00:01 < Learath2> Savander: well before we could think about a tutorial the game got greenlit :D 00:08 < Savander> It should be 00:08 < Savander> inside game 00:08 < Savander> something like 00:08 < Savander> move left, right 00:08 < Savander> catch something 00:08 < Savander> and someone 00:08 < Savander> try to do some basic moves with hook 00:09 < Savander> use grenade 00:09 < Learath2> ill code something up tomorrow 00:09 < Savander> (because of the trayectory) 00:09 < Savander> katana 00:09 < Savander> generally, to show every (basic) aspects. 00:17 < eeeee> should also teach them to ddrace 00:17 < eeeee> show the aspects of hookfly and triple rocket jump which are apparently basic nowdays 00:17 < Learath2> maybe a server side tutorial mod to let people create tutorial maps 00:19 < Savander> no 00:20 < Savander> it should be at "beginning", when you run first time client 00:20 < Savander> "Run tutorial / Don't want to" 00:20 < Learath2> client is unable to host any kind of gameworld in its current state 00:20 < Savander> but you can run 00:20 < Savander> local server 00:20 < Savander> automaticaly, as one client does. 00:20 < Savander> don' remember which, sushi client(?) 00:21 < eeeee> could be problematic, trigger antiviruses and firewalls 00:21 < Savander> hm 00:21 < eeeee> maybe if you make it strictly bind to localhost only then it won't be that bad 00:22 < eeeee> idk what those firewalls actually check for 00:22 < Learath2> well i dont quite want to block mods abilities to have a tutorial for themselves 00:22 < eeeee> Learath2: oh yea i forgot we're talking about the assraep vanilla 00:23 < eeeee> wouldn't be an issue with ddnet client where mods can add their stuff 00:24 < eeeee> maybe should push for internet hosted tutorial servers in this case 00:25 < Savander> Some official servers 00:25 < Savander> with map, and animation on it? 00:26 < Learath2> eeeee: i dont quite want the vanilla team to have a monopoly over anything 00:27 < eeeee> well we don't get to vote on that, it's not a democracy or anything 11:20 < DoNe_> ive got problems with the external console, it seems to be quite unstable, has any1 experience with the external console? 11:20 < DoNe_> its seems totally random for me if its working or not 11:21 < DoNe_> or maybe theres a delay at the server start while you cant use it but sometimes it works directly after starting 11:22 <@EastByte> probably because the server can't rebind the port 11:23 <@EastByte> let me check whether this issue is still there 11:25 <@EastByte> yes, the problem is still there 11:26 <@EastByte> when the server shuts down while an econ client is still connected, the server can't rebind the port on next startup 11:26 < DoNe_> but im not online when restarting 11:27 <@EastByte> look at the console log when starting the server 11:27 < DoNe_> oka 11:27 < DoNe_> y 11:27 <@EastByte> [15-06-13 11:25:54][econ]: couldn't open socket. port might already be in use 11:28 < DoNe_> i guess it fixes itself 11:28 < DoNe_> but it takes a long time 11:28 <@EastByte> yep 11:28 <@EastByte> but we should fix the problem anyway 11:28 <@EastByte> but deen isn't here right now :P 11:33 < DoNe_> its not only ddnet 11:34 < DoNe_> i would love to use the fifo but i cant because i run servers of various types and dont want to edit the source of every1 and add the fifo 11:41 < DoNe_> ja genau den fehler bekomm ich öfters 11:43 <@EastByte> ja ich auch 11:47 < DoNe_> aber icj glaub nicht dass es daran liegt, dass jemand beim shutdown eingelogt ist 11:50 <@EastByte> https://github.com/east/ddnet/commit/d9cc5a7458aa1c39830f28d86f32d7f6a1ff48be 11:50 <@EastByte> naja ist aber halt ein allgemein bekanntest problem mit tcp sockets unter unix 11:50 <@EastByte> wenn der server die verbindung kappt, ist ein rebind nach restart nicht möglich 11:51 < WolfAlex_> ._. seit wann wird hier deutsch geredet 11:51 <@EastByte> ach jetzt hast du auch eine Stimme? 11:52 < WolfAlex_> ja hab überlegt was dazu zu schreiben, du warst aber schneller :( 11:53 <@EastByte> DoNe_: das problem tritt auch auf, wenn du nur logout in rcon eingibst 11:53 <@EastByte> econ* 11:53 < DoNe_> was muss ich noch machen 11:54 <@EastByte> den commit von mir gerade mergen 11:54 < DoNe_> xD 11:54 < DoNe_> nice 11:55 < WolfAlex_> EastByte: kann econ eig nur eine connection? 11:55 <@EastByte> ne 11:55 <@EastByte> da gibt's ein client array wie ingame halt auch 11:55 < DoNe_> das was econ zurück gibt is ziemlich doof 11:55 < DoNe_> man erkennt manchmal nicht an welchen client es geht 11:56 < DoNe_> und man weiß nicht wo status zuende ist 11:56 < DoNe_> für programme nicht gut lesbar 11:56 <@EastByte> genau 11:56 <@EastByte> die commands sind halt nicht dafür optimiert 11:56 < DoNe_> na toll jetzt kann ich das in jeden mod reinbauen 11:57 < DoNe_> wo ist der commit? 11:58 <@EastByte> den link von gerade eben 11:58 < DoNe_> oh bin ich blind :D 12:07 < Savander> o.O 12:33 < BeaR_> io 12:33 <@EastByte> hi BeaR_ 12:38 < WolfAlex_> EastByte: ._. now is public das man startlinie skippen kann auf blmappepe xD 13:33 < DoNe_> EastByte: so habs auf allen meinen servern funktioniert top! https://github.com/east/ddnet/commit/d9cc5a7458aa1c39830f28d86f32d7f6a1ff48be.patch lässt sich auf ddnet, teeworlds 0.6.3 und teeworlds 0.6.2 und dadurch auf fast alle mods anwenden 13:42 < BeaR_> I would like to delete so many posts because of insults and negative attitude but it would probably mess up the whole topics /: 13:57 <@EastByte> BeaR_: what are you talking about? 13:57 < BeaR_> various topics on the ddnet forum 13:57 <@EastByte> oh you are active there? 13:58 < BeaR_> a bit 13:58 <@EastByte> ah do you mean posts in general? 13:59 <@EastByte> for I second I thought you caused insults and negative attitudes 13:59 < BeaR_> oh :D 14:01 <@EastByte> I guess we all would like to clean teeworlds/ddnet up a bit 14:01 <@EastByte> so much rage and drama