02:28 < Nimda> DDNet USA went down! 02:29 < Nimda> DDNet USA went back online! 08:04 < Nimda> DDNet Chile went down! 08:06 < Nimda> DDNet Chile went back online! 08:09 < Nimda> DDNet Chile went down! 08:13 < Nimda> DDNet Chile went back online! 08:14 < laxa> deen: http://youtu.be/k4RCUCJAnEE 08:14 < Nimda> [YouTube] Title: [DDNet] Kobra 3 Solo - RedFight | Rating: 0.00/5.00 | Views: 1 08:24 < Nimda> DDNet Chile went down! 08:27 < Nimda> DDNet Chile went back online! 08:39 < Nimda> DDNet Chile went down! 08:41 < Nimda> DDNet Chile went back online! 09:34 < Nimda> DDNet RUS went down! 09:36 < Nimda> DDNet RUS went back online! 12:26 <@EastByte> deen: are you there? :) 12:27 <@EastByte> hello BeaR 12:27 < BeaR> hey 12:28 <@EastByte> do you know whether it's possible in nimrod to create two objects and make a reference to each other object in it? 12:28 <@EastByte> so obj1 has reference to obj2 and vice-versa? 12:29 <@EastByte> BeaR: question was directed to deen :) 12:30 < BeaR> I guessed as much :D 12:31 < BeaR> "In dieser Woche werden wir erstmals den Wettbewerb 12:31 < BeaR> gemeinsam mit dem Karlsruher Institut für Technologie ausrichten." 12:31 < BeaR> heh 13:06 < BeaR> hm it the map name 'Pharoah' intended or a spelling mistake ? 13:06 < BeaR> is* 13:56 <@EastByte> hm not sure 14:41 < Nimda> DDNet RUS went down! 14:42 < Nimda> DDNet RUS went back online! 14:46 <@deen> Hm, BeaR is gone again, I just added the reference for the Haskell contest to my website: http://felsin9.de/pp ^^ 14:46 <@deen> EastByte: I'm not sure about Pharoah 14:46 <@deen> EastByte: I think it should work in nimrod 14:47 <@deen> you just need to use refs 14:47 <@EastByte> I mean 14:47 <@EastByte> type asd1 = object 14:47 <@EastByte> type asd2 = object 14:47 <@EastByte> asd1 can't access asd1 14:47 <@EastByte> asd1 can't access asd2* 14:47 <@deen> write them in the same type-block 14:47 <@deen> type 14:47 <@EastByte> because at this time it's not defined 14:47 <@deen> asd1 = object 14:47 <@deen> asd2 = object 14:47 <@EastByte> that works? 14:47 <@deen> yes 14:48 <@deen> I think it's stupid that order matters 14:48 <@EastByte> okay and what if they are in two different files? 14:48 <@EastByte> import from both modules seems not to work 14:48 <@deen> you can declare the object at the top of one of the files 14:48 <@deen> (i think) 14:48 <@EastByte> and do import after that? 14:49 <@deen> i need an example to try out^^ 14:49 <@EastByte> okay 14:49 <@EastByte> I solved it differently though^^ 14:49 <@EastByte> now I'm going to finish spooky!! 14:50 <@EastByte> well I failed and I'm waiting for my partners 14:50 <@deen> but i think it's bad style to have cross imports 14:50 <@EastByte> ^ 14:50 <@EastByte> I think so too 16:20 < cris272> hey deen , i just noticed my forum confirmation email has been detect as spam on outlook 16:34 <@deen> cris272: =/ 16:34 <@deen> spam detections don't like mails from taiwan? 16:37 < cris272> idk, but it's does not matter because he forum does't need confirmation link 16:45 < cris272> Open Internet Explorer by clicking the Start button Picture of the Start button. In the search box, type Internet Explorer, and then, in the list of results, click Internet Explorer. 16:45 < cris272> Go to a website that you want to check. 16:45 < cris272> Click the Safety button, point to SmartScreen Filter, and then click Check This Website. 16:45 < cris272> if anyone have internet explorer, he can test : How do I check a website manually? 19:09 < NICOS> Hi 19:09 <@EastByte> hello 19:09 < NICOS> I have a problem 19:09 < NICOS> in ddracenetwork 19:10 < NICOS> my showothers and my showghost is active 19:10 < NICOS> but i can't see the others players's ghost 19:10 < NICOS> HELP ME PLS 19:10 < NICOS> :8 19:10 <@EastByte> other player's ghost? is that even possible? 19:10 < NICOS> Not that ghost 19:11 < NICOS> the solo-part ghost 19:11 < NICOS> when someone is in a solo part 19:11 < NICOS> i can't see it 19:11 < NICOS> him* 19:11 < NICOS> HEY DEEN!! 19:12 < NICOS> @deen 19:12 < NICOS> i just did a post on ddnet 19:12 < NICOS> MULTIMAP BUG 19:12 < NICOS> enjoy :) 19:13 < NICOS> so, EastByte, what i should do? 19:13 <@EastByte> I don't really understand the problem, deen might be able to help you if he is back 19:14 < NICOS> in ddrace network, with showothers 19:14 < NICOS> you can see other players 19:14 < NICOS> when the solopart is on too 19:14 < NICOS> but i can't 19:14 < NICOS> this is impossible 19:15 < NICOS> ehm, sry EastByte, how can i add a channel in quakenet? 19:16 <@EastByte> add? 19:16 <@EastByte> just join it "/join #channel" 19:16 < NICOS> ah ty 19:20 < NICOS> deen? ARE YOU THERE? lol 19:22 < NICOS> ehy EastByte you have got #proplay 19:22 < NICOS> but it is not a teeworlds channel 19:22 < NICOS> lol they was inviting me 19:22 < NICOS> loool 19:22 < NICOS> spammer 19:22 < NICOS> s 19:24 <@EastByte> NICOS: so you just figured out how irc works? 19:24 < NICOS> yea 19:24 < NICOS> lol 19:25 * NICOS slaps deen around a bit with a large fishbot 19:25 * NICOS slaps deen around a bit with a large fishbot 19:25 < NICOS> what is SLAP? @EastByte 19:26 <@EastByte> some useless feature of the webclient you are using 19:26 <@EastByte> just don't use it 19:26 * NICOS slaps deen around a bit with a large fishbot 19:26 < NICOS> ahah 19:27 < laxadedi> kxD 19:27 < laxadedi> Fuck, still at work :( 19:27 < NICOS> laxadedi 19:27 < NICOS> can you help me? 19:27 < laxadedi> ? 19:27 < NICOS> i have a problem 19:27 < NICOS> I HAVE THE SHOW OTHERS ON 19:27 < NICOS> and the show ghost on 19:27 < NICOS> in tw too 19:27 < NICOS> but 19:27 < NICOS> I can't really see other players in the solo part 19:27 < NICOS> help me pls 19:28 < NICOS> how can i see ghost again? := 19:36 < laxadedi> finally going back to home, cya <3 19:36 <@EastByte> no holidays? 19:37 < NICOS> XD 19:40 <@deen> NICOS: settings -> ddnet -> Show others, also alpha higher, then try /showothers 19:40 < NICOS> ok ty 19:40 < NICOS> deen 19:40 < NICOS> you have to see 19:40 < NICOS> my post in 19:40 < NICOS> DDRACENETWORKT 19:40 < NICOS> there is a bug in MULTIMAP 19:41 < NICOS> i try now 19:42 <@EastByte> please try to chat in full sentences 19:42 <@EastByte> afk 19:43 < NICOS> THANK YOU @deen 19:43 < NICOS> it was the alpha 19:43 < NICOS> i put it on middle 19:43 < NICOS> for see the ghost! 19:43 < NICOS> TYYYY 19:43 < NICOS> now i can see tournaments again! YEP 19:43 <@deen> about multimap, it's a known cheat, it will stay in the map 19:44 < NICOS> uhm, ah, ok but in RUN-GUY 25 you disabilited the hiden blocks 19:44 < NICOS> then you changed an "oldschool" map 19:44 < NICOS> so you can change this too 19:44 <@deen> yes, because it was stupid to have hidden blocks 19:45 < NICOS> yes, you're right 19:45 < NICOS> it was so annoying 19:45 < NICOS> ok, i will find other bugs... don't panic LOL 19:45 < NICOS> Deen 19:45 < NICOS> another thing 19:46 < NICOS> if i want to be a tester in ddracenetwork 19:46 < NICOS> what i should do? 19:46 <@deen> nothing, i decide who gets a tester 19:46 < NICOS> i saw, some tester like Ama and index 19:46 < NICOS> they are NEVER ONLINE 19:47 < NICOS> I need help for my map 19:47 < NICOS> I don't have a lot of time 19:47 < NICOS> but i can be a pretty tester if you want 19:47 < NICOS> :D 19:47 <@deen> no, sorry 19:47 < NICOS> ... ok xD 19:48 < NICOS> there are some maps 19:48 < Nimda> DDNet RUS went down! 19:48 < NICOS> like Koule_1, koule_2..... 19:48 < NICOS> they really suck 19:48 < NICOS> they are not large 19:48 < NICOS> ... i don't like them 19:48 < NICOS> I'm asking ama and index for 1 mounth 19:49 < NICOS> they are ALWAYS AFK 19:49 < NICOS> do something pls :) 19:49 < NICOS> should go... bb 19:49 < Nimda> DDNet RUS went back online! 19:58 < Nimda> DDNet Chile went down! 20:01 < Nimda> DDNet Chile went back online! 20:26 < xrothx> deen: Did you close starblock? 20:27 <@deen> I thought I reenabled votes on the always empty blocker servers 20:27 <@deen> but maybe i was wrong 20:28 < xrothx> Could you reenable starblock? Some people asked me :) 20:28 <@deen> done already 20:30 < xrothx> yhx 21:49 <@deen> hi noother 22:03 < noother> hey 22:12 < laxa> wow 22:12 < laxa> noother there ! 22:12 < laxa> Hi <3 22:12 < laxa> Just finished Pharoah, pretty damn happy, this adrenaline at the end of the map was killing me 22:13 <@EastByte> and I finished spooky today <3 22:13 <@deen> good job guys, i finished spooky myself^^ 22:14 <@EastByte> :) 22:14 <@deen> fun map 22:14 <@deen> no idea why everyone rages at the inverted jetpack parts 22:14 < laxa> deen: you failed the last release ! 22:17 <@deen> oh, again? 22:17 < laxa> Yes 22:18 <@deen> ah, indeed, i remember 22:18 < laxa> If the bot doesn't announce the release in 5 minutes after it 22:18 < laxa> then there is a problem 22:18 <@deen> yeah, i forgot to add the file^^ 22:23 < Nimda> FaCe by Zerodin just released on Moderate at 2014-11-03 20:15 22:23 <@deen> "just" 22:23 < xrothx> Good night! 22:23 <@deen> good night xrothx 22:24 < Nimda> DDNet Chile went down! 22:24 <@EastByte> good night chile! 22:24 < xrothx> Damn.. What is that always with chile 22:24 <@deen> hopefully just a bad connection to europe 22:24 < xrothx> :s 22:25 < xrothx> I am working on a webinterface where people can create/manage a tw server 22:25 <@EastByte> hehe 22:25 < xrothx> I will add several locations once its done. Might concider chile to help you out 22:26 <@deen> i think we're the only server in chile right now 22:27 < Nimda> DDNet Chile went back online! 22:41 < Nimda> DDNet Chile went down! 22:43 < Nimda> DDNet Chile went back online! 23:24 < eeeee> EastByte: so have heard you're familiar with webgl 23:25 < eeeee> do you know if theres a workaround for power-of-2 texture size requirement? 23:26 < eeeee> more specifically i'm getting an error like 23:26 < eeeee> Error: WebGL: A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, because it is a 2D texture, with a minification filter not requiring a mipmap, with its width or height not a power of two, and with a wrap mode different from CLAMP_TO_EDGE. 23:26 < eeeee> but that doesn't mean anything to me :/ 23:28 <@EastByte> https://github.com/east/tw-webgl/blob/master/twwebgl.js#L757 23:28 <@EastByte> hm not sure what I've done back then 23:28 < eeeee> oh so "minification filter" is downsampling? 23:28 <@EastByte> it was only about mipmapping for me it seems 23:29 <@EastByte> I don't know :/ 23:29 < eeeee> but doesn't clamp_to_edge break quads in tw maps? 23:31 <@EastByte> I just tested a tons of combinations for texParameter until the quads looked normal 23:31 < eeeee> hm okay, i'll try your solution then 23:31 <@EastByte> couldn't get around the borderartefacts 23:32 <@EastByte> what are you trying? 23:32 < eeeee> http://tw.qwe123.info/DDNet_x86_d.html 23:33 <@deen> oh, nice 23:33 <@EastByte> that's interesting 23:33 <@deen> wow, it works 23:33 <@EastByte> asm.js? 23:33 < eeeee> yep 23:33 <@EastByte> cool 23:35 <@deen> eeeee: have a repository for this? 23:35 <@EastByte> oh it's live? 23:35 <@deen> i think the times are just current ones 23:35 <@deen> same as in demo player 23:36 <@deen> in normal client 23:36 <@EastByte> ah right 23:36 <@deen> because i don't see these players on any public server 23:36 <@EastByte> ^^ 23:36 <@deen> so many cool possibilities 23:36 <@deen> demo viewer, live tournament viewer 23:37 <@EastByte> eeeee: did it require a lot of hacking on the tw source? 23:37 <@deen> EastByte: exactly why i want to see a repository 23:38 <@deen> i didn't know emscripten is that advanced 23:39 <@heinrich5991> deen: http://blog.humblebundle.com/post/100007693045/try-ftl-in-your-browser-right-now-with-the-humble 23:39 <@heinrich5991> last week you were able to buy asm.js games :) 23:40 <@deen> looks cool, but teeworlds is probably the only game that runs on my computer anyway 23:40 < eeeee> EastByte: nah changes are minimal 23:40 <@EastByte> what about threading? 23:40 < eeeee> no threading 23:40 <@EastByte> k 23:41 < eeeee> i can make a repo once i figure out the build system 23:41 < eeeee> i couldn't get it to build with bam so i just generated a makefile from bam -v output 23:41 <@EastByte> I can't imagine how asm.js ist fast enough for the tw layer rendering engine 23:42 < eeeee> this is all using the "slow" legacy gl emulation mode 23:42 <@EastByte> gl emulation? 23:42 < eeeee> yeah coz webgl doesn't have some functions like glMatrixMode 23:43 < eeeee> so all of that has to be emulated 23:43 <@EastByte> right 23:43 <@deen> need to steal EastByte's tw-webgl work! 23:43 < eeeee> tw uses it a lot 23:43 < eeeee> if we got rid of those functions it'd be even faster 23:44 <@EastByte> just put all the buffers on the graphicscard and let the gpu rendeer it^^ 23:44 < eeeee> yeah but without matrixmode you'd have to write custom shader codez which do that transform 23:45 <@EastByte> sure, but that's even easier and cleaner I think 23:50 <@EastByte> hmm porting old games to asm.js looks like fun 23:50 <@deen> too bad udp doesn't work^^ 23:50 <@EastByte> the webrtc standard allows unreliable datagrams :D 23:51 <@deen> ok, so we need to extend the server to webrtc 23:52 <@EastByte> "Error: pragmas are only allowed in the header of a proc" 23:52 <@EastByte> the only thing I do in nimrod is fighting error msgs 23:53 <@EastByte> sometimes it's just crazy