00:26 <@deen> Looks like I'll have to do https://github.com/ddnet/ddnet/issues/251 soon. RAM already reaching 92% on ddnet.tw server 00:30 <@deen> Just was reminded of this, wanted to write it an eternity ago: https://github.com/ddnet/ddnet/issues/302 00:40 < Lady> good evening 00:41 <@deen> hi Lady 01:11 < nuborn> hi 01:14 < Chairn> and another timeout but internet is fine 01:17 <@deen> Chairn: f1, conn_timeout 01:17 <@deen> what value is set? 01:17 < Chairn> 100 01:18 <@deen> and you had timeout in less than 100 seconds? 01:18 < Chairn> timeout protection used instantly, so nice work east ;) 01:18 < Chairn> instant timeout 01:20 < daBossInDaHouse> is there any econ command? sv_econ_port ? can't find it 01:21 <@heinrich5991> daBossInDaHouse: I think it's ec_port or so 01:21 < daBossInDaHouse> but it exist? 01:21 <@deen> econ? =/ 01:21 <@deen> i didn't remove econ in ddnet source yet?^^ 01:22 <@deen> i really prefer my fifos 01:22 < daBossInDaHouse> what?! why you want it to be removed? 01:22 <@deen> i don't know, I've never used them 01:23 <@heinrich5991> deen: about those fifos, are they threadsafe? 01:25 <@deen> heinrich5991: hm, are they indeed?^^ 01:25 <@heinrich5991> (they looked pretty wonky when I looked at them ^^) 01:25 <@deen> now that you say it, would probably be good to fix that^^ 01:31 < relas> ragequit 04:36 < Chairn> finally, the custom background feature seems in a good way now 04:36 < Chairn> no more segfault 04:36 < Chairn> just a lil problem, i got a background, but the tee is now rendered in the bottom right place of the screen :( 04:38 <@deen> sounds like a major issue^^ 04:38 < Chairn> i show you a screen :P 04:39 < Chairn> http://i18.servimg.com/u/f18/11/55/83/62/screen10.png 04:39 < Chairn> bonus: find the map 04:40 < Chairn> second bonus: find the map that furnished the background 04:40 < Chairn> that provided* 04:56 < Chairn> fixed ^^ 04:56 <@deen> great 04:56 < Chairn> just have to clean up the code, and i guess i'll make the pr tomorrow 04:57 < Chairn> but i think ill wait, to let people test 13:19 < SideTrack> hey everyone 13:19 * SideTrack slaps Q around a bit with a large fishbot 14:20 < Savander> Yay, teeworlds released! 14:20 < Savander> D: 14:22 <@heinrich5991> why D:? 14:22 < Savander> wrong emote -> :D 14:22 <@heinrich5991> =) 14:22 < Savander> btw, it's simple 14:22 < Savander> to repleace ddnet with teeworlds 14:22 < Savander> xd 14:22 < Savander> still teeworlds but, on steam :PP 14:25 < Savander> https://steamdb.info/app/380840/ 14:25 < Savander> 16 in game 14:25 < Savander> now 14:28 <@heinrich5991> uhm 14:28 <@heinrich5991> it seems you can't actually install the game via steam (?) 14:28 < Savander> why? 14:28 <@heinrich5991> has anyone actually tried that? ^^ 14:28 < Savander> i can 14:28 < Savander> i installed it 14:29 <@heinrich5991> but you installed it before it was released? 14:29 < Savander> uhm 14:29 < Savander> i don't remember 14:29 < Savander> maybe? 14:29 < WolfAlex> Savander: i can not download it ._. 14:29 < Savander> huh, wait 14:29 < Savander> i'll try 14:30 < WolfAlex> wtf Received a CTCP VERSION from heinrich5991 14:30 <@heinrich5991> wanted to know your OS 14:30 < WolfAlex> arch 14:30 <@heinrich5991> (ctcp is client-to-client protocol, can be used to get the client name/version/os) 14:30 < Savander> heinrich5991, 14:31 < Savander> i downloaded now teeworlds 14:31 < Savander> http://www.savander.pl/img/WcoFKhLT7703 14:31 < Savander> nad it works 14:31 <@heinrich5991> WolfAlex: I guess the install button is not there? 14:32 < WolfAlex> heinrich5991: nop 14:32 < Savander> You need to add this game to library 14:32 < Savander> then in library 14:32 < Savander> install it 14:34 <@EastByte> no idea how to do that 14:34 < WolfAlex> Savander: there is only 'wishlist' and 'following' 14:34 < Savander> o.O? 14:34 < Savander> heinrich5991, maybe something wrong in 14:34 < Savander> creator page 14:34 < Savander> ?? 14:36 < Savander> Huh, weird 14:37 < o_be_one> hello 14:37 <@EastByte> hi o_be_one 14:41 < Savander> Weird 15:13 <@deen> There is now a feed for new map releases, hope it works fine: http://ddnet.tw/releases/ 15:17 <@EastByte> cool 15:18 <@deen> next I'll try the same for the website news 15:18 <@EastByte> deen: can you release verification? 15:18 <@EastByte> I don't have time :/ 15:19 <@deen> sure, I'll just release it right now :P 15:19 <@EastByte> okay, it was planned for midday 15:19 < Savander> now is midday 15:19 <@EastByte> indeed! 15:19 < Savander> ^^> 15:20 <@EastByte> afk 15:20 <@deen> I'm wondering if I should take my laptop on my Europe tour or finally buy a smartphone 15:20 <@deen> not sure if i'd manage to fix serious server problems from smartphone 15:20 < Savander> i think, better laptop 15:22 <@deen> yeah, but so much to carry, hmmm 15:25 < ochristi> let someone else fix server issues? :D 15:30 <@deen> ochristi: i don't know if anyone will understand the chaos of ddnet servers :P 15:31 <@deen> and there's so much that can go wrong with these weird hosters 15:31 < Nimda> Verification 3.2 by Silex just released on Solo at 2015-08-24 15:21 15:32 < ochristi> l 15:32 < ochristi> whoops wrong keyboard 15:32 < ochristi> hmm hmm 15:33 < ochristi> not sure how to approach this issue 15:39 <@deen> usually by teaching someone all the stuff 15:40 < ochristi> jup 15:41 < ochristi> well you need volunteers who are trustworthy and know their way around console I guess 15:42 <@deen> EastByte is such a volunteer, he's been releasing maps recently, which is also quite a few steps: https://github.com/ddnet/ddnet-scripts/blob/master/map-release 15:42 < o_be_one> hey wanted to know, am i allowed to run a custom ddnet server ? I mean is it ok if my r0x.fr ddnet bin had custom features (i dont talk about canada) ? 15:43 <@deen> o_be_one: and still call it "DDraceNetwork" mod or what? 15:43 <@deen> Lady: hi 15:43 < o_be_one> and let the origina ddnet name yes 15:43 < o_be_one> DDraceNetwork 15:43 < Lady> hmm 15:43 <@deen> o_be_one: that's totally fine to me, even better if you can make a PR with the changes 15:43 < o_be_one> i've a dev who dev member and raimbow based on latest DDNet sources 15:44 <@deen> oh right, rainbow 15:44 < o_be_one> well thats the problem, i'll be happy to help and i'll try to tell him to PR it 15:44 < Lady> deen where is Zeta-Hoernchen? 15:44 <@deen> Lady: apparently not here 15:44 < o_be_one> but i know you dont like that ... 15:44 <@deen> can't remember seeing him here for some time 15:45 < o_be_one> Lady: theres nimda, maybe theres seen feature 15:45 <@deen> o_be_one: yeah, but maybe it shouldn't matter so much what I personally like 15:45 <@deen> o_be_one: we can see what other people in this channel say 15:45 <@deen> !seen Zeta-Hoernchen 15:45 < Nimda> I don't know Zeta-Hoernchen. 15:45 <@deen> Nope, was never here 15:45 < o_be_one> well i just don't want to do a bad thing for DDNet, thats why i'm asking if i can host this and it's ok for you, and i'll purpose to the dev to pr it too 15:45 < Lady> oh? 15:46 <@heinrich5991> Lady: I can contact him, what do you need? 15:46 <@heinrich5991> ... 15:46 <@deen> o_be_one: well, i would disable it on the official ddnet servers of course 15:46 < Lady> what did you say? 15:46 <@heinrich5991> Lady: I can contact him, what do you need? 15:46 < Lady> him 15:46 <@heinrich5991> zeta-hoernchen 15:47 < Lady> or Obst 15:47 <@heinrich5991> Lady: just come to teamspeak clan-nut.de I guess 15:48 < o_be_one> no problem deen i understand :). My players will be happy again to get features they liked from XXLTomate/XXLDDrace on my servers, i'll try to get new ideas, i'm happy to have a good dev, long time ago didnt get one ! 15:48 <@heinrich5991> (zeta-hoernchen is there) 15:51 <@heinrich5991> Lady: there he is 15:55 < Lady> ok thanks 15:57 <@heinrich5991> (the Speedy_Consoles is zeta-hoernchen :)) 15:57 < Lady> what? 15:58 < Savander> heinrich5991, steam://install/380840 15:58 < Savander> it works 15:58 < Savander> copy -> paste it into browser 16:38 <@deen> Ok, now also with a bit of a redesign of the news (hope someone will make a proper design, I'm lazy), permalinks for news items and a feed: http://ddnet.tw/ 16:56 < Chairn> tw has been released on steam :o 16:57 < Savander> yeas 16:57 < Savander> https://steamdb.info/app/380840/ 16:57 < Savander> press "Free" 16:57 < Savander> to download 16:57 < Savander> something wrong on steam page 16:57 < Savander> :/ 16:57 <@heinrich5991> Savander: it should be fixed 16:57 < Savander> yes? 16:58 <@heinrich5991> is it fixed? 16:58 < Savander> i don't know 16:58 < Savander> it works 16:58 < Savander> for me 16:58 < Savander> (it worked) 16:58 < Savander> on this site 16:58 < Savander> 100 players online now 16:58 < Savander> :D 16:59 < Chairn> 100 steam players i guess 17:00 < Savander> yes 17:00 < Savander> yes 17:00 < Savander> :) D: 17:01 < Chairn> many people on ctf today ^^ 17:02 < Savander> Wow 17:02 < Savander> Vanilla 17:02 < Savander> 300+ players 17:02 < Savander> o.O 17:02 <@deen> 0 more players on ddnet, as expected^^ 17:02 < Savander> first hours 17:03 < Savander> 200 players on steam 17:03 < Savander> huhuhu ;33 17:04 < Chairn> deen: maybe we should run some standart ddnet server? 17:04 < Savander> there is 17:04 < Savander> ;d 17:04 < Chairn> oO 17:04 < Chairn> never saw them 17:05 <@deen> Chairn: sure, tell me in which locations 17:05 <@deen> because they're always empty 17:05 < Chairn> ehm, maybe they will not be empty anymore ^^ 17:06 < Savander> deen, maybe news about teeworlds on steam on ddnet.tw? With tutorial how to run DDNet instead of Vanilla Client?^^ 17:07 <@deen> Savander: that's a huge hack that won't work 17:07 < Savander> it works 17:07 < Savander> for me. 17:07 < Savander> im playing right now 17:07 <@deen> when a TW client update or DDNet client update is released it will break 17:07 < Savander> I know 17:07 < Savander> but optional 17:07 <@deen> that's not considered "working" 17:07 <@deen> as i said a few months ago, we should get ddnet on steam 17:07 < Savander> as mod? 17:07 <@deen> but now that TW is on it, no chance i guess 17:08 < Savander> maybe it's possible to put it into workshop? 17:08 < Savander> or not? I don't know 17:25 <@deen> no idea: https://github.com/ddnet/ddnet/issues/260 17:31 < Savander> question 17:31 < Savander> i cloned teeworlds 17:32 < Savander> from teeworlds/teeworlds 17:32 < Savander> github 17:32 < Savander> changed branch to 0.6 17:32 < Savander> and i can't compile it 17:32 < Savander> bam server_release <- Doesn't exists 17:32 < Savander> :c 17:33 < Savander> ls 17:33 < Henningstone> in teeworlds/master you only have bam anymore, did you really check out 0.6 branch? 17:33 < Savander> yes 17:33 < Savander> root@vps117925:/home/servers/TeeworldsSRC# git checkout 0.6 17:33 < Savander> Already on '0.6' 17:34 < Savander> :c 17:34 < Henningstone> hm ok... 17:34 < Henningstone> er, what does it say exactly? 17:34 < Henningstone> if you try bam server_release 17:34 < Savander> root@vps117925:/home/servers/TeeworldsSRC# ../BAM/bam server_release 17:34 < Savander> bam: target 'server_release' not found 17:35 < Henningstone> try coping bam to your working directory 17:35 < Savander> still the same 17:36 <@deen> Savander: works for me, you might have done something wrong with the checkout 17:36 < Henningstone> is there a bam.lua? it should or it cannot work 17:36 <@deen> are you on commit 7451ca5f67fe4f73dc04ff687c55106b7070ccdc? 17:37 <@heinrich5991> also post the output of git status maybe 17:38 < Henningstone> one recommendation, you may want to copy bam to "/usr/local/bin/" so you can run it from everywhere, it's much easier imo. 17:40 < Savander> how 17:40 < Savander> to check commit?D: 17:40 < Savander> ok 17:40 < Savander> root@vps117925:/home/servers/TeeworldsSRC# git status 17:40 < Savander> # On branch 0.6 17:40 < Savander> nothing to commit (working directory clean) 17:43 < Henningstone> that is quite strange, I did exactly the same than you said that moment, and for me workz 17:43 < Savander> lol. 17:45 < Henningstone> git clone url-to-repo/teeworlds.git; git fetch origin 0.6:0.6; git checkout 0.6; bam server_release 17:45 < Henningstone> it compiles fine... 17:46 < Savander> ye 17:46 < Savander> yes 17:46 < Savander> now works, thanks !:) :D 17:46 < Henningstone> lol 18:11 < Savander> I run few servers 18:14 < Chairn> ddnet ctf is empty :( 18:14 <@deen> Chairn: as always :P 18:14 < Chairn> im in :D 18:14 <@deen> is there also a filter for default maps only? 18:14 < Chairn> im trying to attract people 18:14 < Chairn> i changed to ctf5 18:14 <@deen> because i run non-default maps on all servers 18:14 <@deen> which might explain why no one sees them 18:14 < Chairn> yeah, was ctf1_saavik 18:15 < Chairn> but i voted ctf5 18:15 < Chairn> so, now people should see it 18:15 < Chairn> anyone has steam tw to check? 18:15 < Chairn> or is it standart tw client? 18:15 < Savander> deEN YES 18:15 < Savander> and for compatibility 18:16 <@deen> oh well, so people won't even see that ddnet runs servers in all their locations 18:16 <@deen> that's why there are European servers full of people with ping 160 18:17 < Savander> all 3 options on bottom 18:17 < Savander> are checked 18:17 < Savander> by default 18:17 < Chairn> 3? i see 2, standard map, standard type 18:18 < Savander> really? 18:18 < Savander> maybe it was changed 18:18 < Savander> when i started 18:18 < Savander> it was 3 bottom filters 18:18 < Chairn> what's the third one? 18:19 < Savander> Compatilility 18:19 < Chairn> when i check, it doesnt change anything 18:19 < Chairn> but im using ddnet client, so maybe not the same effect 18:19 < Savander> hm 18:20 < Chairn> someone joined !! but he left 10 secs later 18:20 < Savander> xd 20:19 <@deen> oooh, they also sort by server name in vanilla client i bet 20:19 <@deen> because all the servers starting with 20 spaces are full, and rest not 20:20 < Henningstone> yes they do 20:23 < Savander> woah. 20:24 < Savander> that's why 20:24 < Savander> all servers weith 20:24 < Savander> !! BlABLA 20:24 < Savander> are full. 20:24 <@deen> yeah, that's disgusting 20:24 <@deen> stupid names, can't even read the name 20:24 <@deen> and they get all the players for it 20:24 < Henningstone> they wanted to strip multiple whitespaces, no clue why they didn't 20:24 < Henningstone> clientside, I mean 20:26 <@deen> should instead just sort by Players or ping 20:26 <@deen> sorting by name makes no sense 20:26 < Henningstone> it is possible oc, but nobody does o_O 20:26 <@deen> in the default config i mean 20:27 <@deen> ddnet sorts by ping, but I'm not sure that's ideal even 20:27 <@deen> ideally I'd want a combination of players and ping 20:27 < Henningstone> what about gametype? i think modders wouln't call their mods !aaaMOD ;) 20:28 < Henningstone> so it seems fair to me 20:30 <@deen> nah, why would you want the mod named aaa before zzz? 20:31 <@deen> better show the most popular stuff close to the player first 20:31 < Savander> don't sort 20:31 < o_be_one> +1 20:31 < Savander> sort by names then shuffle 20:31 < Savander> ;p. 20:31 < o_be_one> but by ping is good to 20:31 < Henningstone> random sorting?! 20:32 < Henningstone> lol. 20:32 < Savander> ? 20:36 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: http://git.io/vsM0r 20:36 < ddnet-commits> ddnet/master ed0634f def: Update credits 20:36 < ddnet-commits> ddnet/master 7aec49e def: Sort by number of players on server by default... 20:36 < Henningstone> LOL?! RLY?!?! it is being announced here xDD 20:36 < Henningstone> or was it fake 20:37 < Henningstone> MHHHHHH 20:37 < Henningstone> ach ne lel it's true, and it's awesome! 20:41 < Savander> 324 20:41 < Savander> all-time peak 20:41 < Savander> 11 minutes ago 20:41 < Savander> (steam) 20:47 <@deen> Learath2: now that i think about it, i think with our new autoudpater we will never be able to update dlls 20:47 <@deen> that means we can't even switch to sdl2 or fix any security bugs 20:47 < Learath2> deen: we didnt even test updating dlls and i know atleast one way of doing it but it aint pretty 20:48 <@deen> Learath2: well, but i need that feature and i said so from the start i think 20:48 <@deen> anyway, no way to get it working now i guess 20:49 < Learath2> ofc there is add dll updating stuff in push an update and after that push another update for the dlls 20:50 <@deen> no, updates get skipped 20:50 <@deen> if you don't do update 1, but update 2 is out, it will not update to version 1 20:50 < Learath2> you do sound kinda mad 20:53 <@deen> sure, i've spent many hours explaining to people that they need to update their client manually and now it's the same thing again =/ 20:57 < Learath2> to be clear you didnt mention anything about dlls until way after we released 20:58 < Learath2> ill fix it if you want but dont really know how to update it 20:58 <@deen> i know how to update it 20:58 <@deen> if you can fix it 20:58 <@deen> we will just end up with 2 updates, then it's fixed 20:59 <@deen> and sorry if i sounded mad at you, i'm just mad that stuff doesn't work 20:59 <@deen> not at you or anyone else 21:00 < Henningstone> "When talking about computers, stuff doesn't work quite often. That's not the risk, that's the fun." I don't know where I have this from... 21:00 < Learath2> 2 updates wont work before they need the first update to be able to do the second one 21:00 <@deen> Learath2: i'll make it work, don't worry 21:26 < Chairn> hum, i got weird bug 21:27 < Chairn> with background feature 21:27 < Chairn> sometimes background is in background,(like with Runaway.map bg) 21:27 < Chairn> but sometimes(like optimum.map bg), bg is in front of tee, which means that tee is invis... 21:33 < Savander> http://steamcommunity.com/app/380840/discussions/0/521643320368546052/ 21:33 < Savander> imo, good point 21:33 < Savander> (JonasTheRoman) 21:43 <@deen> Learath2: while we're at it, would be nice to put all the dlls into a directory 21:44 < Learath2> can we even have dlls in a folder ? 21:44 <@deen> yeah, there's a way to tell a binary in which directory to look for dlls 21:44 <@deen> looks a bit overloaded with dlls right now 21:45 < Chairn> deen: got a question about destructor in tw 21:46 < Henningstone> rly? o_O 21:46 < Chairn> some class like CGameClient are full of pointers, but no destructor nor delete 21:46 < Chairn> is there a reason? I guess its cuz those class are destroyed when leaving the game, so i would be senseless? 21:46 <@deen> dunno 21:47 < Chairn> it would* 21:47 <@deen> i would assume so 21:47 <@deen> i haven't checked by hand, only used automatic tools 21:47 < Henningstone> these pointers are not allocated dynamically, they are members of the class (see the header file) 21:47 <@deen> and they found no memory leaks 21:47 < Henningstone> so no need to delete non-dynamic memory 21:48 < Chairn> so what if i got a class member that i created with new, do i have to use delete? 21:49 < Henningstone> i'd recommand whenever you write "new", write "delete" instantly. 21:49 < Henningstone> could cause trouble if you forget to 21:49 < Chairn> yeah, but with or without, as the instance is destroyed when you leave the game, it didnt change anything for the moment 21:50 < Henningstone> exiting the program of cause frees all memory :) 21:55 <@deen> Chairn: while you're at making custom map backgrounds, should we also take the cl_menu_map from TW 0.7? 21:55 < Chairn> ? 21:55 <@deen> so you can have a map as the background in menus 21:55 < Chairn> ehm, i guess so 21:55 < Chairn> but my class doesnt render in menu, only when playing 21:56 < Chairn> i think i can try it 21:56 <@deen> yeah, but it's implemented in TW 0.7 21:56 < Henningstone> mmh porting stuff back from 0.7 is not that easy... there changed so much 21:57 < Henningstone> but when you write the background class to be universal, it should be easy to use it for the menu too 21:58 < Chairn> well, the map bg is loaded when starting client 21:58 < Chairn> so it should be possible to render it in menu 21:59 < Chairn> for the moment, i dont know how to make it possible to change during game 21:59 < Henningstone> xD 21:59 < Chairn> or maybe there is 21:59 < Chairn> lemme try 22:04 < Chairn> oh, it works, but its kinda ugly i think 22:04 < Henningstone> no matter, tweaking is the second step! :) 22:04 < Chairn> i just compare g_config.clbackground with stored name at every render call... 22:05 < Henningstone> are you wanting to switch the background while the game runs? 22:06 < Chairn> indeed 22:06 < Chairn> it works 22:06 < Chairn> just freeze while the map is loading(freeze is <1 sec for me) 22:06 < Henningstone> :thumbsup: <- I know that this won't work, though you know what I mean :) 22:07 < Chairn> ? 22:07 < Chairn> ah ^^ 22:19 < Henningstone> one offtopic question, "strnlen" is c++ right? or does it exist in standartc too? 22:20 <@heinrich5991> Henningstone: I don't think that function exists 22:20 <@heinrich5991> what would it do? 22:20 <@heinrich5991> the 'n' variant of the functions usually specifies the size of the target buffer, but there's no target buffer in strlen 22:21 <@deen> Henningstone: POSIX.1-2008 according to manpage 22:21 < Henningstone> ah 22:22 <@heinrich5991> okay, nevermind me :< 22:22 < Henningstone> http://linux.die.net/man/3/strncpy 22:22 <@deen> heinrich5991: for TW it says "Free Demo" in steam 22:23 <@deen> that seems wrong 22:23 <@deen> it should be "Free" I think 22:23 <@heinrich5991> link? 22:23 <@deen> http://store.steampowered.com/genre/Free%20to%20Play/ 22:23 <@deen> and some "Uninitialized" 22:23 < Savander> http://www.savander.pl/img/hsm4N3xH7836 22:23 <@deen> huh, maybe that was just my browser 22:23 <@deen> i pressed f5 and now it says something else 22:23 < Henningstone> for me it sais "Free" 22:23 < Savander> :D 22:23 <@deen> now it says "Free to Play" 22:24 <@deen> but "Free to Play" means ingame-shop i think 22:24 < Henningstone> it means just free does it? Not implementing pay-to-win 22:24 <@deen> "Free" is just free for me 22:24 < Henningstone> so what about "ingame-shop"? 22:25 <@deen> when something is only free to play, then something must not be free, which is usually winning 22:26 <@heinrich5991> note to self: close tabs in the future. >150 open tabs... 22:26 < Henningstone> xD and the browser didn't crash yet? 22:28 < Henningstone> warning: implicit declaration of function ‘strnlen’ [-Wimplicit-function-declaration] 22:28 <@heinrich5991> no 22:28 < Henningstone> for(int i = 0, j = 0; i <= strnlen(str, 32); i++, j++) { 22:28 <@heinrich5991> you need to #define _GNU_SOURCE 22:28 <@heinrich5991> but this isn't portable, you shouldn't use that function 22:29 < Henningstone> i was told to to "prevent buffer overflow", 22:37 < Savander> Yea 22:37 <@heinrich5991> deen: thanks for the notice, I contacted valve 22:37 < Savander> I changed name of server to... 22:37 < Savander> "!space 22:37 < Savander> 35 players/ 22:38 < Savander> 444 players on vanilla 22:38 < Henningstone> why aren't these spaces stripped, though? would be much smarter 22:38 < Savander> at beginning they are 22:44 < relas> http://puu.sh/jNbqR/92c7008d5e.png there is a desc. missing :D 22:47 <@deen> relas: thanks 22:49 < Henningstone> "How long the laser takes to bounce" or smth like that... :) 22:57 <@heinrich5991> Henningstone: that's fighting the wrong fight I guess 22:57 <@heinrich5991> if people cannot use spaces they'll use exclamation marks 22:58 < Henningstone> that might be true... and i think exclamation marks would be additionally ugly, other than spaces 23:22 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vsDrV 23:22 < ddnet-commits> ddnet/master b32a939 def: Set more reasonable default dyncam sensitivity and rename config variables for dyncam 23:26 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vsDoV 23:26 < ddnet-commits> ddnet/master 325410d def: Even better: Fix 0 as mousesens for dyncam 23:38 < Chairn> seems like tw is not available on mac via steam 23:39 < Savander> rly? 23:39 < Chairn> when i check MacOs it disappear 23:39 < Chairn> http://store.steampowered.com/genre/Free%20to%20Play 23:39 < Chairn> check multiplayer & action, so you got only 2 games 23:39 < Chairn> and then macos and bb tw ^^ 23:40 <@heinrich5991> Chairn: it doesn't work on mac right now 23:41 <@heinrich5991> some libraries are missing 23:41 <@heinrich5991> will be readded soon 23:41 <@heinrich5991> Chairn: do you have a mac? 23:47 < Chairn> no 23:58 <@deen> I'm again trying sdl2, still much to fix: https://github.com/ddnet/ddnet/tree/sdl2-try3 23:58 <@deen> at least it runs as well as 0.7 for now 23:59 <@heinrich5991> that means still not good for you? 23:59 <@deen> text input is not working at all 23:59 <@deen> notifywindow isn't working yet 23:59 <@deen> ctrl-v isn't working 23:59 <@deen> mouse goes out of window all the time and you lose control 23:59 <@deen> and a few minor things