01:02 <@deen> Learath2: but it's special in the sense that it's different for each platform 01:02 <@deen> we have a few more binaries, should update them in the same way too 03:37 < Nimda> DDNet CHN went down! 03:38 < Nimda> DDNet CHN went back online! 03:43 < Nimda> DDNet CHN went down! 03:44 < Nimda> DDNet CHN went back online! 12:35 < Learath2> the http download is way too fast to calculate the speed :D 12:35 <@EastByte> yay 12:36 < Learath2> Its all done i just need to find a proper way to signal that the download is done to the client so it can SendReady() 12:39 <@EastByte> sounds good 13:10 < Learath2> EastByte: actually finished it and its slower then tw map download for some reason 13:11 < Learath2> atleast for a small map like xyz_ddrace2 13:11 <@EastByte> tcp's fault? 13:11 < Learath2> I think its me getting the header twice 13:12 < Learath2> i first check for a 404 13:22 < Learath2> EastByte: definately faster on bigger maps 13:22 <@EastByte> good 13:22 < Learath2> the double check affects standart download too so on small maps the old client is always faster 13:22 < Learath2> need to fix that somehow 13:24 <@EastByte> well on really small maps we could simply fallback to map transfer via gameserver 13:24 < Learath2> yeah i dont think there is a way to fix it so ill leave it as is 13:37 < ddnet-commits> [ddnet] Learath2 opened pull request #125: Add HTTP download for maps (DDRace64...dd_webdl) http://git.io/o9pAcA 13:38 < Learath2> not quite as polished as i'd like 13:38 < Learath2> but should do 13:39 <@deen> Nice! 13:40 <@deen> So, does it fall back to regular download if our http download server goes down? 13:40 < Learath2> yeah that 1 sec delay is caused by the fallback checking if it can do the http download 13:40 < Learath2> else it goes back to standart download 13:41 < Learath2> again not tested on linux but i dont see why it should fail to work on there 13:42 <@deen> Thanks for all the work, Learath2 13:42 <@EastByte> hmm one second sounds quite a lot 13:42 <@deen> I'll take a look at it later 13:42 < Learath2> not sure if its one second there is just some kind of delay there 13:43 <@EastByte> establishing a tcp connection can take much longer 13:43 <@EastByte> let's do some heavy testing this evening :) 13:44 < Learath2> dont think it could be fixed tho 13:44 <@EastByte> well the server could send chunks simultaneously 13:45 <@EastByte> and stop when the http download works 13:45 < Learath2> that would waste the bandwidth if we are downloading over http anyways 13:47 <@EastByte> I'm more counting the stability and speed 13:47 <@EastByte> nvm we 13:47 <@EastByte> 'll see how this goes 13:47 < Learath2> also deen you might not want to merge anything i made until i find a way to fix the indentation and whitespace issue 13:48 < Learath2> b/c my editor decided that it doesnt like tabs but would rather use spaces 14:01 < Learath2> EastByte: any idea how i can fix all those spaces to tabs ? 14:22 < WolfAlex> Learath2, in most editors you can change that in the config 14:53 < Nimda> DDNet USA went down! 14:54 < Nimda> DDNet USA went back online! 15:05 < Learath2> WolfAlex: indeed found it 15:19 < Learath2> deen: anything else that needs to get done ? I quite like doing these for practice 15:22 <@deen> Learath2: there were some issues on github 16:40 < Nimda> DDNet RUS went down! 16:41 < Nimda> DDNet RUS went back online! 19:05 <@deen> !ddnetpeak 19:05 < Nimda> Current players on DDNet : 572 19:05 < Nimda> Current DDNet peak : 711 users online at 2014-12-21 20:13:02 19:07 < Learath2> i love how just DDNet gets as many players as the whole teeworlds had in 0.5 19:07 <@deen> 50% of the current players online 19:09 < Learath2> deen: will you go over the http stuff tonight ? 19:10 <@deen> i don't know =/ 19:13 <@deen> not sure if i want to see code 19:13 <@deen> I've been looking at code 18 or the last 24 hours 19:13 <@deen> of* 19:13 < Learath2> ouch 19:13 <@EastByte> that's not enough!! 19:13 <@deen> and now the machine I was working on crashed 19:13 < Learath2> what do you do for a living if i may ask ? 19:13 <@deen> no more 32 core xeon with 256 GB RAM for me^^ 19:14 <@deen> I'm working on a research paper as part of my master thesis^^ 19:14 <@EastByte> no more? 19:14 <@deen> it has problems restarting 19:14 <@EastByte> :/ 19:25 <@deen> oh, and for a living I hold practical programming paradigm courses at university 19:26 <@EastByte> I overheard that^^ 19:26 <@EastByte> quite cool 19:26 <@deen> They're totally fun 19:27 <@deen> Don't need to prepare much and just talk about programming languages with students 19:27 <@deen> and program some easy stuff 19:27 <@EastByte> as an experienced programmer not hard I guess 19:27 <@deen> I'm not experienced in the languages we do^^ 19:27 <@deen> only haskell 19:28 <@EastByte> ^^ 19:28 <@EastByte> I'm going to make an introduction to python in my class the next hours 19:28 <@deen> but prolog, scala, x10, java bytecode? 19:28 <@EastByte> java bytecode :D 19:28 <@deen> yes, terrible 19:28 <@EastByte> I once wanted to be a java reverse engineer :3 19:28 <@deen> but we do some compiler stuff too, so we need some bytecode 19:29 < Learath2> I once tried to get a computer club going at my school the IT shut us down after seeing "suspicious" stuff on school computers 19:29 <@deen> oh, and 0 people did the exercises over christmas :P 19:30 < Learath2> "suspicious" stuff was apparently C++ source files 21:22 < o_be_one> hey happy new year !! 21:22 < o_be_one> deen, i'll move ddnet can to new can host in some month, i'll tell you, it could take 2 months to 1 year 21:23 < o_be_one> it could be* 21:23 < o_be_one> it could be in 2 month to 1 year 21:23 <@deen> ok