necropotame> Henningstone, check if the warm-up timer is negative 00:44 < Henningstone> that would require the latest commits I suppose? 00:45 < Henningstone> (@heinrich) 00:45 < Henningstone> necropotame: this is only the case on the latest ddnet server, right? Or also on old ones? 00:47 < necropotame> The warm-up timer is clamped on all clients, except recent DDNet client, where the negative part is used to send the racetime 00:47 < necropotame> To be compke 00:47 < necropotame> To be complete, you should check also if the game object has the FaceTime Flag 00:47 < Henningstone> I was talking about whether checking for a negative warmup timer would also work on, let's say, DDNet 9.x servers 00:48 < necropotame> (or maybe you just have to check this flag indeed) 00:48 < necropotame> No 00:49 < Henningstone> hmm how unfortunate, since there are still so many out-of-date servers online that'd be quite unreliable then... But thanks anyway! 00:50 < necropotame> That's the downside of trying to have moving freeze :) 00:50 < Henningstone> if you ask me this shouldn't have gone into official ddnet, but whatever... 00:55 <@heinrich5991> why? :) 00:57 < Henningstone> because of the massive inconveniences for players aswell as developers that have been introduced by these rather big changes 00:57 <@heinrich5991> the timer has moved in the internal representation 00:58 <@heinrich5991> that's maybe a hassle for devs, but not for players 00:58 <@heinrich5991> Henningstone: it seems the ddnet client checks whether it has hit start tiles to determine when to start the autorecorded race demo 01:01 < Henningstone> The race demo recorder does this check, but the result isn't being saved anywhere and I was too lazy now to do that and it would have been hacky anyway... 01:02 < Henningstone> Somewhen I'm gonna get necros commits and then I can use the new system anyway 09:19 < ddnet-commits> [ddnet] necropotame closed pull request #693: Deny warnings on CI (master...pr_ddnet_ci_deny_warnings) https://git.io/vyd2t 12:03 < ddnet-commits> [ddnet] heinrich5991 closed pull request #685: Add benchmark for text rendering (textrendering...textrendering) https://git.io/vy9QT 12:35 < ddnet-commits> [ddnet] heinrich5991 opened pull request #695: Add some more statistics to text rendering (textrendering...pr_ddnet_textrendering_stats) https://git.io/vyAKh 12:43 < ddnet-commits> [ddnet] necropotame opened pull request #696: Remove space between cast and variable in several places (master...pr-codestyle) https://git.io/vyA6i 13:38 < ddnet-commits> [ddnet] heinrich5991 opened pull request #697: Test on Travis CI (master...pr_ddnet_travis) https://git.io/vyASt 16:11 < ddnet-commits> [ddnet] necropotame closed pull request #695: Add some more statistics to text rendering (textrendering...pr_ddnet_textrendering_stats) https://git.io/vyAKh 16:14 < ddnet-commits> [ddnet] necropotame opened pull request #698: Pr benchmark (textrendering...pr-benchmark) https://git.io/vyxmy 18:18 <@deen> Ryozuki: mistakes in map release 18:19 <@deen> IOError: [Errno 2] No such file or directory: 'maps/run_inTheHell.msgpack' 18:19 <@deen> and you forgot to add the map file so the first line in releases is wrong 18:25 <@heinrich5991> deen: hmh wrote something about cleaning up the maps 18:25 <@heinrich5991> maybe he's the one responsible? ^^ 18:35 < Ryozuki> deen, https://ddnet.tw/releases/ ? i think i didn't released that 18:35 <@deen> ok 18:36 <@deen> skype is broken for me, so someone inform HMH 18:37 < Ryozuki> told him 19:43 < Fin> Good morning. Is there someone who can tell me how to just print the dns servers ip in my linux shell? Rechereche isn't working for me :( 19:44 < laxadedi> Fin: cat /etc/resolv.conf 19:45 < Fin> ah thanks laxadedi, I think the rest is possible with grep and cut 19:58 < Fin> cat /etc/resolv.conf | grep nameserver | cut -c 12-26 this solution :D 20:06 <@deen> Fin: not a generic solution, there can be spaces, etc 22:34 < CookieMichal> Hello, does anyone have solution files for VS15 for ddnet? 22:34 * CookieMichal slaps deen around a bit with a large fishbot 22:34 < Ryozuki> You can actually use visual studio 2017 22:34 < Ryozuki> it has support for cmake 22:35 < Ryozuki> so you load vs2017 22:35 < Ryozuki> then file -> open folder 22:35 < Ryozuki> and then open ddnet folder 22:36 < Henningstone> can't cmake create files for VS 2015, too? 22:36 < CookieMichal> Thanks, will try 22:37 < Ryozuki> for building yes 22:37 < Ryozuki> but for developing vs2017 is way better 22:37 < Ryozuki> CookieMichal, check this https://blogs.msdn.microsoft.com/vcblog/2016/12/20/cmake-support-in-visual-studio-2017-whats-new-in-the-rc-update/ 22:38 < CookieMichal> Heard about it, just didn't think of 22:38 < CookieMichal> updating vs 22:38 < Ryozuki> so, you actually don't need a solution 22:38 < Ryozuki> just open the ddnet folder 22:41 < Ryozuki> http://image.prntscr.com/image/8ff034b39a0c4299b9316a9793ffaeb4.png 22:41 < Ryozuki> :) 22:43 < CookieMichal> nice :) 22:43 < CookieMichal> thanks for help :) 22:58 < necropotame> There is any reasons for keeping bam? 22:59 < Henningstone> yes there is! 22:59 <@deen> necropotame: everyone who compiles tw has bam already, but not necessarily cmake 22:59 <@deen> only reason i can think of 23:00 < necropotame> Henningstone? 23:00 < Henningstone> I still prefer bam for teeworlds because it's more handy in a way 23:01 < Henningstone> and it just simply works 23:01 < necropotame> Well, it's not really an argument 23:02 < Henningstone> the argument is a personal preference, nothing more 23:02 < Henningstone> but that should somehow count, too 23:02 <@heinrich5991> necropotame: no macos support in cmake yet :) 23:02 <@heinrich5991> Henningstone: you can use ninja as a generator. it seems similar to bam 23:02 < necropotame> Ah, this is an argument ^^ 23:04 < necropotame> heinrich5991, did you test the TeeUniverse map that I gave you? 23:04 <@heinrich5991> yes 23:05 < necropotame> Ok. (Just to know if I need to send it again :) )