00:51 < laxa> deen: still there ? 00:55 <@deen> hi 01:00 < laxa> can't find where and when the client send the input for the server 01:01 < laxa> only the dummy one 01:01 < laxa> any idea ? :) 01:06 < laxa> CCLient::DirectInput seems to be it, but can't find any place where it is being called... 01:07 <@deen> engine/client/client.cpp 01:08 <@deen> SendInput 01:08 <@deen> line 478 01:08 <@deen> and lots of dummy chaos code following 01:09 < laxa> Any idea where this part is done in the CClient::Run ? 01:10 < laxa> But, if my thinking is right, unless the client is not sending input every client Tick, then, increasing fps will increase input sent to server, and you could win in best case scenario 1 tick 01:22 <@deen> no idea, too tired, sorry 01:22 < laxa> finally found it 01:22 < laxa> I am tired too ^^ 03:03 < Nazar> What fucking kid gaves "Yellow" admin rights @ V3Royal? he Bans People Without a fucking reasoN!? 03:07 < Nazar> DEEN MAN 03:07 < Nazar> -.-' 03:08 < eeeee> sounds like a typical blocker server 03:12 < Nazar> Yeah, Bans with no Reason, than he ban my RANGE for no reason ? Whats a kid!? 03:12 * Nazar slaps deen around a bit with a large fishbot 03:12 * Nazar slaps deen around a bit with a large fishbot 03:12 * Nazar slaps deen around a bit with a large fishbot 09:43 < Learath2> morning 10:14 < eeeee> sup 10:32 < Learath2> so who gave Yellow admin rigth s ? 10:49 < _Reborn_> :D 10:50 < Learath2> :D 11:13 < _Reborn_> xD 11:22 < _Reborn_> Hi all :D 11:25 <@deen> Good morning 11:26 <@deen> I don't run the block server, so xrothx should know. but his idea was "no admins", so it's weird that Yellow has admin 11:28 <@deen> I see lots of bans on the server indeed. I guess I'll change the rcon pws for now 11:28 < _Reborn_> Create Raidcall Group :D 11:29 < _Reborn_> ? 11:36 <@EastByte> deen: sry, wasn't reachable due to final exams 11:36 <@deen> EastByte: sure, no problem 11:36 <@deen> I don't even know if I'll have internet for that week yet 11:37 <@deen> and it's still a bit bad when I only check if DDNet is dead once a day^^ 11:37 <@EastByte> ^^ 11:37 <@EastByte> well, in that case you need to explain me what to do :D 11:37 <@EastByte> is releasing maps hard? 11:37 <@deen> sure, will do that a few days before 11:38 <@EastByte> okay 11:38 <@deen> not really, you have to take a screenshot in a specific resolution, run 2 scripts locally, copy the files on the server, update the maps list on the server, git add the new files and synchronize to all the servers 11:39 <@EastByte> if this is all^^ 11:45 <@deen> and sometimes the servers go down or ranks disappear and I have no idea why^^ 11:45 <@deen> and then you have to look for the reason, lots of fun 11:45 <@deen> afk 11:45 <@EastByte> I see... 12:00 < savander> hi 12:03 < _Reborn_> Hi :D 12:04 <@EastByte> hello savander 12:05 < Learath2> \o/ 12:05 <@EastByte> o/ 12:08 < savander> \o/ 12:09 <@deen> I'm not happy with the livestreamers we have 12:10 <@deen> Hopefully someone else will stream at the next tournament 12:10 <@deen> (they uploaded their recording to YT and I watched it for the first time) 12:14 < savander> bad quality? 12:14 <@deen> They insult people, talk shit and burp around. Now I finally understand why I get complaints about the stream every time I put it on ddnet.tw 12:16 < savander> hallowed? 12:16 <@deen> no 12:16 < savander> or now ones? 12:16 <@deen> Forris & maggi323 12:16 < savander> ah 12:16 <@deen> I wish we had Hallowed back =/ 12:16 < savander> what with hallowed? 12:16 <@deen> He doesn't want to spend so much time for DDNet on Sundays 12:17 < Shiki> Hi guys 12:17 <@deen> Hi Shiki 12:17 < Shiki> during watching demos of vanilla I see some strange numbers instead of score, like 00:19, 01:20 and such 12:17 < Shiki> is there a way to get old plain vanilla score back? 12:17 <@deen> Shiki: yes, that's expected with DDNet client. It's because we can't tell if a demo is a (dd)race or vanilla demo 12:18 <@deen> you can just open F1 and set cl_demo_assume_race 0 12:18 < Shiki> oh, cool 12:18 < Shiki> thanks! 12:18 < savander> if i could know english better. 12:18 <@deen> savander: well, their stream always was in German^^ 12:18 < savander> hah 12:18 < Shiki> btw, what those numbers mean anyway in case of vanilla? 12:18 < savander> my streams will be always in polsih.. 12:18 <@deen> but yeah, an english stream would be perfect 12:18 < savander> Shiki: 12:18 <@deen> Shiki: number of kills? 12:18 < savander> tseconds 12:19 < savander> 1 kill (-1) 12:19 < savander> means 1 second 12:19 < Shiki> nope, not kills 12:19 < Shiki> ah sorry yes 12:20 < Shiki> it just confused me that I have 01:16 while in plain old vanilla score table it's 76 12:20 < Shiki> now I see 12:20 < Shiki> thanks! 12:20 < savander> np 12:20 < savander> :P 12:21 < Shiki> also a question 12:21 < Shiki> are there any plans on introducing some enrichments to PO vanilla score table? :) 12:21 < Shiki> like kills per minute, longest kill streak, kills by weapon 12:21 <@deen> not really, but I guess I would accept a nice looking pull request 12:22 < savander> it's in 12:22 < savander> sushi client 12:22 < savander> i guess? 12:22 < Shiki> yep it's there 12:22 < Shiki> hm, I will try to port it from sushi client there 12:22 < Shiki> I'm really missing this feature 12:22 <@deen> Great, thanks 12:23 <@deen> I've heard this requested a few times before 12:23 < Shiki> any ideas on how it should be implemented in case of ddnet client? 12:23 < savander> Don't forget to add enable/disable button! (or command) 12:23 <@deen> Shiki: the same way? just disable it when a server is identified as a race server 12:23 < Shiki> maybe just like it was in sushi's -- you bind a key to this special table? 12:24 < savander> btw, sushi's doing really good job 12:25 < savander> he's he contribute to make race mod? 12:25 < savander> wtf 12:25 < savander> he's he = fail 12:25 < Shiki> > It's because we can't tell if a demo is a (dd)race or vanilla demo 12:26 < Shiki> can't you check game type and/or map? 12:26 < Shiki> it's ctf2 with gametype ctf 12:26 < Shiki> should be easy to tell, given those come oob in vanilla teeworlds 12:26 <@deen> game type is not saved in the demo 12:27 <@deen> that's the entire problem :P 12:27 < savander> so color of skins in ctf 12:27 < savander> are just saved in demo? 12:27 < Shiki> are ddnet demos backwards compatible with vanilla? 12:27 <@deen> Shiki: i hope so 12:27 <@deen> but haven't tested 12:27 <@deen> ah, recently we had a change 12:27 <@deen> so probabaly not anymore 12:27 <@deen> the other way around it should be compatible 12:28 < Shiki> so why can't we introduce saving gametype in demo file? :) 12:28 <@deen> you can, go ahead please 12:28 <@deen> =) 12:28 < Shiki> nice! 12:28 <@deen> but old demos should keep working 12:28 <@deen> people have hundreds of their ranks recorded 12:28 < Shiki> do you somehow differentiate now, between vanilla and ddnet demos? 12:29 < Shiki> I saw few commits from BeaR who touched that matter 12:29 <@deen> there must be a new bit to differentiate, yes 12:29 < Shiki> ok 12:29 < savander> just check if demos have 12:29 < savander> additional variable 12:29 < savander> i guess? 12:30 < Shiki> I'm not familiar with demo record-replay codebase, so you better tell me ;) 12:30 < savander> me too, just a question :D 12:32 < Nimda> Sunny Land by Themix just released on Novice at 2015-05-19 12:31 12:38 < savander> fifo = infinite loop with getting data from file? 12:38 <@deen> sort of 12:38 <@deen> but the file is no real file 12:38 <@deen> when you write into it it goes directly to the DDNet server reading from it 12:39 < savander> echo "broadcast something" > fifo.file ? 12:39 <@deen> yes 12:39 <@deen> that's how i broadcast on all servers at the same time 12:39 < savander> oh 12:39 < savander> one fifo file? 12:39 <@deen> no 12:39 <@deen> echo "broadcast something" > *.fifo 12:39 < savander> ah. 12:39 <@deen> i think bash can't do that, but zsh can 12:39 < savander> hmm 12:39 < savander> i used * 12:39 < savander> to delete files 12:40 <@deen> (maybe i'm wrong) 12:40 < savander> 8305.cfg 12:40 < savander> rm 83* 12:40 < savander> deleted all files which starts with 83 12:40 < savander> maybe im wrong, and im not using bash ;P :D 12:40 < savander> don't really know 12:40 <@deen> nono, deleting works 12:40 < Shiki> work on zsh 12:41 <@deen> but with the pipe it doesn't work i think 12:41 <@deen> > 12:41 <@deen> with fifo* 12:41 < Shiki> ~: mkdir test ~: touch 1.fifo 2.fifo ~: echo 'blabla' > *.fifo ~: cat *.fifo blabla blabla 12:41 < Shiki> in short -- it worked 12:42 < savander> yup 12:42 < savander> doesn't work on bash 12:43 < savander> bash: *.fifo: ambiguous redirect- 12:43 < savander> :P. 12:43 <@deen> for i in *.fifo; do echo blabla > $i; done 12:44 < savander> yes 12:44 < savander> xD. 12:46 < Shiki> btw why doesn't $ make clean remove DDNet binary? 12:48 < savander> btw. life bans works? 12:49 < savander> i remember, a year ago it doesn't 12:49 < savander> and second question, someone know what "save_ban" doing? 12:49 < savander> or "ban_save" 12:54 <@deen> Shiki: make clean? we have makefiles? 12:54 <@deen> savander: i made sure life bans work, i guess you know why. but I use iptables for lifebans now 12:54 < Shiki> yep, and it just redirects to bam 12:55 <@deen> weird 12:55 <@deen> never seen that^^ 12:55 < savander> iptables are better for a lot of servers 12:55 <@deen> savander: indeed 13:35 < savander> deen: you know maybe how big delay is to respawn weapon? 13:35 < savander> on vanilla 13:49 <@deen> no idea 13:50 < Shiki> about 10-20 seconds I suppose 13:56 < ddnet-commits> [ddnet] nzyuzin opened pull request #207: Remove code duplication (DDRace64...DDRace64) http://git.io/vTnhA 14:11 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/vTcTJ 14:11 < ddnet-commits> ddnet/DDRace64 f8b7370 Nikita Zyuzin: Remove code duplication... 14:11 < ddnet-commits> ddnet/DDRace64 b6adf2f Dennis Felsing: Merge pull request #207 from nzyuzin/DDRace64... 14:17 < savander> woah 14:21 < Shiki> deen: could you please assign #208 on me? 14:21 < Shiki> deen: I'm nzyuzin on github 14:23 <@deen> why assign? 14:24 <@deen> I can only assign myself 14:25 < Shiki> hm, assign so I won't forget that this issue should be implemented ;) 14:26 < Shiki> strange, I wonder how issues assigning works on github then 14:26 <@deen> I guess you need to be part of some DDNet team 14:26 < laxadedi> cause ddnet is for deen only 14:26 <@deen> and I would need to add commit rights to you 14:26 < laxadedi> and ddnet isn't an organization on github 14:27 < Shiki> ah ok 14:27 < Shiki> thanks 14:27 < laxadedi> crontab : sendmail every 24 hours to remind you :p 14:27 <@deen> or just add it to your todo 14:27 < Shiki> My todo list is quite long already :P 14:27 <@deen> which is not very useful when your todo list has 300 entries like mine^^ 14:27 < Shiki> yep! 14:28 <@deen> i always add new entries at the top 14:28 <@deen> maybe i should clean out some old points from 8 years ago 14:28 < Shiki> ^^ 14:48 < MatzeEe> hey deen, can you kick a blocker at one of your servers? getting really annoying and every vote fails because noone votes 14:52 <@deen> Anyone have a diff tool for maps? Would be really useful. I heard a rumor that a cheat was added when a map was fixed 15:32 < savander> eastbyte map viewer 15:32 < savander> load two maps 15:32 < savander> in transparent 15:32 < savander> xD 15:45 <@deen> not good enough, i don't 15:45 <@deen> know 15:45 < laxadedi> wasnt someone developping a map versioning ? 15:45 <@deen> just an online tool where you upload two maps and it would show you a red marking of where the diffs are 15:45 <@EastByte> laxadedi: I was mentioning it as an idea 15:45 <@deen> it could be based on EastByte's map viewer 15:46 <@deen> but should be for entities instead 15:46 <@deen> because it's mostly about preventing people adding cheats 15:46 <@EastByte> should be easy 15:46 <@deen> then we could more easily accept map fixes from random people 15:46 <@deen> right now I only accept map fixes from people I trust 16:14 <@heinrich5991> deen: have you considered adding this:? https://www.teeworlds.com/forum/viewtopic.php?id=11385 16:14 <@heinrich5991> (unrelated) 16:14 <@heinrich5991> (to the previous conversation) 16:15 <@deen> i don't know how it works 16:15 <@deen> if mappers like it and unsigned char* (or anyone else) wants to adapt it to ddnet, sure 16:18 <@heinrich5991> deen: would a simplistic diff suffice? 16:18 <@deen> no idea 16:18 <@heinrich5991> i.e. assume that no layers were added/removed, no layer sizes changed, etc. 16:18 <@deen> we have more layers in ddnet 16:18 <@deen> ah, diff for the other problem^^ 16:18 <@deen> i thought for the android thing 16:19 <@heinrich5991> no, this was back to the other discussion :D 16:19 <@deen> hm, they actually do change layer sizes often 16:19 <@deen> and remove layers 16:20 <@heinrich5991> meh 16:20 <@deen> Never post your email address below an article... 16:21 <@deen> I did it once and people are still writing me mails asking for help installing Nim etc 16:34 <@heinrich5991> deen: why do they delete layers for fixing stuff? :( 16:35 <@heinrich5991> do they keep the game layer size intact? 16:36 <@deen> nope, not even that 16:36 <@deen> they delete layers and make them smaller to reduce server memory load 16:36 <@deen> I told them to do that :P 16:36 <@deen> also client memory of course 16:37 <@heinrich5991> so how am I supposed to find the original game layer in the smaller/bigger new game layer? :/ 16:37 <@heinrich5991> (theoretically speaking) 16:37 <@heinrich5991> (not a programming question, an algorithm question) 16:37 <@deen> like diff does! 16:37 <@heinrich5991> but diff only has one dimension to care about :/ 16:37 <@heinrich5991> maps are two-dimensional 16:38 <@heinrich5991> I could make it one-dimensional by just writing it line by line 16:38 <@heinrich5991> which could work 16:54 < savander> grrr 16:55 < Reborn> o_O 16:55 < savander> mrau 16:55 < savander> gerere 17:07 <@deen> Teeworlds is still visible when you install ubuntu 17:19 <@deen> that's pretty nice 17:20 <@deen> I'm wondering: should we investigate getting DDNet into a few databases for games? 17:22 <@deen> Android store, Ubuntu thingy, Greenlight stuff 17:26 < seymour> Steam :P 17:26 < fstd> http://penenen.de/yes.jpg 17:36 < laxadedi> deen: it could be a good idea if you think you can manage the things that would come with more players 17:36 < laxadedi> best store to be is steam imo 17:36 < laxadedi> but we already had a discution about it 17:36 < Learath2> dont think steam would like our update schedule and autoupdater :D 17:37 < laxadedi> Learath2: why not ? 17:37 < laxadedi> They don't have schedule for their own game so... 17:37 < laxadedi> I am playing dota 2 right now 17:37 < laxadedi> they patch the game whenever they need/want to 17:37 < Learath2> it feels like we are doing more rolling releases then any other game on steam 17:37 < laxadedi> not true 17:38 < laxadedi> valve is the editor of cs:go and dota2 17:38 < laxadedi> 2 of the most played games atm 17:38 < laxadedi> and because they keep them updated as much as they can 17:39 < laxadedi> Well, that question might be somewhere already 17:40 < laxadedi> I forgot all the cons deen said about steam, and why he said no. 17:40 < Learath2> and im not sure if we can get open source steam integration 17:40 < laxadedi> you can get whatever you want on steam 17:40 < laxadedi> there is a FAQ for that 17:40 < laxadedi> Learath2: search for : "Steam Greenlight FAQ" 17:41 < laxadedi> !google Steam GreenLight FAQ 17:41 < Nimda> http://www.google.com/search?q=Steam+GreenLight+FAQ&hl=en&safe=off (Results: 12.100.000) 17:41 < laxadedi> http://steamcommunity.com/greenlight/faq/ 17:42 <@deen> name and skin changer, wtf 17:42 <@deen> changes name and skin 10 times per second 17:42 <@deen> i don't get how 17:42 < laxadedi> And, if you publish opensource game to steam, you won't have to deal with royalty issues ! 17:43 < laxadedi> deen: dosn't ddnet have a flood protection against those things ? 17:44 <@deen> yes 17:45 <@deen> and he circumvents it 17:46 <@deen> sigh, i see how 17:46 <@deen> you can just send the STARTINFO packet again... 17:46 <@deen> instead of CHANGEINFO 17:47 < Prime> hey deen 17:47 <@deen> hi 17:47 < Prime> look at this : https://github.com/def-/ddnet/blob/DDRace64/src/game/server/gamecontext.cpp#L1594 17:47 < Prime> there is no protection 17:47 <@deen> yep, fixing^^ 17:48 <@deen> thanks 17:48 < Prime> and every one can send start messages to change name and skin and color ;) 17:48 < ddnet-commits> [ddnet] def- pushed 3 new commits to DDRace64: http://git.io/vTC9O 17:48 < ddnet-commits> ddnet/DDRace64 0f5a4f8 def: Fix start info spam protection 17:48 < ddnet-commits> ddnet/DDRace64 7c38ecc def: Fix console page color 17:48 < ddnet-commits> ddnet/DDRace64 37f67f4 def: Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64 17:48 < Prime> your welcome 17:48 <@deen> Let's hope no one notices 17:49 <@deen> takes some time to restart all servers 17:49 < Learath2> deen: we should maybe get a way to restart servers while people are on it 17:49 < Prime> I dont tell anyone about this, sure. 17:49 <@deen> Learath2: nah, too much complication 17:49 <@deen> would have to save state etc 17:51 <@deen> Prime: you're from Iran? 17:51 <@deen> I hope we'll get an Iranian server again soon 17:51 < Prime> y 17:52 < Prime> we have some servers ;) on the Intranet 17:53 <@deen> yes, i heard 17:53 <@deen> but I want DDNet servers, with our rules and no cheats ;) 17:54 <@deen> and worldwide ranks, tournaments etc 18:04 < Prime> who banned me :D 18:08 <@deen> I did of course because you spammed the server with your renames :P 18:29 < Prime> deen: Don't waste your money for iranian players, servers in iran are expensive (p/p) and bad quality (bad performance). after all , do you think why we running servers on Intranet insted of internet? because of DDos. 18:33 < Prime> I hope you read this carefully. 18:35 < Learath2> oh a greenlight application is 100$ 18:42 <@heinrich5991> I can submit games to the greenlight store, so if you want to submit something (and don't have an issue with me being listed as one of the creators), I can do that 18:46 <@deen> That sounds like a threat 18:46 <@deen> or am I misreading? 18:48 < Learath2> hmm dont quite see a threat there 18:48 <@heinrich5991> if you're referring to Prime's message (I really can't see a threat in my line), yes, I also saw that 18:48 <@deen> heinrich5991: ok, thanks 18:48 <@heinrich5991> but only between the lines 18:48 <@heinrich5991> it's not something you can ban someone for 18:48 < Learath2> its just not enuff english 18:49 <@deen> Yes, but they're well known to ddos other servers 18:49 <@deen> and they make money with their servers 18:49 <@deen> so we'd be a real threat 18:49 < Learath2> oic 18:49 <@heinrich5991> you should stop hosting server, because we're already hosting them 18:49 < Learath2> yeah that was a threat then 18:57 <@EastByte> lol I always was suspicious about having STARTINFO and CHANGEINFO but I never actually looked at it 18:59 <@EastByte> if(pPlayer->m_IsReadyToEnter) << why was this removed in ddnet? 19:00 <@deen> i don't know, git blame? 19:00 <@EastByte> ddrace* 19:00 <@EastByte> why would git be the fault? 19:00 <@deen> use "git blame" to find the culprit 19:00 <@EastByte> oh lol 19:01 <@EastByte> brb 19:05 < Learath2> deen: git blame says you added that whole block 19:06 <@deen> and probably moved it from somewhere else? 19:06 <@deen> in that same commit 19:10 < Learath2> you moved it from some line below and commented that out in the process 19:24 <@EastByte> deen is the culprit! 19:25 <@heinrich5991> git blame deen 19:38 <@deen> oh well^^ 19:38 <@deen> i don't remember why! 19:39 <@deen> what commit was it? 19:43 <@EastByte> I guess this one https://github.com/def-/ddnet/commit/4af57565 19:44 <@EastByte> you added dbg couts there 19:44 <@EastByte> also the reformat looks strange 19:45 <@EastByte> gawd that diff looks strange 19:52 <@deen> i was obviously debugging something and fixed some whitespacing 19:52 <@deen> https://github.com/def-/ddnet/commit/4af57565?w=1 19:55 <@EastByte> well 19:56 <@EastByte> oh my dummy on xrothx block got kicked 19:56 <@EastByte> disconnected : ' Kicked (please dont fake the afk system.)' 19:56 <@EastByte> since when is there an afk system? 20:01 <@EastByte> the dummy was connected about a month and collected 715318 chat messages 20:04 < savander> LOL? 20:04 < savander> stalker 20:04 <@EastByte> I wanted to make a word cloud out of block :) 20:17 < savander> o.O? 20:24 <@deen> EastByte: no one logged into rcon since i changed the pw 20:24 <@deen> that must have happened earlier 20:24 <@deen> and i changed the pw 20:24 <@deen> o_be_one must have passed it to other people =/ 20:25 <@deen> 10 people were permabanned 20:32 < Nimda> Genericore 4 by Åmol just released on Brutal at 2015-05-19 20:28 20:32 <@deen> i unbanned them of course 20:41 <@EastByte> the kick happened Mon May 18 07:16:29 2015 20:43 <@EastByte> so it might have been some random guy who does not know about ddnet not kicking afk players 20:44 <@deen> ok 20:44 <@deen> well, only 1-2 wrong people had rcon 20:44 <@deen> shouldbe solved now 20:46 < laxadedi> deen: can't compile ddnet on my macos 10.9.5 even though I tried changing bam.lua, I had conflict with X11/opengltypes.h or something 20:46 <@deen> huh 20:46 <@deen> is that a new or old version? 20:47 <@deen> i don't remember how i set it up on mac 20:47 <@deen> but i know it was difficult 21:01 < o_be_one> hey whatsup ? 21:01 < o_be_one> just seen highlight 21:02 < o_be_one> no, i never give rcon 21:02 < o_be_one> so its not possible that its me. 21:02 < o_be_one> EastByte, oh, you are "meme" ? 21:02 < o_be_one> this kick reason is from me ! 21:04 < o_be_one> some players asked to kick "meme" cause he afk always and doesnt play and use a slot for no reason ... Ive remembered about a idle kick but maybe im wrong, so i was thinking "meme" use an autoclic/key system 21:04 < o_be_one> now i know its you, its ok EastByte i'll dont do it again, your project is interesting ^^ 21:05 < o_be_one> and ok about idle, its allowed 21:09 <@EastByte> o_be_one: okay, well I actually have enough chat messages 21:09 <@deen> o_be_one: you're "Yellow"? 21:09 <@deen> and permabanned multiple ips and ranges? 21:11 < o_be_one> deen, yes it's me 21:11 < o_be_one> about range ban reason are wrote on them 21:11 <@deen> anyway, talk to xrothx about it. i don't mind anything that's going on on the block servers 21:12 <@deen> I'm just happy that they pay the regular DDNet servers :P 21:12 < o_be_one> who pays regular ddnet ? you have donations ? 21:13 < o_be_one> yes xrothx gave me rcon to admin this block server cause he havent the time so i do my best for that :). 21:14 <@deen> o_be_one: xrothx pays GER 21:14 < o_be_one> but i dont want to take the right to give rcon to anyone, so dont worry about that. There is a ddnet staff, and its a ddnet server so i keep in mind DDNet system 21:14 < o_be_one> oh ok, but if it wasnt him, it could be me ;) you will always have someone to pay for EU DDNet blocker, dont worry about that too 21:15 < o_be_one> for remind, i host all popular blocker on TW ... just V3ROYAL is took by DDNet. 21:15 < o_be_one> oh and i miss chile servers too, thats true :p 21:26 <@deen> Today our new Novice map is fuller than the blocker servers ;) 21:26 <@deen> o_be_one: brazil sometimes has pretty popular blocker servers as well 21:26 <@deen> i think i've seen 30 players on there 21:34 < o_be_one> woaw nice ! 21:34 < o_be_one> i must try the new novice map, i dont play ddrace EU cause with a ping of more than 100 its just unplayable, so i go with Broken and other new friends ^^ 21:35 < o_be_one> US/CAN players and staff are very friendly :) 21:36 < o_be_one> deen, wanted to ask you, there is a V3ROYAL2 but it seems to be an other rcon that i dont know 21:47 <@deen> they are friendly? I had the opposite experience^^ 21:47 <@deen> o_be_one: i think all servers have an rcon you don't know now :P 21:48 < laxadedi> deen: 10.9.5 is the before last release of macos. The last release is called "Yosemite", but apparently, it broke a lot of things. But I don't have it. I am not really aware of what's specific to apple OS anyway. 21:49 <@deen> =/ 21:49 <@deen> HMH could probably help, he helped me get it running on mac 21:54 < o_be_one> deen, oh ok, for blockers i can understand ... But many tees knows that i can admin many servers so sometime they ask my help ^^. So ive no problem to get more access in my side if it could help DDNet. Well about CAN/US, some tees plays like if they was alone, but when you see them more than one time it's ok. Broken seems to work to do a better american community 23:40 < savander> nimrod looks good, first time with that kind of code syntax 23:42 <@deen> It's called Nim know 23:42 <@deen> What old document are you reading where it's still called Nimrod?^^ 23:43 < savander> i turned off my vm, can't tell you xD... 23:46 < savander> or maybe just my mistake 23:47 < savander> i think, i read "nimrod" when i searched for plugin to SublimeText 23:47 <@deen> ok^^ 23:48 < savander> http://en.wikipedia.org/wiki/Nimrod 23:48 < savander> lul 23:51 < savander> I hosts 3 servers on AWS, everyday have players on servers (clan people's, from other clans and random people) and i use 448.75 mb/s out data transfer per day. 23:53 < savander> 15gbs / 30 days == 500mbs out data transfer allowed to use per day if i don't want to pay anything.. for clan.. ideal. 23:53 < savander> (15gbs out data transfer per month in free tier) 23:54 <@deen> https://en.wikipedia.org/wiki/Nim_(programming_language) 23:54 <@deen> cool 23:55 < savander> (space at end) 23:56 < savander> Andreas Rumpf live near to you? 23:57 < savander> you said something like that i gues 23:57 < savander> s