00:10 < Savander> ok 00:10 < Savander> i fixed it? 00:10 < Savander> http://www.greenend.org.uk/rjk/tech/inline.html 00:10 < Savander> was problem in json.c and json.h 00:10 < Savander> it was definition few times 00:11 < Savander> ye it works 00:12 < Chairn> so what to change? 00:13 < Savander> wait 00:13 < Savander> i'll commit it to my repo 00:25 < Savander> https://gist.github.com/savander/5becd08f085d2e3f58a1 00:25 < Savander> check this 00:25 < Savander> ok? 00:25 < Savander> repleace those ttwo files 00:25 < Savander> json.h and json.c 00:25 < Savander> src/engine/external/json-parser 00:26 < Savander> First file-> .c 00:26 < Savander> second .h 00:26 < Savander> i have some trouble 00:26 < Savander> with Github on my computer 00:26 < Savander> i need to fix it, but not today :P ^^ 00:26 < Savander> Chairn, 00:32 < Chairn> yup 00:32 < Chairn> ty 00:32 < Savander> works? 00:32 < Chairn> lemme try ^^ 00:32 < Savander> k 00:33 < Chairn> worked 00:33 < Chairn> ty very much ;) 00:33 < Savander> ;) 00:33 < Savander> deen, should change it ;P ^^ 00:34 < Savander> (i can't send pull request because i have some trouble with my git on my computer, sorry!) 00:34 < Chairn> i make it for you? 00:34 < Savander> sure 00:34 < Chairn> ok 00:34 < Savander> now have to go, bye!@ 00:37 < ddnet-commits> [ddnet] Chairn opened pull request #281: Fix debug compilation on Windows with MinGW.(by Savander) (master...master) http://git.io/v3ByB 00:40 <@deen> Hm, some Sat'LeeT°* guy is finding out private info about people on ddnet servers, strange 00:41 <@deen> really not happy with all the script kiddies on ddnet 00:51 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: http://git.io/v3BQn 00:51 < ddnet-commits> ddnet/master 3f4ed26 Chairn: Fix debug compilation on Windows with MinGW.(by Savander) 00:51 < ddnet-commits> ddnet/master 84461a6 Dennis Felsing: Merge pull request #281 from Chairn/master... 01:02 < Learath2> Chairn: did you end up fixing the json thing ? 01:02 < Chairn> savander did it 01:03 < Chairn> this is the last commit on deen's repo 01:03 < Learath2> well i always end up renaming json.c to json,cpp to make it work :P 01:03 < Learath2> really excited to see what it was all about :D 01:03 < Chairn> it was a problem about inlining function 01:03 < Chairn> http://www.greenend.org.uk/rjk/tech/inline.html 01:42 < Chairn> ddos? 01:42 <@deen> Chairn: don't see one 01:42 < Chairn> we couldnt move for 5 secs 01:45 <@deen> weird, could always be an attack to another vps 01:45 <@deen> one of the problems of not having a dedicated server 01:45 <@deen> or just general network problems 01:46 < Chairn> and it killed us :( 01:47 <@deen> damn 01:51 <@deen> hm yeah, see it now too 01:51 <@deen> looks like an overloaded network, but not ours 01:51 <@deen> only some part of the network 01:52 <@deen> i asked qloc for some details about their ddos protection 02:04 < uchar> hi 02:10 <@deen> hi 03:08 <@deen> eeeee: something wrong with teewebs? I can only find 40 servers 09:09 <@EastByte> deen, WolfAlex: should we generally blacklist ips which are requesting info in a short interval? 09:10 <@deen> EastByte: might be a good idea to prevent the spoofing attacks 09:10 <@EastByte> right, should be harder to identify the ips then 09:12 <@deen> This attack for example: http://forum.ddnet.tw/viewtopic.php?t=1182&p=21450#p21450 09:15 <@EastByte> btw. https://github.com/teeworlds/teeworlds/commit/f457b58d68e72df83128a7bc779d71a5208dfe47#diff-8be0b73182ebc28e83f65ab6d3335e90R200 09:15 <@EastByte> do we already have vital forced msgs? 09:15 <@EastByte> spoofers probably only use non-vital msgs for attacks 09:15 <@EastByte> so we should implement that 09:18 <@EastByte> ah looks like we are already checking for VITAL 09:20 <@EastByte> damn, wrong branch 09:22 <@EastByte> I will merge this commit into ddnet and test 09:31 <@heinrich5991> deen: is there a naming convention for dummies? 09:35 <@EastByte> the standard dummy is named "brainless tee", otherwise customized by player 09:36 <@heinrich5991> mh k 09:37 <@EastByte> I think we have no way of finding out what players are dummys 09:41 <@heinrich5991> ok 09:44 <@EastByte> deen: https://github.com/def-/ddnet/blob/master/data/maps/Kobra%204.map 09:44 <@EastByte> you added an empty map here 09:45 <@heinrich5991> in the commit "Don't ignore clan of friends by default anymore " 10:02 <@EastByte> someone attacking meskalin's client: "chat: [Whisper]: 'Baumalein is backdoored'->'nameless tee': Meskalin implemented an backdoor in the client!" 10:39 < ddnet-commits> [ddnet] east opened pull request #282: force vital check on essential cl/srv messages and added additional s… (master...vitalcheck) http://git.io/v30QH 10:40 <@EastByte> heinrich5991: extra projectile is a game message right? 10:40 <@heinrich5991> EastByte: yes 10:41 <@EastByte> and the client now drops non vital game messages 10:41 <@EastByte> so no backward compatibility? 10:42 < Savander> what means Vital? 10:42 <@heinrich5991> Savander: that it gets a sequence number 10:43 <@heinrich5991> so it will be transmitted like in TCP, you know it'll be delivered 10:43 < Savander> ah 10:43 < Savander> okay 10:43 < Savander> so Vital == it "lives" 10:43 < Savander> ^^> 10:44 <@EastByte> vital means important 10:44 <@EastByte> so it shouldn't get lost 10:44 < Savander> ok, all is clear now for me ^^. 10:44 < Savander> thanks :) 10:47 < ddnet-commits> [ddnet] east closed pull request #282: force vital check on essential cl/srv messages and added additional s… (master...vitalcheck) http://git.io/v30QH 10:47 <@EastByte> backward compatibility should be fixed first 11:32 < Learath2> ""Not just people with your client" thats so funny because they are safe of being controled by anything including IP spoofing. Your just spreading lies now." How would he prevent being controlled by ip spoofing ? 11:35 <@EastByte> hm, what quote is tht? 11:36 < Learath2> Thats from meskalin in http://forum.ddnet.tw/viewtopic.php?t=1182&p=21450#p21450 11:40 <@EastByte> he probably relies on ddnet spoof protection there 11:41 <@EastByte> but I'm pretty sure he removed this kind of protection to be able to spoof users of baumalein 11:56 <@EastByte> okay I was wrong, the token system is still in there 12:00 < Savander> https://github.com/savander/ddnet/commits/DDRace64 12:00 < Savander> latest two commits 12:00 < Savander> deen want too? 12:00 < Savander> helpfull for movie recording 12:10 <@EastByte> Savander: ehm, what demo is being played? 12:11 < Savander> Active 12:11 <@EastByte> active? 12:12 < Savander> this which you ran 12:12 < Savander> but maybe i should check if something is played 12:18 < Savander> ok i fixed it 12:18 < Savander> it works only when demo isPlaying 12:18 <@EastByte> but how do I select a demo file? 12:18 < Savander> no no 12:18 < Savander> standard command is 12:18 < Savander> play "filename" 12:18 < Savander> playdemo only pause and unpause 12:18 < Savander> via console/command 12:19 <@EastByte> ah, I see 12:19 < Savander> without pressing button in demoplayer 12:20 < ddnet-commits> [ddnet] savander opened pull request #283: Improvements for demoplayer (pause/unpause demo is bindable) + you can hide scoreboard after death (master...DDRace64) http://git.io/v3ECI 13:24 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/v3Eip 13:24 < ddnet-commits> ddnet/master 7cc3fde def: Ooops, restore good Kobra 4 map and cfg 13:36 <@deen> doesn't it cause problems to force vital flags? 13:36 <@deen> like if a packet is lost, then it has to be resent 13:36 <@deen> and if you have high packet loss you end up with even more problems than without the packets being vital 13:37 <@EastByte> deen: those messages are sent with VITAL flag anyway 13:38 <@EastByte> the patch only ignores them when they are not flagged VITAL 13:38 <@EastByte> which can only be a custom program/client 13:39 <@deen> hm, you closed the PR 13:39 <@deen> the patch by Oy then? 13:39 <@EastByte> yes, there is an issue 13:39 <@EastByte> I'm waiting for Oy to fix this issue 13:40 <@EastByte> https://github.com/teeworlds/teeworlds/issues/1381 13:43 <@deen> should i add an autoexec-server.cfg and autoexec-client.cfg? 13:43 <@deen> to be specific? 13:44 <@EastByte> will it fallback to autoexec.cfg? 13:44 <@deen> yes, but when both exist, should it run both? 13:44 <@EastByte> not sure :p 13:45 <@EastByte> I think it should run both 13:47 < Savander> autoexec-client should be only ran when client ran i think? Then server autoexec when server ran 13:59 < anyone> hi ... i have a question 13:59 <@deen> hi anyone 14:00 < anyone> deen? 14:01 < anyone> or is a mapper online? 14:01 <@deen> I guess you can just ask your question 14:02 < anyone> 0k 14:02 <@deen> Here are mostly developers, if you want to talk to mappers http://forum.ddnet.tw/ might lead to more success, but we can try anyway^^ 14:02 <@EastByte> anyone is allowed to ask questions 14:03 < anyone> i found the png pic "entities" in the data of my ddnet client, and now i dont know what is the hook thought entitie-> i need it for some part :) 14:04 <@deen> hookthrough is the 7th tile in the top row 14:06 < anyone> thank you, but if i play with ocerlay entities ingame i just see blue points at hook thought 14:07 < o_be_two> yop 14:07 <@deen> i know, we changed the way it looks ingame 14:07 <@deen> because the way it's in entities.png is way too distracting 14:07 <@deen> and many people actually play with entities ingame 14:07 < Savander> anyone, don't forget to place some hookable/unhoobale tiles too 14:07 < Savander> becasue hookthrough doesn't have collision 14:07 <@deen> if you want to see how something is mapped, generally just open another map in the editor and look at the part 14:08 < anyone> ? but i cant make hookable tiles AND hook through together 14:08 < Savander> ofc 14:08 <@deen> anyone: you need to make a front layer 14:08 < Savander> you should 14:08 < Savander> deen, he not, but should 14:10 < anyone> how i make two layers on one tile o.Õ 14:10 < Savander> you know how to make a layer? 14:10 <@deen> anyone: on the game group, right click and select "Add front layer" 14:10 < Savander> where you put images 14:11 < o_be_two> I'll work on OVH ddos security too, soon :D ! 14:11 < anyone> oh thank you very much deen :)) i am not good at mapping its tze first time i do this ... you helped me thank you very much, mb i see you ingame BB 14:12 <@deen> o_be_two: great 14:12 <@deen> anyone: bye and good luck. I think there are some mapping tutorials you may be interested in 14:12 <@deen> http://forum.ddnet.tw/viewtopic.php?f=14&t=1033 14:13 < anyone> i think the best is chiller dragons but its german and just for dm or ctf 14:13 < anyone> bb 14:27 <@deen> Hope that's fine: 14:27 < ddnet-commits> [ddnet] def- pushed 4 new commits to master: http://git.io/v3uvd 14:27 < ddnet-commits> ddnet/master d616eee def: Kobra 4 as default map 14:27 < ddnet-commits> ddnet/master 30ff1ce def: Add Goo! map 14:27 < ddnet-commits> ddnet/master 8f532aa def: Use autoexec_client/server.cfg by default, fall back to autoexec.cfg for both 14:29 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/v3ufg 14:29 < ddnet-commits> ddnet/master aa1d5d3 def: Ship autoexec_server.cfg 14:30 <@deen> Here's the new config: https://github.com/def-/ddnet/blob/master/autoexec_server.cfg 14:38 < Tobii> You probably should change the Restart server vote to use autoexec_server.cfg 14:42 < Nimda> Short Sky by S.O.S just released on Solo at 2015-08-12 14:39 14:49 <@deen> Tobii: right, thanks. and how does that "restart" the server even? hm 14:51 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/v3umg 14:51 < ddnet-commits> ddnet/master b89c4f7 def: Fix autoexec vote 15:54 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/v3u1j 15:54 < ddnet-commits> ddnet/master 9d5459d def: Check IDs in a more reasonable order 16:01 <@deen> not sure how my database replication is supposed to work with > 90% packet loss to china =/ 16:03 < Savander> where is lowest packet losS? to which location? It's possible to make replication through 2 servers? 16:04 <@deen> Savander: well, ddnet replication is a bit stupid^^ 16:04 <@deen> it's a big circle of servers 16:04 <@deen> the problem is the connection from GER -> China 16:04 <@deen> China has trouble to each location (> 10% packet loss), but to GER > 90% right now 16:05 < Savander> i thinking about connection ger -> something -> chile... chile -> something -> ger 16:05 < Savander> ^^> 16:05 <@deen> right 16:05 < Savander> 16:05 <@deen> It's this: 16:05 <@deen> ddnet.tw -> GER -> CHN -> USA -> CAN -> BRA -> CHL -> ZAF -> RUS -> ddnet.tw 16:05 <@deen> :P 16:06 <@deen> i wish there was a good way to do each-to-each replication with mysql 16:06 < Savander> oh 16:06 < Savander> xD 16:06 < Savander> ye, it looks like a circle ^^> 16:06 <@deen> maybe I'll just switch GER and ddnet.tw, then it should be fine 16:07 < Savander> oh, ger and ddnet.tw are 2 different servers? 16:07 <@deen> right 16:08 <@deen> i could totally run them on the same server, but then there's more chance for ddos attacks 16:08 < Savander> ofc, the best solution would be switching server depending on packes loss ^^ 16:08 < Savander> i mean from chile to somewhere 16:12 < Savander> i have 2% paccket loss 16:12 < Savander> to chile ^^; 16:13 < Savander> 1-2% 16:13 <@deen> china is the problem, not chile :P 16:13 < Savander> ah CHINA 16:13 < Savander> heh 16:13 < Savander> xD 16:13 < Savander> woah china 16:13 < Savander> most stable server 16:13 < Savander> 525 without restarting 16:13 < Savander> 525 days* 16:14 <@deen> haha yeah 16:14 <@deen> never restarted^^ 16:14 < Savander> oh 16:14 < Savander> eheh 16:14 < Savander> 80% packet loss 16:14 < Savander> it's not that big! 16:14 <@deen> when i connect to the chinese server with ssh, i always proxy over USA to get less packet loss^^ 16:14 < Savander> the problem is.. chinatelecomeurope.com 16:14 < Savander> ! 16:15 <@deen> Host chn.ddnet.tw 16:15 <@deen> ProxyCommand ssh -q usa.ddnet.tw nc -q0 chn.ddnet.tw 22 16:15 < Savander> from usa is the best? 16:15 <@deen> yeah, only 10 % packet loss 16:15 < Savander> so maybe you should make replication to USA 16:15 < Savander> then to ger or smth?^^ 16:15 <@deen> yes, that's the plan 16:16 < Savander> will be the best 16:17 < Savander> http://www.cteurope.net/index.php?option=com_content&view=frontpage&Itemid=1&lang=en 16:17 < Savander> funny site 16:17 < Savander> it's this chinatelecomeurope 16:18 <@deen> "A plugin is needed to display this content." 16:18 < Savander> o.O 16:18 < Savander> maybe flash or smth 16:21 <@deen> yeah 16:23 < DawnDN> huhu east 16:23 <@deen> hi DawnDN 16:23 < DawnDN> hey deen 16:27 < DawnDN> deen, I've a new idea for the DDNet Client 16:29 <@deen> DawnDN: what's that? 16:29 < DawnDN> also 16:29 <@EastByte> english pls 16:30 < DawnDN> also is english, lel 16:30 <@EastByte> well, continue your sentence then^^ 16:31 < Savander> XDDD 16:32 < DawnDN> many tees stimulates it to that when they write and have a chat break, everything is deleted 16:32 <@deen> Maybe try saying it in German, I don't understand^^ 16:33 <@deen> ah, you mean when you hit Escape while chatting 16:33 <@deen> that the chat should stay there when you continue chatting later? 16:34 < DawnDN> my idea is, that you can bind a key (for example 'E") and if you are chatting and you press like STRG + E or something else and the chat won't be deleted, and you can continue writing where you stopped 16:34 < DawnDN> and and and xD 16:34 <@deen> don't really like the idea 16:34 < DawnDN> why? 16:35 <@deen> it's another hidden feature that only 5-10 people will ever find and use 16:35 < DawnDN> then write it into news or something else :D or broadcast 16:35 <@deen> you could also just accept that DDNet is not a full chat program, but a game instead :P 16:35 < DawnDN> sure 16:36 < DawnDN> but if you writting a very long text and than you have to press ESC 16:36 <@EastByte> deen: having small additional (and undocumented) features isn't so bad I think 16:36 < DawnDN> 'cause of a fail 16:36 < DawnDN> it would bring me to rage 16:36 <@deen> DawnDN: why don't you just press enter? 16:36 <@deen> and keep writing the rest later 16:36 <@EastByte> that's what WolfAlex always does in irc 16:36 < DawnDN> that's boring 16:36 <@EastByte> it's just stupid^^ 16:36 < DawnDN> yea 16:37 <@EastByte> DawnDN: btw. you can just go to the beginning of the line, add a /, press enter 16:37 <@EastByte> then it's not displayed 16:37 <@EastByte> afterwards press up and remove the / again 16:37 < DawnDN> no time to write that, if someone is failing the map 16:37 < laxadedi> Chairn: Je rentre plus tard que d'habitude ce soir. 16:38 <@deen> DawnDN: why do you write poems while your team is failing :P 16:38 <@EastByte> laxadedi: english pls 16:38 < Savander> xxD 16:38 < DawnDN> deen: maan, let me, I don't find arguments for that xD 16:38 <@deen> laxadedi: just walk over to your brother's room instead of writing him in irc :P 16:38 < DawnDN> it's teeworlds! :D 16:38 < Chairn> EastByte: he should have done it privately, blame him 16:38 < laxadedi> deen: I am at work right now :) 16:39 < Chairn> deen: im home, he's hardly working 16:39 < laxadedi> I am going to get Elky's autograph tonight :D ! 16:39 < Savander> you're family ? ^^ 16:39 < laxadedi> https://en.wikipedia.org/wiki/Bertrand_Grospellier 16:40 < laxadedi> One of the first ever pro gamer in France and nowaday, best online poker player 16:41 <@deen> maybe we could have a setting whether escape resets the chat text or keeps it stored? 16:41 < Chairn> Savander: we're brother 16:41 <@deen> would that be good for you, DawnDN ? 16:42 <@deen> or just use f1, say "foobar" 16:42 < Savander> ^^ 16:42 < DawnDN> sound good 16:42 < Savander> thats good solution deen ! 16:42 < Savander> without any changes 16:42 < Savander> haha ^^ 16:42 <@deen> DawnDN: f1 or the setting? 16:42 < DawnDN> settings 16:43 < DawnDN> ah, and another idea 16:43 < DawnDN> omg my brain is so good 16:43 < DawnDN> xD 16:43 < DawnDN> how about paste? if you copy a URL or a text from the browser or something else, go in teeworlds, open the chat and press STRG + V and it's pasted 16:44 <@EastByte> old one 16:44 <@EastByte> it's hard to do c&p platform independent 16:44 < laxadedi> Is it really ? 16:45 <@EastByte> no, not really, but wasn't the plan to wait for sdl2? 16:45 <@deen> paste would work with sdl2 16:45 <@EastByte> see^ 16:45 < DawnDN> :D 16:45 <@deen> but there are a few problems with sdl2 i couldn't fix 16:45 <@EastByte> and that means no c&p for ddnet =) 16:45 < laxadedi> But, converting to SDL2 isn't as easy at it should be right ? 16:45 <@deen> alternatively someone can figure out how to do copy&paste on windows, linux and mac 16:45 < DawnDN> deen: but it's a good idea? :D 16:45 <@deen> laxadedi: it worked mostly, i had a list of bugs in the ddnet issues somewhere 16:46 <@deen> DawnDN: yeah 16:46 < DawnDN> I am so good :3 16:46 < DawnDN> deen: ah you know, I am groot? :D 16:46 < laxadedi> Well, not a good idea, for me everything should handle clipboard correctly xD 16:47 < laxadedi> I agree with deen, it's stupid to develop something that would be useless once teeworlds goes to SDL2 16:47 < laxadedi> another idea 16:47 < laxadedi> merge clipboard handle from SDL2 to SDL1.x, might be possible, or maybe not ^^ 16:47 <@deen> DawnDN: don't remember any groot, sorry 16:48 <@deen> laxadedi: not 16:48 < DawnDN> UNSC 16:48 < DawnDN> :D 16:48 <@deen> DawnDN: ah, right 16:51 < DawnDN> ^^ 17:03 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/v3zOo 17:03 < ddnet-commits> ddnet/master 547274b def: Add cl_chat_reset, which can be set to 0 so that chat is not reset when pressing escape 17:05 < DawnDN> hehe :3 17:06 <@deen> will be in the next client update, and you'll have to set cl_chat_reset 0 of course 17:06 < DawnDN> yeay :3 17:06 <@deen> it's not in any menu as I think most people are not interested in that 17:06 < DawnDN> ok ^^ 17:07 < DawnDN> deen: if my website is done (http://ragent.de/oldschool/), Oldschool and DDNet may can be partners? :D 17:07 < DawnDN> OMG, dat english skills xD 17:07 <@deen> your website is missing content 17:07 <@deen> but nice flower anyway 17:08 < DawnDN> atm it's just the design 17:08 < DawnDN> the overlay 17:08 <@deen> anyway, I don't see a use in any form of partnering 17:08 < DawnDN> I think in end of the month the website is done 17:08 <@deen> you can of course post about your clan website in the ddnet forum 17:08 < DawnDN> ok ^^ 17:09 < DawnDN> how do you like the design? the fonts, background, etc? :D 17:09 <@deen> looks very teeish 17:10 < DawnDN> :D 17:10 < DawnDN> also good or not so? 17:10 <@deen> good i guess, but i'm not a webdesign expert 17:11 < DawnDN> I mean, you're a teeworlder. You want to join a clan, a good one. Which can give you a good athmosphere, etc. He looks at the site to write an application. Do you think, he would write an application if the webside has a very ugly design? 17:12 <@deen> I never understood clans, so how would I know? :P 17:12 < DawnDN> ._. 17:12 < DawnDN> maybe our Clan can use your Teamspeak for speaking? :D 17:13 < DawnDN> also with an own "Oldschool"-Channel 17:13 < DawnDN> clan-channel 17:13 < DawnDN> whatever 17:13 <@deen> ask laxadedi about that, it's his TS server 17:14 < DawnDN> alexibexi 17:14 < DawnDN> laxadedi: hellu dear friend! :D 17:15 < laxadedi> ddracepro.net 17:15 < laxadedi> no password 17:15 < laxadedi> create your temp channel 17:15 < DawnDN> that's the prob 17:15 < DawnDN> we want a perm channel 17:15 < laxadedi> How is that a problem ? 17:15 < DawnDN> :D 17:15 < laxadedi> Well, you'll have one later, can't right now 17:15 < DawnDN> hrhr, thanks bra :3 17:35 < Nimda> New channel peak for #ddnet: 28 users online. Old one was 27 users online at 2015-08-10 19:04:29 (1 day, 22 hours, 31 minutes and 3 seconds ago) 17:37 <@deen> hi solala 17:37 < solala> hi 17:44 <@EastByte> hello 18:16 <@EastByte> deen: I think now I have a proper solution against ip spoofing 18:16 <@deen> nice 18:17 <@EastByte> I overlooked the token system we currently have in ddnet 18:17 <@EastByte> it's perfectly usable to protect against spoofed connecting clients 18:17 <@EastByte> and for non-ddnet/vanilla clients I can use the gametick approach 18:19 <@EastByte> this is gonna be a long night :) 18:21 < DawnDN> for me, too :D but not because off programming ;)))) 18:23 < Chairn> pfff, im stuck on the background thing 19:20 <@deen> Savander: maybe you have an idea: http://forum.ddnet.tw/viewtopic.php?t=2016&p=21490#p21490 19:22 < Savander> GameServer- 19:22 < Savander> >/ 19:22 < Savander> ?? 19:22 < Savander> it should be m_pGameServer 19:23 < Savander> instead of GameServer 19:23 <@deen> right, want to respond? 19:23 < Savander> im working right now 19:23 < Savander> on trailer 19:23 < Savander> can you? 19:25 <@deen> ok 19:25 < Savander> thanks ;) 20:51 <@deen> qloc doesn't make a good impression so far, they ignored my mail asking about more details 20:51 < Savander> this hosting 20:51 < Savander> only with Windows? 20:52 <@deen> yeah 20:52 <@deen> but with good ping and ddos protection 20:53 < Savander> Ha! Maybe they know you 20:53 < Savander> and those big ddos 20:53 < Savander> ! 20:53 < Savander> :> 20:53 <@deen> sure, I tell the hosters before what ddos attacks to expect and if they can handle it 21:54 <@deen> hi masoudd 21:56 < masoudd> deen: Hi deen 22:00 < Chairn> servers are laggy, ddos? 22:00 <@deen> Chairn: yeah 22:00 < Chairn> seems over 22:00 <@deen> just checked ddnet.tw/status and saw 500 Mbit/s incoming 22:12 <@heinrich5991> right now on the front page of the internet: test roast please ignore 22:19 <@deen> eh, got an answer by qloc finally, they only want to respond in teamspeak, not per email... 22:19 <@EastByte> ... 22:20 <@deen> sounds like a scam somehow^^ 23:21 < Savander> deen, EastByte heinrich5991, Could you help me and teetow ? 23:21 < Savander> we need 3 players 23:21 < Savander> to play a DM map 23:21 < Savander> max 10 minutes 23:21 < Savander> i need demo 23:21 < Savander> then i'll record it ^^> 23:21 <@heinrich5991> I can't right now 23:21 <@heinrich5991> 3 more or 3 in total? 23:22 < Savander> me teetow 23:22 < Savander> and 3 more