01:38 < ddnet-commits> [ddnet] Henningstone opened pull request #463: Forbid showing /top5 from rank 0 on (master...pr-ddnet-fix-top5) https://git.io/vwdjx 01:41 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vwFen 01:41 < ddnet-commits> ddnet/master 77b584c Henningstone: Forbid showing /top5 from rank 0 on 01:41 < ddnet-commits> ddnet/master 056a00b Dennis Felsing: Merge pull request #463 from Henningstone/pr-ddnet-fix-top5... 12:58 < ddnet-commits> [ddnet] trml opened pull request #464: Rewrite of prediction code, with additional ddrace prediction (master...pr_antiping_rewrite) https://git.io/vwF5S 18:09 < ddnet-commits> [ddnet] Ryozuki opened pull request #466: Fixed cl_showping (now cl_showpred) (master...pr_showpred) https://git.io/vwb6Q 18:24 < ddnet-commits> [ddnet] timakro opened pull request #467: rename some auto game tile placers (master...master) https://git.io/vwb1O 18:41 < ddnet-commits> [ddnet] timakro opened pull request #468: fix editor gametiles automapper overlap (master...pr_fix_editor_gametiles_automapper_overlap) https://git.io/vwbyz 18:48 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vwbSP 18:48 < ddnet-commits> ddnet/master 14f1670 def: Fix fifo console to remove newline character at end 18:57 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vwbH3 18:57 < ddnet-commits> ddnet/master 513c742 def: Fix cl_antiping_players to be off on solo (thanks HMH) 18:59 < ddnet-commits> [ddnet] def- closed pull request #466: Fixed cl_showping (now cl_showpred) (master...pr_showpred) https://git.io/vwb6Q 18:59 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vwbHP 18:59 < ddnet-commits> ddnet/master 78f8c99 Tim Schumacher: fix editor gametiles automapper overlap 18:59 < ddnet-commits> ddnet/master 47455fa Dennis Felsing: Merge pull request #468 from timakro/pr_fix_editor_gametiles_automapper_overlap... 19:00 < ddnet-commits> [ddnet] def- closed pull request #467: rename some auto game tile placers (master...master) https://git.io/vwb1O 19:23 < kamillentee> I wonder why "SELECT Rank, Name, Time FROM (SELECT Name, (@pos := @pos+1) pos, (@rank := IF(@prev = Time,@rank, @pos)) rank, (@prev := Time) Time FROM (SELECT Name, min(Time) as Time FROM %s_race WHERE Map = '%s' GROUP BY Name ORDER BY `Time` ASC) as a) as b WHERE Name = '%s';" Returns zero in rank column if executed in bash 19:23 < kamillentee> but is working ingame when calling /rank 19:25 < paperman> Hi. I had those problems in Awesome desktop. I switched to Gnome-shell and the problems are gone! 19:27 < kamillentee> is there anything I could do about it. I need the rank to update special values but its hard to see if its working without testing in bash 19:48 <@deen> kamillentee: it's sql, not bash :P 19:48 <@deen> kamillentee: look at the three lines above 19:48 <@deen> SET @prev := NULL; SET @rank := 1; SET @pos := 0; 19:48 <@deen> need to initialize the variables first 19:49 <@deen> paperman: hi. what problems? 19:49 <@deen> paperman: was it frame drops on old amd gpu? 19:50 <@deen> paperman: if so, that's strange. it could be compiz related or with the resizing stuff i added recently 19:52 < paperman> deen, the rendering problem is fixed and my fps is better (same as previous version) :) 19:55 < paperman> I noticed that there was rendering problem in Awesome when moving things. Probably caused by a new version. 19:55 <@deen> paperman: you could try f1, gfx_resizable 0 and restart 19:56 <@deen> paperman: maybe it helps with awesome 19:57 < kamillentee> deen I know its sql but I am currently executing it using mysql -e "". But thanks anyway 19:58 <@deen> kamillentee: i know, i was joking :P 19:58 < kamillentee> ok :P 19:59 <@deen> what are you working on? 20:04 < kamillentee> a complicated rank system 20:05 < paperman> deen, Tried it, didn't work. 20:07 <@deen> paperman: ok, then I don't understand what the difference is. 20:12 < kamillentee> Isnt it better to have ddnet as default in line 97 src/game/client/components/mapimages.cpp. Since ddrace is more popular than vanilla. Would fix the delay some player had with the new client 20:15 <@deen> kamillentee: aaah, that's where the delay comes from 20:16 <@deen> would make most sense to have ddnet as default, thanks 20:17 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vwNeK 20:17 < ddnet-commits> ddnet/master 072eadb def: Use DDNet entities by default, fixes seeing unhookable from start (thanks to kamillentee) 20:18 < kamillentee> but then you need to change IsDDNet to IsVanilla 20:18 <@deen> hm 20:18 <@deen> I'm not even sure i like this whole different entities thing 20:19 <@deen> only fng is actually different and the rest are subsets of ddnet 20:19 < kamillentee> fng is only gametype that is really annoying to play with ddnet entities 20:21 <@deen> I don't play other mods than DDNet so it's hard to judge for me 20:21 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vwNvz 20:21 < ddnet-commits> ddnet/master 41f34aa def: Add vanilla check for entities_clear 20:33 < ddnet-commits> [ddnet] H-M-H pushed 1 new commit to master: https://git.io/vwNTv 20:33 < ddnet-commits> ddnet/master 3965155 H-M-H: updated .gitignore 20:37 < ddnet-commits> [ddnet] H-M-H opened pull request #469: always read fifo from start (master...fifo_mac_fix) https://git.io/vwNTS 21:24 < ddnet-commits> [ddnet] def- pushed 3 new commits to master: https://git.io/vwNOv 21:24 < ddnet-commits> ddnet/master 491d878 H-M-H: always read fifo from start 21:24 < ddnet-commits> ddnet/master 319729e H-M-H: ifdef for rewind as it is only required of OS X 21:24 < ddnet-commits> ddnet/master 838364b Dennis Felsing: Merge pull request #469 from H-M-H/fifo_mac_fix... 23:33 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vwNwB 23:33 < ddnet-commits> ddnet/master 939f213 def: Nicer way of handling Mac fifo rewinding (just don't use high level file streams)