00:22 <@deen> Hm, have a problem with my new DB scheme 00:23 <@deen> A new player plays on 2 servers, while the replication is not working. Then he will have 2 different PlayerIDs. How to fix that? 00:24 <@deen> we could regularly run over the database and fix those cases (they should happen pretty rarely), but that's such a hacky solution, using external tools 00:26 <@deen> I guess we have to use the full player name as ID after all, ouch 00:27 <@deen> that was one of the main motivations for the DB scheme change 00:38 <@deen> oh well, same problem with MapID 00:39 <@deen> and CountryID 00:39 <@deen> stupid replication 00:48 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGxtt 00:48 < ddnet-commits> ddnet/master 0fa06c4 def: Server names may be 4 bytes long 00:52 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGxqI 00:52 < ddnet-commits> ddnet/master a1e9f07 def: Missed one 01:39 <@deen> Welcome, Lady 01:39 < Lady> did heinrich5991 answer? 01:39 <@deen> nope 01:40 <@deen> don't think he wrote anything here today 01:40 < Lady> deen I fixed race maps 01:41 < Lady> deen I have a question 01:41 < Lady> I opened IRC logs here yes? 01:42 < Lady> and why it's without notifications that someone joined/left? 01:42 < Lady> just chat 01:42 <@deen> right 01:42 <@deen> and only updated once a day 01:42 < Lady> what is right? 01:42 <@deen> right, it's justchat, no join/leave notification 01:43 < Lady> it's uncool 01:43 < Lady> I said I fixed Race maps ok? 01:43 < Lady> it was much work 01:44 <@deen> nice, thanks 01:44 < Lady> so logs will stay liek that? 01:45 <@deen> i guess 01:45 < Lady> ok bye 01:47 <@deen> bye 02:06 < Lady> hm I forgot to leave 02:06 < Lady> bye 04:49 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGx68 04:49 < ddnet-commits> ddnet/master 7487923 def: Fix Windows thread handle leak 04:52 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGx6y 04:52 < ddnet-commits> ddnet/master 96f2a38 def: Get rid of warning 14:54 < WolfAlex> o_be_one: got a tw server running for a short ping comparison? :D 15:03 <@EastByte> WolfAlex: jetzt habe ich auf eastbit.net aufeinmal stable 50ms 15:03 <@EastByte> ups w/c 17:24 < devnull> aaand i'm back 17:25 <@EastByte> hellow 17:25 < devnull> hello guys (wave) 17:25 <@EastByte> o/ 17:59 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGhMF 17:59 < ddnet-commits> ddnet/master ffe9235 def: Oops, another one 18:05 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGhyG 18:05 < ddnet-commits> ddnet/master a8cadc2 def: Last one I hope 18:06 <@deen> RUS looks like it's dying 18:07 <@deen> g++: internal compiler error: Killed (program cc1plus) 18:07 <@deen> ah wait, compiling gamecontext.cpp just needs too much RAM 18:07 <@deen> ... 18:28 < Nimda> Naufrage 3 by SickCunt just released on Brutal at 2015-09-05 18:21 19:13 <@deen> !ddnetpeak 19:13 < Nimda> Current players on DDNet : 491 19:13 < Nimda> Current DDNet peak : 810 users online at 2015-04-26 20:11:01 19:52 < devnull> a mod on ger:8313 would be nice 23:28 <@heinrich5991> deen: what did I miss to answer? 23:48 <@deen> heinrich5991: saavik had something to say about a video 23:48 <@deen> http://ddnet.tw/irclogs/2015-09-04.log 16:24 23:50 < Learath2> heinrich5991: saavik was asking about why the teeworlds.com homepage video isnt public