00:17 < Nimda> Agony by Zy-Zya just released on Brutal at 2015-05-21 00:15 00:24 < savander> goodnight 09:20 <@EastByte> looking at G@mer's company site about 6 months after he wanted to release teeserver.de 09:20 <@EastByte> http://moon-soft.de/ 09:21 <@EastByte> "Due to a Hardware issue all the data got lost and we have to rebuild the web-pages." 09:23 <@EastByte> maybe he used a cheap kimsufi where this actually could happen 12:55 <@deen> ouch 12:55 < Nimda> Allround by [A] Awesome just released on Solo at 2015-05-21 12:53 13:04 <@deen> that reminds me that I only back up the ddnet.tw server and not the others. the great idea is that all the other servers are the backup for that. the main thing i have to do is change RUS -> GER to restore a backup from another server 13:05 <@EastByte> sounds great 13:06 <@deen> works fine so far 13:07 <@deen> but only happened 2-3 times that a server disappeared unexpectly 13:07 <@deen> unexpectedly* 13:08 <@deen> oh, another thunny thing: I recorded a ddos on chile and wanted to look at it in wireshark 13:08 <@deen> but scp to chile is terribly slow 13:08 <@deen> Always have to send data through ddnet USA to get it fast from chile 13:10 <@EastByte> have you also tried to scp directly through ddnet USA (proxying) ? 13:10 <@deen> nah, I don't copy stuff often 13:11 <@EastByte> btw. what's the ping between child and usa? 13:11 <@EastByte> chile* 13:11 <@deen> 140 13:11 <@EastByte> ah 15:05 < ddnet-commits> [ddnet] nzyuzin opened pull request #209: Detailed statboard (DDRace64...detailed_statboard) http://git.io/vTVKD 15:32 < Learath2> Shiki: I'd just disable statboard for all race mods 15:32 < Shiki> that's arguable 15:32 < Shiki> how can it be implemented? if (!notRace) showStatboard; ? 15:33 < Shiki> if user doesn't need statboard he won't see it, that's all 15:35 < Shiki> at the moment it's shown only on button press or at the end of game if you have auto_statboard_screenshot on 15:35 < Shiki> and game over doesn't happen if you're on race mod, am I right? 15:36 < Learath2> surely but if you are going to let it be used in race too you need to polish it up to allow 64 players 15:36 < Learath2> so that means implementing some kind of scrolling 15:36 < Learath2> which isnt quite worth the hasle 15:36 < Learath2> hassle 15:36 < Shiki> yep, not at all 15:37 < Shiki> maybe just disable it if amount of players goes over 16? 15:37 < Learath2> that should be fine 15:37 < Shiki> still, I can hardly see why guys on race mod would turn it on 15:37 < Learath2> say guy in race mod also plays vanilla 15:37 < Learath2> has the statboard enabled 15:38 < Learath2> presses the button and sees an ugly mess 15:38 < Shiki> and then wonders which kills he wanted to see on a race mod :) 15:39 < Learath2> and then notices the board overflowing and says what an unpolished piece of shit this client is 15:39 < Learath2> well he probably doesnt give a .... but still 15:39 < Shiki> ok, I got what you mean, I will add a commit disabling it for more than 16 players 15:39 < Shiki> thanks for feedback! 15:39 < Learath2> like my autoupdate commit :D 15:40 < Shiki> what about it? 15:40 < Learath2> shouldnt have been merged in the first place created so many problems 15:40 < Learath2> winxp couldnt update trying to fix it we broke it all and now some people are just stuck in a version 15:41 < Shiki> :) 15:41 < Learath2> 7.6 i think thats where it gets stuck 15:41 < Shiki> is that why I see 'manual update required' in news section? :) 15:41 < Learath2> yeah :D 15:41 < Shiki> he-he 15:42 < Learath2> windows xp apparently doesnt enjoy replacing running executables 15:42 < Learath2> well it does it fine for any other executable but it just doesnt want to do it with ddnet.exe 15:43 < Shiki> :O 15:43 < Learath2> yeah windows is weird 15:44 < Learath2> Shiki: you might want to move the Suicides column a tad bit to the right 16:32 < Savander> irc was down? 16:34 <@EastByte> I guess ddnet.tw was shortly down 16:46 < laxadedi> irc can't be dead, it's a cluster. 16:46 < laxadedi> quakenet network is pretty big 17:28 < fstd> http://royal.pingdom.com/wp-content/uploads/2012/04/irc.002.jpg 17:28 < fstd> would love to see an up to date version of this 17:30 < fstd> ah here we go: http://irc.netsplit.de/networks/history/top10_2015u.png 17:33 <@deen> https://web.archive.org/web/20130816180616/http://ddnet.tw/ 17:33 <@deen> back when ddnet had 10 mappers total =) 17:34 <@deen> looks like irc's dying 17:35 < fstd> well freenode is on a constant rise 17:35 <@deen> what did open source developers use before freenode? just mailing lists? 17:36 < fstd> i guess that was the primary medium then, yeah (still is for a lot of projects, anyway) 17:37 < fstd> or perhaps IRCnet and EFnet; they seem to also have a lot of technical people around 17:37 <@deen> or did the number of open source developers just increase? 17:38 <@deen> while the gamers and normal people moved to other chat platforms than irc 17:38 < fstd> that sounds plausible too 17:42 < laxadedi> today 17:42 < laxadedi> people use slack 17:42 <@deen> never heard of that 17:42 < laxadedi> apparently 17:42 < laxadedi> well, I am using it since yesterday 17:42 < laxadedi> it's a modern way to communicate in a group/organisation 17:43 <@deen> it's funny how all the new hip product websites look exactly the same 17:43 < fstd> ^ 17:43 < laxadedi> it's called bootstrap xD 17:43 < laxadedi> https://slack.com/ 17:43 < Savander> http://trac.ddnet.tw/ ? 17:43 < Savander> what was that :D 17:44 <@deen> Savander: i don't like web forums, so I thought a bug tracker would work for testing maps :P 17:44 < fstd> what garbage 17:44 <@deen> but everyone was afraid of the bug tracker 17:44 <@deen> i also liked that you didn't have to make an account 17:44 < Savander> oh. 17:44 <@deen> felt more TW-like 17:44 <@deen> testers said they would test more if I made a forum instead, so we have a forum now 17:46 <@deen> I never liked the trac software anyway, no big loss 17:50 <@deen> I don't even understand what slack does 17:51 <@deen> paid-for irc+email in one? 17:51 < Savander> https://www.hipchat.com/ 17:51 < Savander> we used it with Tsin and Taurus 17:52 < Savander> with connection to bitbucket. 19:25 < Nimda> 2 easy for u by Ray just released on Moderate at 2015-05-21 19:22 19:28 < Shiki> Learath2: thanks for your suggestions, they're implemented now 19:29 <@deen> !ddnetpeak 19:29 < Nimda> Current players on DDNet : 597 19:29 < Nimda> Current DDNet peak : 810 users online at 2015-04-26 20:11:01 20:31 < Edible> is nimda an irc bot written in nim? 20:32 <@deen> i wish! 20:32 <@deen> but actually it's an irc bot written by noother 20:33 <@deen> in a much less pleasurable language: https://github.com/noother/Nimda3 20:50 < Edible> oh gawd 20:50 < Edible> php 20:50 * Edible *facepalms* 21:12 <@EastByte> Edible: read nimda backwards :) 21:13 <@EastByte> makes a lot of sense, I know 21:13 <@EastByte> we should steal the name and use it for a nim irc bot 21:13 <@deen> nimda4* 21:13 <@EastByte> heh 21:17 < Shiki> guys could you remove powerups from the ctf server? 21:17 < Shiki> deen: 21:17 <@deen> ? 21:17 <@deen> i don't understand 21:18 < Shiki> on ctf2 there's a sword 21:18 < Shiki> it shouldn't be here 21:18 <@deen> i guess there's a server setting for that? no idea 21:18 <@deen> you mean on the ddnet vanilla servers? 21:18 <@deen> they should be default settings 21:19 < Shiki> yep, vanilla server 21:19 < Shiki> could you please set powerups 0? 21:20 < Shiki> thanks! 21:38 < Shiki> deen: could you tell me vanilla DDNet servers rcon by a chance? 21:38 < Shiki> we would like to have a game there but server is missing on some votes 21:39 <@deen> what votes are missing? 21:39 < Shiki> reload 21:39 <@deen> send me a list of the votes 21:39 <@deen> and I'll add them 21:39 < Shiki> ok, by email? 21:39 <@deen> there's restart 5 21:39 <@deen> why do you need reload? 21:40 < Shiki> dude could you come now to vanilla server? 21:40 < Shiki> it would explain few things 21:43 <@deen> I don't think i've seen our vanilla servers full before^^ 21:52 < Shiki> I just showed the guys your wonderful servers ^^ 21:54 <@deen> if anything else is missing, tell me 21:54 <@deen> or send me 21:54 <@deen> maps, settings in votes etc 22:47 < TRy> hey guys! 22:47 < TRy> i have question about protocol 22:48 < TRy> is there any rule for numbers that assigned to enum's elements in protocol.h file? 22:49 < TRy> i added new enum for generate new packet type but is doesnt work! 22:49 < fstd> are you talking about engine/shared/protocol.h or game/generated/protocol.h? 22:50 < TRy> engine/shared/protocol.h 22:51 < Savander> rules? i though enum works like: something = 0, next(1),next(2), next(3), something2 = 10, next(11), next(12) 22:51 < fstd> so a new NETMSG_? 22:51 < Savander> incrementation 22:52 <@deen> i think there is no space for more netmsgs :P 22:52 < TRy> really? :D coz i wanna add new netmsg 22:54 < TRy> i know about incrementation but when i add number to new elements it doesnt work 22:55 < TRy> 0 works just for first element but not for the other! 23:10 < TRy> so no way to add new netmsg? 23:12 <@deen> i think you'd need a hack to extend the protocol 23:16 < TRy> how can i do it?? do you know? 23:17 <@deen> no, sorry 23:17 <@deen> we had some plans in here, but i didn'T read closely 23:20 < TRy> ok tnx