09:42 < ddnet-commits> [ddnet] awaysoft opened pull request #192: update simplified_chinese and add simplified_chinese to language list (DDRace64...DDRace64) http://git.io/vvDYV 10:38 < eeeee> -_- 10:48 <@deen> eeeee: hm? 11:09 < eeeee> the chinese pullreq, didn't know there's enough of chinese community to make those 11:24 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/vvD6S 11:24 < ddnet-commits> ddnet/DDRace64 cea6fef def: Hack to disallow admins to enable /r after server was started 11:24 <@deen> they have their own client 11:25 <@deen> but I guess he doesn't want to maintain it anymore 11:25 <@deen> and I had requests before, but didn't want it because the chinese font was 40 MB or sth 11:26 <@deen> Still 10 MB here, hm 12:05 < heinrich5991> deen: you could do it like blizzard games, download these fonts while already playing 12:05 < heinrich5991> so you don't have to download these upfront and can already play 12:06 <@deen> heinrich5991: what do you mean by "download"? 12:06 < heinrich5991> uhm, like make an HTTP download 12:06 <@deen> from update server? 12:07 <@deen> That seems a bit hacky, I don't really like it 12:07 < heinrich5991> from there or from a different source 12:07 < heinrich5991> ok 12:07 <@deen> I reduced the file size of the font anyway 12:07 < heinrich5991> blizzard does it so you only have to download ~1/10 of the game and can immediately start playing 12:07 <@deen> the main problem for me is the increases startup time of the client now 12:07 <@deen> yeah, but ddnet shouldn't be GBs of data^^ 12:10 <@deen> startup time goes from 1 to 4 seconds for me, way too much 12:23 < heinrich5991> deen: do you have threaded sound loading activated? 12:23 <@deen> yes 12:24 <@deen> the font glyphs are already loaded in some kind of on-demand fashion 12:24 <@deen> but i think every glyph up to the highest occured is loaded? 12:25 < heinrich5991> not afaik 12:26 < heinrich5991> I think only the glyphs that are actually used are rendered and uploaded to the graphics card 12:26 <@deen> any idea how to fix this? 12:26 <@deen> could also speed up font rendering in general 12:26 <@deen> the client becomes unusable with chinese fonts activated 12:27 <@deen> when someone with a weird name joins, the game stops responding for a second 12:27 < heinrich5991> okay..? 12:27 < heinrich5991> mh 12:27 <@deen> but i always had that, only for a few ms 12:27 < heinrich5991> that shouldn't happen 12:27 <@deen> and it annoyed me 12:28 < heinrich5991> mh 12:28 < heinrich5991> text rendering is one of the unoptimized parts 12:28 < heinrich5991> if I open the console e.g. I get an instant drop in FPS 12:29 <@deen> yeah 12:29 <@deen> same when you use entities with many teleporters 12:36 <@deen> I have no idea how to render text more efficiently 12:44 < heinrich5991> one thing to do would probably be to cache whole strings instead of just single characters 13:05 <@deen> this is complicated, we should all just use english instead 13:08 <@deen> This may be interesting: https://github.com/rougier/freetype-gl 13:09 <@deen> everyone seems to use hacks with CJK 13:09 <@deen> or doesn't work at all, it's really weird 18:36 < Nimda> Injection 2 by Themix just released on Brutal at 2015-04-17 18:31 19:05 <@EastByte> I havn't finished injection 1 yet :( 19:17 <@EastByte> http://eastbit.net/public/videos/rocketfly_injection22.webm 19:17 <@EastByte> no problem for easty east 19:36 <@deen> !ddnetpeak 19:36 < Nimda> Current players on DDNet : 618 19:36 < Nimda> Current DDNet peak : 711 users online at 2014-12-21 20:13:02 19:36 <@deen> too many dummy maps recently :P 19:36 <@deen> EastByte: nice 19:37 <@EastByte> haha 19:37 <@EastByte> yae, dummy maps are quite good for player statistics 19:39 <@deen> i don't even like dummy maps =/ 19:41 <@EastByte> the only kind of solo map I like 19:46 <@deen> they're better than regular solo maps, definitely 19:46 <@deen> but helping noobs is all the fun in ddrace 19:58 <@EastByte> well, kinda yes 20:10 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/vvHTn 20:10 < ddnet-commits> ddnet/DDRace64 c9e0f7e def: Remove unusued fonts 20:13 < eeeee> yeah text rendering is horrible in JS 20:14 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/vvHIF 20:14 < ddnet-commits> ddnet/DDRace64 554c865 def: Fix segfault in editor 21:11 < Muttley> evening 21:14 < Muttley> deen (or rest), is zcatch compiled with the normal ddnet server ? 21:14 <@deen> no 21:14 <@deen> https://github.com/savander/zcatch 21:15 < Muttley> ty is it standard compiled with sql for ranking ? 21:15 <@deen> i don't remember^^ 21:16 < Muttley> xD 21:16 <@deen> maybe it's server_sql_release 21:18 < Muttley> ok will check 21:18 < Muttley> ty 21:18 < Muttley> are there any aditional config flags compared to the origional that u can remember ? 21:19 <@deen> nope 21:28 < Muttley> ah great it is working, could you provide me with the votes that ur using ? 21:33 <@deen> are you making more DDNet clones? :P 21:34 <@deen> they' 21:34 <@deen> re from Savander, I guess you should ask him what he thinks 21:39 < Muttley> no more ddnet clones ;-) 21:42 < Muttley> I will ask savander 21:54 < Muttley> ty deen