15:31 < heehee> Hi all! 15:33 < heehee> Someone can help me pls? I have stupid question, but, how to enable blue and red flags? I uncomment flag.cpp and flag.h in entities folder 15:53 < heehee> Someone? 15:59 < laxadedi> Wait for an answer, spamming won't help getting a faster answer 15:59 < laxadedi> And what do you mean by "enabling red/blue flags ?" 15:59 < heehee> Im not spam 15:59 < Ryozuki> hi 15:59 < laxadedi> 15:53 < heehee> Someone? // this is useless and considered as spam 16:00 < heehee> laxadedi: dont be so serious :3 Just enable flags like in vanilla game. I can pickup and drop flag 16:01 < heehee> You know. Like in ctf... 16:01 < laxadedi> On ddnet ? 16:01 < heehee> Yap, dont ask for what xD 16:01 < laxadedi> Well, only you know what you wanna do 16:01 < heehee> But if it possible, help me to do this... 16:02 < laxadedi> No one can understand what you wanna do, you need to understand the source code 16:02 < laxadedi> I am sorry, but I don't think anyone could really help you on this 16:02 < Ryozuki> useless feature 16:02 < heehee> Look, in ddnet flags are disabled 16:03 < Ryozuki> only in ddnet gamemode 16:03 < Ryozuki> ddrace* 16:03 < Ryozuki> not jsut ddnet 16:03 < Ryozuki> on what would you use the flag? for what? 16:04 < Ryozuki> or you just like the flags? ^^ 16:05 < heehee> I have some ideaf for flags...And yes, i love flags, rly looove :3 16:05 < heehee> So, i mast edit gamemode? 16:05 < heehee> u* 16:07 < Ryozuki> i suggest you to post that ideas on forum.ddnet.tw explaining them to see if others like it and other people could give opinion about this 16:08 < heehee> My ideas no so great to post it on forum...i just want to enable flags %) 16:10 <@deen> not sure how the flags were disabled in ddrace and how to enable them 16:10 < heehee> Oh, it disabled in ddrace? 16:10 <@deen> probably 16:11 <@deen> they're only enabled in ctf mod, no? 16:11 < heehee> Yes, only in ctf 16:12 <@deen> in ddrace the flag class is entirely commented out 16:12 < heehee> I entities? 16:12 <@deen> I would search in ddnet or vanilla how CFlag is used 16:12 <@deen> yes, game/server/entities/flag.{h,cpp} 16:12 < heehee> I uncoment it already 16:12 <@deen> ok, then you need to check vanilla 0.6 to see how it's used 16:12 <@deen> because the code that used flags was also removed in ddnet 16:13 <@deen> probably in gam/server/gamemodes/ctf.{h,cpp} 16:13 <@deen> game* 16:14 < heehee> Ok, i want to try find it. :3 16:14 < Ryozuki> :o 16:15 < Ryozuki> good luck then :P 16:24 < heehee> deen: im not codder like you, but looks like i must add #include in ddrace.cpp? 16:24 < heehee> and in ddrace.h 16:26 < heehee> Now i dont any ideas, wtf i doing xD 16:27 < heehee> dont have* 16:36 <@deen> this will be difficult if you're not a coder 16:37 <@deen> you also need to check what's done with m_apFlags in ctf.cpp 16:38 < heehee> Damn...time to learn c++ 0_o 16:53 < heehee> eeeee: You eeeee from qwe123? 17:36 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vaJmb 17:36 < ddnet-commits> ddnet/master c36b7ef def: Nicer formatting for SQL stats 17:46 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vaJ34 17:46 < ddnet-commits> ddnet/master cf6fa2b def: Further improvement on ranks formatting 17:54 < ddnet-commits> [ddnet] def- force-pushed master from cf6fa2b to fad318e: https://git.io/vsyfY 17:54 < ddnet-commits> ddnet/master fad318e def: Further improvement on ranks formatting 21:03 < kamillentee> @heinrich5991 pack_maps.py should search for the maps in the same directory you run the script imho, I have all my maps located in maps not doenloadedmaps 21:03 < kamillentee> anyway I have a pack for you 21:03 < kamillentee> but not the crc sums, dunno how to send the maps to you 21:37 <@heinrich5991> kamillentee: pack_maps.py should create a tar archive 21:44 < kamillentee> it does wait I just upload the maps for you 21:45 < kamillentee> qshar.com/maps.tar.bz2 without crc, all maps of KoG Gores server 21:45 <@heinrich5991> if it appears to be waiting, it probably compresses the maps for you 21:45 <@heinrich5991> it doesn't have status output 21:46 < kamillentee> http://qshar.com/downloaded.tar.bz2 my local maps 21:47 < kamillentee> second one has o lot of similar maps because if minor things changed while testing --> new map 21:48 < kamillentee> well I got a status output, it was just the map the was compressed currently but still a status 21:48 <@heinrich5991> oh ok 21:48 <@heinrich5991> then I don't remember my script well enough :D 21:51 < kamillentee> Just one question, how it comes I am playing some years teeworlds but I never ever saw you ingame :D 21:51 <@heinrich5991> nowadays I'm rarely playing 21:52 <@heinrich5991> most active time must've been 3-5 years ago 21:53 < kamillentee> kk thanks 22:55 < pixel_> hello! 22:56 < pixel_> anyone here?