00:39 < [pieLover]> also to add to heinrich's point: IRC servers. they haven't gotten hardly any new features for a very long time. 00:39 < [pieLover]> longer than I've been alive, most likely 00:43 < Ac1dBeef> [pieLover]: i didn't talk about features I talked about maintanance of code base. It is bugfixes, following updates of libraries, refactoring etc 00:43 < Ac1dBeef> even if software doesn't change a lot, the world does, so code have to follow or die 00:43 < [pieLover]> those can be done by people other than deen, in theory 00:44 < Ac1dBeef> in theory I am the god 00:44 < Ac1dBeef> for code maintanance a maintainer is required. 00:44 < Ac1dBeef> who is responsible for it. 00:46 < Ac1dBeef> this is the way, how it is in long runneing opensource projects without manu new features: bash, coreutils, less, vi and other linux base parts. 00:46 < Ac1dBeef> *how it is done in long running 00:52 < eeeee> Ac1dBeef: ddnet was first and foremost - a network (hence the name). not a network of computers but a network of people: admins, hosters, mappers, testers and players with deen in it's core. the customized source code of the "ddnet" mod is only a byproduct and has no importance on it's own, that's why nobody is concerned about it except you. 00:55 < laxa> that's right 00:55 < laxa> can't compare tools to game 00:56 < Ac1dBeef> eeeee: of course multiplayer game has almost no value without community, but community without game won't last long too. 00:56 < laxa> refacto of code ? Who cares, no going to change the performance at all anyway 00:56 < Ac1dBeef> laxa: are you really a software dev? refactoring is not about performance. 00:57 < ochristi> laxa I think "no problem to keep it running" was the answer to your "will you give forum database to someone" 00:57 <@heinrich5991> Ac1dBeef: could you please stop telling people that they don't know what they're doing? 00:57 < laxa> it's not fucking needed to make the game stay alive 00:57 < laxa> Ac1dBeef: you come here with your apparently commercial mind, you seem so made by the society of today 00:57 < laxa> no one really think like you apparently 00:57 < laxa> ddnet has been the best development on teeworlds for the last 2 years 00:58 < laxa> the game was fine before without it, and will be fine with less developments 00:58 < laxa> people give their time if they have it, no need to search someone new to dev 00:59 < laxa> there is NO REAL NEED to have active developments on ddnet 00:59 < eeeee> yeah. some people are probably still playing 0.5 00:59 < laxa> if we have, ofc it's better 00:59 < Ac1dBeef> ok, if you say so 00:59 < laxa> indeed eeeee 00:59 < laxa> cause their mod was never updated 01:00 < laxa> a game != commercial app / website or whatever 01:00 < laxa> and believe me, I am working professionally on silverlight 4 01:00 < laxa> so I know the blablabla about those outdated technologies 01:01 < eeeee> if teeworlds was commercial it would be easier to host. but it's clearly never going to be so it needs a different model 01:01 < Ac1dBeef> code is code. it's life cycle is unrelated if someone buys it or takes for free. 01:02 < Ac1dBeef> so called "commerial" way to think is also used in managing opensource projects, which i told about: bash, coreutils etc 01:03 < Ac1dBeef> because it is not actually "commercial" 01:03 < laxa> you think it is 01:03 < laxa> but it's not 01:03 < laxa> if people maintining get bored 01:03 < Ac1dBeef> it's about making things done :) 01:03 < laxa> who says someone is going to do their 'job' ? 01:03 < Ac1dBeef> if people maintaining it are getting bored, they give project someone else, who is capable. 01:03 < laxa> you don't give project 01:04 < laxa> you fork them 01:08 < Ac1dBeef> laxa: projects are forked if community conflicts with maintainer. If maintainer want's to quit he ususally passes project to another person. 01:08 < Ac1dBeef> e.g. teeworlds :) 01:08 < ochristi> well if I just had like 60 hours a day... 01:09 < laxa> you don't recruit for opensources project 01:09 < laxa> that is never going to work 01:09 < laxa> either people are interested on their own and participate 01:09 < laxa> either they are not 01:09 < laxa> that's how it worked so far 01:10 < Ac1dBeef> Since August 29, 2012, the creator and developer, Magnus Auvinen made development and forum moderation public to a community of selected volunteers. 01:10 < Ac1dBeef> but it works 01:13 <@heinrich5991> kinda. there were long periods of inactivity 01:13 < Ac1dBeef> usually there are some active commiters around opensource project, in that case they take over control from maintainer. if there are not any, maintainer gives control to those, who wants to continue hs work (e.g. uBlock project). if maintainer just abandons code and one, who wants to continue development, cannot caontact with maintainer, then project is usually forked. 01:14 <@heinrich5991> Ac1dBeef: except in teeworlds, where people wait for the maintainer to come back 01:14 <@heinrich5991> (talking about vanilla) 01:17 < Ac1dBeef> well, I was talking about cases, when someone takes project over :) of cource there are lots of examples where project just left abandoned and slowly dies (e.g. GKrellm, which is in such state nowadays, that it's hard even to build it). 01:17 < Ac1dBeef> bult looks like this is not the teeworld's case, because peple continue to develop game. 01:18 <@heinrich5991> teeworlds' just happens to survive it has enough of a player base 01:19 <@heinrich5991> Ac1dBeef: the latest official release that wasn't pushed out in a hurry due to a security vulnerability was 2.5 years ago 01:19 <@heinrich5991> the one before is 4 years old 01:20 <@heinrich5991> prior to, say, 2009 the teeworlds' development was very active, now it is not 01:20 <@heinrich5991> it's currently reactivating from a long sleep though 01:22 < Ac1dBeef> so you hope, that ddrace's players base is large enough to wait for someone, who will continue development, and propose to pray, that this "someone" will eventually appear? :) 01:24 <@heinrich5991> that's what happened between ddrace and ddnet :) 01:25 < Ac1dBeef> but nobody can be sure, that miracle will hapen again :) 01:26 <@heinrich5991> yes. let's see. good night 01:26 < Ac1dBeef> except if he is the one, who make miracle happen :) 01:26 < Ac1dBeef> bye 01:37 < ochristi> I could imagine to spread the load between serveral individuals to eliminate this single point of failure, but it appears to me kinda difficult to organize and set up such a system 02:43 < Ac1dBeef> system of servers or system of people? :) 02:54 < eeeee> would be hard to find multiple interested people and keep them motivated in such a hostile community. deen has been putting in a ton of effort and was mostly getting trash on forums and death threats in return 03:00 < Ac1dBeef> eeeee: in game most people are friendly :( 03:20 < eeeee> i remember back when greyfox was maintaining ddrace some kids were following him around ddrace servers and votekicking him for the lulz 03:20 < eeeee> that was what made him finally quit 04:34 < [pieLover]> that seems to be a silly reason to quit 04:34 < [pieLover]> imo 11:43 < laxa> I gotta agree with Greyfox, I would be pissed if that would be happenning to me.... 11:43 < laxa> Anyway, he was bored of maintaning ddrace at that time iirc 13:39 < hannibal> deen: 15:10 < B0gdanutzu> hi 15:11 < B0gdanutzu> a link with tournament created by dmtee ? 15:11 < B0gdanutzu> at football 15:11 < B0gdanutzu> ? 16:59 <@EastByte> multiple attacks on GER but GER2 seems to be not touched