00:03 < Muttballs> heinrich5991 Muttley DM server 00:05 < Muttballs> 46.182.217.32:9305 00:09 <@heinrich5991> Muttballs: I'm on it 00:11 <@heinrich5991> Muttballs: ? 00:17 < xRoThx> o_be_one: Tu es la? 00:18 < xRoThx> deen: What do you think about that one? https://www.roxservers.com/dedicatedservers.php 00:19 <@deen> what for? 00:20 < xRoThx> I am searching for a host that can not get downed 00:20 < xRoThx> nfo went down 1 time. I think that is something pretty bad.. 00:20 <@deen> when did it go down? 00:20 <@deen> you mean ddos? 00:21 <@deen> nfo is the best server we've ever had, please don't just change to another hoster^^ 00:21 <@deen> if you want to know whether they will stay up, ask them if they can deal with 40 gbit/s ddos attacks 00:21 < xRoThx> Won't 'just' change 00:22 < xRoThx> ok 00:22 <@deen> and actually deal, not like OVH 00:22 < xRoThx> :P 00:22 <@deen> at OVH the server stays "up" but you can't reach it anyway... 00:22 <@deen> roxservers is just an OVH reseller 00:22 <@deen> so they won't be better than OVH 00:22 < xRoThx> oh.. ok 00:23 <@deen> at least their own server runs at OVH 00:23 < xRoThx> How do you see that so fast? 00:23 < xRoThx> lol 00:23 < xRoThx> oh ok 00:23 <@deen> i looked at their ip and made a whois request 00:23 <@deen> most "ddos safe" servers in france are ovh resellers 00:24 <@deen> i don't think you will find good ddos protection for < 400 € / month 00:24 < xRoThx> So most safe option for Europe would be a load balancing between a couple nfo servers? 00:25 < xRoThx> If one goes down the other takes it over 00:25 <@deen> that would do no good 00:25 <@deen> also nfoservers is apparently bad now if you buy a new server 00:26 <@deen> QshaR bought one, and the players get very bad routing, while the routing to ddnet GER is great 00:26 <@deen> the ddosers would just need to send 40 gbit/s to each server for a few seconds, and they're all down 00:27 < xRoThx> Hm 00:27 < xRoThx> So no good 'n safe solution possible then? 00:28 <@deen> i had a few hosters that MAY have good protection 00:28 <@deen> they are behind link11, and it's supposed to be one of the best anti-ddos solutions 00:28 <@deen> but the admins were kids and the servers lagged 00:29 <@deen> also, you won't get out of the contracts. it's all in german and complicated. luckily i found a hole in the contract to get out :P 00:29 < xRoThx> Haha 00:30 < xRoThx> Ok 00:30 <@deen> there was one nice hoster i had in mind 00:30 < xRoThx> What one? 00:30 <@deen> but 200 € registration fee 00:30 <@deen> i'm trying to remember^^ 00:30 < xRoThx> 200€ setup? :P ^^ 00:30 < xRoThx> lol 00:31 <@deen> http://www.g-portal.de/rootserver/intel-x-mas/ 00:31 <@deen> yes 00:31 <@deen> i think i showed you before 00:31 <@deen> nice dedicated server for 40 € / month 00:32 < xRoThx> indeed 00:32 < xRoThx> Seems too good to be true 00:33 <@deen> also, they have the lowest ping in germany 00:33 < xRoThx> setup 149 :P 00:33 < xRoThx> lmao 00:33 <@deen> exactly 00:33 < xRoThx> Who does actualy pay that? 00:34 <@deen> they give 0 ddos protection guarantees (well, who does?) 00:34 < xRoThx> Hm 00:34 < xRoThx> Rent to own package 00:34 < xRoThx> after 18months the server is yours :D 00:36 < xRoThx> Isn't it possible to negotiate about the setup fee with them? 00:36 <@deen> i doubt they're better than nfoservers 00:36 <@deen> people in their forum complain about ddos attacks 00:36 < xRoThx> oh.. 00:37 < xRoThx> @ nfo I only find people saying that they had ddos attacks & that they stoped with nfo servers 00:37 <@deen> yes 00:37 <@deen> nfo is great 00:37 <@deen> i guess no small hoster gets big attacks, so they're fine 00:38 < xRoThx> I found them by searching for the best GameServer Provider & to see if they have vps's 00:39 < xRoThx> maybe I should search for it again 00:39 < xRoThx> might find another good one 00:39 < xRoThx> Just need to be sure that 40gbps wont be a problem.. 00:39 < xRoThx> because now its 40, in a couple months they ll have 60 or so 00:39 < xRoThx> it will keep on growing 00:41 <@deen> yeah 00:42 <@deen> these 2 would be fine for example, but way too expensive: http://www.link11.de/ https://www.voxility.com/ 00:44 < eeeee> "fine" as in they can actually receive 40gbps or the bad packets will somehow get automagically filtered upstream? 00:47 < xRoThx> deen: Will speak with a partner 00:48 < xRoThx> He does colocation for his servers 00:48 < xRoThx> He is firewall certified watchguard firewal expert or something like that 00:48 < xRoThx> At this moment he is offering me a month a server in Groningen (NL) and he will be configuring the Firewall for safety 00:49 < xRoThx> He also uses a couple other datacenters but he searhes something in Germany, I might be able to convince him to go here? ^^ http://www.link11.de/en/products/server_housing_colocation.html 00:52 < eeeee> firewall expert, wow 00:54 < xRoThx> Not that special I guess, but might be useful :) 01:00 < xRoThx> Good Night All 01:04 <@deen> good night, xRoThx 10:40 < Muttley> deen, what provider was xRoThx talking about 10:41 < Muttley> we are one of the 2 providers hosting in groningen 10:41 < Muttley> ;-) 11:28 <@deen> i don't know^^ 12:09 < Nimda> ThereIsNoTruth by [SN] Snoop! & Chill [TD] just released on Moderate at 2015-02-05 12:07 15:29 < Nimda> Introduction by Themix just released on Novice at 2015-02-05 15:26 16:11 < o_be_one> deen, OVH has other ddos protections ... i use some of them 16:12 < o_be_one> voxibility is open to deal 16:16 < EastBite> o_be_one: something new? 16:31 <@deen> hm 16:31 <@deen> i was thinking about running KoG Gores in all ddnet locations 16:31 <@deen> but now I'm against it 16:31 < EastBite> kog gores = the map? 16:32 <@deen> no 16:32 <@deen> the servers 16:32 <@deen> http://www.qshar.com/ 16:32 < o_be_one> EastBite, cloud hosting 16:33 < BeaR_> hall of shame ^^ 16:33 < EastBite> deen: so what changed your mind? 16:34 < EastBite> didn't know kog is such an infrastructure 16:34 < o_be_one> what the difference with sqhar oO ? 16:34 <@deen> EastBite: it's so much work, i have to shut down a few ddnet servers for it, they don't have many players, their admin would have access to all ddnet servers, some of their philosophy 16:35 < EastBite> well the last point is invalid 16:35 <@deen> why? 16:35 < EastBite> access to ddnet srv administration?! 16:36 < EastBite> or do you mean just their servers 16:36 <@deen> i mean to the vps's we have 16:36 < EastBite> yea why would you do that 16:36 <@deen> so they can run their own servers 16:37 < EastBite> then they should use their own vps 16:37 <@deen> their server lags 16:37 < EastBite> tell them to use nfoservers^^ 16:37 <@deen> they did, and nfoservers has worse routing now 16:37 < EastBite> huh? 16:39 <@deen> well, now I'm getting threats that if we ever run gores servers they "will be angry" 16:39 < EastBite> but ddnet works still fine right? 16:39 <@deen> yes 16:39 <@deen> only if you buy a new vps it lags 16:39 < EastBite> interesting 16:39 < EastBite> so why did I tell everyone to use nfoservers... 16:39 <@deen> haha 16:39 <@deen> maybe it's just KoG/qshar who have this problem, no idea 16:39 < EastBite> I bet xrothx uses some kind of vip version 16:39 <@deen> I'm not going to buy a new server to test 16:40 < EastBite> well if they don't want ddnet to host gores, I would rather accept it 16:40 <@deen> why? 16:40 <@deen> we have always hosted gores maps 16:41 < EastBite> because of the incoming attacks when other tw hosters get mad 16:41 < EastBite> not sure, afk 16:42 <@deen> well, i won't abandon 7 months old plans because suddenly someone decides to ddos us if we implement them 16:43 < BeaR_> ppl would really ddos because they host some maps? .. 16:43 <@deen> yes, we get ddos attacks all the time because we host blmapv3 16:44 < BeaR_> tbh never heard of ddosing vanilla servers in the last 5 years lol 16:45 <@deen> gores and block are very different from vanilla 16:45 <@deen> many people sit on gores/block servers all day, not doing anything 16:45 < Learath2> the communities are different 16:45 < BeaR_> yeah already had this feeling when I read the discussion on the ddnet forum .-. 16:46 < Learath2> oh no deen dont anger the russians please 16:50 < BeaR_> deen: there is already a release date for nim 1.0 ? 16:51 <@deen> BeaR_: no realistic one i might say 16:51 <@deen> release was planned for 31 December 2014 16:51 <@deen> then moved to "a few months later" 16:51 < BeaR_> is the feature set already complete ? 16:51 <@deen> yes 16:52 < BeaR_> ah ok 16:52 <@deen> it's just a lot of work for 1 guy 16:52 <@deen> araq is basically the only one working on the compiler right now =/ 16:52 <@deen> Ah well 16:52 <@deen> 2 things still missing for 1.0: https://github.com/Araq/Nim/wiki/Roadmap 16:53 < BeaR_> was going to start learning a bit nim but was a bit unsure as I saw the amount of changes in Rust /: 16:53 <@deen> yeah, the changes in rust are crazy 16:53 <@deen> i can take 3 year old nim code and convert it to current one easily 16:53 < BeaR_> still not 100% happy with the syntax ): 16:53 <@deen> nim syntax? 16:53 < BeaR_> nah speaking of rust ^^ 16:54 <@deen> yeah, the rust people do not care about syntax at all 16:54 <@deen> and they actually say so 16:54 <@deen> i think syntax is very important (other things too of course) 16:54 <@deen> BeaR_: become a nim gsoc student! 16:55 < o_be_one> what is nim ? 16:55 <@deen> https://github.com/Araq/Nim/wiki/GSoC-2015-Ideas 16:55 <@deen> http://nim-lang.org/ 16:55 <@deen> BeaR_: says something about syntax here: http://www.steveklabnik.com/fosdem2015/ 16:55 <@deen> "The semantics is the interesting part. The syntax is, really, about the last concern." 16:56 < o_be_one> Oo 16:56 < o_be_one> what this shit 16:56 < o_be_one> is it a bam equiv ? 16:56 <@deen> no, a programming language 16:57 < o_be_one> new one ? 16:57 <@deen> at least less than 10 years old 16:57 < o_be_one> lol and who use it ? 16:57 <@deen> me 16:57 < o_be_one> for ddnet oO ? 16:57 <@deen> a bit too, yes 16:59 <@deen> the code to update http map downloads in Nim: https://github.com/def-/ddnet-scripts/blob/master/servers/nim-scripts/mapdl.nim 17:00 <@deen> BeaR_: actually one of my main concerns with rust is the compile time 17:00 <@deen> it's incredible. i tried to compile rust from source once and stopped after an hour or so 17:01 <@deen> while nim compiles in just a few minutes 17:01 <@deen> same for compiling programs, 0.3 seconds in Nim, 8 seconds in Rust (for something hello-world like) 17:02 <@deen> o_be_one: i'm also a contributor to Nim :P 17:07 < Learath2> deen: did you release the map download stuff yet ? 17:09 <@deen> Learath2: no, it needs to work without external libraries on linux and mac 17:09 <@deen> i guess i need to build static libcurl on them 17:10 < Learath2> werenyt we going to staticly link them 17:10 < Learath2> well i dont have access to those platforms so 17:10 <@deen> yes, exactly 17:10 <@deen> i have access, i'll do it the same way as with opus 17:10 < BeaR_> deen: yeah saw that post on reddit ^^ 17:10 <@deen> actually, let me do that right now 17:10 < BeaR_> hah yeah compiling rust itself took ages .. 17:11 < BeaR_> not sure if you also have to compile llvm itself 17:11 <@deen> nim compiles so quickly i can use it instead of shell scripts :P : http://hookrace.net/blog/what-makes-nim-practical/#use-as-a-scripting-language 17:12 < BeaR_> hm interesting 17:15 <@deen> we still need a googler to vouch for Nim so we can get into GSoC =/ 17:18 < BeaR_> debugging nim code requires gdb? Or can it ouput debug information also in other formats? 17:18 <@deen> what do you mean? 17:19 < BeaR_> mainly asking for debugging on windows 17:19 <@deen> if you want to use a debugger, any that works with C code should work with Nim 17:19 < BeaR_> msys is rather annoying /: 17:19 <@deen> also, nim has an included debugger of its own, but afaik it's currently broken 17:21 < Nimda> DDNet Brazil went down! 17:22 < Nimda> DDNet Brazil went back online! 17:24 < BeaR_> deen: can I switch the code generation backend from gcc to visual studio ? 17:24 <@deen> yes 17:26 < BeaR_> how ^^ 17:26 <@deen> nim c --cc:vcc myFile 17:26 <@deen> or just edit the $NIMDIR/config/nim.cfg, it has a cc = gcc line at the top 17:26 < BeaR_> nice thanks 17:27 <@deen> i don't know how well vcc works, never tried nim on windows^^ 17:27 < BeaR_> couldn't find this in the option list /: 17:27 <@deen> yeah, documentation really needs to be improved 17:28 < BeaR_> (windows editor still doesn't support linux line-endings) 17:29 < Learath2> BeaR_: i use mingw gdb on windows 17:29 <@deen> ouch. luckily nim doesn't care about line-endings 17:30 < BeaR_> Learath2: yeah but it's really annoying to use imho 17:30 < BeaR_> still waiting for clang and lldb /: 17:31 < Learath2> well cant comment much more on that as i only used msys and gdb 17:33 <@deen> Learath2: we need all of these dlls on windows? =/ 17:33 <@deen> curl.lib libcurl.dll libeay32.dll libidn-11.dll ssleay32.dll zlib1.dll 17:33 < BeaR_> meh vcc throws me an unhandled exception and clang missing the include files (as usual) /: 17:34 < BeaR_> deen: yeah I think so 17:34 <@deen> BeaR_: doesn't sound like fun. it's easiest to just use the nim installer, which comes with mingw^^ 17:35 < BeaR_> deen: yeah but I want to try debugging with visual studio ^^ 17:35 <@deen> okok 17:39 <@deen> BeaR_: you can try askin on #nim too or in the forum, maybe they know how to get vcc running =/ 17:41 < BeaR_> deen: found the solution, needed to setup the visual studio build environment ^^ 17:44 < BeaR_> well ended up in an assertion /: 17:47 <@deen> anyone want to build 64bit opus libraries for windows?^^ 17:48 < BeaR_> deen: I can try 17:49 <@deen> because that's the only reason ddnet doesn't build on win64 right now 17:50 < BeaR_> deen: where is the code located? 17:51 <@deen> opus sourcecode? 17:51 < BeaR_> y 17:52 <@deen> libogg from here: https://www.xiph.org/downloads/ 17:52 <@deen> libopus and libopusfile from here: http://www.opus-codec.org/downloads/ 17:55 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/bz3u 17:55 < ddnet-commits> ddnet/DDRace64 05ae3f4 def: Let's try to make curl build 17:56 <@deen> also, i don't have a 64bit windows vm to build^^ 17:57 < BeaR_> xd 17:57 <@deen> but sometimes people try to compile ddnet client on 64bit windows and wonder why it's not working 17:59 <@deen> woohoo, looks like it built on first try! 18:07 < Learath2> could actually update the libcurl version 18:08 < Learath2> deen: i think we should update it the one i added is quite old 18:08 <@deen> Learath2: where to get it? 18:09 < Learath2> http://curl.haxx.se/download.html 18:09 <@deen> there are so many?! 18:09 <@deen> which?^^ 18:10 < Learath2> let me gaze at it for a bit 18:15 < Learath2> deen: eh all these look so cluttered 18:16 <@deen> Learath2: yeah, where's yours?^^ 18:16 < Learath2> not like we need ssh and rmtp and sspi and stuff 18:16 < ddnet-commits> [ddnet] def- pushed 3 new commits to DDRace64: http://git.io/bzBo 18:16 < ddnet-commits> ddnet/DDRace64 a8b2672 def: Minor curl fixes 18:16 < ddnet-commits> ddnet/DDRace64 c4e76af def: Version 7.0 18:16 < ddnet-commits> ddnet/DDRace64 6a440cc def: Add macosx libcurl 18:16 < Learath2> yeah let me ask fisted where he got it :D 18:20 <@deen> why does my mac vm need 2 GB RAM... 18:20 <@deen> debian ones are fine with 200 MB, so much nicer to compile 18:21 <@deen> maybe i should disable the GUI 18:23 < Learath2> deen: where did you get libcurl.a 18:25 <@deen> i build them myself 18:25 <@deen> afk 18:32 < Learath2> so if i understood correctly you are statically linking for linux and dynamically for windows 19:20 < o_be_one> deen, oh good to know about nim contribution :p 19:20 < BeaR_> hm looks like they used mingw cross compilation toolchain to build the binarys 19:20 < BeaR_> ies* 19:21 < BeaR_> visual studio solution is only for statically linked libs .. 19:23 <@deen> Learath2: yeah, i don't remember why^^ 19:24 <@deen> i think because it's easier to just add a dll on windows 19:24 <@deen> now i need to get the mac build working 19:27 < Learath2> deen: i can build a updated version of it for windows but you'd have to do it for other os's or we could use the cluttered mess and see if it works when we remove the useless dll files :D 19:27 <@deen> cluttered mess? 19:28 <@deen> what useless dll files? 19:28 <@deen> build a dll or static version? 19:29 < Learath2> there is a build with RTMP SSH2 SSPI and al that stuff 19:29 <@deen> no, please no 19:31 < BeaR_> ^^ 19:37 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/bgt7 19:37 < ddnet-commits> ddnet/DDRace64 3b085d0 def: Try to fix mac libcurl again 19:38 < Learath2> deen: http://curl.haxx.se/gknw.net/7.40.0/dist-w32/curl-7.40.0-devel-mingw32.zip 19:39 <@deen> so we want to try static linking on win too? 19:39 <@deen> would this compile with visual studio? 19:39 < Learath2> this one is fine just dont copy over libssh2 and librtmp 19:39 <@deen> (that's another concern) 19:39 < Learath2> i just dropped in the replacement dlls from that zip 19:39 <@deen> ah, dlls 19:39 <@deen> ok 19:40 <@deen> i don't like this whole linking stuff 19:40 <@deen> everyone should do it like nim, just get all the source code together and build into a binary without any dependencies 19:41 < Learath2> and for release you might want to get rid of fetcher.cpp:L112 the verbose output is crazy 19:41 <@deen> Learath2: that's win32, also have win64? 19:42 < Learath2> there is mingw64 not sure if that would run fine tho 19:45 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/bg3h 19:45 < ddnet-commits> ddnet/DDRace64 8da8abd def: No more verbose curl output 19:45 < ddnet-commits> ddnet/DDRace64 4deffb5 def: Update curl on win32 19:51 < Learath2> deen: bam.exe: error: 'other\curl\lib32\zlib1.dll' does not exist and no way to generate it 19:51 <@heinrich5991> Learath2: curl/.../zlib ? 19:52 < BeaR_> wanted to report the same xd 19:52 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/bgcT 19:52 < ddnet-commits> ddnet/DDRace64 d4c6141 def: Fix some bam stuff 19:53 <@deen> better now? 19:53 <@deen> i haven't built on windows yet 19:53 <@deen> linux worked, still trying to get mac working 19:54 < Learath2> does build on mingw 19:54 < BeaR_> works on windows(vs) 19:54 < Learath2> works fine too 19:54 <@deen> nice 19:54 < Learath2> deen: zbSkyCraft is missing from the http archive btw 19:55 <@deen> Learath2: right, these maps are in a separate directory 19:55 <@deen> should probably copy them over 19:56 <@deen> !ddnetpeak 19:56 < Nimda> Current players on DDNet : 539 19:56 < Nimda> Current DDNet peak : 711 users online at 2014-12-21 20:13:02 19:57 <@deen> 562 now, 415 on GER, wow 19:57 <@deen> 34% of teeworlds on a single VPS 19:57 < BeaR_> oh a new novice map 19:57 <@deen> yep, it's a nice one 20:03 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/bgBt 20:03 < ddnet-commits> ddnet/DDRace64 98dab85 def: Finally building on mac 20:08 <@deen> still have to get android working... 20:09 < Learath2> I'd just disable it on android 20:10 <@deen> but download with udp on android is the most terrible thing in the world 20:10 <@deen> because these phones are always connected over bad lines 20:11 < Learath2> who uses the android build anyways D: 20:12 <@deen> people who watch others playing 20:12 <@deen> i should probably get it into the appstore though for more users 20:12 <@deen> but I'm not a fan of appstores 20:13 <@deen> i put a lot of work into ddnet android 20:13 < BeaR_> I'm out for today, bye (: 20:15 <@deen> oh great, pelya has libcurl for android already =) 20:20 < Learath2> deen: you didnt replace the include folder for curl 20:20 <@deen> oh 20:22 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/bgwa 20:22 < ddnet-commits> ddnet/DDRace64 201e67d def: Update libcurl includes 20:23 <@deen> anyone want to test the builds already? 20:25 <@deen> http://ddnet.tw/downloads/DDNet-7.0-win32.zip http://ddnet.tw/downloads/DDNet-7.0-osx.dmg http://ddnet.tw/downloads/DDNet-7.0-linux_x86.tar.gz http://ddnet.tw/downloads/DDNet-7.0-linux_x86_64.tar.gz 20:31 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/bgPm 20:31 < ddnet-commits> ddnet/DDRace64 48525e4 def: Android json fix 20:35 < ddnet-commits> [ddnet] Learath2 opened pull request #142: Use the new callback. Make sure filesize < INT_MAX. (DDRace64...pr_DoubleNoMore) http://git.io/bg1M 20:36 < ddnet-commits> [ddnet] def- closed pull request #142: Use the new callback. Make sure filesize < INT_MAX. (DDRace64...pr_DoubleNoMore) http://git.io/bg1M 20:39 <@deen> Learath2: any more changes? 20:42 < eeeee> android has native apis for file download, but not sure if easy to use from c++ 20:43 <@deen> yeah, not going to add anything, works perfectly without any changes with libcurl 20:44 < Learath2> there is only one line which concerns me client.cpp:2150 20:46 < Learath2> not sure how it can happen but if somehow you arrive there with a m_pMapdownloadTask but havent actually tried the http download you will fallback to gameserver 20:46 < Learath2> and thats not a major problem as the download would work fine 20:48 <@deen> ok 20:48 <@deen> well, now i have to get the updated curl version into android 20:48 <@deen> before your PR everything worked :P 20:49 < Learath2> eww sry :/ 20:49 < Learath2> you could ifdef it 20:49 <@deen> why? 20:49 <@deen> i thought it's important 20:49 <@deen> if we ifdef it we could just keep the old one :P 20:50 < Learath2> Its a off chance that it could affect teeworlds 20:51 < Learath2> Would fail with big files 21:00 <@deen> ok, updating curl on android is tricky =/ 21:06 <@deen> not nice to make a PR just when i wanted to release =/ 21:06 <@deen> takes me 1 hour just to compile everything again 21:08 < Learath2> just discard it deen 21:09 < Learath2> not like we will get >= INT_MAX files 21:11 <@deen> 4 GB map files?^^ 21:11 < ddnet-commits> [ddnet] def- force-pushed DDRace64 from 97562eb to 48525e4: http://git.io/-BwJ2w 21:12 <@deen> you can make it an ifdef for non-android 21:12 <@deen> or get the current libcurl an android working, i can't 21:12 < Learath2> let me push the other half deen 21:12 < Learath2> part that doesnt break everything :D 21:12 <@deen> ? 21:12 <@deen> i have to recompile again? 21:13 < Learath2> It works you can just release it as is 21:13 < Learath2> nothing mission critical :D 21:13 < Learath2> i just got rid of the stupid doubles libcurl enforces 21:17 < o_be_one> deen, when you decided to add maple as mod ? 21:17 <@deen> o_be_one: no idea, 3 months ago? 21:17 < o_be_one> just to know what has changed cause u told me he doest some weird stuff sometime 21:18 < o_be_one> (im very tired thats why i write like a kid) 21:23 <@deen> anyone with windows here? 21:23 <@deen> i need someone to try out the autoupdate, i'm scared it will break 21:25 < o_be_one> let me a sec 21:26 <@deen> i just released it, if you start your client it should update 21:26 < o_be_one> im downloading it, im a work ^^ 21:26 < o_be_one> its 3;26 pm here 21:26 <@deen> don't download 7.0 21:26 <@deen> get 6.6.8 and update to 7.0 21:27 < o_be_one> ive taken it on ddnet.tw, its 6.6.8 21:27 <@deen> yeah 21:27 <@deen> good 21:27 < o_be_one> updating 21:28 < o_be_one> updated to 7.0 automaticly 21:28 < o_be_one> what to try now ? 21:28 <@deen> go on a ddnet server 21:28 <@deen> and download a map 21:28 <@deen> if that works, it's fine 21:28 < Nimda> DDNet Chile went down! 21:28 < o_be_one> downloaded withotu problem 21:28 <@deen> nice , thanks 21:29 < o_be_one> you're welcome 21:30 < Nimda> DDNet Chile went back online! 21:34 < Nimda> DDNet Chile went down! 21:37 < o_be_one> deen, you removed the paypal donate button ? 21:37 < Nimda> DDNet Chile went back online! 21:40 <@deen> ddos on GER 21:51 <@deen> ddos on south africa 21:52 < Nimda> DDNet South Africa went down! 22:01 < Nimda> DDNet South Africa went back online! 22:18 < o_be_one> deen, why you dont use flattr ? 22:18 <@deen> oh, i added a few donation methods! 22:18 <@deen> flattr is one too, right? 22:19 < o_be_one> yes its cause ive seen gratipay 22:19 < o_be_one> i think that flattr is more used 22:24 <@deen> o_be_one: done, thanks 22:27 <@deen> wtf 22:27 <@deen> flattr has some really scary default settings... 22:27 <@deen> they make you automatically give money to every repository you star on github... 22:28 <@heinrich5991> their concept is that you spend a fixed amount per time interval and you decide how you distribute it 22:28 < EastBite> really? 22:28 <@deen> yes 22:28 <@heinrich5991> so it's not really "dangerous" 22:28 <@deen> they never asked me 22:28 <@deen> ah 22:38 < Nimda> DDNet Chile went down! 22:40 < Nimda> DDNet Chile went back online! 22:44 < Nimda> DDNet South Africa went down! 22:45 <@deen> all ddos attacks btw 22:50 < eeeee> why would you ddos south africa 22:50 < eeeee> anyone else has servers there? 22:51 <@deen> nono, the european ddosers ddos us everywhere 22:51 < eeeee> doesn't make any sense 22:51 <@deen> because there are quite a few SA players 22:51 <@deen> they just want to destroy something 22:51 <@deen> sometimes they ddos the servers in a pattern 22:51 <@deen> on ddnet.tw/status from top to bottom, or reverse 22:52 <@deen> maybe just having ddnet.tw/status encourages ddos attacks 22:52 < EastBite> ^ 22:52 <@deen> so nice to see how they go down 22:52 <@deen> must feel like a game 22:53 <@deen> so, move the top part of it to a private url? 22:53 <@deen> would be a shame 22:53 < eeeee> just add some fake servers pointing to govt ips 22:53 <@deen> since it's pretty nice to look at 22:53 <@deen> haha 22:54 < EastBite> deen: beside the ddosers and you, nobody is looking at it :P 22:54 <@deen> people at least look at it when the server goes down 22:54 <@deen> to see if it's just them 22:54 < Nimda> DDNet South Africa went back online! 22:54 < EastBite> if it's important for them, yes 22:56 <@deen> and they even tell me why it lags sometimes 22:56 <@deen> like "RUS started lagging, i looked at ddnet.tw/status and RAM was 100%" 22:56 < EastBite> k 23:01 < o_be_one> ahahah eeeee i'm absolutely fan or your excellent idea about gvt status :p 23:15 <@deen> people do download a lot of maps with ddnet client it turns out 23:15 <@deen> 500 maps in less than 2 hours since release of 7.0 23:21 < o_be_one> woaw! 23:39 < eeeee> gj Learath2 ^ 23:41 <@deen> no complaints so far about the map downloader not working! 23:41 <@deen> that's a major success i'd say 23:44 < Learath2> was thinking if there is anyway of breaking the map download 23:44 < Learath2> with the mapname 23:44 < Learath2> nothing exploitable but might fail with some names 23:51 < lan> libidn missing when i tried to use ddnet client 23:51 <@deen> lan: on linux? 23:51 < lan> win7 23:51 <@deen> huh? 23:52 <@deen> how did you install it? 23:52 < lan> download zip 23:52 < lan> http://ddnet.tw/downloads/DDNet-7.0-win32.zip from here 23:53 <@deen> oh wow 23:53 <@deen> that's definitely broken, damn 23:54 < lan> yay found a bug! 23:55 < lan> ill try older version 23:55 <@deen> yeah, get an older version and auto-update 23:55 <@deen> that works 23:55 <@deen> i'll fix it in 10 minutes 23:56 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/ba3x 23:56 < ddnet-commits> ddnet/DDRace64 8ecd66f def: Fix windows build