00:15 < lan> mmm win32, is it... bad that there is a win64 version? 00:16 <@heinrich5991> just take the win32, it's fine :) 00:21 <@deen> no need for win64 00:23 < Muttballs> version 7 is live i see 00:38 < Learath2> deen: we could maybe get a buildbot going which should make stuff easier for you 00:38 < Learath2> we had one for ddrace 00:38 <@deen> sounds complicated 00:39 < Learath2> dont know what it involved while setting up thats a question for greyfox but it was quite easy to release 00:39 < Learath2> Click the big release button and done 00:39 <@deen> when we don't add curl, releasing ddnet is easy as well 00:39 <@deen> i just boot up my 4 vms and run "./build.sh" or "build.bat" on windows 00:40 <@deen> and that's it 00:40 < Learath2> huh why is curl any different to release ? 00:40 <@deen> because it didn't work :P 00:40 <@deen> had to get libcurl compiled first, fix lua scripts and so on 00:41 < Learath2> I'll get the autoupdate done soon might even do it tomorrow 00:41 <@deen> nice 00:42 < Learath2> it just needs a manual update button and some prettification 00:54 < Learath2> btw deen http://ddnet.tw/status/ shows teamspeak is empty which its not 00:55 < laxa> Learath2: it just shows the DDRaceNetwork chan 00:55 < Learath2> oic 01:27 < Nimda> DDNet Chile went down! 01:29 < Nimda> DDNet Chile went back online! 01:31 < Nimda> DDNet Chile went down! 01:38 < Nimda> DDNet Chile went back online! 01:42 < Nimda> DDNet Chile went down! 01:44 < Nimda> DDNet Chile went back online! 01:50 < Nimda> DDNet Chile went down! 01:53 < Nimda> DDNet Chile went back online! 01:54 < Nimda> DDNet Chile went down! 01:58 < Nimda> DDNet Chile went back online! 02:00 < Nimda> DDNet Chile went down! 02:04 < Nimda> DDNet Chile went back online! 02:06 < Nimda> DDNet Brazil went down! 02:13 < Nimda> DDNet Brazil went back online! 03:52 < Nimda> DDNet Chile went down! 03:56 < Nimda> DDNet Chile went back online! 03:57 < Nimda> DDNet Chile went down! 04:01 < Nimda> DDNet Chile went back online! 04:02 < Nimda> DDNet Chile went down! 04:03 < Nimda> DDNet Chile went back online! 04:09 < Nimda> DDNet Chile went down! 04:13 < Nimda> DDNet Chile went back online! 05:15 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/bVys 05:15 < ddnet-commits> ddnet/DDRace64 224e1f5 def: Sigh, forgot another dll 06:29 < Nimda> DDNet CHN went down! 06:31 < Nimda> DDNet CHN went back online! 06:32 < Nimda> DDNet CHN went down! 06:33 < Nimda> DDNet CHN went back online! 06:34 < Nimda> DDNet CHN went down! 06:35 < Nimda> DDNet CHN went back online! 10:37 < Muttley> deen, is ddnet server 7 compatible with the normal tw client ? 11:28 <@deen> Muttley: sure 11:28 <@deen> or did i break something again? 11:30 < Muttley> no just checking 11:30 < Muttley> i know Teetime made a tw7.0 version of infection and i couldnt connect with the 6.3 client 11:31 < Teetime> i didn't made, you just compiled teeworlds 0.7 11:39 < Muttley> oh ;-) 11:40 < Muttley> Teetime, then i thought you made it ;-) but i just dont get git 11:45 <@deen> oh vyeah 11:45 <@deen> it's not "tw 0.7"^^ 11:46 <@deen> and i always do that by mistake as well, compiling the 0.7 version instead of the mod, because mod authors forget to set the default git branch :P 12:19 < Nimda> Dark Descent by Loop & Themix just released on Brutal at 2015-02-06 12:15 12:30 <@deen> hi BeaR_ 12:30 < BeaR_> hey deen (: 12:32 <@deen> I'm writing a tutorial about how to start with Nim 12:32 <@deen> tutorial/guide 12:32 < BeaR_> nice 12:32 <@deen> not sure if my choice of a brainfuck interpreter as a "hello world" is good 12:33 < BeaR_> might not be that useful :D 12:33 <@deen> what else to write? 12:33 < BeaR_> but a parser or interpreter sounds nice 12:33 < BeaR_> just for another language 12:33 <@deen> it's about the simplest interpreter you can get 12:34 < BeaR_> sure but who wants to interpret [>+<-] ^^ 12:35 <@deen> hm =/ 12:35 <@deen> i don't know, quite a lot of people write a brainfuck interpreter^^ 12:36 <@deen> i want sth simple that you can do on the command line 12:37 < BeaR_> hmm 12:39 < BeaR_> a simple calculator maybe? 12:39 <@deen> thought about that too, but that sounds so boring 12:39 < BeaR_> ^^ 12:40 <@deen> i guess I'll stay with the brainfuck (except if someone gives me a really nice other idea) 12:40 <@deen> I'm also concerned with the name, haha 12:40 <@deen> my article contains the word "fuck" a few hundred times 12:40 <@deen> should just call it "brainf" 12:48 < BeaR_> well, don't know any other language which would fit a getting started tutorial /: 12:48 <@deen> yeah 12:48 < BeaR_> how long is the code? <100 lines? 12:48 <@deen> ~30 lines 12:48 < BeaR_> oh :D 12:48 <@deen> i should make it a bit longer and easier to understan^^ 12:49 <@deen> https://github.com/def-/nim-unsorted/blob/master/brainfuck.nim 12:50 <@deen> maybe it's just interesting for me, but basically brainfuck is a turing machine 12:53 <@heinrich5991> deen: why does the stack consist of chars? 12:53 <@heinrich5991> is it char as in C, i.e. int8_t? 12:53 <@deen> yes 12:53 <@deen> mainly so that you can easily print it out 13:11 <@deen> first i wanted to write a small game, but i don't really like sdl2 and sfml and don't want people to have to install them 13:11 <@deen> that's more work than installing nim itself 13:13 < BeaR_> nim doesn't come with some sort of package system? 13:14 <@deen> sure it does 13:14 <@deen> https://github.com/nim-lang/nimble 13:14 <@deen> http://nim-lang.org/lib.html#nimble 13:14 < Learath2> deen: some kind of roguelike 13:14 < Learath2> ? 13:14 <@deen> Learath2: nah, too complicated^^ 13:15 < BeaR_> why is installing sdl2 or sfml difficult then ?: 13:15 <@deen> sdl2 is also so complicated to write in, too much boilerplate 13:15 < BeaR_> Learath2: teeworlds :p 13:16 <@deen> sfml is problematic because you need csfml as well and it hasn't been updated to the most recent sfml version yet... 13:16 < BeaR_> ah ok 13:16 <@deen> and the sfml wrapper for nim has problems, have to report them 13:16 <@deen> ^^ 13:16 < BeaR_> own engine, don't know these problems :p 13:17 < BeaR_> (well I spent pretty much time on window handling ^^) 13:18 <@deen> own engine? 13:18 < BeaR_> game engine, basically rendering only atm 13:18 <@deen> cool 13:54 < Learath2> deen: is contributing in nim itself possible ? 13:54 <@heinrich5991> to nim itself, yes 14:17 <@deen> Learath2: not sure i understand the question 14:30 <@deen> ahaha 14:31 <@deen> I wrote a mail to an Iranian hoster 3 months ago, just got the response^^ 16:21 < o_be_one> XXLTomate, ! 16:21 < o_be_one> hi all 16:22 <@deen> hi 17:17 <@deen> brainfuck was a great choice :D 17:17 <@deen> now I'm writing an interpreter as well a a compiler in the guide 17:40 < CookieMichal> Hello deen 17:40 < CookieMichal> I have a problem 17:40 < CookieMichal> Someone fakes me on ddnet servers 17:40 < CookieMichal> After many tries, he still won't change name 17:41 < CookieMichal> Can you do something? (Like ban for week or something? :)) 17:41 < CookieMichal> heinrich5991: maybe u can do something? :< 17:42 < CookieMichal> anyone? 17:42 < CookieMichal> ;-; 17:48 < CookieMichal> He left. 17:52 < o_be_one> CookieMichal, what server it was ? GER ? 17:52 < CookieMichal> GER, Currently brutal, port 8338 17:52 < o_be_one> oh ok i think i cant log in on these 17:52 < CookieMichal> :/ 17:53 < o_be_one> ah yes i have rcon access 17:53 < o_be_one> you can tell me too next time you meet a problem like this 17:53 < o_be_one> i have just no hand on blocker map 17:53 < o_be_one> but we dont do ban for that, we can talk with him 17:54 < o_be_one> ddnet is a "friendly" mind, we try to make all people happy in a fair environment, it's hard but we trust in this 17:54 < CookieMichal> mhm 17:55 < CookieMichal> I will remember :) 17:55 < CookieMichal> Thanks :) 17:57 < o_be_one> np 18:00 < Nimda> Homesick by Wesno just released on Novice at 2015-02-06 17:58 18:01 < BeaR_> good girl, nimda \o 18:02 < CookieMichal> =D 18:02 < CookieMichal> !de-en I like cake. 18:02 < Nimda> Translation: I like cake. 18:02 < CookieMichal> !en-de I like cake. 18:02 < Nimda> Translation: Ich mag Kuchen. 18:24 < BeaR_> proc `host=`*(s: var Socket, value: int) {.inline.} 18:24 < BeaR_> well that's interesting! ^^ 18:49 < EastBite> BeaR_: studying nim? 18:50 < BeaR_> quickly looked over the two tutorials ^^ 18:50 < BeaR_> pretty short in comparison to the amount of features tbh /: 18:51 <@deen> indeed, the tutorial needs to be extended 18:52 <@deen> but everyone is busy writing their own tutorials :P 18:52 < BeaR_> :p 18:52 < BeaR_> well I finall understood the template log example you posted on your blog ^^ 18:52 < BeaR_> finally* 18:52 <@heinrich5991> link to blog? 18:53 < BeaR_> hookrace.net 18:53 < BeaR_> (deen removed it iirc) 18:54 <@deen> yes, caused too much confusion and is not that interesting 19:02 <@heinrich5991> In Nim I don't have to remember, because there is no difference. 19:02 <@heinrich5991> I like it when there's One way to do it™ 20:30 <@EastByte> http://eastbit.net/public/videos/ctf5day.webm 20:30 <@EastByte> east is back :3 20:30 <@EastByte> that's the well known ubu jump I think 20:32 <@deen> nice 20:42 <@EastByte> deen: I pulled/fetched the official teeworlds repository on a vps but there aren't all tags in there 20:42 <@EastByte> do you know what's the problem? 20:42 <@EastByte> 0.6.3 is missing for example 20:42 <@deen> no idea 20:43 <@EastByte> hm 20:43 <@EastByte> then I'll clone it again 20:46 <@EastByte> nice to have all servers connected in a vpn 20:46 <@EastByte> stuff like econ is safe to use :) 20:49 < eeeee> you can also always econ over ssh - always safe 20:50 <@EastByte> yup, ssh is powerfull 20:58 < o_be_one> !de-fr SDL.h: Datei oder Verzeichnis nicht gefunden 20:58 < Nimda> Translation:  SDL.h: fichier ou répertoire introuvable 20:59 < o_be_one> heinrich5991, seen that you talk about this problem on github 21:00 < o_be_one> its 1.2 ok 21:00 < o_be_one> 1.2 dev would work no ? 21:00 <@heinrich5991> yes 21:00 <@heinrich5991> I think you need the old stuff in-tree 21:00 <@heinrich5991> I think Learath2 had a way to fix it 21:00 < o_be_one> ty 21:00 <@heinrich5991> Learath2: please feel summoned 22:29 < Nimda> DDNet Chile went down! 22:32 < Nimda> DDNet Chile went back online! 23:17 < Learath2> heinrich5991: summoned what are we fixing 23:17 <@heinrich5991> o_be_one has problems with SDL 23:17 <@heinrich5991> you had some magic git command to fix IIRC 23:17 < Learath2> compiling 0.7 ? 23:19 < Learath2> o_be_one: for 0.7 ? 23:21 < Learath2> if thats the case "git checkout upstream/0.6 -- ./other" should do it