00:24 < laxa> deen: idea ! 00:24 < laxa> maybe that could work with account system if it's made one day 00:24 < laxa> but maybe synchrone ddnet_settings somewhere ? :p 00:25 < laxa> So everywhere you go, you have your settings ! 00:25 <@deen> EastByte is working on account system i think 00:26 <@deen> but you don't want to sync all settings 00:26 <@deen> i don't know if it's useful 00:26 <@deen> like on android, laptop, desktop you may want different settings 00:26 < laxa> hum yeah 00:26 < laxa> skins / mousesens / binds 00:26 < laxa> mostly 00:27 <@deen> binds would break android client immediately 00:27 < laxa> fuck androit users ! 00:27 < laxa> simple 00:28 < laxa> like everythjing 00:28 < laxa> make an option 01:12 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/RVag5w 01:12 < ddnet-commits> ddnet/DDRace64 f423110 def: Make triangle quad rendering optional, as it seems to cause performance problems 01:35 < ddnet-commits> [ddnet] def- pushed 4 new commits to DDRace64: http://git.io/Ec2UJA 01:35 < ddnet-commits> ddnet/DDRace64 0b1de66 def: Revert "Some work on Opus map sounds (not working yet)"... 01:35 < ddnet-commits> ddnet/DDRace64 ca52f84 def: Revert "Add opusfile"... 01:35 < ddnet-commits> ddnet/DDRace64 3b1d23f def: Revert "Add Opus"... 01:50 < pielover88888> mousesens on android does NO SHITS 01:50 < pielover88888> just a heads up 01:56 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/wTbutQ 01:56 < ddnet-commits> ddnet/DDRace64 24bd595 def: Version 6.0.3 02:02 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/xA42xw 02:02 < ddnet-commits> ddnet/DDRace64 3730e19 def: Fix Android compilation 02:26 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/reAJ5g 02:26 < ddnet-commits> ddnet/DDRace64 f1cca50 def: Fix Mac OSX compilation 02:38 <@deen> BeaR hasn't been here for some time, has he? 04:04 < Nimda> DDNet Chile went down! 04:05 < Nimda> DDNet Chile went back online! 08:38 < GoJEGrEEN> hi 08:50 <@deen> hi GoJEGrEEN 08:50 <@deen> I have to go right now for university but i'm interested to talk when I'm back 09:08 < GoJEGrEEN> ok 09:08 < GoJEGrEEN> goodluck 09:14 < hannibal> morning 10:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/ELMeaw 10:41 < ddnet-commits> ddnet/DDRace64 a8d257a def: Fix loop boundaries in save and load operations 10:41 <@deen> Doesn't even show my sound branch changes! 10:41 <@deen> I fixed some compilation problems and get something that kind of sounds like music, but something is still wrong 10:42 <@EastByte> yay 10:43 <@deen> nfoservers says they can probably get the high ping problem fixed =) 10:43 <@EastByte> :) 10:43 <@deen> i just have to report to them when it happens again, they show it to internap and they have to stop using the route over cogent 10:44 <@EastByte> sounds good 10:44 <@deen> because the issue only happens when they route their outgoing traffic over cogent 10:46 <@EastByte> and where will they route instead then? 10:46 <@deen> where they usually route, dunno 10:46 <@deen> they only switch at some times 10:46 <@EastByte> hm 10:48 <@deen> adding opus about doubles the compile time =/ 10:48 <@EastByte> hmm 10:48 <@EastByte> and does it work on win/mac? 10:49 <@deen> no idea 10:49 <@EastByte> =) 10:49 <@deen> I'd be glad if it works on linux now 10:49 <@EastByte> hm on windows I think we should put a shared lib there 10:49 <@deen> why? 10:50 <@deen> we compile it statically now 10:50 <@EastByte> well if you are sure mingw/vs will go with it... 10:50 <@deen> i'm not sure at all! 10:50 <@deen> have to go, bye 10:50 <@EastByte> cya 10:53 < Nimda> Server was removed : DDNet.tw! 10:53 < Nimda> Server was removed : DDNet GER! 10:53 < Nimda> Server was removed : DDNet GER2! 10:53 < Nimda> Server was removed : DDNet FRA! 10:53 < Nimda> Server was removed : DDNet EUR! 10:53 < Nimda> Server was removed : DDNet USA! 10:53 < Nimda> Server was removed : DDNet RUS! 10:53 < Nimda> Server was removed : DDNet CHN! 10:53 < Nimda> Server was removed : DDNet Chile! 10:53 < Nimda> Server was removed : DDNet South Africa! 10:53 < Nimda> Server was removed : DDNet Persian! 10:54 < Nimda> DDNet FRA went back online! 11:04 <@EastByte> laxa: what? 11:04 < laxadedi> what what ? 11:05 <@EastByte> what did Nimda just do 11:05 < laxadedi> no idea xD 11:07 < laxadedi> Watched the code, I don't know what's happening... 11:08 <@deen> sorry, i just had to restart serverstatus^^ 11:08 <@deen> removed persian 11:09 < laxadedi> That shouldn't make nimda do that <_< 11:10 < laxadedi> I guess the json strlen isn't 0 when you restart it somehow 11:51 <@EastByte> deen: ah hallowed is using a vpn now 11:52 <@EastByte> that's another option 11:53 < laxadedi> He just needs to proxy his skype to be safe from ddos I think 11:53 < laxadedi> maybe someone should tell him 11:53 <@EastByte> or just turn skype off while tournament 11:53 <@EastByte> (reconnect router first) 11:54 < laxadedi> http://blog.destiny.gg/protection-from-ddos-attacks/ 11:54 < laxadedi> here is a nice article for neophyte 12:10 < KinG_> hi guys i'm back 12:13 < KinG_> hi BeaR is the sound thing added to clients or still waiting for?! 12:14 < BeaR> hey, it's already in the client 6.x+ 12:14 < KinG_> how to add it to map?! 12:14 < BeaR> There is a new layer type, called sound layer. 12:14 < KinG_> ohum thanks 12:15 < BeaR> Simply add one to your group, bind a sound to the layer and add new audio sources 12:15 < BeaR> pretty much the same like quads (: 12:15 < KinG_> going to test it 12:20 < RafaelFF> Hello, there. Any admin of the ddnet website online here? 12:20 < KinG_> BeaR: how to add sound from local source to map?! 12:20 < KinG_> RafaelFF: hi idk 12:22 < RafaelFF> ok, thanks.. I'm not sure what would it be the correct way for contacting him/her/them. 12:24 < KinG_> he just left for university he'll be back at night maybe 12:24 < KinG_> BeaR: u here?@ 12:24 < KinG_> BeaR: u here?! 12:26 < BeaR> y, I'm here xd 12:26 < BeaR> what do you mean with local source? 12:33 < KinG_A> hi all any one here?😶 12:34 < BeaR> hi 12:35 < KinG_A> my ddnet crashed any idea how to minimize in ubuntu? 12:36 < BeaR> there is a console commanf 'minimize' afaik 12:37 < KinG_A> the prob is that now all the pc crashed 😥 my hdd usage is 100% now 😒 12:37 < KinG_A> i don't want to restart 😢😢 12:38 < KinG_A> nvm i just did it 😑 12:39 < KinG_A> gtg bye 12:56 < Savander> !peak 12:56 < Nimda> Current channel peak for #ddnet: 26 users online at 2014-10-07 22:44:23 (20 days, 15 hours, 12 minutes and 38 seconds ago) 13:04 < laxadedi> !uptime 13:04 < Nimda> Uptime: 8 days, 6 hours, 23 minutes and 3 seconds - Total Uptime: 28 days, 9 hours, 45 minutes and 3 seconds 13:12 <@deen> hi RafaelFF. Love the archlinux package =) 13:13 <@deen> BeaR: do you want to look at my opus tries and maybe fix them?^^ 13:13 <@deen> BeaR: I think we should replace wavpack with opus entirely for map sounds 13:14 < BeaR> deen: sure, why did you remove them at the first place :D? 13:14 <@deen> I hear something close to music now, but there is some cracking in it 13:14 <@deen> BeaR: i moved opus to Sounds branch 13:14 < BeaR> ah ok 13:14 <@deen> Sound* 13:15 <@deen> what's the current best practice for checksums? 13:16 <@deen> md5sums + sha256sums? 13:17 < BeaR> no clue, always using md5 :D 13:21 < BeaR> so much compiler errors :D 13:21 <@deen> yes? 13:21 <@deen> are you on windows? 13:21 < BeaR> y 13:21 <@deen> oh yeah, only tested linux so far 13:21 <@deen> no idea what to do^^ 13:22 < BeaR> probably sth with inlcude files 13:23 <@deen> huh, I'm also getting include errors on my other machine 13:23 <@deen> but not on my laptop, strange 13:24 < Nimda> DDNet RUS went down! 13:25 < Nimda> DDNet RUS went back online! 13:26 <@deen> ah no, didn't update this machine^^ 13:29 <@deen> RafaelFF: Hashes should work now: http://ddnet.tw/downloads/ 13:32 < BeaR> deen: you generated the opus headers via autoconf? 13:41 <@deen> ehm, i think i copied them 13:41 <@deen> which headers? 13:41 < BeaR> config.h 13:41 <@deen> oh yeah, that might be a problem, i forgot 13:42 <@deen> it's just the result of running ./configure 13:47 < RafaelFF> @deen sry, i was playing TW here and i didn't see your message 13:47 < RafaelFF> It is perfect! 13:48 < RafaelFF> Just please update it together with every new release ^^ 13:51 <@deen> RafaelFF: will happen automatically 13:52 < RafaelFF> awesome, thanks a lot 13:58 <@deen> Thanks for the AUR package! 13:58 <@deen> installed it immediately when you uploaded it 14:00 < BeaR> deen: fixed it (: 14:00 <@deen> BeaR: awesome! 14:02 < ddnet-commits> [ddnet] cinaera opened pull request #87: Fix opus sound loading (Sound...Sound) http://git.io/kojDqQ 14:03 <@deen> what about Windows? Did it compile after all? 14:03 < BeaR> (didn't fix windows build though, not sure how to do it the best way) 14:03 <@deen> ah, ok 14:03 <@deen> yes, i'm not sure either if the way for linux is good right now 14:03 < BeaR> added a changed config.h and version.h 14:03 <@deen> maybe we should just distribute shared libraries for all platforms and headers? 14:03 < ddnet-commits> [ddnet] def- closed pull request #87: Fix opus sound loading (Sound...Sound) http://git.io/kojDqQ 14:04 < BeaR> yeah, I believe thats easier as it's pretty huge though 14:04 <@deen> Do you want to try or should I? 14:04 <@deen> There is this at least: https://ftp.mozilla.org/pub/mozilla.org/opus/win32/opusfile-0.6-win32.zip 14:05 <@deen> but i guess we have to build the other platforms ourselves 14:05 < BeaR> do it if you have time, dunno what you have changed at bam (: 14:05 < BeaR> opusfiles is the encoder/decoder, isn't it? 14:05 <@deen> nothing big, just search for opus and you see it all 14:05 < BeaR> not the actual lib 14:05 <@deen> opusfile is a wrapper around ogg + opus, which we use 14:06 <@deen> "Opusfile provides application developers with a high-level API for decoding and seeking in .opus files." 14:06 <@deen> includes the ogg and opus dlls as well 14:06 < BeaR> ah ok 14:06 <@deen> i don't know when I'll have time =/ 14:06 < BeaR> dunno can try it, but can't test it on linux atm 14:07 <@deen> having it work on windows would be a start 14:08 < BeaR> so I just need the opusfile.h ? 14:08 <@deen> oh, that would be cool 14:08 <@deen> hopefully yes! 14:08 <@deen> yay, sound actually works! 14:08 <@deen> good job, BeaR 14:09 < BeaR> thansk (: 14:09 <@EastByte> yaay 14:12 <@deen> 1 minute music, halfway listenable at 260 KB 14:13 <@EastByte> people can't complain about >1mb mapfiles then :) 14:13 <@deen> yeah, sounds should stay about the size of images now 14:13 <@EastByte> https://eastbit.net/public/videos/plsearch.webm 14:14 <@EastByte> we need something like this 14:14 <@deen> where did you get that from? 14:14 <@EastByte> I wrote it yesterday 14:14 <@deen> awesome! 14:14 <@deen> yes, that's nice to have, but you need it in so many placey 14:14 <@deen> places* 14:14 <@EastByte> player searchbars everywhere :D 14:15 <@EastByte> but there is a problem since the spectate selector requires a key to be pressed 14:16 <@EastByte> and I need to suppress other binds while typing a name 14:16 <@deen> =/ 14:17 <@EastByte> maybe a second version of the spec selector would be good 14:17 <@EastByte> which works differntly 14:17 <@deen> sounds complicated 14:17 <@EastByte> and there is another thing I would recommend to add 14:18 <@EastByte> the abillity to select players 14:18 <@EastByte> (when having the cursor) 14:18 <@deen> i don't understand 14:18 <@EastByte> so by going into the menu using esc 14:18 <@EastByte> you can use the mouse to select a tee 14:18 <@EastByte> and use stuff like, whisper/add as friend/mute 14:18 <@EastByte> and show some detailed information about him 14:19 <@deen> yes, would be cool 14:19 <@EastByte> especially cool for streamers 14:19 <@deen> for the 1 streamer :P 14:20 <@EastByte> ddnet will grow :P 14:23 <@EastByte> hmm skychase is too hard 14:23 <@deen> Don't worry, new Tournament on Friday 14:23 <@EastByte> wut friday 14:23 <@deen> Halloween Tournament 14:23 <@EastByte> ah 14:24 < xRoThx_> Yo 14:24 <@deen> hi xRoThx_ 14:24 <@deen> xRoThx_: did any ddos attacks happen? 14:24 < xRoThx_> Yes 14:24 <@deen> Nice, didn't notice anything 14:24 <@deen> Any information about them? 14:25 < xRoThx_> Got a couple e-mails, but I am in the netherlands 14:25 < xRoThx_> How is it ingame? 14:25 <@deen> can you forward them to me or summarize them? 14:25 <@deen> pretty good 14:25 < xRoThx_> Everything fine 14:25 < xRoThx_> There is no information 14:25 < xRoThx_> Just the notification that they have been filtered 14:25 <@deen> I'm working with nfoservers/internap to get the high ping in the evenings resolved 14:26 < BeaR> Why are windows messages always so useful "Couldn't start application" .. 14:26 <@deen> i guess that's the server we should keep using, it's the best we've had in europe so far 14:27 <@deen> xRoThx_: when does the server run out? 14:28 < xRoThx_> 11-11 or something I will check 14:28 <@deen> thanks 14:28 <@deen> EastByte: and EUR? 14:28 < xRoThx_> 07-11 14:28 <@deen> 7., that's early 14:28 <@deen> have you decided if you want to prolong it or not? 14:29 < xRoThx_> I think I will not 14:29 < xRoThx_> I am planning on taking a bigger one 14:29 <@deen> oh? 14:29 < xRoThx_> And start hosting servers for players free/paying 14:29 <@deen> (this one is big enough for all of ddnet europe) 14:30 <@deen> xRoThx_: http://ddnet.tw/612.png (big image) 14:30 <@deen> GER2 is your server, did its job well during tournament 14:30 <@EastByte> eur Expires the 13 Nov 2014 14:30 < laxadedi> you don't use automatic prelevment oO ? 14:30 <@deen> laxadedi: who? 14:31 < xRoThx_> afk 2 min 14:31 < laxadedi> well, EastByte and xRoThx_ 14:31 <@EastByte> why would I 14:31 <@EastByte> I get noticed months before 14:31 < laxadedi> you give autorisation and then it's automatic 14:31 <@deen> so here's the timetable: 14:31 <@deen> 2014-11-01 ger.ddnet.tw down 14:31 <@deen> 2014-11-07 ger2.ddnet.tw down 14:31 <@deen> 2014-11-09 fra.ddnet.tw down 14:31 <@deen> 2014-11-10 ddnet.tw down 14:31 <@deen> 2014-11-13 eur.ddnet.tw down 14:32 < xRoThx_> but ger2.ddnet is strong enough right? 14:32 <@deen> Yes, seems so 14:33 <@deen> i was expecting much worse performance 14:33 <@deen> xRoThx_: So, do you want to keep hosting ddnet europe or cooperate in any way? 14:34 < xRoThx_> I am hesitating 14:34 < xRoThx_> What could be the arrangement for me? Credits is fine enough for me ;) 14:35 <@deen> Credits for sure. Do you have anything else in mind? 14:36 < RafaelFF> @deen: AUR package updated, with the md5sums. 14:36 < xRoThx_> Not really. Not sure what most others ask from you. For me the credits are enough. And a 'sponsor' rank o something on the forum 14:36 <@deen> RafaelFF: nice 14:37 <@deen> xRoThx_: mostly they want mod/admin access and some wanted to cheat on ddnet servers :P 14:37 <@deen> outside of europe it was fine to have them as admins though, since I don't know the communities well 14:39 <@deen> Oh, and we could pay part of the server 14:39 <@deen> If the servers run well for about a month I'll consider readding donations 14:39 < xRoThx_> Sure, would be great 14:40 < xRoThx_> Mod/admin no need, in fact I would like you to delete another admin instead of adding me ;) 14:40 < xRoThx_> I hate admins on a server. DDNet is secure enough to run good without any admins 14:40 <@deen> if i buy my own server at nfoservers, I'd probably go with the 2 core one for 27 $ / month 14:40 <@deen> xRoThx_: which admin do you want removed?^^ 14:40 < ddnet-commits> [ddnet] cinaera opened pull request #88: Add opus as external library (windows only) (Sound...Sound) http://git.io/__x9Vw 14:40 < xRoThx_> all :P 14:40 <@EastByte> deen: youuu 14:41 < xRoThx_> lol 14:41 <@deen> xRoThx_: which admins have you seen that did anything on ddnet? 14:41 < xRoThx_> None, Didn't play on ddnet really 14:41 < xRoThx_> Not such a racer :) 14:41 <@deen> we have Delo & Megaman, who are never online 14:41 <@deen> .me' only uses admin to troll laxa 14:41 < o_be_two> hi 14:41 < xRoThx_> I just hate abusing admins. Not personally, just standart 14:41 <@EastByte> didn;t even know we have admins 14:42 <@deen> Broken uses admin to enable fast emoticons on USA 14:42 <@deen> and I sometimes kick people who block, but mods do that as well 14:42 <@deen> and that should be about all administration happening on DDNet 14:42 <@deen> hi o_be_two 14:42 < xRoThx_> o_be_two: has a shitty admin. cyril is abusing a lot 14:42 < o_be_two> hes no more admin 14:43 < xRoThx_> Well deen I will renew it. We will work something out later. 14:43 <@deen> xRoThx_: which server would you get? 14:43 < xRoThx_> hesitating 14:43 < xRoThx_> between 160$/month or a bit cheaper.. 14:43 <@deen> xRoThx_: and I'm a bit afraid if you're hosting other people's projects alongside with our server =/ 14:43 <@deen> teeworlds is not exactly a trustworthy community 14:44 < xRoThx_> I will not 14:44 <@deen> then i misunderstood your plan 14:44 < xRoThx_> DDNet keeps its linux server seperated 14:44 < o_be_two> think he use virtualization, deen 14:44 <@deen> why do you think you need a 160 $ server then? 14:44 < xRoThx_> Sponsored by xRoThx :) 14:44 <@deen> do you want to run all on this dedicated machine? 14:45 < xRoThx_> No 14:45 <@deen> I think a dedicated machine for 160 $ is overkill, even if the entire European Teeworlds community plays on it 14:45 < xRoThx_> The server you have now will just keep running, For personal/other purposes I will take another server 14:45 < xRoThx_> Is that server enough for your needs? 14:45 <@deen> the current one, yes 14:46 < xRoThx_> okay 14:46 < xRoThx_> Then notting changes for you 14:47 <@deen> oh yeah, and please don't get so strong ddos attacks that the datacenter goes down. it has only 20 gbit/s after all :P 14:47 <@deen> xRoThx_: do you know about teeserver.de? 14:47 < xRoThx_> I know about him 14:48 < xRoThx_> I liked that owner 14:48 < xRoThx_> I proposed him to host my mod a couple years ago 14:48 <@deen> they were also offering servers for money and had huge ddos attacks 14:48 < xRoThx_> I liked him 14:48 <@deen> and they're planning to come back soon 14:48 <@EastByte> wut? 14:48 <@deen> http://teeserver.de/ 14:48 <@deen> 22 days 14:48 < xRoThx_> You can let him contact me if he needs my help 14:49 <@deen> maybe you should work together with him 14:49 < xRoThx_> He has a company 14:52 < xRoThx_> So, about the creditrs deen 14:52 < xRoThx_> You think its possible to add my name at the end of the server name? 14:52 <@deen> i wouldn't like that, no 14:53 <@deen> at least for the DDRace servers, for block i don't care^^ 14:53 < xRoThx_> Okay 14:55 < xRoThx_> for every tw server hosted on the vps except the ddrace servers for tournaments? 14:55 < xRoThx_> actually only the servers you don't really care about 14:55 <@deen> hm, i don't really like this 14:56 < xRoThx_> Ok 14:56 <@EastByte> the motd is okay I think 14:56 < ddnet-commits> [ddnet] def- closed pull request #88: Add opus as external library (windows only) (Sound...Sound) http://git.io/__x9Vw 14:56 < xRoThx_> Oh, yes sure 14:57 <@deen> in my experience the hosters that want their name written everywhere want more after a few weeks and then stop hosting at all =/ (persgame, webafrica) 14:57 < hannibal> aw, are you getting ddnet new servers, deen ? 14:57 <@deen> maybe it's better if we just get our own server @ nfoservers, since you'd be running your own stuff on a separate server anyway, xRoThx_ 14:58 <@deen> hannibal: we've been testing many new servers in europe 14:58 < xRoThx_> deen: no problem for me 14:58 < xRoThx_> motd is fine 14:58 < xRoThx_> and we will see after 14:58 < hannibal> kk.. i don't have an overview deen. but i notice that my ping gets worse in the past 2 weeks 14:58 <@deen> hannibal: on GER2 or where? 14:58 <@deen> GER2 has only been up for 5 days^^ 14:59 < hannibal> i guess the problem lies in my own connection. i'm not sure at all. 14:59 < hannibal> just i had 42, now i ave 63 14:59 < hannibal> i mainply play on EUR or GER 14:59 <@deen> =/ 15:00 < hannibal> and i don't want to complain or anything. but i fail my hooks all the time since then :D 15:00 < xRoThx_> hannibal: Where do you live? 15:00 < xRoThx_> (city) 15:00 < hannibal> zurich, switzerland 15:01 < xRoThx_> You can look for a ddos protected server in zurich & maybe sponsor ddnet? :) 15:01 < hannibal> i can. 15:01 <@deen> they are expensive in zurich 15:01 <@deen> they have some good ones 15:01 < hannibal> how much? 15:01 <@deen> way too expensive 15:01 < hannibal> k 15:01 <@deen> i think 1 good server in europe is enough anyway 15:01 <@deen> multiple hundred CHF per month 15:01 <@deen> hannibal: can you compare ping to ger.ddnet.tw and ger2.ddnet.tw? 15:02 < hannibal> not right now, i'm at work. 15:02 < hannibal> but i can get back to you at around 18:00 15:03 < xRoThx_> deen I will renew the server if you are sure you will use it 15:03 < xRoThx_> Can do it now if you like 15:03 <@deen> xRoThx_: i'm not sure about the conditions you will have^^ 15:04 < xRoThx_> My conditions; on the forum called Sponsor or something :D 15:04 < xRoThx_> with a nice color?? ^^ 15:04 <@deen> yeah, that's no problem 15:04 < xRoThx_> maybe even a smiley & a star :p 15:04 < xRoThx_> jk 15:04 < xRoThx_> just the name. And the motd Hosting provided by xRoThx or something 15:04 < xRoThx_> thats it 15:05 < xRoThx_> Don't like to make everything difficult 15:05 <@deen> alright, sounds good 15:05 < xRoThx_> I will renew now 15:05 <@deen> we'll keep using the server 15:05 < xRoThx_> :) 15:05 < xRoThx_> ok 15:05 <@deen> and will shut down all other european servers 15:05 <@deen> hi GoJEGrEEN 15:06 < GoJEGrEEN> hi deen 15:06 < xRoThx_> deen: It has been renewed 15:07 < hannibal> where are your servers located, xRoThx_ ? : 15:07 <@deen> xRoThx_: awesome 15:07 < xRoThx_> In either case, Don't be affraid or something. If you don't like something or you want to say something. Just do it. Won't be closing it without telling you a couple weeks before 15:07 < xRoThx_> Its not like I will close in a rage and feel cool or so 15:07 < GoJEGrEEN> deen: i have problem with rcon and dummy . when u login in f2 and siwtch dummy when use wrong pw and switch your tee in f2 commands not work 15:07 < xRoThx_> hannibal: FrankFürt 15:08 < laxadedi> deen: where is the website going to go ? 15:08 < hannibal> Frankfurt? yeyy 15:08 < hannibal> that sounds like king ping for me. 15:08 <@deen> hannibal: it's the same server as GER2 :P 15:08 < hannibal> f 15:08 < hannibal> :D 15:08 < hannibal> were they not in strassburg? 15:09 <@deen> laxadedi: not sure yet. Maybe some cheap OVH or HarmonyHosting VPS 15:09 < xRoThx_> deen: For webhosting I will have 100% ddos protected hosting 15:09 <@deen> xRoThx_: how? 15:09 < xRoThx_> deen: In a couple weeks max 15:09 < laxadedi> I doubt the website will ever be ddos 15:09 < xRoThx_> That doesn't mather 15:10 <@deen> laxadedi: yeah, just want to get some cheap server that keeps running 15:10 < xRoThx_> But its the same hosting company as most online ddosers use 15:10 <@deen> GoJEGrEEN: yes, known issue. i don't think i will fix it 15:10 <@deen> GoJEGrEEN: just don't use wrong password^^ 15:11 <@EastByte> xRoThx_: a hosting company being used for ddosing? 15:11 < xRoThx_> No, It is used to host the site itself 15:11 < xRoThx_> Not the power 15:11 <@deen> thanks a lot xRoThx_ 15:12 < xRoThx_> The power are mostly shells, botnets or offshore servers 15:12 < xRoThx_> No problem deen 15:13 < xRoThx_> I have to go no 15:13 < xRoThx_> I have to go now 15:13 < xRoThx_> Will be back in a couple houres 15:13 <@deen> bye, xRoThx_ 15:13 < xRoThx_> Bye 15:15 <@deen> GoJEGrEEN: you're running Persian Pro, right? 15:16 <@deen> I heard your servers are getting ddosed recently. Any idea who it is? 15:22 < Learath2> would host your website but my provider is an ass and rages even on the smallest ddos 15:23 <@deen> then definitely not^^ 15:23 <@deen> even our empty ictf servers get ddosed 15:29 < xRoThx_> howso would kids want to ddos an empty server 15:30 < xRoThx_> Its not that after a ddos his name is in the motd.. 15:30 < xRoThx_> don't see the benefits of ddosing an opensource and free community 15:30 <@EastByte> the kids can't keep the servers apart 15:30 <@EastByte> since we currently have two ips/servers for ger 15:32 <@EastByte> so I guess we are safe against "normal" ddos attacks now 15:32 <@EastByte> even our streamer protected him self 15:33 < xRoThx_> he could use chainproxy :) 15:33 <@EastByte> he uses a vpn now 15:34 <@EastByte> but would have been enough if he shutdown skype 15:34 < xRoThx_> g2g now 15:34 < xRoThx_> bb 15:34 <@EastByte> cya 15:34 < xRoThx_> back 3-5h 15:40 <@deen> hahaha: http://forum.ddnet.tw/viewtopic.php?t=552&p=5017#p5017 15:41 < o_be_two> deen, does your master.cfg use master1, master2 3 and 4 ? 15:41 <@EastByte> :D 15:41 < hannibal> i'll use it for my dummy :) 15:41 <@deen> o_be_two: i think so, why? 15:42 < o_be_two> cause i cant resolve master1 and master4, idk why 15:42 <@deen> they never worked for me 15:42 <@deen> only 2 and 3 15:42 <@EastByte> o_be_two: they are not all active 15:42 < o_be_two> oh ok so why 1 and 4 are in masters.cfg ? 15:42 < o_be_two> in case of need ? 15:42 <@deen> yeah 15:42 <@EastByte> the file is creatd automatically afaik 15:42 < o_be_two> ok so did you let them on your masters.cfg ? 15:43 <@deen> i didn't do anything, master servers are set by dns entries by the teeworlds guys 15:43 < o_be_two> ive a new tw serv that says he cant get registered, but other on same host can ! 15:43 <@deen> that's weird, firewall rule maybe? 15:44 < o_be_two> ive editer firewall rules to allow icmp and dns yes, but it was working before 15:44 < o_be_two> and other TW on same host with same rules works 15:57 <@deen> working on linux with prepared libraries now 15:58 <@deen> now 32bit linux and mac 15:58 <@EastByte> how does that work? 15:58 <@deen> same as with mysql 15:58 <@deen> the .a file gets used 15:58 <@EastByte> ah 15:58 <@EastByte> okay still static linking cool 15:58 <@deen> yes, but don't have to compile it anymore^^ 15:58 <@deen> oh, android will be problematic 15:59 <@EastByte> just keep audio out of android :/ 15:59 <@deen> ^^ 15:59 <@EastByte> oh wait, you wanted to use opus for everything? 15:59 <@deen> yes 15:59 <@deen> no 15:59 <@deen> opus for map sounds 16:00 <@EastByte> okay and old sounds remain the same 16:00 <@deen> for the regular ones it doesn't matter much i think 16:00 <@deen> they're small anyway 16:01 < hannibal> i don't understand much, but does it say that we're seeing progress with the sound thing? i gotta say i loved that presentation of hallowed & fels 16:01 <@deen> yes, progress on sound 16:01 <@deen> maps will not be as big 16:02 < hannibal> finish rooms will be real parties from now on :D 16:04 <@EastByte> which presenation? 16:05 < hannibal> they made a video. but it's not the presentation that i found impressing but the feature itself 16:05 < hannibal> impressive 16:05 < hannibal> :oo!! 16:05 <@EastByte> video? 16:05 < hannibal> wait 16:06 <@deen> http://www.hitbox.tv/video/298624 16:06 < hannibal> there you go. 16:06 <@EastByte> shitty flash required ofcourse 16:07 <@deen> it's just a map with a song playing^^ 16:07 <@EastByte> I will see in 20 seconds 16:07 < hannibal> and hallowed mumbling something :D 16:07 <@EastByte> advertisment 16:08 <@EastByte> yep, funny 16:10 < hannibal> many people listen to music, so parts that require the sound feature 16:10 < hannibal> could be problematic? 16:10 <@deen> yes 16:11 < hannibal> hm 16:30 < o_be_two> oO what is banmasters on xxlddrace oO ? 16:30 <@EastByte> there was a master ban system somewhere 16:30 < o_be_two> awesome :D 16:30 <@EastByte> to trigger bans on multiple servers 16:31 < o_be_two> ddnet use something like that too ? 16:31 <@EastByte> ddnet is against ip bans 16:31 < o_be_two> i do banmaster by iptables lol 16:31 < o_be_two> well i remember ddrace are not with same annoying users than with blmap 16:35 <@deen> no, we don't ban people 16:35 <@deen> but i remember that i fixed the banmaster for ddmax back when i was banned there, so that tsin wouldn't have to follow m around all the time :P 16:35 <@deen> me* 16:35 <@EastByte> :D 16:38 < o_be_two> who can tell me if a serve is banned on master serv ? 16:38 <@EastByte> minus 16:38 < o_be_two> ty 16:43 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/RqdTcQ 16:43 < ddnet-commits> ddnet/DDRace64 30801c4 def: Add bind for dyncam to settings 16:43 <@deen> o_be_two: there is a list somewhere 16:43 < nuborn> hi 16:43 <@deen> hi 16:43 < nuborn> deen: I think I found the bug in the antiping-patch 16:43 <@deen> it's not just 1 bug 16:43 < nuborn> 2? 16:43 <@deen> maybe 3 16:43 < nuborn> oh... 16:44 <@deen> i don't know exactly what's happening 16:44 < nuborn> the bug is in the server, I moved the FireWeapons (because I struggled with the timing of the prediction). but that changes the timing of the server, so it should be removed 16:44 < o_be_two> looking for banlist 16:45 <@deen> yes, that probably caused it, nuborn 16:45 <@deen> now i'm a bit scared to add back your patch 16:45 <@deen> nuborn: can you test whether shooting in freeze always works when you get lasered? 16:45 <@deen> as well as using grenade while in 1-second-freeze 16:46 <@deen> o_be_two: http://www.stats.teespace.de/?page=bans 16:46 < nuborn> deen: yes 16:51 < o_be_two> ty deen lets check :) 16:51 < o_be_two> seems to be "Nicht gebannt" 16:52 < o_be_two> !de-fr nicht gebannt 16:52 < Nimda> Translation: pas interdit 16:52 < o_be_two> Only 15 ips and there banlist oO 17:01 < nuborn> deen: how do I test the 1-second-freeze bug? 17:01 <@deen> nuborn: for example on the map FWYS Key 1 there are some freeze tiles that are only active for 1 seconds (look with entities, it says 1) 17:01 <@deen> use grenade and try to shoot while frozen 17:02 <@deen> should shoot normally 17:02 < nuborn> ok, I will try that map 17:11 < Nimda> DDNet Chile went down! 17:12 < Nimda> DDNet Chile went back online! 17:14 <@EastByte> hm why havn't I seen teespace before 17:15 <@EastByte> they even have a json api 17:23 <@deen> so i'm compiling opus for android now^^ 17:25 <@EastByte> heeelp 17:25 <@EastByte> why is m_paPlayerInfos[id].m_Latency only up to date when the scoreboard is open 17:25 <@deen> to save bandwidth? 17:25 <@deen> not sending unneeded information 17:26 <@EastByte> I thought the latency is in the snap 17:26 <@deen> no idea 17:26 <@EastByte> I mean you can look the latency up in demos aswell^^ 17:26 <@EastByte> oh I see 17:26 <@EastByte> it's not up to date either 17:29 <@deen> ok, opus should be working on android 17:29 <@EastByte> nice 17:29 <@deen> just macosx still making problems 17:30 <@deen> (at least android compiled, don't even have a device to test^^) 17:30 <@EastByte> my smartphone is too slow :P 17:31 < Nimda> DDNet RUS went down! 17:32 < nuborn> deen: it seemed to fix those two bugs 17:33 <@deen> nuborn: nice 17:33 < nuborn> and Im very certain none of the other code in the server could had modified anything (modifying info sent to the server) 17:33 < nuborn> client* 17:34 <@deen> ok, i would try adding it again, let's hope it won't bug many people again =/ 17:34 < Nimda> DDNet RUS went back online! 17:35 < Nimda> DDNet RUS went down! 17:35 <@EastByte> deen: okay I finaly found the player flag "PLAYERFLAG_SCOREBOARD" 17:36 < nuborn> do you want a patch, or do you see which lines are affected? (its the two/three modified lines in character.cpp with "FireWeapon()") 17:37 <@deen> nuborn: pull request or patch 17:37 < nuborn> ok, I can try a pull request 17:38 < Nimda> DDNet RUS went back online! 17:38 <@deen> hm, i should probably report a few bugs for opusfile 17:39 < Nimda> DDNet RUS went down! 17:39 <@deen> their build setup doesn't work as well as libogg and opus 17:41 < Nimda> DDNet RUS went back online! 17:50 <@deen> and mac working! 17:52 <@EastByte> =) 17:52 <@deen> I'm surprised all platforms seem to be working 17:53 <@deen> BeaR: i think opus is working on all platforms 17:54 < BeaR> nice (: 17:54 <@EastByte> partytime!!! 17:54 <@deen> still needs more tests, whether everything works before releasing i think 17:55 < BeaR> compilaton works with visual studio 17:59 <@deen> nice 18:00 <@EastByte> oh the network protocol already has been extended using ddnet features 18:01 <@EastByte> deen: since there are people complaining about specific sounds and want them to be disabled 18:02 <@EastByte> would be cool if the client can inform the server that it doesn't want to hear specific sounds 18:02 <@EastByte> like tees crying 18:02 <@EastByte> client<->serverside configuration 18:02 <@deen> i think that's way too complicated 18:03 <@deen> just disable the specific sound client side? 18:03 <@EastByte> but some sounds have multiple meanings 18:03 <@EastByte> or not 18:03 <@deen> yeah, should still be good enough 18:03 <@EastByte> okay, then let's add more options 18:04 <@deen> sure 18:04 <@deen> i just added the options i needed personally 18:04 < BeaR> hm, just add volume sliders for the different sound channels ?: 18:04 <@deen> you want a slider for each sound?^^ 18:04 <@EastByte> we could also generate a list of all sounds which can be disabled/enabled then 18:04 <@EastByte> yea slider for each sound 18:04 <@deen> if you want, go ahead 18:05 <@EastByte> BeaR: yea go ahead 18:05 < BeaR> hahaha 18:05 < BeaR> im just throwing in ideas :P 18:05 <@deen> I forked the huge android repo so i don't lose my opus and opusfile stuff for android: https://github.com/def-/commandergenius 18:23 <@EastByte> deen: any idea how the ddnet client can receive the current race time of another player without chat command or spec follow? 18:23 <@EastByte> maybe a new netmessage? 18:24 <@EastByte> the client just needs a timestamp of race start time 19:02 <@deen> there is no more space for new netmessages iirc 19:05 < BeaR> why :D 19:06 <@deen> i think we used up all available bits in the protocol 19:06 <@EastByte> wut 19:07 <@EastByte> so and you decided to use the last possible netmsg as Cl_ShowOthers? 19:07 <@EastByte> we need to go a layer deeper then :P 19:07 <@EastByte> higher* 19:08 <@deen> i didn't decide that, there were no more netmsgs available in ddrace long before ddnet 19:08 <@EastByte> ah so showothers is older 19:10 < BeaR> can't see where teeworlds is using bitflags for netmessages :d 19:10 <@deen> maybe i'm wrong, checked more than a year ago last time 19:10 <@EastByte> I'm searching 19:11 <@EastByte> hm 19:12 <@EastByte> msgid is just a packed integer 19:12 <@EastByte> so not even static sized 19:13 < ddnet-commits> [ddnet] trml opened pull request #89: Add updated/fixed weapons prediction (DDRace64...fix_antipingweapons) http://git.io/t9Do9Q 19:13 <@EastByte> but there was something back then 19:13 <@EastByte> and there still is this comment: "# Can't add any NetMessages here!" 19:17 <@EastByte> no I don't see any reason for a limit there 19:19 <@EastByte> oh, hm 19:23 < BeaR> hm could be caused by this system bit 19:23 <@EastByte> I don't really understand it 19:23 < BeaR> :D 19:23 <@EastByte> int Sys = Msg&1; 19:23 <@deen> The people writing fly bots are asking me for help to merge new ddnet commits into their branches... 19:24 < BeaR> after everything is packed, there will be added a bit at the first byte of the packet 19:24 < BeaR> deen: lol 19:24 < BeaR> well already seen a few xd 19:24 <@EastByte> deen: and you didn't even commit the coding style change :P 19:25 <@deen> and they're even mad when i don't want to help them 19:26 < BeaR> the madness of merge :D 19:26 <@EastByte> BeaR: where does the system flag come from? 19:27 < BeaR> it's added at SendMsgEx 19:27 < BeaR> the first byte will be shifted 1 left 19:27 < BeaR> and this 1 bit will be used as System-Flag :D 19:27 <@EastByte> oh this is shit 19:27 < BeaR> maybe in combination with IntPacking it will be reduced to 5bits 19:28 < BeaR> as the extended bit will be removed from the first byte 19:28 <@EastByte> yea 19:29 <@EastByte> so it depends on the int kompression how many netmsgs are allowed 19:29 < BeaR> well no actually this ugly hack 19:29 < BeaR> int compression would be ok 19:29 < BeaR> but removing the extended bit breaks everything 19:30 < BeaR> bad /: 19:30 <@EastByte> oh now I understand why matricks called it hack 19:31 < BeaR> this is maybe the worst in the whole codebase :D 19:31 <@EastByte> argh 19:32 <@EastByte> and dynamic sized/data netmessages are not possible I guess 19:32 < BeaR> hm? 19:32 <@EastByte> the structure of every netmessage is defined at compiletime 19:33 < BeaR> yeah for safer serialization 19:33 <@EastByte> so we would need more hacks to add dynamic sized data for example 19:33 < BeaR> No, Netpackets are already dynamic sized 19:34 <@EastByte> yes they are 19:34 <@EastByte> but we can't modify their structure 19:34 <@EastByte> let's say we want to implement a sub netmessage protocol 19:35 <@EastByte> using one netmessage 19:35 <@deen> yes 19:35 <@deen> we had that somewhere 19:35 <@EastByte> how do you want to send dyanmic sized data over it 19:35 < BeaR> the same way it's done atm :d 19:35 < BeaR> client just needs to know how to unpack it 19:35 <@EastByte> but we only have strings and integers 19:36 < BeaR> what else do you want :D? 19:36 <@EastByte> so I want to transmit 500 bytes over this netmessage 19:36 <@EastByte> how would the structure look like 19:37 <@EastByte> one string (nullterminated) doesn't allow nullbyte 19:37 <@EastByte> integer compression would destroy everything else 19:37 < BeaR> You basically have a netmessage with ID = NETMESSAGE_SUB and then an extra netmessage as data of the container packet 19:38 < BeaR> Client first serializes the outer packet, then the subpacket 19:38 <@EastByte> howo does the client know the size of the subpacket 19:38 <@EastByte> the unpacker can only extract strings/integers/booleans 19:38 < BeaR> Packets have some sort of header 19:39 <@EastByte> but a subpacket is raw data 19:39 < BeaR> yeah but the client knows that it's a extra packet 19:39 <@EastByte> hm maybe 19:40 <@EastByte> so the ddnet client needs to handle the specific msgid differently or we add something like NetRawData() to the unpacker 19:41 <@EastByte> deen: you said there we have a sub protocol somewhere? 19:46 < xRoThx_> Yo 19:47 <@EastByte> hello 19:50 <@deen> EastByte: i thought someone was working on it before, but apparently not much came out =/ 19:50 <@EastByte> okay 19:51 < xRoThx_> Is there anyone who can build some custom things in ddnet mod? :) 19:52 < xRoThx_> But I don't want it to be shared :) 19:52 <@EastByte> what kind of things do you want? 19:52 <@EastByte> rainbows? :) 19:53 < xRoThx_> Some joints for the tee's :P No, just kidding. A couple years ago, I used to be the only one having upgrades in my mod 19:53 < xRoThx_> I have 2 mods (+source) where upgrades is a part of it 19:55 < xRoThx_> Forgot to finish my sentence 19:56 < xRoThx_> I would like the upgrades to be in a custom mod built on ddnet 19:57 < xRoThx_> deen: GB usage this month: 278.88 GB 19:57 < xRoThx_> Those servers eat a lot bandwith 19:57 <@deen> that's nothing 19:57 <@deen> old GER regularly hit 2 TB 19:57 <@deen> it also hosted website though 19:57 <@EastByte> well it didn't have a ddos protection 19:57 <@deen> yes, that as well^^ 19:58 < xRoThx_> Well, I got up to 6TB max 19:58 < xRoThx_> after that I have to pay some more 19:59 <@EastByte> 200gb per month should be average 19:59 <@deen> what? 19:59 <@deen> 200 GB should be average for what? 19:59 <@EastByte> average ger tw traffic per month 19:59 < xRoThx_> its on a week EastByte ;) 19:59 <@deen> EastByte: no way 19:59 <@EastByte> yes way 19:59 <@deen> chile has 600 GB every month 19:59 <@deen> without any attacks 20:00 <@deen> GER should have at least twice that 20:00 <@EastByte> eur currently has ~70gb 20:02 <@EastByte> hm blocker is a huge traffic waste 20:05 < Nimda> DDNet Chile went down! 20:06 < Nimda> DDNet Chile went back online! 20:07 < ddnet-commits> [ddnet] def- pushed 4 new commits to DDRace64: http://git.io/jeBk2Q 20:07 < ddnet-commits> ddnet/DDRace64 630fd4f east: sending vote options balanced 20:07 < ddnet-commits> ddnet/DDRace64 a6d70e8 east: support for remove_vote added 20:07 < ddnet-commits> ddnet/DDRace64 40e7de6 east: config var renamed 20:07 < ddnet-commits> [ddnet] def- pushed 5 new commits to DDRace64: http://git.io/pO3akQ 20:07 < ddnet-commits> ddnet/DDRace64 8f7e24b nuborn: Revert "Revert "Add antiping for weapons (by nuborn)""... 20:07 < ddnet-commits> ddnet/DDRace64 99c928f nuborn: Revert "Revert "Add option for weapons prediction""... 20:07 < ddnet-commits> ddnet/DDRace64 ff87916 nuborn: fix bug in weapons antiping (getting lasered in freeze) 20:08 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/tqQ6LA 20:08 < ddnet-commits> ddnet/DDRace64 e651124 def: Fix version for antiping projectile 20:09 < xRoThx_> has chile ddos protection? 20:09 <@deen> no 20:10 <@deen> and if it gets ddosed big again the server goes down permanently 20:10 < xRoThx_> oh shit 20:11 < xRoThx_> there is software ddos protection 20:11 <@EastByte> doesn't help if the whole datacenter is affected by an attack 20:11 < xRoThx_> why not trying that for ddnet? 20:11 < xRoThx_> oh.. 20:11 < xRoThx_> yes.. 20:13 < xRoThx_> deen: what should I do, take small servers to host in usa + europa? or take 1 big in europe 20:13 <@EastByte> but I think attacks like we had this month won't repeat 20:14 <@deen> xRoThx_: i really have no idea what your plan is, but it seems scary 20:14 < xRoThx_> Howso does it seem scary? 20:14 <@deen> you want to take ddnet, add some closed source stuff 20:14 < xRoThx_> Oh, yes, but that is just custom shit :) 20:15 < xRoThx_> personal. Notting to do with ddnet, exept using the most complete and safe source out there at this moment? :) 20:15 < xRoThx_> ^^ 20:15 <@deen> ah 20:19 < xRoThx_> but deen 20:19 < xRoThx_> what should I do, take small servers to host in usa + europa? or take 1 big in europe 20:21 <@deen> usa doesn't have many players 20:21 <@deen> i don't know what your plan is 20:21 <@deen> so i can't know the answer 20:21 < xRoThx_> I don't have a plan 20:21 < xRoThx_> Would like to learn some more on hosting 20:22 < xRoThx_> and get more experience with linux etc 20:41 < o_be_two> deen, are you running scripts for ddnet serv on github ? im a bit curious 20:41 < o_be_two> start script, test scripts, etc 20:43 <@deen> https://github.com/def-/ddnet-scripts 20:43 < o_be_two> ty 20:45 < o_be_two> how to suggest en edit on github ? By forking or there is other way ? (im noob on github) 20:46 < o_be_two> well just little thing i dont understand why you didnet user comment tag in this file : https://github.com/def-/ddnet-scripts/blob/master/ddnet-setup 20:47 < o_be_two> maybe you need to try atop to monitor your server ^^ thats awesome ! 20:48 < o_be_two> is it for debian ? why you dont use the easy way adduser or the direct way useradd instead of editing files directly oO ? 20:50 < o_be_two> oh ddnet use mariadb :o ! the ddnet tw is able to use mariadb ? 20:50 < o_be_two> you dont use master-master on mariadb ? was just to know if its more stable that by original mysql 20:53 < o_be_two> its a really good prod mind used here ^^ 21:10 <@deen> i just like editing the files instead of using adduser/useradd, can never remember the syntax 21:10 < KinG___> hi all 21:11 <@deen> mariadb was better than mysql, and yes, we're using multi-master replication, which is really ugly, but i haven't foun a better solution unfortunately 21:11 <@deen> hi KinG___ 21:12 < o_be_two> really ? multi master replication is ugly on mariadb too :o ? 21:13 <@deen> it's the same as on mysql 21:14 < KinG___> deen: yesterday u told me a name of a download manager what was that? i forgot ^_^ 21:15 <@deen> aria 21:16 < KinG___> thanks 21:17 <@deen> Hm, Forris says his dummy randomly disconnected 21:19 < o_be_two> is aria better than transmission for torrent ? 21:20 < KinG___> deen: i had same problem on windows it disconnects suddenly and don't reconnect and sometimes when i try to connect it it connects but in the middle of screen always writes "Connection Problems" 21:21 < KinG___> and sometimes dummy didn't have any hook sounds when i hook unhookable the sound for it don't play or same for hookable 21:22 <@deen> weird =/ 21:22 <@deen> no idea, never used aria 21:22 < o_be_two> KinG___, what about your connection and firewall ? 21:22 < KinG___> o_be_two: always off 21:23 < o_be_two> cause about sound and grenade explosion, TW devs told me that it could be happend when some udp packets are lost. 21:23 < KinG___> why there is so much "_" behind my name :| 21:23 < o_be_two> there is many king on qnet i think :p 21:23 < o_be_two> yes all other are already taken 21:23 < o_be_two> already took* 21:23 < KinG___> o_be_two: nah it only happend for some times and just dummy didn't have the sounds 21:24 < o_be_two> k but a dummy use connection too, its like having 2 ddnet launched at a time 21:24 < KinG___> !!i didn;t know that 21:24 < o_be_two> im in canada and i play on french servers, i have 100ms ping, but when using dummy i go to 110/120 21:25 < KinG___> wierd dummy don't make anything with my ping 21:25 < o_be_two> your dummy use a second connection, its sure 21:25 < KinG___> how much is your ping when downloading ?and how much is your full speed?! 21:25 < o_be_two> ok after that it could be a bug from the program :/ 21:26 < o_be_two> i have a 30mbps download and 10mbps upload, full unmetered via cable 21:26 < KinG___> 30 megabit?! 21:26 < o_be_two> when donloading im running like 130/150ms 21:26 < o_be_two> yes 21:27 < KinG___> just reconfigure your router and check the "QOS(quality of service) checkbox maybe it will help your ping when u are downloading 21:27 < KinG___> my ping is 300 when downloading :P 21:28 < o_be_two> ... 21:28 < KinG___> okay this is wierd it's first time seeing laxa timing out! 21:28 < o_be_two> a little ping is better ... 21:29 < KinG___> laxa: what happend?:P 21:29 < laxa> KinG___: ? 21:29 < o_be_two> its cause laxa uses his own connection on an operator that restart it every 24h 21:29 < laxa> nop 21:29 < laxa> it restarts every 72h+ 21:29 < o_be_two> ok ive stayed when it was really wanadoo ahah :D 21:29 < KinG___> what restarts?! 21:30 < o_be_two> the adsl connection restart every 72h+ 21:30 < KinG___> ohum 21:30 < o_be_two> its a french provider, the most expanded in the country 21:30 < o_be_two> like Bell in US 21:31 < KinG___> i can't find google chrome on ubuntu store !!it's wierd! 21:31 < o_be_two> no itsn ormal 21:31 < o_be_two> Google Chrome is not on official repo 21:31 < o_be_two> you need to add it, please find the document on the official ubuntu docs 21:31 < KinG___> !!!!! firefox is official but chrome isn't?!!!!! 21:32 < o_be_two> you can download the package too directly on the google chrome official website 21:32 < KinG___> yeah but it's a bit harder 21:32 < o_be_two> KinG___, idk why, but there is Chromium officially in repo 21:32 < o_be_two> and chromium is free like mozilla softwares, it could explain a little 21:32 < o_be_two> chromium is the free edition of google chrome (opensource) 21:32 < KinG___> i found it 21:33 < KinG___> downloading now 21:33 < o_be_two> chromium has not all chrome features but its great too 21:33 < KinG___> i just want it's "save To" func 21:33 < o_be_two> Google Chrome is not Free and i think that Google just wants to keep his software up to date by themselve 21:34 < KinG___> they are mostly same 21:34 < KinG___> chrome and chromium 21:34 < o_be_two> yes 21:34 < o_be_two> if you have 300ms, thats why you dummy get down ... 21:35 < KinG___> not actually 21:35 < KinG___> my ping is same under 100KB/s 21:36 < KinG___> more than 100KB/s i get higher ping 21:36 < KinG___> 100~150 just makes ping get high by 10ms or less but higher than that is unexplainable ... :| 21:37 * KinG___ slaps GoJEGrEEN around a bit with a large fishbot 21:37 * KinG___ slaps GoJEGrEEN around a bit with a large fishbot 21:37 * KinG___ slaps GoJEGrEEN around a bit with a large fishbot 21:38 * KinG___ slaps GoJEGrEEN around a bit with a large fishbot 21:38 * KinG___ slaps GoJEGrEEN around a bit with a large fishbot 21:38 * KinG___ slaps GoJEGrEEN around a bit with a large fishbot 21:38 * KinG___ slaps GoJEGrEEN around a bit with a large fishbot 21:38 <@deen> KinG___: can you stop spamming please? 21:38 < Edible> why even use ubuntu or the store? 21:38 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/KSi9sg 21:38 < ddnet-commits> ddnet/DDRace64 929d594 def: Text change 21:38 < KinG___> sorry xD 21:38 < Edible> its slow as hell 21:38 < Edible> literally anything else is better 21:39 < KinG___> deen: u know how to cahnge the directory that firefox downloads to ?! 21:39 < KinG___> change* 21:40 <@deen> I'm not the computer support channel 21:40 < KinG___> :D 21:41 < o_be_two> KinG___, try freenode.org, channel #ubuntu ;) 21:52 <@deen> EastByte: do you want to try out opus? 21:55 <@EastByte> deen: sure :) 21:55 <@deen> I'm also playing around 21:55 <@deen> we should really release it soon, people are making wavpack maps already 21:55 <@deen> and can't even upload to forum because of file size^^ 21:56 <@EastByte> haha 21:56 <@EastByte> do I need the sound branch? 21:56 <@deen> yes 21:56 <@EastByte> koay 21:58 <@EastByte> DDNet bin got 0.7M bigger 21:58 <@deen> =/ 21:58 <@deen> that's a lot 21:58 <@EastByte> nah 21:58 <@deen> but every map gets 2 MB smaller :P 21:58 <@EastByte> =) 21:59 <@deen> did you use strip? 21:59 <@deen> i strip the binaries before releasing 21:59 <@EastByte> I did bam release 21:59 <@EastByte> how do you strip it? 21:59 <@deen> strip -s DDNet 21:59 <@deen> 1 MB smaller :P 22:00 <@EastByte> oh cool 22:06 <@EastByte> I just need to encode a .ogg right? 22:07 <@deen> hm? 22:08 <@deen> make an opus file 22:08 <@deen> for example using opusenc 22:08 <@deen> or ffmpeg 22:08 <@deen> ffmpeg -i anyfile out.opus 22:08 <@EastByte> oh I thought in the end it's ogg 22:08 <@EastByte> okay 22:08 <@deen> it is, but the file ending ogg is usually associated with vorbis 22:08 <@EastByte> ah 22:12 <@deen> cris272: hi. want to test out opus support? 22:12 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/5MyMwA 22:12 < ddnet-commits> ddnet/DDRace64 2a44f0c def: Merge branch 'Sound' into DDRace64... 22:12 < ddnet-commits> ddnet/DDRace64 d34fa2f def: Add VERSIONS for opus 22:15 < cris272> hey deen, what is opus ? 22:15 <@deen> the opus audio codec: http://www.opus-codec.org/comparison/ 22:15 <@deen> good quality, small files 22:15 <@deen> no in ddnet git as map sounds format 22:16 < cris272> cool 22:16 < cris272> ok 22:16 < cris272> i just have to update my git deo ? 22:16 <@deen> yes 22:16 <@deen> if it compiles that's already good^^ 22:17 <@EastByte> [sound/opus]: failed to decode sample () 22:17 <@deen> huh? 22:17 <@deen> does that come at start? 22:17 <@deen> or did you do anything? 22:17 <@EastByte> when I join my map 22:17 <@deen> your map with wavpack souds? 22:18 <@deen> or with opus sounds? 22:18 <@EastByte> opus 22:18 <@deen> embedded sounds? 22:18 <@EastByte> yea 22:18 <@deen> can you send me the files? 22:18 <@EastByte> map or audio 22:18 <@deen> both 22:19 <@EastByte> https://eastbit.net/priv/nimrod.map 22:19 <@EastByte> https://eastbit.net/priv/nimrod.opus 22:20 < cris272> i should try to add audio file in editor ? 22:20 < cris272> compilation worked 22:21 <@deen> cris272: nice, yes 22:21 <@deen> but only opus files work 22:25 <@deen> EastByte: adding it to a map manually works for me 22:25 <@deen> now i'll take a look at your map 22:25 <@deen> ah, it's not embedded in the map? 22:25 <@EastByte> but I did :( 22:26 <@deen> something went wrong with the embedding? 22:26 <@deen> http://ddnet.tw/B.map 22:27 < cris272> i added a sound, a sound layer with this sound and i clicked on add sound, but i can not hear the sound ingame 22:27 < cris272> did i miss something ? 22:27 <@deen> cris272: sounds like you did everything 22:27 <@EastByte> deen: yea works 22:28 <@deen> cris272: did you embed the sound? 22:28 < cris272> ah no 22:28 <@EastByte> now we can make tw maps for coding talks :) 22:28 < cris272> deen: your map work 22:28 <@deen> EastByte: ... 22:29 <@deen> for me it works with embedded and non-embedded sounds, weird 22:29 < cris272> work with embedd 22:29 <@EastByte> man I lack of mapping skills 22:31 <@deen> EastByte: your map once segfaulted me, then it worked, then "failed to decode sample ()" 22:31 <@deen> what did you do?! 22:31 <@deen> looks like it's reading into random memory^^ 22:31 <@EastByte> hah the same happened for me 22:31 <@EastByte> except it didnt work 22:31 <@EastByte> well maybe 22:31 <@EastByte> I added it as external 22:31 <@EastByte> select the audio in the layer 22:31 <@EastByte> and made it embedded afterwards 22:32 <@EastByte> can this go wrong? 22:32 <@deen> hm, maybe 22:33 < cris272> my sound file was in subfolder 22:33 <@deen> EastByte: no, still works 22:34 <@EastByte> hm 22:34 < cris272> and that does not work on external mod 22:34 <@deen> cris272: you can add it in editor but it won't play? 22:34 < cris272> now i copy it in mapres folder 22:34 < cris272> deen: it won't play as external if the file is in a subfolder 22:34 < cris272> i will test again 22:35 <@deen> cris272: isn't there the same problem with images then? 22:35 <@deen> ^^ 22:36 < cris272> never tested, i always embbed image in subfolder 22:37 <@deen> yeah, same with images 22:37 <@deen> so that's ok probably^^ 22:37 <@deen> but about EastByte's weird map file 22:37 <@deen> need to find out what's going wrong there 22:39 < cris272> what's wrong with EastByte's map ? 22:39 <@deen> it crashed the client^^ 22:39 <@deen> and it should be a normally working map 22:40 < o_be_two> needeen omg :o 22:40 < o_be_two> ok i go c ya :D 22:41 < cris272> yeah, i have : XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0" 22:41 < cris272> Erreur de segmentation (core dumped) 22:42 <@deen> ok, fixed the crash 22:42 <@deen> but the file is still broken 22:42 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/F6Q9aQ 22:42 < ddnet-commits> ddnet/DDRace64 ec55a87 def: Fix opus map sound crash 22:42 <@deen> EastByte: if you try it again does it create normal files now? 22:43 <@EastByte> yea I just did it 22:43 <@EastByte> works 22:43 <@deen> weird. what might have gone wrong? 22:43 <@EastByte> hmm 22:43 <@EastByte> hard to reproduce 22:44 <@deen> somehow the map sound ended up empty 22:48 <@EastByte> 84.200.43.133:8303 22:48 <@EastByte> hm map dl too slow 22:48 <@deen> reduce opus quality 22:49 <@EastByte> ah right 22:51 <@EastByte> deen: is wavpack still supported? 22:51 <@deen> no 22:51 <@EastByte> hm so the maps are invalid now^^ 22:51 <@deen> exactly why i want to quickly release this 22:51 <@deen> before people make so many 10 MB wavpack maps 22:51 <@EastByte> :D 22:51 <@EastByte> now you need to teach them how to encode properly 22:52 <@deen> need to find a windows tool 22:52 <@deen> that works simply 22:52 <@deen> and just start with the lowest bitrate possible and increase until it sounds ok 22:52 <@EastByte> yep 22:54 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/Xptq0Q 22:54 < ddnet-commits> ddnet/DDRace64 0b11189 def: Don't try to load preview images of directories 22:56 <@deen> EastByte: is it difficult to reproduce or not reproducable at all? 22:57 <@deen> because i tried about 10 times now and couldn't get any error 22:57 <@deen> I found another error though, and fixed it^^ 22:57 <@EastByte> it's difficult to reproduce because I'm tired and I don't really know what I just did^^ 22:57 <@deen> hm, ok =/ 22:58 <@deen> I've had weird bugs after changing branches with bam 22:58 <@EastByte> bam has some kind of configation cache 22:59 <@EastByte> I always run bam config after I changed a branch 23:02 < KinG___> EastByte: tell me which server i want to see 23:04 < KinG___> nvm i'll see it later 23:05 <@EastByte> dunno which server you want to see^^ 23:05 <@EastByte> well I should go sleeping 23:05 <@EastByte> cya 23:06 <@deen> good night EastByte 23:06 < KinG___> bye 23:07 < KinG___> deen: what is the "super" key in keyboard? &_& 23:07 <@deen> windows 23:07 < KinG___> tried but don't work!! 23:47 < KinG___> !peak 23:47 < Nimda> Current channel peak for #ddnet: 26 users online at 2014-10-07 22:44:23 (21 days, 2 hours, 3 minutes and 36 seconds ago) 23:48 < KinG___> !ddnetpeak 23:48 < Nimda> Current players on DDNet : 256 23:48 < Nimda> Current DDNet peak : 612 users online at 2014-10-26 20:15:01 23:56 < KinG___> i go to sleep bye 23:59 < laxa> !fr-de bonnet 23:59 < Nimda> Translation: Kappe 23:59 < laxa> !fr-en bonnet 23:59 < Nimda> Translation: cap