03:39 <@deen> I'm wondering why I even paid for the server at datafabrik. It's been terminated for nearly a month now and is still running^^ 03:46 < Nimda> DDNet Chile went down! 03:50 < Nimda> DDNet Chile went back online! 03:51 < Nimda> Website went down! 03:52 < Nimda> Website went back online! 03:53 < Nimda> Website went down! 03:54 < Nimda> Website went back online! 07:57 < Nimda> DDNet Chile went down! 07:58 < Nimda> DDNet Chile went back online! 07:59 < Nimda> DDNet Chile went down! 08:00 < Nimda> DDNet Chile went back online! 08:01 < Nimda> DDNet Chile went down! 08:05 < Nimda> DDNet Chile went back online! 08:07 < Nimda> DDNet Chile went down! 08:09 < Nimda> DDNet Chile went back online! 08:10 < Nimda> DDNet Chile went down! 08:14 < Nimda> DDNet Chile went back online! 11:21 <@deen> hi RafaelFF 11:21 < RafaelFF> Hi there 11:21 < RafaelFF> did you see my email? 11:24 <@deen> looks like it got lost in the spamfilter =/ 11:31 < RafaelFF> Hey deen, i've been disconnected and didn't see if you see or answered my question, so just checking: did you see my email? 11:40 <@deen> RafaelFF: hi 11:40 <@deen> RafaelFF: it got lost in the spamfilter, now i have it 11:40 <@deen> and I'm setting it up right now 11:40 <@deen> sorry about that 11:41 < RafaelFF> Ok, don't worry, I'm not in a rush. I was just checking if information arrived 11:43 <@deen> oh, it's a 32bit linux 11:47 < RafaelFF> problem? 11:47 < RafaelFF> ddnet is only 64 bit? 11:48 < RafaelFF> if required, I believe we can request an "upgrade" for 64-bit. 11:49 <@deen> no problem 11:49 <@deen> just interesting 11:50 < RafaelFF> Looking at the hosting options, 64-bit seems to be available. I don't know why 32-bit was chosen.. anyway. 11:54 <@deen> servers should be running as DDNet BRA now 11:55 <@deen> nice, very stable ping 11:57 < Nimda> DDNet Chile went down! 11:57 < Nimda> New server detected : DDNet BRA! 12:02 <@deen> playing with an Argentinian now 12:02 <@deen> looks like they have nice ping too 12:02 < RafaelFF> Deen, could the server be "BR"? That's a common abreviation for Brazil, and would avoid jokes for US americans 12:03 <@deen> ah, ok 12:03 <@deen> i can change it 12:03 < RafaelFF> ( about women bra) 12:03 <@deen> or we can just call it Brasil or Brazil 12:03 <@deen> whatever you prefer 12:03 < RafaelFF> Brazil would be awesome too, no problem 12:03 <@deen> ok, good 12:03 <@deen> then Brazil 12:04 < RafaelFF> oh, can you also set the domain to "br.ddnet.tw"? 12:04 <@deen> yes, will do 12:05 < RafaelFF> awesome 12:10 < RafaelFF> *DDNet Brazil* detected 12:12 < Nimda> DDNet Chile went back online! 12:21 <@deen> should all be fine now 12:22 < RafaelFF> ping around 33-61 for me 13:21 <@deen> note: don't buy a server at gc-server.de. they ignored my mails and only paid back the money when i opened a dispute at paypal 13:34 <@deen> EastByte: we need more space for server flags in the client after all^^ 14:10 <@EastByte> deen: yep 14:11 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/d_W0Eg 14:11 < ddnet-commits> ddnet/DDRace64 8c07ae1 def: Allow for more than 9 DDNet locations 14:12 <@EastByte> oh you managed to understand my grid view? :) 14:12 * RafaelFF slaps heinrich5991 around a bit with a large fishbot 14:12 < RafaelFF> ops, mis-clicked. 14:12 < RafaelFF> deen: thanks for setting up the server. cya all 14:12 <@EastByte> cya 14:33 < o_be_one> hi crew :) 14:34 < o_be_one> 2 days ago if i remember well; someone on CAN servers flooding : "woaw this server is laggy" (we were 10 tees online, Maple with 15ms ping and me with 22ms ping ...) 14:39 < o_be_one> muted by me, so he use nickname change to flood again, banned for 10 mins, hes came again with proxy, and again and again and again ... boring 14:39 < o_be_one> with different range except one time 14:40 < o_be_one> he has faked deen, too, all was "hey deen how r u" and he was saying bullshits. Boring -_- 14:40 < o_be_one> i hate these kind of player saying too "stop to ban me" and flooding or spamming, and saying after "if you ban me again, i'll attak you server !" ... making me laugh too. 14:58 <@deen> hi o_be_one 14:59 <@deen> yeah, weird kids 16:06 < o_be_one> deen there is many kids like that on v3ROYAL, less on other blocker map ... BlmapPepe has some kids but not ddosers, just annonying kids with endless hook, normal 16:17 < Nimda> DDNet.tw went down! 16:17 < Nimda> DDNet GER went down! 16:17 < Nimda> DDNet EUR went down! 16:17 < Nimda> DDNet USA went down! 16:17 < Nimda> DDNet CAN went down! 16:17 < Nimda> DDNet RUS went down! 16:17 < Nimda> DDNet CHN went down! 16:17 < Nimda> DDNet Chile went down! 16:17 < Nimda> DDNet Brazil went down! 16:18 < Nimda> DDNet South Africa went down! 16:18 < Nimda> New server detected : DDNet GER2! 16:18 < Nimda> DDNet.tw went back online! 16:18 < Nimda> DDNet GER went back online! 16:18 < Nimda> DDNet GER2 went back online! 16:18 < Nimda> DDNet EUR went back online! 16:18 < Nimda> DDNet USA went back online! 16:18 < Nimda> DDNet CAN went back online! 16:18 < Nimda> DDNet RUS went back online! 16:18 < Nimda> DDNet CHN went back online! 16:18 < Nimda> DDNet Chile went back online! 16:18 < Nimda> DDNet Brazil went back online! 16:18 < Nimda> DDNet South Africa went back online! 16:19 <@deen> nice one,nimda^^ 16:20 <@deen> GER2 for testing purposes 16:20 <@deen> low ping, cheap server, ddos protection 16:26 < Nimda> DDNet RUS went down! 16:33 < Nimda> DDNet RUS went back online! 16:49 <@deen> ddos on GER2 16:50 <@deen> 150 mbit/s, but 0 lags 16:51 <@deen> don't see it getting blcoked though 17:00 < laxadedi> fuck nimda, no idea what's wrong about it 17:00 < laxadedi> and I am lazy :D 17:02 < Nimda> DDNet RUS went down! 17:06 < Nimda> DDNet RUS went back online! 17:12 < MatzeeE> hey ist deen hier? :D 17:12 <@deen> hi MatzeeE 17:12 <@deen> this is an english channel though 17:12 < MatzeeE> oh sorry, hey deen, can you please kick two blockers at the server? 17:13 < MatzeeE> DDNet Ger Brutal - Map:Logics 17:15 <@deen> look for moderators next time: http://ddnet.tw/staff 17:15 < MatzeeE> okay but thank you! 17:25 <@EastByte> @deen | GER2 for testing purposes 17:25 <@EastByte> @deen | low ping, cheap server, ddos protection 17:25 <@EastByte> @deen | ddos on GER2 17:25 <@EastByte> haha 17:25 <@deen> yeah, was testing it 17:25 <@deen> 0 lags 17:25 <@EastByte> ddosers need to dedicate every new server heh? 17:25 <@deen> but it was only 150 mbit/s ddos 17:25 <@deen> need to wait for a bigger one 17:26 <@EastByte> yea 17:26 <@EastByte> we also might sell ddos stress testing service at friday night 17:27 <@deen> haha 17:45 <@deen> http://forum.ddnet.tw/viewtopic.php?f=3&t=688 18:09 <@deen> maybe we should consider moving to more players per server at some point 18:09 <@deen> 256-1024, something in that direction 18:09 <@deen> would be awesome for the tournaments 18:13 < o_be_one> yeah :D 18:13 < o_be_one> i agree my lord :> 18:16 <@deen> would probably have to change some code though to scale 18:18 <@deen> holy, i love this solo tournament map 18:19 < WolfAlex> deen, is teeworlds capable to keep up with that many players? (client and serverside, with modifications) 18:28 <@EastByte> new office chair <3 18:29 <@EastByte> WolfAlex: relating to the current cpu usage of a full 64pl server, it shouldn't be a problem 18:29 < WolfAlex> and timing? 18:30 <@EastByte> timing? 18:31 <@EastByte> WolfAlex: let's finish kobra 3 18:31 <@EastByte> using your new hardware you even might be more skilled :P 18:34 < WolfAlex> eh 18:42 < nuborn> hi 18:43 <@heinrich5991> deen: not sure if already incorporated, but eeeee (or fisted (?)) made some improvements to some algos in TW, reducing them from O(n^2) to O(n) 18:45 <@EastByte> really? 18:59 <@heinrich5991> I believe so 19:10 < NICOs> [19:09] hi, ty for unbann [19:09] o_tee_one said at me: What kind of map are you doing? [19:09] i posted some screenshot of the map [19:09] PLS DON't BAN ME 19:10 < NICOs> xd 19:10 < NICOs> goonna go bb 19:18 < o_be_one> EastByte, what about CPU ? Not seen hard cpu usage with 64 players online oO 19:18 < ddnet-commits> [ddnet] josephgbr opened pull request #107: Updated Brazilian Portuguese translation (DDRace64...DDRace64) http://git.io/fywZkg 19:18 < o_be_one> wtf with NICOs Oo ? 19:19 <@EastByte> there is no problem with the cpu 19:19 <@deen> with 64 players it's ok 19:19 <@deen> but with 1024 probably not 19:19 <@deen> depending on the map it's 15-30% cpu with 64 players 19:19 < o_be_one> ok read fail from me ^^ sorry 19:20 < o_be_one> 1024 it's just like crazy :p ! hum eeeee was hosting 256pl no ? 19:20 <@deen> there is a 128 player server running 19:20 <@deen> ddwar128 or something 19:20 <@deen> I'm just trying to get all of Europe on one Tournament server 19:20 <@deen> ^^ 19:21 <@EastByte> you like servers with a lot of players 19:21 <@deen> not at all 19:21 <@deen> but people have often asked me for that 19:21 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/Y1h_Lw 19:21 < ddnet-commits> ddnet/DDRace64 1212b7a Rafael Ferreira: Updated Brazilian Portuguese translation... 19:21 < ddnet-commits> ddnet/DDRace64 28c6aec Dennis Felsing: Merge pull request #107 from josephgbr/DDRace64... 19:22 <@deen> !ddnetpeak 19:22 < Nimda> Current players on DDNet : 489 19:22 < Nimda> Current DDNet peak : 612 users online at 2014-10-26 20:15:01 19:23 < o_be_one> its funny when there is many tees, and i think ddnet is a great way to boost again the tw community 19:23 <@deen> we still don't have a tutorial map =/ 19:24 <@EastByte> well there is a reason why I would want to see a ~256 pl server 19:25 <@EastByte> ddos target number one :) 19:26 <@deen> ^^ 19:26 < nuborn> deen, I tested the antiping stuff some more, and it seems that normal clients cant play demos recorded when the client and server are using the modified projectile info 19:26 <@deen> nuborn: yes, i've noticed that in some videos on youtube already =/ 19:27 < nuborn> deen: I just noticed this. but I guess this means that the server modification is a bad thing 19:29 < nuborn> I mean, the demos can still be played, but only by the modded clients (6.02 or something). so I guess you dont want the server mod re-added? 19:29 <@deen> hmmm 19:30 <@deen> maybe you can fix the recording 19:30 <@deen> convert the grenades to normal grenades and record only those 19:30 <@deen> in the client, you understand? 19:30 < nuborn> deen: yes, I think it would be possible, but at first sight that code was a little complicated 19:30 <@deen> yeah 19:30 <@deen> hmm 19:31 <@deen> without server mod it's not that accurate 19:31 < nuborn> deen: its accurate for your own grenades, but buggy for others grenades 19:32 < nuborn> a non-buggy solution would be just prediction your own grenades, perhaps 19:32 < nuborn> predicting* 19:42 <@deen> maybe it's not that bad when the demo only works with new ddnet client 19:51 < nuborn> maybe its possible to just send a modified projectile the first time/tick, then store that in the client and re-use it for the later projectiles. it would just require a little more work for the client 19:51 < nuborn> and would work unless two players fire a grenade at the exact same time and place 19:57 < eeeee> we tested 512 player server once (filled with dummies) 19:58 < eeeee> it didn't work well out of the box but after a couple patches was pretty stable 19:59 <@deen> eeeee: nice, would be interesting for ddnet 20:03 < eeeee> dummies are kind of an edge case though. most server problems were because of the ridiculous velocities the dummies attain when tightly packed in a closed space 20:05 <@deen> also, real players do a lot of inputs and movements 20:05 <@deen> which dummies don'tdo 20:07 < eeeee> yeah but in our case server was just timing out because too much time was spent in collision code (because of those huge velocities most of dummies were "trying" to traverse the whole map in one tick) 20:08 <@deen> haha 20:11 < Nimda> DDNet Chile went down! 20:11 < Nimda> DDNet Chile went back online! 20:28 <@deen> cool, mtr needs 100% cpu when you do ctrl-s 20:29 < ochristi> heh was just wondering why the cpu spiked on the web server 20:30 <@deen> yeah, me too^^ 21:14 < o_be_one> what the goal for "antiping" systems ? 21:15 <@deen> to be able to play with high ping 21:15 <@deen> it predicts the movement of other players 21:15 <@deen> and grenades 21:15 <@deen> nuborn's new patch even predicts weapon effects 21:15 < o_be_one> nice, what is needed to work (i know where is the option in ddnet client) 21:16 <@deen> ? 21:17 < o_be_one> i mean, does it work only on ddnet bin servers ? 21:17 <@deen> no, all servers 21:17 <@deen> it's a client feature 21:17 < o_be_one> on servers running ddnet bin* 21:17 < o_be_one> ok, good to know 21:17 <@deen> but nuborn's patch needs server changes for proper grenade explosion prediction 21:17 <@EastByte> ^ so it's not client only anymore 21:17 <@deen> what we have so far is client only* 21:17 < o_be_one> is it powerfull ? can we really enhance our game experience at 90 / 110 ms ? 21:18 <@EastByte> oh 21:18 <@deen> i can play well with ping 300 with antiping 21:18 < o_be_one> oO really ? :o 21:18 <@deen> yeah 21:18 <@deen> you just have to get used to tees flying around everywhere 21:18 <@EastByte> what about dummy dragging with highping? 21:19 <@EastByte> (frozen dummys) 21:19 <@deen> that's what works perfectly 21:19 <@EastByte> okay 21:19 <@deen> except when they slide on the ground 21:19 <@deen> i guess strong/weak is not predicted 21:20 <@EastByte> noticed that 21:32 * o_be_one slaps XXLTomate 22:06 <@deen> pings really look better on GER2 23:13 <@deen> i'm wondering if i can fuzz test ddnet 23:23 <@deen> interesting: http://lcamtuf.coredump.cx/afl/ http://caca.zoy.org/wiki/zzuf http://codemonkey.org.uk/projects/trinity/ 23:23 <@deen> anyone have any experience with fuzzing? 23:28 <@deen> hi PJK 23:28 < PJK> Hi 23:28 < PJK> I just discover teeworlds' IRC 23:32 <@deen> Welcome to DDNet channel then =) 23:33 <@deen> You've played on our servers already? 23:46 < PJK> Yeah =) 23:53 <@deen> sigh, now deutsche telekom ping on GER2 jumps from 20 to 120 23:53 <@deen> and GER1 is constant at 20 instead...