00:07 <@heinrich5991> deen: https://www.teeworlds.com/forum/viewtopic.php?id=11122 00:09 < eeeee> lol you sure that's not trolling? 00:10 < eeeee> "latest" "5.0.2" 00:10 < eeeee> and core ddrace is still 16 players max 00:10 <@deen> he probably means ddnet 5.0.2 00:10 <@deen> should try upgrading to 6.4 I guess 00:11 <@deen> can't remember any problems with many players back then though 00:11 < Savander_> deen: http://www.savander.pl/img/rBvFXI5X7902 00:11 <@deen> Savander_: what's that? 00:11 < Savander_> idk, 00:11 < Savander_> bug? 00:11 < Savander_> or smt? 00:11 <@deen> What am I supposed to see on that screenshot? 00:11 <@deen> the earth isn't exactly round? 00:11 <@deen> you have way too many fps? 00:11 < Savander_> no 00:12 < Savander_> i fell there 00:12 < Savander_> this "black" 00:12 < Savander_> is teleport 00:12 <@deen> but now you're stuck ther? 00:12 < Savander_> ye 00:12 <@deen> not a bug 00:12 <@deen> the map is wrongly mapped 00:12 <@deen> there's a blocker on top... 00:12 <@deen> stopper* 00:13 <@deen> I'll fix it 00:13 < Savander_> ahm ok 00:13 < nuborn> hi 00:13 <@deen> hi nuborn 00:14 < nuborn> the shotgun bullets, like the ones in the map Spallok, only affect one tee when they explode (the one with lowest clientid) 00:14 < nuborn> is this a bug? 00:14 <@deen> well... 00:14 <@deen> "It's always been like this" 00:14 < xRoThx> lol 00:14 < nuborn> ok :D 00:14 <@deen> hi xRoThx 00:14 < xRoThx> deen: :) 00:15 < xRoThx> deen: Talking with Vali on my server :) Nice guy ^^^^ 00:15 <@deen> i did quite some changes to those parts, but very carefully not to break old maps 00:15 <@deen> xRoThx: bad idea, I'd advise to just ignore him constantly 00:15 < xRoThx> Naah 00:15 < xRoThx> You join with another name 00:15 < xRoThx> follow the chat 00:16 <@deen> no, thanks 00:16 <@deen> Don't believe a word of what he says 00:16 <@deen> he's constantly lying/"trolling" 00:18 < xRoThx> Well 00:19 < xRoThx> I want to get him to ddos me as a test. 00:19 < xRoThx> but need to stay friendly ^^ 00:19 <@deen> "you" 00:19 <@deen> would also take down DDNet GER 00:19 < xRoThx> Naah, 00:19 < xRoThx> He admits he can't handle me :) 00:19 <@deen> but don't worry, he ddoses your home connection as well 00:19 < xRoThx> you should realy come follow 00:20 <@deen> I'm working 00:20 < xRoThx> and my home connection.. takes me 1min to restart & get another one. Or go mobile internet 00:20 < xRoThx> okay.. 01:02 < Savander_> good night 01:08 < _guest> hi guys 01:08 < _guest> deen: do you have protection against ddos attacks on your servers? 01:09 < _guest> There is someone from Toronto who ddosed mine everyday since 1 week :( 01:16 <@deen> _guest: yeah, some of our server are more or less ddos protected 01:16 <@deen> USA, CAN, GER, GER2, EUR, RUS 01:18 < _guest> protected by provider? 01:19 <@deen> yeah 01:21 < _guest> so, you dont have more and more attacks since 1 week? 01:42 <@deen> nope, nothing as far as i can see 01:46 < _guest> good for you! What is your provider for GER & EUR ? 01:46 <@deen> you could whois the ips to find that out btw 01:46 <@deen> GER is @ nfoservers, EUR @ OVH 01:46 < _guest> sure. Ok, thx 01:46 < _guest> good night 01:47 <@deen> good night 04:38 < Nimda> DDNet CHN went down! 04:39 < Nimda> DDNet CHN went back online! 13:10 < Savander> Woah! DDNet zCatch most besieged at this moment on ddnet servers 13:10 < Savander> hohoho 13:10 < Savander> :> 13:10 <@deen> hi 13:10 < Savander> without BLOCKER :,. 13:11 < Savander> hi !:D 13:11 <@deen> yeah, third fullest server in teeworlds right now 13:11 < Savander> Woah! 13:11 < Savander> good job deen ! 13:12 <@deen> what did i do?! 13:12 < Savander> DDrace Network 13:12 < Savander> D 13:12 < Savander> xD 15:23 < o_be_one> morning! 15:30 <@deen> good morning 15:51 < Nimda> moondrag by Shorefire just released on Moderate at 2014-12-12 15:50 16:11 < laxadedi> !wiki dns 16:11 < Nimda> The Domain Name System (DNS) is a hierarchical distributed naming system for computers, services, or any resource connected to the Internet or a private network. It associates various information with domain names assigned to each of the participating entities. Most prominently, it translates domain names, which can be easily memorized by humans, to the numerical IP addresses needed for the... ( http://en.wikipedia.org/wiki/Dns ) 16:11 < laxadedi> oops 16:11 < laxadedi> wrong chat :D 16:21 < Nimda> MagiK by Kosho just released on Novice at 2014-12-12 16:17 17:16 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/3iAjpw 17:16 < ddnet-commits> ddnet/DDRace64 3b0f768 def: Add setting to ignore clan in friends and enable by default 17:17 <@deen> Hm, there is no way to save a broken demo? 17:20 <@deen> Skipping a packet/chunk or something 17:23 <@deen> http://ddnet.tw/broken.demo if anyone's interested. Need the blmapV5 from r0x.fr to make it load, but stops playing after 1 second 17:57 <@EastByte> deen: what's in the demo? 17:57 <@deen> no idea 17:58 <@EastByte> why do you want to watch it? 17:59 <@deen> Someone else asked me if it's fixable 17:59 <@EastByte> ah 17:59 <@EastByte> I have so many demos which are kind of corrupt 18:00 <@EastByte> mostly because of their size 18:00 <@EastByte> couldn't figure out what causes the crash 18:04 < laxadedi> EastByte: you are too good, computer can't handle that :( 18:05 < laxadedi> joke apart, never had any problem on windows I think. Oh yeah only once, but can't remember which demo, it was making the client crash and deen fixed it iirc 18:05 < laxadedi> well, afk 1 hour 18:07 <@EastByte> well try to record a full tournament and play it :P 18:47 < Savander> maybe it was made on another client,.. 18:47 < Savander> (demo) 18:47 <@EastByte> nah, looks corrupt 18:49 < Savander> okay :) 18:50 <@EastByte> deen: while stepping with gdb, mplayer stucks :/ 18:54 <@EastByte> seems to be a problem with alsa 20:41 <@EastByte> deen: https://eastbit.net/priv/broken.webm 20:50 <@heinrich5991> EastByte: worksforme 20:50 <@heinrich5991> oh wait, in mplayer 21:40 <@deen> EastByte: how did you fix it? 21:41 <@deen> Ha! GER block server was empty for a whole 3 minutes last night, enough to restart it 21:41 <@EastByte> basically like you said "Skipping a packet/chunk or something" 21:42 <@deen> EastByte: yeah, i tried that as well, can you show me how you did it? 21:42 <@EastByte> there was a corrupted delta snapshot chunk 21:42 <@deen> should probably add that to the client 21:42 <@EastByte> the problem is that the chunk data size was corrupted aswell 21:42 <@deen> so that demo viewer is more robust 21:42 <@deen> yeah, i guessed so =/ 21:42 <@EastByte> so I used python to search for snapshot like looking binary strings :P 21:42 <@deen> hm, ok 21:42 <@EastByte> there is one full snapshot per 5 seconds 21:43 <@EastByte> I was able to use the next 21:43 <@deen> Can you send me the final file at least? ChillerDragon will be happy^^ 21:43 <@EastByte> I didn't manage to export a new demo file :/ 21:43 <@deen> There should be some synchronization in the demo file somewhere 21:43 <@deen> ah, ok 21:43 <@EastByte> but I contacted ChillerDragon and sent him the video 21:43 <@deen> nice 21:45 <@EastByte> will be hard to find out what caused the corruption :/ 21:45 <@EastByte> hopefully some hdd failure^^ 21:45 <@deen> if the network packet is corrupted, it would not get saved in the demo, right? 21:45 <@deen> so the failure has to happen locally 21:45 <@EastByte> yea 21:46 <@deen> yeah, let's just say it was the hardware. otherwise a cosmic ray 21:46 <@EastByte> and I'm pretty sure that the main reason was a wrong chunksize 21:47 <@EastByte> atleast I learned some new stuff about the demo player 21:47 <@EastByte> maybe I can fix my down demo problems some day^^ 21:48 <@EastByte> deen: btw. why is thread sound loading disabled by default? 21:49 <@EastByte> we should improve the startup time of the client 21:49 <@deen> oh, it is? 21:49 <@deen> i guess because i didn't change it? 21:49 <@deen> or did i? 21:50 <@EastByte> MACRO_CONFIG_INT(ClThreadsoundloading, cl_threadsoundloading, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Load sound files threaded") 21:50 <@deen> Maybe it caused problems for some people 21:50 <@EastByte> hmm 21:50 <@deen> need to check git blame 21:50 <@EastByte> and what about threading skin loading? 21:50 <@deen> would be cool 21:50 <@deen> skin loading takes most time of the startup iirc 21:50 <@EastByte> would be a great benefit for the client 21:51 <@deen> I don't know, for me the client starts in 1 second^^ 21:51 <@deen> and my computer isn't even fast 21:51 <@deen> you could still do it, just have to be careful that unloaded skins aren't used anywhere yet 21:52 <@deen> or if you don't want, i can try 21:52 <@EastByte> [gameclient]: initialisation finished after 1776.13ms 21:52 <@deen> Commit from 10 months ago: "Disable Threaded Sound loading by default (might crash?)" 21:53 <@deen> ^^ 21:53 <@EastByte> huh, mhmm 21:53 <@deen> i think there were some reports of crashes and I told people to disable threaded sound loading 21:53 <@EastByte> someone was too lazy to find the crash^^ 21:53 <@deen> and that fixed it 21:54 <@deen> [14-12-12 21:53:21][gameclient]: initialisation finished after 870.41ms 21:54 <@EastByte> okay it's bad if we can't fix thread errors which happen on random machines 21:54 <@deen> EastByte: maybe you have texture compression enabled 21:54 <@EastByte> [14-12-12 21:52:50][gameclient]: initialisation finished after 492.83ms 21:55 <@EastByte> until now I didn't even know what it's for... 21:55 <@deen> but now client needs more memory :P 21:55 <@EastByte> lol I dont care :D 21:55 <@deen> so threading would be ideal 21:55 <@deen> faster + less memory 21:57 <@EastByte> hm something is strange 21:58 <@EastByte> what takes so long while the screen is black (before the loading screen) 21:58 <@EastByte> it feels longer than 500ms 21:58 <@deen> I can't really test right now, my GPU driver is dead, can't run opengl^^ 21:59 <@deen> and i don't want to interrupt my work by restarting X 22:01 <@EastByte> ^^ 22:06 < Savander> it's weird, I testing new vps in poland, and when I have to install something i got this :http://pastebin.com/i8mDJVft 22:06 < Savander> you know maybe what is it? 22:06 <@deen> apt-get install dialog? 22:07 <@deen> or whiptail 22:07 < Savander> already have dialog 22:08 < Savander> ok i installed whiptail 22:09 < Savander> and now it doesn't show 22:09 < Savander> thanks ;) 23:39 < eeeee> i have some async skin loading in my js demo viewer thing 23:41 < eeeee> and async mapres loading. also because it loads no sounds or fonts (using canvas text rendering), it starts even faster than native client :) 23:52 < Savander> deen: can you send ping to tw.ddforce.net? 23:52 <@deen> twping or udp ping? 23:52 <@deen> ehm 23:52 <@deen> icmp* 23:53 < Savander> idk :< just for test ping 23:53 <@deen> maybe i should close my VPN before^^ 23:53 <@deen> 44 ms 23:53 <@deen> You can compare with my other pings here: http://ddnet.tw/ping/ 23:54 < Savander> woah 23:54 <@deen> Wow, first day today where GER didn't lag! 23:54 <@deen> Since forever! 23:54 <@deen> Maybe they finally solved the issue 23:54 < Savander> i testing now 23:54 < Savander> vps in Poland 23:54 <@deen> I wrote a few more letters that got ignored 23:54 < Savander> Warsaw 23:54 <@deen> nice 23:54 < Learath2> never ISPs never solve things 23:54 < Savander> hosteam.p.l 23:54 < Savander> anti ddos 23:54 < Savander> protection on dedi servers 23:54 < Savander> very good protection, all big teamspeak 3 23:54 <@deen> Learath2: yeah, i think so too, but now that I have graphs I spammed them with graphs and traceroutes 23:55 < Savander> host in hosteam 23:55 < Savander> because they have 23:55 < Learath2> :D 23:55 < Savander> anti ddos like OVh or better 23:55 < Learath2> Savander: very good protection is only proven in field 23:55 < Learath2> when you actually get ddoses 23:55 <@deen> Yeah, so far nfoservers is the only ddos protection where we had 0 problems 23:55 <@deen> (at least with the protection) 23:56 < Savander> no 23:56 < Savander> they have a lot of problems with ddos 23:56 <@deen> who? 23:56 < Savander> i guess, more than your servers 23:56 < Learath2> what kind of bandwith are these nfoservers guys putting out for ddos 23:56 < Savander> hosteam 23:56 < Savander> because a lot of teamspeak 3 23:56 < Savander> and ppl are stupid 23:56 <@deen> Learath2: not much actually, their entire datacenter in Frankfurt is connected with 20 gbit/s 23:57 <@deen> Learath2: and they don't advertise their ddos protection anywhere at all 23:57 < Savander> they want more ppl on their server so they ddos others 23:57 < Learath2> well then you prolly dont get ddos anymore 23:57 <@deen> Savander: yeah, tw server hosters too 23:57 < Savander> but, still i think teamspeak 3 is bigger ( in poland veeeerry huge) 23:57 <@deen> Learath2: We always got > 10 gbit/s (don't know how much since then the other server shut down) with the old server 23:57 < Savander> and is a lot of more ddosers. 23:57 <@deen> Learath2: you think they just stopeed when we switched?^^ 23:57 < Learath2> or traffic somehow gets filtered somewhere along the way 23:58 <@deen> Learath2: yeah, exactly. They get their connection from internap and they probably have the ddos protection 23:59 <@deen> funnily internap isn't even in Frankfurt, so I'm not sure how this works