15:21 < Hamid_Jigool> hi my friends 15:22 < Hamid_Jigool> i have question 15:22 < Hamid_Jigool> whats Service Name for Teeworlds? i wanna set an srv record dns on Cpanel 15:22 < Hamid_Jigool> please help me 15:23 <@heinrich5991> I think teeworlds doesn't have one 15:23 < Hamid_Jigool> so what can i set for Service Name? 15:26 < Hamid_Jigool> _tee._udp.block.domain.com 15:26 <@heinrich5991> *I'd guess* you can't set a srv record for teeworlds 15:26 < Hamid_Jigool> aw 15:26 < Hamid_Jigool> oom 15:37 <@heinrich5991> Service 15:37 <@heinrich5991> The symbolic name of the desired service, as defined in Assigned 15:37 <@heinrich5991> Numbers [STD 2] or locally. An underscore (_) is prepended to 15:37 <@heinrich5991> the service identifier to avoid collisions with DNS labels that 15:37 <@heinrich5991> occur in nature. 15:42 < Matodor> hello 15:43 < Matodor> need some help 15:44 < Matodor> i rewrite teeworlds server on C#, all is well, but i have some problems with "prediction time reset" 15:44 * fstd_ sighs 15:44 < fstd_> why would you want to do that? 15:45 < fstd_> and clearly not all is well because you're getting "prediction time reset", which probably means "it's too slow" 15:45 < Matodor> I do not like C ++) 15:45 <@EastByte> nah, probably just wrong implementation 15:46 < Matodor> too slow? ok, maybe errors with server time 15:49 <@EastByte> anyways you should give more information about your problem otherwise we cannot help 15:50 <@EastByte> but I think no one here actually wants to or can help 15:52 < Matodor> sorry, i so bad know english) 15:52 < Matodor> ask, i can answer for more information 15:55 < fstd_> you want people to ask you for information about your problem so you don't have to decribe it yourself? huh 15:56 < fstd_> i doubt anyone would care enough to do that 15:56 < Matodor> :D 15:57 < Matodor> each second client was freezed with prediction time reset, maybe 1-3 iterates each second 16:00 < Matodor> *a couple of times per second tee was teleported 16:03 < fstd_> look, what sort of answer do you expect? like "ah, yes, if you get 1-3 prediction times reset, then you have to replace the - by a + in gamecontroller.cpp line 150? 16:03 < fstd_> you need to learn how to debug, and perhaps try projects of smaller size than teeworlds 16:05 < Matodor> how me to debug the server where the "too slow"? 16:09 < fstd_> by having a lot of programming and debugging experience, there is no fixed recipe 16:10 < fstd_> teeworlds is not trivial 16:11 < Matodor> I know, so I ask the places where there may be errors, the server may be too fast processing, or vice versa - slowly. 16:13 < Matodor> may be too slow server takes snapshots 16:15 < Matodor> if needed i can link to source 16:16 <@heinrich5991> Matodor: how far are you with the server code? :o 16:18 < Matodor> Well, I used to just doing mods, and now (last week) rewrote the entire server) 16:20 < Matodor> heinrich5991: 16:20 <@heinrich5991> do you know a bit of c++? 16:20 < Matodor> ye 16:20 <@heinrich5991> if so, you could probably try to look at the code around "prediction time reset" 16:20 <@heinrich5991> (although I'm not sure that this isn't just some unrelated log message popping up) 16:21 < fstd_> it's a message that the client shows 16:21 < Matodor> now i don't have this error, but client have some little teleportations and reset inputs 16:22 <@EastByte> rewriting the whole server in a different language implies you understood all the mechanics of the teeworlds engine 16:24 < Matodor> i tests with change rate of do snapshots 16:25 <@heinrich5991> fstd_: yes, but it might still be unrelated to the problems they're experiencing 16:25 < fstd_> sure 16:26 <@heinrich5991> e.g. lots of newbies post the dreaded "autoexec.cfg" not found error message that keeps them from launching their clients? ^^ 16:26 < fstd_> i just mean that looking at the (client) code around the message is unlikely to reveal the problem since the problem is in the server code 16:26 <@heinrich5991> ah 16:27 <@heinrich5991> but maybe it helps understanding what the problem is 16:27 < fstd_> yeah i guess it could 16:27 < Matodor> problem with server make snapshots so slow 16:28 <@heinrich5991> at what rate? 16:28 <@heinrich5991> it should send out 25 snapshots per second, generating 50 per second 16:28 < Matodor> hm 16:31 < Matodor> i test with send rate, m_CurrentGameTick % 2 too slow, each m_CurrentGameTick too) need make server faster) 16:32 < Matodor> but it is difficult to find a place in which the brake 16:32 <@heinrich5991> Matodor: there are probably benchmarking tools for C# 16:33 <@heinrich5991> they'll be able to tell you where the server takes the most time 16:49 < Matodor> heinrich5991: hm, server have 25 snapshots rate per second 16:49 <@heinrich5991> they send 25 snapshots per second 16:50 <@heinrich5991> they generate 50 per second 16:52 < Matodor> when i have 50 "DoSnapshot" per second, client not have error "prediction time reset" 17:02 <@heinrich5991> great :) 17:03 < Matodor> but client have some teleportations) 17:29 < Zirax> is rhere any body can teach me edit of ddnet src in windows ?