00:55 < Nimda> DDNet CHN went down! 00:56 < Nimda> DDNet CHN went back online! 06:38 < Nimda> DDNet Chile went down! 06:39 < Nimda> DDNet Chile went back online! 06:41 < Nimda> DDNet Chile went down! 06:42 < Nimda> DDNet Chile went back online! 07:30 < Nimda> DDNet Chile went down! 07:31 < Nimda> DDNet Chile went back online! 10:31 < Nimda> DDNet Chile went down! 10:32 < Nimda> DDNet Chile went back online! 14:00 < laxadedi> Meow_: <3 14:07 < Meow_> laxaaa <3 how are you 14:08 < Meow_> Welf wrote me on the board that anyone has to say me something, do you know something about that ? 14:16 < Meow_> Im curious and that distracts me from work ._. 14:33 < o_be_one> hi 14:33 < o_be_one> from my home ive didnt seen CAN serv Oo 14:35 <@deen> o_be_one: weird, any idea why? 14:42 <@deen> hi BeaR 14:42 < BeaR> hey 14:42 < BeaR> what's up (: 14:43 <@deen> I've seen the solution of my bachelor thesis mentor and one of my students on the TUM Haskell contest site^^ 14:43 < o_be_one> deen, no idea, i've played on US. But i'll see more this night i think 14:44 < o_be_one> lol i was surprised about some tees more friendly with me since the news (apearing on motd last news). CAN tees are very enthusiastic 14:45 <@deen> =) 14:47 < BeaR> ^^ 14:52 < o_be_one> lol someone asked me if i was "Maple" >.< 14:53 < BeaR> deen: I love the unsafeCoerce solution hahah 14:55 <@deen> BeaR: ^^ 15:15 < laxadedi> !calc 45 + 63 15:15 < Nimda> 45 + 63 = 108 15:32 < Meow_> !de-fr Liebe 15:32 < Nimda> Translation: Aimer 15:33 < Meow_> just 1.5 hours remaining before i could leave, wuhuuuuuuu 15:37 <@deen> south africa getting ddosed 15:39 < Nimda> DDNet South Africa went down! 15:41 < Nimda> I will be back by Miper just released on Solo at 2014-11-13 15:39 15:41 < Nimda> DDNet South Africa went back online! 15:43 < Nimda> DDNet South Africa went down! 16:17 < o_be_one> Oo 16:17 < o_be_one> dafuck 16:23 <@deen> hi bor 16:23 < bor> hi 16:23 < cris272> eclip 16:23 < cris272> ops 16:25 < cris272> i forgot ctr+f 16:25 < cris272> deen, i think the eclipse map should be more difficult 16:25 < cris272> i mean the notation 16:26 <@deen> cris272: yes, server and stars? 16:26 < cris272> hum, just start, maybe 4 or 5 stars on moderate 16:26 <@deen> ok 16:27 < cris272> there is easy part and 3/4 hard parts 16:32 <@deen> alright 17:51 < Nimda> DDNet South Africa went back online! 18:05 < Maple> sup 18:06 <@deen> hi Maple 18:06 <@deen> Maple: any luck with recruiting Canadian players yet? 18:06 < Maple> couldnt find any lol 18:07 < Maple> oddly some south american players played there 18:07 < Maple> basically no one in canada plays teeworlds 18:17 <@deen> ^^ 18:17 <@deen> Maple: yeah, you have to get them to play 18:18 < laxadedi> lol 18:20 < Maple> theyre too occupied sniffing maple syrup 19:16 < Nimda> Day 'n' Night by Rapture & ħίɴɖU just released on Brutal at 2014-11-13 19:11 20:49 < o_be_one> Rapture loves Kid Kuddi :D 20:54 < eeeee> you have to make ddnet client more noob-friendly to get new players 20:55 < eeeee> e.g. make a tutorial map (ideally with some scripts) and filter by that map by default in the server browser 20:58 <@deen> eeeee: yes, that's a good idea 20:59 <@deen> and i've always wanted a tutorial map for people to start playing ddrace, but no one wants to map one 20:59 <@deen> the mappers find it boring to map something for Novice 1 star 21:01 < eeeee> yeah but as i said ideally it should also be more dynamic. like you have to spawn a dummy in freeze and tell the noob to help him, so that the core concept of helping others sticks 21:01 < o_be_one> good idea 21:03 < eeeee> tutorial would be step-by-step clearing of objectives like that 21:04 < eeeee> ui for that could be built with envelopes and a bit of hacking with race time so that it's still compatible with vanilla 21:04 < eeeee> but serverside you'd need some additional code for scripting :/ 22:58 < Nimda> DDNet CHN went down! 22:59 < Nimda> DDNet CHN went back online! 23:21 <@deen> xrothx: more reports about bad ping from Deutsche Telekom recently 23:22 <@deen> and hi 23:37 < xrothx> I heard 23:38 < xrothx> notting I can do about it 23:38 < xrothx> unless you tell me what I can do ^^ 23:40 <@deen> Maybe we should get another server 23:40 <@deen> but getting good ddos protection is so hard 23:41 <@deen> I see these possibilities: 23:41 <@deen> http://www.g-portal.de/rootserver/intel-x-mas/ 23:41 <@deen> http://gametekk.de/vserver-details 23:41 <@deen> https://gc-server.de/v2/Cloud/ 23:41 <@deen> but they're all weird companies i wouldn't want to deal with 23:42 < xrothx> 1st has 149€ setup, so will be nop 23:42 <@deen> yeah, exactly my thought 23:43 <@deen> in case "nop" means "nope" and not "no problem" 23:43 < xrothx> np = no problem for me ^^ 23:43 < xrothx> 2nd one seems good actually 23:43 < xrothx> only some high costs 21€ for 4cpu.. 23:44 <@deen> yes, it seems good, it's hosted at g-portal, has good ddos protection 23:44 <@deen> but getting out of the contract is difficult, the company only exists for about 1 year and the guy running it is about 18 and doesn't know much about hosting 23:44 < xrothx> Okay 23:44 < xrothx> So will be difficult 23:45 <@deen> maybe i should just get a 5 € server at gametekk to test how it runs 23:46 < xrothx> Its how you like 23:46 < xrothx> nfo is good though 23:47 < xrothx> And not many ddos attempts anymore 23:47 < xrothx> due to the high protection 23:48 <@deen> yeah, that's exactly why i'm hesitant 23:48 <@deen> i can't really tell how many players are affected 23:49 < xrothx> Make an ingame welcome_msg to ask who wants another root? 23:49 < xrothx> or -> ask who want to keep this server 23:49 <@deen> well, they don't know yet how the other server would run for them 23:51 < eeeee> does the server know the ping, or it's computed only in client? 23:51 <@deen> anyway, let's just keep it as it is now 23:51 < eeeee> straighforward way to evaluate a server would be logging all the pings 23:52 <@deen> eeeee: ping is the result of the time between a server's SNAP msg and the server receiving the client's INPUT msg 23:52 <@deen> so the server computes it, but client can fake it by pretending to have a more recent snap already 23:54 < eeeee> i see, so it seems you can just log rtts 23:54 <@deen> we could do that. then how do we evaluate it? 23:54 <@deen> if tomorrow more people from russia happen to play ping of the server would seem higher 23:55 < eeeee> ping being a bit higher is not a big deal in ddrace as in understand 23:55 < eeeee> the real trouble starts when you have high jitter 23:55 < xrothx> not for a bit higher 23:55 < xrothx> but 150+ can be problematic 23:56 < eeeee> yeah so i'd suggest e.g. dumping mean, stddev, and some precentiles like 0.90 0.95 0.99 for each client each minute 23:57 < eeeee> together with client ips 23:57 <@deen> players don't even like having a bit higher ping 23:57 <@deen> 20 -> 40 is bad for many pros 23:58 <@deen> 40 -> 20 as well btw, any ping changes 23:58 < eeeee> hmm 23:58 <@deen> would be interesting to group pings by subnet 23:58 <@deen> so you can see when Deutsche Telekom or another ISP is affected