01:07 < Nimda> DDNet RUS went down! 01:10 < Nimda> DDNet RUS went back online! 07:48 < Nimda> DDNet CHN went down! 07:49 < Nimda> DDNet CHN went back online! 07:50 < Nimda> DDNet CHN went down! 07:52 < Nimda> DDNet CHN went back online! 09:42 <@deen> hi NOOOOOOB 09:43 < NOOOOOOB> hi 09:45 < NOOOOOOB> i want change HammerInput.m_WantedWeapon = 1; to dummy active weapon how i can do it ? who can help me ? 09:46 <@deen> What do you mean by "dummy active weapon"? 09:46 <@deen> in client or in server? 09:48 < NOOOOOOB> in client.cpp i want when dummy weapon is rifle example fire with active weapon dont change it to hammer (hammer fly) 09:49 < NOOOOOOB> some maps need dummy laser me its usefull or grenade under me 09:49 <@deen> ok 09:49 <@deen> client.cpp, line 555 09:49 < hannibal> hey all ) 09:49 <@deen> HammerInput.m_WantedWeapon = 1; 09:49 <@deen> change it to 09:49 <@deen> hm, or maybe just remove it^^ 09:49 <@deen> hi hannibal 09:50 < NOOOOOOB> i removed it later but its not work 09:50 <@deen> dummy should just keep his normal weapon, right? 09:50 <@deen> whichever it had right now 09:50 < NOOOOOOB> maybe need change 1 to m_ActiveWeapon 09:51 <@deen> ah yeah 09:51 <@deen> true 09:51 <@deen> HammerInput.m_WantedWeapon = DummyInput.m_WantedWeapon 09:51 < NOOOOOOB> w8 for test 09:55 < NOOOOOOB> hmm its work ok but when i deactive cldummyhammer and turn on it again weapon change why ? 09:57 <@deen> i just tested and doesn't happen for me 09:57 <@deen> maybe you changed something else too? 10:01 < NOOOOOOB> hmmm idont think so i mean if you got all weapon when your active weapon is grenade if turn on cldummyhammer , dummy fir with grenade but when you turn off it and turn on it again weapon change to another weapons 10:02 <@deen> ah, i see it quickly changing 10:02 <@deen> but going immediately back to grenade 10:02 <@deen> ok, and now it breaks, you're right 10:03 <@deen> ah no, i tried with wrong code, sorry 10:03 <@deen> it works for me 10:03 <@deen> the only change i have is: 10:03 <@deen> HammerInput.m_WantedWeapon = DummyInput.m_WantedWeapon; 10:04 < NOOOOOOB> i use original source i changed any thing i use HammerInput.m_WantedWeapon = DummyInput.m_WantedWeapon; too 10:07 < NOOOOOOB> after turn off and turn on cldummyhammer weapon change idk why 10:07 <@deen> are you sure you recompiled? 10:10 < NOOOOOOB> ye 10:10 < NOOOOOOB> see 10:10 < NOOOOOOB> my code 10:10 < NOOOOOOB> http://img5013.photobox.co.uk/849145121b7709f27f048171c6c879cd3ae56c593169207d94a0dd4311420c7b0c80c3b8.jpg 10:10 <@deen> yeah, looks good 10:11 <@deen> sorry, i don't know why it works for me but not for you =/ 10:12 < NOOOOOOB> hmm ok thanks for help and time 10:12 < NOOOOOOB> <3 10:12 <@deen> np 10:38 < hannibal> deen: 10:38 <@deen> hannibal: 10:38 < hannibal> if i have a new entity-idea 10:38 < hannibal> where do i post it? 10:38 <@deen> forum sounds like a good idea 10:38 <@deen> but you can also tell me 10:39 < hannibal> Client / Server 10:39 <@deen> Server 10:39 < hannibal> i can't decide 10:39 < hannibal> ah 10:39 < hannibal> k 10:39 < hannibal> no i want to write it nicely, to make it sound like a good idea :D 10:39 < hannibal> wait for the post 10:48 < NOOOOOOB> deen: 10:48 <@deen> yes? 10:48 < NOOOOOOB> i found it 10:49 < NOOOOOOB> why its not work for me 10:49 < NOOOOOOB> :D 10:49 <@deen> so, what's the reason? 10:49 < NOOOOOOB> becuase you change weapon with number keys 1 2 3 4 5 10:49 <@deen> aaah 10:49 < NOOOOOOB> but if u use scroll 10:49 < NOOOOOOB> mouse 10:49 <@deen> yeah, totally forgot about that 10:49 < NOOOOOOB> its not work :d 10:49 <@deen> mouse scroll doesn't set wanted weapon^^ 10:49 < NOOOOOOB> yes 10:50 < NOOOOOOB> any way exited to fix it ? 10:50 < NOOOOOOB> existed* 10:52 < NOOOOOOB> i mean how can fix it ? work with scroll too ? 10:53 <@deen> hm 10:57 <@deen> i think just don't set m_WantedWeapon at all 10:57 <@deen> but then it randomly changes weapon for me 10:58 < NOOOOOOB> yes randomly change weapon for me2 10:58 < NOOOOOOB> brb 30min for launch , more think about that :p 10:59 <@deen> ok, fixed 10:59 <@deen> HammerInput.m_WantedWeapon = DummyInput.m_WantedWeapon; 10:59 <@deen> HammerInput.m_NextWeapon = DummyInput.m_NextWeapon; 10:59 <@deen> HammerInput.m_PrevWeapon = DummyInput.m_PrevWeapon; 11:14 < hannibal> deen: 11:14 < hannibal> wall of text for you in the forum 11:23 <@deen> i don't like it at all 11:23 < hannibal> shit :( 11:23 <@deen> but i could have told you that if you just wrote me 1 line^^ 11:24 < hannibal> i liked to write it :D 11:24 < hannibal> but why 11:24 <@deen> it's entirely different game 11:24 < hannibal> not if you use it.. carefully. 11:24 < NOOOOOOB> deen: thats it 11:24 < NOOOOOOB> its work ok now 11:24 <@deen> NOOOOOOB: =) 11:24 < NOOOOOOB> :D 11:25 <@deen> hannibal: and i don't imagine it to be easy to implement 11:25 < NOOOOOOB> deen: thank you sorry i take your time 11:25 <@deen> NOOOOOOB: no problem 11:25 < NOOOOOOB> <3 11:25 < hannibal> that was what i was thinking too. very hard to code 11:25 <@deen> i don't see how it fits into ddrace to fight enemies 11:26 < hannibal> that's what my examples are for! 11:26 <@deen> yeah, they don't sound like ddrace, they sound like shooter games 11:26 <@deen> actually that's what i love most about ddrace, that you just help others and don't fight^^ 11:26 < hannibal> but.. but. they are not real ;D 11:27 < hannibal> the real ones are still friends :D 11:30 < laxadedi> hannibal: bots would not be in the spirit of ddrace 11:30 < laxadedi> I agree with deen 11:30 < hannibal> imagine yourself without weapons, a bot running after you. there is 1 kill tile somewhere in a gore part and you have to make him walk in there or something 11:30 < hannibal> soooo many 11:30 < hannibal> possibilities to make it ddrace-spirity 11:34 < laxadedi> Not at all, it would be a different mod to me 11:35 < laxadedi> the only enemy in ddrace/race is the time, and it's should not change 11:35 < hannibal> i don't like freeze tiles either. 11:35 < laxadedi> the problem is not the freeze tile 11:35 < laxadedi> the problem is mapper 11:35 < laxadedi> that does'nt understand that they should use unfreeze tile nearly everywhere 11:36 < laxadedi> but apparently, I am the only one to think that... 11:36 < hannibal> :D we are talking about different things. 11:36 < hannibal> but i guess you are right. 11:37 < hannibal> it would be a new mod 11:37 < hannibal> DDRPG or something :D 11:44 < hannibal> hm. 11:44 < hannibal> still thinking :D 11:49 < NOOOOOOB> bb 15:34 < Nimda> DDNet CHN went down! 15:35 < Nimda> DDNet CHN went back online! 16:14 < Nimda> DDNet CHN went down! 16:15 < Nimda> DDNet CHN went back online! 16:16 < Nimda> DDNet CHN went down! 16:17 < Nimda> DDNet CHN went back online! 16:19 < Nimda> DDNet CHN went down! 16:20 < Nimda> DDNet CHN went back online! 16:21 < Nimda> DDNet CHN went down! 16:22 < Nimda> DDNet CHN went back online! 18:21 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/ElPAyA 18:21 < ddnet-commits> ddnet/DDRace64 1401733 def: Uncached time_get by default 18:41 < Nimda> DDNet CHN went down! 18:42 < Nimda> DDNet CHN went back online! 18:48 < Nimda> DDNet CHN went down! 18:48 < Nimda> DDNet CHN went back online! 18:50 < Nimda> DDNet CHN went down! 18:52 < Nimda> DDNet CHN went back online! 18:56 < maple> !swag 18:56 < maple> !player Welf 18:56 < maple> !whereis Welf 18:56 < maple> !whois 18:56 < laxa> !twp Welf 18:56 < maple> !date 18:56 < Nimda> Welf is currently playing No Name 1 on server : DDNet GER - Test #2 [DDraceNetwork]. 19:38 <@deen> good job maple 19:38 < maple> ?? 21:33 <@deen> laxa: i think TS server is down 21:34 <@deen> or not and forris is just banned^^ 21:34 < laxa> no 21:34 < laxa> it's working 21:34 < laxa> and forris isn't banned 21:34 < laxa> make him try ddracepro.net 21:35 <@deen> i found out today that my recent problems were not caused by the intel compiler... 21:36 <@deen> instead 2 bits of my main memory are not working 21:36 <@deen> lucky that you can disable part of the memory in linux 21:37 <@EastByte> ^ 21:38 <@deen> i think that's the first time memory has failed for me 21:38 <@EastByte> how did you check the memory? 21:38 <@deen> memtest86+ 21:38 <@deen> it told me the defective byte, then disabled it with memmap kernel parameter 21:39 <@EastByte> neat 21:40 <@deen> much better than removing 2 GB of RAM or buying new hardware for this old computer 21:42 <@EastByte> hmm, the next time a friend tells me his ram is dead, I'll demand it ^^ 23:27 < Nimda> DDNet RUS went down! 23:28 < Nimda> DDNet RUS went back online!