09:23 <@EastByte> ddnet football? 09:24 <@deen> EastByte: right, why? 09:25 <@deen> .me' has been spamming me for a few days about adding thata 09:25 <@EastByte> it was just a little bit surprising 09:25 <@deen> He wants to organize some world cup or something 09:25 <@EastByte> haha 09:25 <@EastByte> I know someone else who wanted to do that all the time 09:25 <@deen> which may be a problem with the pings 09:26 <@deen> I only wanted to organize an iCTF offline tournament, because I believe everyone who beats me has a bot 09:26 <@deen> but that's long ago 09:26 <@EastByte> offline tournament? 09:26 <@deen> LAN party thing 09:26 <@EastByte> ah 09:27 <@EastByte> hard to find 16 nearby tw players 09:27 <@deen> I think some games fuck up my NES emulator because I don't emulate the APU =/ 09:28 <@EastByte> I don't know the cpu 09:28 <@EastByte> I know z80 :) 09:28 <@deen> I don't like sound but I think I have to emulate the audio processing unit anyway because the apu controls the cpu a bit 09:29 <@deen> Oh, I know the Z80 too. I started emulating it for a gameboy emulator, then I noticed dom96 was already further ahead with his Nim GB emulator 09:30 < dbd> deen: you mean the APU is used for calculation ? 09:30 < dbd> deen: a timer maybe :) 09:30 <@deen> dbd: not sure, I didn't want to look at it, but I noticed it writes some flags into the cpu 09:30 <@deen> and half of the games don't run in my emulator, so something must be wrong^^ 09:32 < dbd> is there floating point on NES ? 09:32 <@deen> no 09:36 < dbd> I should write an real emulator some days :) 09:37 < dbd> I only worked on ACPI & VESA BIOS emulator ;) 09:39 <@deen> dbd: who are you btw? don't remember seeing you in here 09:39 < dbd> I come the other day as debug 09:40 < dbd> I'm a ddnet player 09:40 < dbd> I used to maintain tw client / server package for OpenBSD 09:41 <@deen> nice. ddnet needs some small fixes to work well on BSDs 09:41 <@deen> (using system libs when available) 09:45 < dbd> maybe a dumb question, but is the long term plan to merge ddnet changes in tw ? 09:45 <@deen> no, not planned 09:45 < dbd> ok 09:45 <@deen> TW devs don't like mod and I don't know what's going on with TW's development 09:46 <@deen> don't like mods* 09:46 < dbd> ok 09:46 < dbd> Yeah upstream guys keep changing :) 10:37 < ochristi> oh tw does not seem to show katakana ingame? 10:44 < ochristi> oh it's not included in dejavu, did not know 15:17 < o_be_one> hi al 16:04 < Nimda> 21 by just released on Ddmax at 2015-04-28 15:16 16:04 < Nimda> 2Long by H'ero* just released on Ddmax at 2015-04-28 15:16 16:04 < Nimda> 84 by Knight :3 just released on Ddmax at 2015-04-28 15:16 16:04 < Nimda> 4luvz by Ama just released on Ddmax at 2015-04-28 15:16 16:04 < Nimda> 3way by Ama just released on Ddmax at 2015-04-28 15:16 16:17 < DMTee> hola liebe TW Zocker :D 16:18 < DMTee> deen falls du dann mal da bist kannst ja antworten 16:19 < DMTee> wollte mal fragen ob ihr die Foot Server nach den Standarts der letzten Jahre Einstellen könntet. Spiel seid 4 Jahren Foot und wir haben selber 2 Server und was anders bei euch ist wären das ball bouncing, da ist der Wert bei uns 25 und instant self kill 16:20 < DMTee> ohne punktabzug 16:20 < Learath2> Question of the day why do ddnet players finish maps with eachothers names ? 16:21 < DMTee> falls du willst wir haben auf unsern servern auch ein 1 vs 1 Turnier am 02.05. kannst ja kund tun falls du willst 16:21 < DMTee> to get points lea :D 16:21 < fstd> lea doesn't speak Hitler 16:21 < DMTee> :D 16:22 < DMTee> racist? 16:22 < fstd> keine spur. 16:24 < Learath2> should get some accounts to stop it :) 16:24 < DMTee> sry 4 not speaking english, i forgot about that ;) 17:46 <@deen> DMTee: send me configs please, mail at deen@ddnet.tw 17:57 < DMTee> jo deen i dont have a config data 17:59 < DMTee> @deen i just hostet the foot servers on Plattforms like teevision or so and know my friend starnight host them for us 17:59 < DMTee> -know + now 18:01 <@deen> hm 18:01 <@deen> i have no idea what the settings are 18:01 <@deen> would be nice if you could find them out 18:01 < DMTee> ball bouncing is 25 18:02 < DMTee> respawn time is 0 18:02 < DMTee> thats almost it 18:03 < DMTee> and u dont get minus points when respawning dont know if this helps u 18:04 <@deen> respawn time for ball? 18:04 < DMTee> tno for player when he kills 18:04 <@deen> no idea how to set that 18:04 < DMTee> tspawn time for ball is 7 seconds 18:04 < o_be_one> !de-fr willst du bei schreiben weinen ? 18:04 < Nimda> Translation: Envie de pleurer lors de l'écriture? 18:04 < DMTee> tafter a goal or at the beginning 18:05 <@deen> hm, doesn't work 18:07 < DMTee> what do nu need? 18:07 <@deen> respawn for players 0 and penalty off 18:08 < DMTee> yes 18:25 <@EastByte> deen: first time I saw this attack by myself 18:25 <@EastByte> https://pastebin.mozilla.org/8831639 18:26 <@EastByte> the good thing is, that's only ~20% of the ddnet block server :) 18:27 <@EastByte> ~10% 18:29 < DMTee> hola eastbyte :) 18:30 <@EastByte> hola 18:30 <@EastByte> ¿Está bien? 18:30 < DMTee> mui bien 18:30 < DMTee> i dont speak spanish :D 18:30 <@EastByte> ¡Qué pena! 18:31 < DMTee> oui ca va bien et toi? 18:31 < DMTee> only french a little :D 18:31 <@EastByte> hah 18:32 < DMTee> eastbyte i know u from teeworlds-netzwerk right? 18:33 <@EastByte> yea 18:34 < DMTee> deen everything is ok or do u need more information? 18:37 <@deen> DMTee: i don't know how to set respawn for players 0 and penalty off 18:46 < DMTee> sv_respawn_delay doesnt help right? 18:46 <@deen> no 19:01 < DMTee> eastbyte u dont know how the foot servers were settet right, dont u? 19:02 <@EastByte> no idea 19:02 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/vfxAj 19:02 < ddnet-commits> ddnet/DDRace64 8a6e115 def: Add != for vectors (fixes #202) 19:03 < DMTee> ok i contact starnight and come back thx anyway cu soon <3 19:03 <@EastByte> cya 21:15 <@deen> eeeee: so, how do i compile my sdl2 emulator with emscripten? 21:19 < eeeee> deen: your sdl2 emulator? 21:19 <@deen> ehm, nes emulator with sdl2 backend 21:19 < eeeee> oh 21:20 < eeeee> is it written in c++? 21:20 <@deen> in Nim, but I can compile it through C or C++ 21:21 < eeeee> then you have to download emsdk from https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz 21:21 <@deen> yup, got that 21:21 < eeeee> yeah then pretty much just follow the instructions 21:21 <@deen> I don't see any instructions :P 21:21 < eeeee> "./emdsk install master" or sth 21:22 < eeeee> its like a package manager 21:22 < eeeee> "./emsdk update" first 21:24 < eeeee> then you have to emsdk activate whatever you've installed and then "source emsdk_env.sh" to set paths 21:25 < eeeee> after that do "emcc -v" to check that you have a compiler now 21:26 < eeeee> then go to your project and emconfigure; emmake; 21:27 < eeeee> or just pass CC=emcc CXX=em++ to whatever build system you're using 21:28 < eeeee> gets more tricky when build system doesn't respect those though (like bam) 21:29 <@deen> hmhmhm 21:29 < eeeee> that'll likely get you a llvm bytecode file 21:29 <@EastByte> deen: nim gc doesn't work properly with emscripten 21:30 <@deen> EastByte: i know, I'll do --gc:none 21:30 <@EastByte> k 21:30 <@deen> my emulator doesn't allocate memory after it's started i think 21:30 <@deen> so shouldn't matter 21:30 < eeeee> which you then have to compile to html (emcc a.out -O2 -o blah.html) 21:31 < eeeee> well might be a good idea to throw in -g for the first try 21:31 <@deen> emcc complains about LLVM version 21:32 < eeeee> when you're installing it or when using? 21:32 <@deen> when using 21:32 <@deen> WARNING root: LLVM version appears incorrect (seeing "3.6", expected "3.5") 21:32 < eeeee> what sdk did you install? 21:32 <@deen> none 21:33 <@deen> i thought my system llvm works^^ 21:33 < eeeee> nonono 21:33 < eeeee> you have to install their clang 21:34 < eeeee> it's actually a patched clang with some js generation backend things 21:35 <@deen> meh 21:35 <@deen> this will compile forever 21:35 < eeeee> get a coffee or sth :P 21:36 < eeeee> after it's done check clang -v 21:36 <@deen> I'll work on gamepad and android support instead :P 21:36 < eeeee> should say it's emscripten-fastcomp-clang 21:36 < eeeee> right, android 21:36 < eeeee> that one gonna be so much faster :D 21:36 <@deen> haha 21:37 <@deen> maybe i should just postpone android and js indefinitely 21:37 <@deen> so much work and won't run fluidly anyway 21:37 <@deen> the emulator is too accurate, needs 50% CPU on my Core2Quad already 21:37 < eeeee> yeah 21:37 <@deen> Could make it inaccurate and much faster, but then you need to add hacks for so many games... 21:38 <@deen> i found a js nes emulator, but it totally lagged and killed my browser 21:40 < eeeee> hmm how hard can it be to emulate nes 21:40 <@deen> that thing is 30 years old after all, right? 21:41 <@deen> but i emulate every cpu, apu, ppu step 21:41 <@deen> the CPU and APU are only 2 MHz, but PPU is 8 MHz 21:42 <@deen> doing these 12 million iterations every second accurately is actually pretty expensive 21:42 <@deen> I've seen emulators use 150% CPU 21:45 <@deen> oh, and some cartridges run at 8 MHz too and can access the PPU