00:01 < KinG_> any idea how to make a console app to stay up ?:| 00:01 <@deen> sleep at the end 00:01 < KinG_> thanks 00:01 < KinG_> sleep; 00:01 < KinG_> ? 00:02 < laxa> ,p 00:02 < laxa> no 00:02 < laxa> Console.ReadKey() 00:02 < laxa> or maybe try this too 00:03 < laxa> System("pause") 00:03 < KinG_> System("pause"); ? 00:03 < laxa> Yeah 00:03 < laxa> The first one is working 00:04 < KinG_> i tried first 00:05 < Nimda> DDNet GER went down! 00:06 < Nimda> DDNet GER went back online! 00:06 < KinG_> it kinda work and kinda not laxa 00:06 <@deen> oh, ddos on GER 00:06 < laxa> it's working KinG_... 00:06 < laxa> Console.ReadKey(); 00:06 < KinG_> laxa: wait a min let me show u 00:06 < laxa> I don't wanna launch VS and try now :) 00:07 < KinG_> http://uptobox.com/atasp2vrrpn0 00:07 < KinG_> copy this in the directory that settings_ddnet.cfg exist 00:08 < Nimda> DDNet GER went down! 00:08 < KinG_> kinda victory and kinda not 00:08 < laxa> I don't execute .exe 00:08 < laxa> I want sources :p 00:08 < KinG_> dude i promise it's not a virus what's wrong with you :| 00:09 < KinG_> using System; using System.IO; class Test { public static void Main() { try { using (StreamReader sr = new StreamReader("settings_ddnet.cfg")) { String line = sr.ReadToEnd(); Console.WriteLine(line); } } catch (Exception e) { Console.WriteLine("The file could not be read:"); Console.WriteLine(e.Message); Console.Re 00:09 < KinG_> just try it urself and see what happens 00:10 < KinG_> oh 00:10 < KinG_> i found the leak 00:12 < KinG_> laxa: u still don't excute it?:| 00:13 < laxa> I don't wanna launch VS now, I'll go to bed soon 00:13 < KinG_> don't launch it 00:13 < KinG_> http://uptobox.com/b0fba4iyyuby 00:13 < KinG_> this workds for me 00:13 < KinG_> just test it :| 00:14 < laxa> I don't need to launch it if I have the code 00:14 < KinG_> place it where settings_ddnet.cfg is then run it and press a key :| 00:14 < laxa> and you use catch block without try block 00:14 < KinG_> w8 a min 00:15 < KinG_> http://pastie.org/private/gvh4ojhjus9b3ifap1lha 00:15 < KinG_> :| 00:15 < KinG_> i won't give u guys virus i swear :| 00:16 < DoNe> what u try to do? 00:16 < laxa> you put ReadKey in Catch block 00:16 < KinG_> hi 00:16 < laxa> no wonder it's not executed :) 00:16 < DoNe> hi 00:16 < KinG_> ?! 00:16 < KinG_> it workds for me now 00:16 < laxa> it should not 00:16 < KinG_> but i have to press a key :D 00:16 < KinG_> it workds :P 00:16 < DoNe> laxa did u test sound mapping feauture by bear? 00:16 < laxa> unless you catch exception everytime 00:16 < laxa> DoNe: no 00:16 < laxa> DoNe: I don't play with sound 00:17 < DoNe> okay 00:17 < KinG_> http://uptobox.com/b0fba4iyyuby 00:17 < KinG_> laxa: can u just plz try this to see if works or not? ^^ 00:17 < laxa> if it works for you, it works for me 00:17 < KinG_> why u can't just trust me omg :| 00:18 < laxa> I don't need to run it 00:18 < laxa> if I have the sources <_< 00:18 < KinG_> DoNe: u have windows or linux? 00:19 < KinG_> i gave u the source :| 00:19 < DoNe> linux debian 00:19 < DoNe> what are u doing? 00:19 < laxa> well 00:19 < laxa> your code is far from perfect KinG_ xD 00:19 < KinG_> DoNe: laxa just don't excute the file i made to read settings_ddnet.cfg ^^ 00:20 < DoNe> why u wanna read settings? 00:20 < KinG_> but it works :P 00:20 < DoNe> but why!? 00:20 < KinG_> something that we were talking about with EastByte :P 00:20 < KinG_> by the way u made a good map (escape) DoNe :P 00:21 < DoNe> yeah i designed it to be cheatable but its more cheatable than planned ... 00:21 < KinG_> like where?! 00:21 < KinG_> it's impossible without laser i guess! 00:21 < DoNe> ./top5 :D 00:22 < KinG_> :| 00:22 < DoNe> will not tell you :D 00:22 < KinG_> i'll find it out :P :D 00:22 < DoNe> u dont 00:22 < KinG_> why?:D 00:22 <@deen> KinG_: please stop sending random exe files to people after you tell them that you usually write malware... 00:22 < DoNe> xD 00:23 < KinG_> deen: but i gave laxa the code i run it on my system here let me give u a picture 00:23 <@deen> KinG_: no.... 00:23 < laxa> We don't need a picture 00:23 < DoNe> i still wonder why u write useless stuff 00:24 <@deen> I just sent a nice mail to link11 asking for a cheap server^^ 00:25 < DoNe> i would love to see songs played on ddrace maps haha 00:25 < KinG_> deen: i told you that i make malware but i won't give it to anyone i just make it for fun and we test it with bor on a virtual windows with vnc 00:26 < KinG_> here check it out DoNe deen laxa 00:26 < KinG_> http://8pic.ir/images/cu1cmomcd4h8drmuhja5.png 00:27 < DoNe> EPIC! 00:28 < KinG_> what now laxa deen ?:| 00:28 < DoNe> you suck 00:28 < KinG_> :| 00:29 < KinG_> why DoNe ?:| 00:29 <@deen> KinG_: sorry, i don't know anything about all this 00:29 < DoNe> join DoNe's Test Server in KinG_ i bet you will crash 00:29 < DoNe> in tw* 00:29 < KinG_> ip 00:30 <@deen> i don't crash 00:30 <@deen> DoNe: what client crashes? 00:30 < DoNe> 94.103.165.21:8303 00:30 <@deen> oh, laxa crashed 00:30 < laxa> I crashed :p 00:30 <@deen> laxa: you have old client? 00:30 < laxa> wait 00:30 < DoNe> its a map with sounds! ha 00:30 < laxa> waitttt 00:30 < laxa> 5 minutes 00:31 < Nimda> DDNet Chile went down! 00:31 < KinG_> i can't connect DoNe why?! 00:31 < DoNe> dunno 00:31 <@deen> noooooo, don't ddos chile =( 00:31 < DoNe> it crashes ddnet client 00:31 < DoNe> dont know about other clients 00:31 < DoNe> are you on laxa? or its just ur timeout tee? 00:31 < laxa> timeout tee 00:32 < laxa> downlading sources now 00:32 < Nimda> DDNet Chile went back online! 00:32 <@deen> you guys have windows or what? 00:32 <@deen> i don'tcrash 00:32 <@deen> neither with 5.3 nor current git 00:32 < DoNe> i crash and i have linux 00:32 < laxa> compiling now... 00:32 <@deen> DoNe: what version? 00:32 <@deen> git or 5.3? 00:32 < KinG_> laxa: give it to me too 00:32 < laxa> https://ddracepro.net/files/ddnet_srcs.tar.gz 00:32 < DoNe> 5.3 00:32 < laxa> but you have to compile it 00:33 <@deen> that's really bad if 5.3 crashes 00:33 <@deen> vanilla doesn't crash either for me 00:33 < DoNe> nono 00:33 <@deen> i must be doing something wrong 00:33 < DoNe> i have git 00:33 < DoNe> ... just telling 5.3 in F1 ofcourse 00:33 < laxa> nop 00:33 < laxa> crashing with latest sources 00:34 < DoNe> same 00:34 <@deen> wtf 00:34 <@deen> but KinG_ and I don't crash 00:34 <@deen> why? 00:34 <@deen> can you backtrace? 00:34 < KinG_> DoNe: i don't crash 00:34 < DoNe> magic 00:34 < DoNe> dont know 00:34 < DoNe> now i crash everytime 00:34 <@deen> this is really weird 00:34 < DoNe> before i crashed after random amount of time 00:35 <@deen> i get this error: 00:35 <@deen> [14-10-23 00:34:33][sound/wv]: failed to decode sample (not compatible with this version of WavPack file!) 00:35 <@deen> but nothing else 00:35 < DoNe> oop 00:35 < DoNe> but its the ninja pickup 00:35 < DoNe> sound file 00:35 <@deen> please debug this =/ 00:36 < laxa> no message on console 00:36 < KinG_> [14-10-23 02:03:12][client/network]: starting to download map to 'downloadedmaps/soundtest_8ba08943.map' [14-10-23 02:03:12][client/network]: download complete, loading map [14-10-23 02:03:12][datafile]: loading. filename='downloadedmaps/soundtest_8ba08943.map' [14-10-23 02:03:12][datafile]: allocsize=852 [14-10-23 02:03:12][datafile]: readsize=752 [14-10-23 02:03:12][datafile]: swaplen=772 [14-10-23 02:03:12][datafile]: item_size=584 [14-10-23 02:03:12][datafile]: 00:36 < KinG_> nothing else 00:36 < DoNe> i should check my console 00:37 < DoNe> wtf 00:37 < DoNe> loading data index=2 size=66 uncompressed=152 bash: Zeile 1: 9900 Gleitkomma-Ausnahme 00:38 <@deen> bash?! 00:38 <@deen> i don't use bash! 00:38 < KinG_> ?! 00:38 < KinG_> what key to capture ss in tw and where is it saved deen ?:D 00:38 <@deen> hm no, no crash with bash either 00:39 <@deen> KinG_: no idea 00:39 < DoNe> i start it in xterm to see the console 00:39 <@deen> DoNe: can you make a debug build? 00:39 < DoNe> ye 00:40 <@deen> bam client_debug 00:40 <@deen> run with: gdb ./DDNet_d 00:40 <@deen> and then run 00:40 <@deen> want to see the backtrace 00:40 < KinG_> http://8pic.ir/images/rk03cld9vavppagxpiqw.png 00:40 < KinG_> :D 00:41 <@deen> KinG_: settings -> graphics -> high quality textures 00:41 <@deen> then your tees look better 00:44 < laxa> ok I go to sleep, cya 00:44 < DoNe> cya 00:44 <@deen> bye laxa 00:44 < KinG_> bye laxa 00:44 < KinG_> deen: kobra3 solo? :| 00:44 <@deen> yes, it's released 00:45 < KinG_> deen: when i check the quality textures and i restart client it's unchecked again 00:45 < KinG_> i guess it's a bug try it urself 00:45 <@deen> it works for me 00:46 <@deen> maybe you have something in your autoexec.cfg 00:46 <@deen> try to clean it 00:47 < KinG_> sv_name "Testserver with DDraceNetwork Features" sv_port 8303 sv_map "gravity" sv_test_cmds 1 # set to 0 for DDraceNetwork game type sv_rcon_password "rcon" sv_register 1 00:47 < KinG_> this is autoexec.cfg :| 00:47 < KinG_> default things 00:47 <@deen> ok, looks fine 00:47 <@deen> weird 00:47 <@deen> maybe you just have too many skins 00:48 < KinG_> and 00:48 < KinG_> just default skins 00:48 < KinG_> .. 00:48 < KinG_> this is a newly downloaded client 00:50 < DoNe> http://pastebin.com/KkaQBVfe 00:50 <@deen> ouch 00:50 <@deen> type bt 00:50 <@deen> and make a bugreport on github if you don't want to fix it 00:51 <@deen> i'm currently busy with other stuff 00:51 < DoNe> k 00:57 <@deen> DoNe: i hope Rollercoaster is finished 00:58 <@deen> Tournament this Saturday + Sunday 00:58 < DoNe> it was finished last time u saw it 00:58 < DoNe> 2 days? 00:58 <@deen> your map on Saturday 00:58 <@deen> other map on Sunday 00:58 < DoNe> ah cool 00:58 <@deen> because they are both solo 00:58 <@deen> and yours is easier, so it comes first^^ 00:59 < DoNe> should i ask saavik to look over the map a last time? 00:59 <@deen> would be good, yes 00:59 <@deen> i want to do the same as well 00:59 <@deen> but need to announce tournament first 00:59 < DoNe> k 01:01 <@deen> 30 minutes are enough for Rollercoaster? 01:01 <@deen> i think after 1 hour many would get bored, right, DoNe ? 01:01 < DoNe> dunno if people go crazy with speedrunning 01:01 <@deen> ah, let me try 01:01 <@deen> i'll play the map now and see when i get bored 01:01 <@deen> then that's the tournament time :P 01:01 < DoNe> haha 01:01 < DoNe> wish u fun to play it for 30 mins 01:02 <@deen> and my time will be better than all others in tournament! 01:02 < DoNe> you will take part? 01:02 <@deen> no 01:02 < DoNe> ah i got it 01:02 < DoNe> could we do 45 min? 01:02 <@deen> let's see how long i'm interested 01:03 <@deen> but i won't play on your local server, too laggy :P 01:03 < DoNe> setup a nuclear if you want 01:03 <@deen> nono, my own local server 01:03 < DoNe> gonna send map in skype 01:03 <@deen> i have it alraedy :P 01:03 < DoNe> i want to spec u 01:04 <@deen> no 01:04 < DoNe> ah u got the map 01:05 <@deen> the map is hard without zooming out^^ 01:05 < DoNe> you will need more tries to learn it 01:05 < DoNe> its kinda trial and error 01:07 < DoNe> eur, ger and ger2? 01:07 < DoNe> all that new servers 01:08 < Nimda> DDNet GER went back online! 01:19 <@deen> DoNe: servers for testing purposes 01:19 < DoNe> okay 01:22 < KinG_> DoNe: how can i make a 3D background?! 01:22 < DoNe> what? 01:23 < KinG_> a 3D background for a map 01:23 < DoNe> if your monitor supports 3D 01:23 < DoNe> xD 01:23 < KinG_> not like that 01:23 < DoNe> like what 01:24 < DoNe> what do u mean with 3D bg? 01:24 < KinG_> the background of map is 3D no matter if your monitor support it or not like it turns around and makes you feel that the map is 3D :D 01:25 < KinG_> DoNe: want to test my map? 01:25 < DoNe> okay 01:26 < KinG_> irn.ddnet.tw:8202 01:27 < DoNe> pw? 01:27 <@deen> 1 min 1 second! 01:27 < DoNe> i had 1 min 3 seconds 01:27 <@deen> it's annoying to kill always 01:28 <@deen> and go back to start 01:28 < KinG_> u have the pw DoNe ? 01:28 < DoNe> at the first part? 01:28 < DoNe> no i dont KinG_ 01:28 < KinG_> persnuke 01:29 <@deen> DoNe: yes 01:30 < DoNe> make time reset when hitting start tiles in team 3 01:30 < DoNe> sv_team 3 01:30 <@deen> no 01:31 <@deen> many solo maps are cheatable like this 01:31 <@deen> you can get weapon and go back to start 01:32 < DoNe> ah 01:32 < DoNe> should i tele you to kill? 01:32 < DoNe> when you fail in first part? 01:32 <@deen> but then you still have to go to first part from start 01:32 <@deen> hmmmm 01:32 <@deen> the spawn points are set that you have to move so far 01:33 <@deen> maybe we can just not use sv_team 3 and instead use sv_team 0 01:33 < DoNe> what would do that? 01:33 <@deen> then time is reset 01:33 <@deen> everyone is in team 01:33 <@deen> 0 01:33 <@deen> and we still set collision 0 and hook 0 01:33 <@deen> there are no swithces in the map, so it doesn't matter 01:34 < DoNe> okay good 01:34 < DoNe> did i placed the checkpoints right? 01:35 < DoNe> never used them 01:35 <@deen> yes 01:35 < DoNe> i hope people will like the map 01:36 < DoNe> how long u wanna run tournament? 01:36 <@deen> i'm still playing 01:39 <@deen> ha! 01:39 <@deen> 01:01.36 01:41 < DoNe> i bet no1 will get under 1 min 01:42 <@deen> i had 01:01 5 times now^^ 01:42 < KinG_> DoNe: i don't have kobra3 solo :D w8 to download then change the map :P 01:43 < DoNe> :D 01:43 < KinG_> or maybe i can just download it from vps :P 01:43 < KinG_> much faster :P 01:43 < DoNe> why u dont change map only? 01:44 < KinG_> idk 01:45 < KinG_> speed 16 bytes great!! 01:47 <@deen> ha! 01:47 <@deen> 01:00.94 01:48 < KinG_> name of map DoNe ?! 01:51 < KinG_> deen: what is snow.png doing in /maps folder? :D 01:51 <@deen> no idea 01:52 <@deen> hi cris272 01:52 < cris272> hey deen 01:52 < KinG_> DoNe: why i didn't hear the sound from your map?! 01:54 < DoNe> KinG_: dont know 01:58 < KinG_> DoNe: i have a .js file which i use node to excute in my computer but to do it in linux what should i do?! 01:58 <@deen> shit! 01:58 <@deen> nearly got 00:59 01:59 < KinG_> deen i have a .js file which i use node to excute in my computer but to do it in linux what should i do?! 01:59 <@deen> no idea 01:59 < KinG_> ^_^ 01:59 < DoNe> deen that means its able to do the map in under 1 minute? 02:00 <@deen> yes 02:01 <@deen> also, I've been playing non-stop for 57 minutes 02:01 <@deen> and it's still fun 02:01 <@deen> great map 02:01 < DoNe> :) 02:03 <@deen> so, can we set it for 1 hour? 02:03 < DoNe> yes 02:03 <@deen> i needed 30 minutes just to get a feel 02:03 <@deen> then every time was 01:01 or 01:02 02:03 <@deen> should be really close in tournament ;) 02:03 < DoNe> ich konnte das nicht einschätzen weil ich die map gemacht habe 02:04 < DoNe> ich hatte das feeling schon als ich das erste mal probiert hab schnell zu sein 02:04 <@deen> http://forum.ddnet.tw/viewtopic.php?f=3&t=545 02:05 < DoNe> looking forward to this 02:05 < DoNe> bye 02:05 <@deen> bye 02:09 < KinG_> deen: why should i recieve permission deny when i'm usning root username? :| 02:09 <@deen> what for? 02:09 < KinG_> home/bor/king 02:10 < KinG_> check 02:10 <@deen> i don't know what you're doing 02:10 < KinG_> i want to use console to use the ".js" file :| 02:11 <@deen> i installed nodejs 02:11 <@deen> type "nodejs send.js blabla" 02:12 < KinG_> oh tnx :X 02:12 <@deen> installed it with "apt-get install nodejs" 02:13 < KinG_> i didn't know that .. :( 02:13 < KinG_> u know the bug to restart vpses that have win server 2003? 02:14 < KinG_> ever heard of RDP gremline deen ? 02:14 <@deen> no 02:14 < KinG_> see the code for send.js 02:15 <@deen> wtf... 02:15 < KinG_> it sends the line to port 3389 and boom vps is down 02:15 <@deen> why are you running that kind of stuff on ddnet servers... 02:15 < KinG_> not running 02:16 < KinG_> just wanted to know how it works on linux :P i deleted it already :P 02:16 <@deen> ok 02:17 < KinG_> it's not that important only win server 2003 have the bug and most of users update it so there is no bug and the very basic packet protecting things or firewall can block it very easily :P 02:17 < KinG_> i go to sleep bye all 02:17 <@deen> bye 02:18 < eeeee> breaking news: windows has a bug 02:18 <@deen> 11 years old, and people still run it on servers 02:19 < eeeee> they call such things "time proven" i believe :D 03:30 < cris272> it's not a bug, it's probably a feature 05:04 < Nimda> DDNet Chile went down! 05:07 < Nimda> DDNet Chile went back online! 05:08 < Nimda> DDNet Chile went down! 05:09 < Nimda> DDNet Chile went back online! 09:23 < Nimda> DDNet Chile went down! 09:24 < Nimda> DDNet Chile went back online! 09:26 < Nimda> DDNet Chile went down! 09:29 < Nimda> DDNet Chile went back online! 10:02 < Nimda> DDNet Chile went down! 10:03 < Nimda> DDNet Chile went back online! 10:41 < Nimda> DDNet Chile went down! 10:42 < Nimda> DDNet Chile went back online! 10:44 < Nimda> DDNet Chile went down! 10:45 < Nimda> DDNet Chile went back online! 10:46 < Nimda> DDNet Chile went down! 10:47 < Nimda> DDNet Chile went back online! 11:55 < KinG_> hi all 11:55 < KinG_> EastByte: u here?! 11:58 < pause> Hello all 11:59 < pause> !de-en klang 11:59 < Nimda> Translation: sound 11:59 < pause> !de-en herz 11:59 < Nimda> Translation: heart 11:59 < pause> Makes sense 12:10 <@deen> hi 12:22 < ddnet-commits> [ddnet] cinaera opened pull request #78: Fix several bugs for ingame sounds (DDRace64...pr_modulo) http://git.io/8d3V4A 12:25 < EastByte> hello 12:25 < EastByte> KinG_: I'm here 12:25 < KinG_> EastByte: i just made the thing we talked about last night but it doesn't store it in memory but reads it 12:26 < EastByte> so how is the reading done? 12:27 < KinG_> http://uptobox.com/a5u2vmkqz56d copy it where settings_ddnet.cfg is 12:27 < KinG_> then press any key 12:27 < EastByte> just show me the sourcecode 12:27 < EastByte> I don't have windows 12:27 < KinG_> http://pastie.org/private/gvh4ojhjus9b3ifap1lha 12:27 < KinG_> i guess 12:29 < EastByte> ReadToEnd() : "Reads all characters from the current position to the end of the stream." 12:30 < EastByte> so you you are reading the full file instead of one line 12:30 < EastByte> http://msdn.microsoft.com/en-us/library/system.io.streamreader.readline%28v=vs.110%29.aspx 12:30 < EastByte> try this method 12:33 <@deen> KinG_: can you please stop sending exe files... 12:34 < KinG_> deen: okay ^^ 12:35 < KinG_> ok tnx 12:40 < ddnet-commits> [ddnet] def- closed pull request #78: Fix several bugs for ingame sounds (DDRace64...pr_modulo) http://git.io/8d3V4A 12:42 < KinG_> deen: this means we can place music in map? xD 12:42 <@deen> yes 12:42 < KinG_> nice 12:42 < KinG_> any updates for client?! 12:42 <@deen> not yet 12:42 <@deen> i think i pulled too many things in, now we need to get the bugs in all of them fixed first 12:43 <@deen> don't want to release client with buggy sound 12:44 < KinG_> i want to place a music in my map xD 12:44 < EastByte> :/ 12:46 < EastByte> deen: there will be legal problems at some point 12:46 < laxadedi> I am not so sure with such little community 12:46 < laxadedi> and we can filter map before releasing them 12:47 < EastByte> well ddnet maps with gema tracks won't be released anyway 12:47 < EastByte> but if the client gets popular 12:47 <@deen> EastByte: same legal problems as with the images 12:48 <@deen> Hm, i think the name "Ambient volume" is not clear 12:48 <@deen> I'd rather call it "Map Sound volume" 12:49 < KinG_> what about "Sound Map"? :P 12:51 <@deen> EastByte: also, link11 responded and they're asking how much i'm willing to pay^^ 12:51 < EastByte> hmmmm 12:51 < EastByte> ~40 eur :) 12:51 <@deen> i'll tell them that i've paid 10-20 per month so far and want to stay withing 30 12:51 <@deen> 40? 12:52 < EastByte> well 30 then 13:32 <@deen> EastByte: got a response^^ 13:32 <@deen> EastByte: the cheapest they have is 400 € / month 13:39 < Nimda> Absurd 5 by Cyberpunk just released on Novice at 2014-10-23 13:37 13:54 < Nimda> Springlobe by Themix just released on Brutal at 2014-10-23 13:54 14:19 <@deen> Maybe they can fix the temporary ping jumps @ nfoservers, then the servers would be good 14:51 < o_be_two> hi guys 14:51 <@deen> hi 15:14 <@deen> Hm 15:14 <@deen> So I have this patch here: [PATCH] added prediction for grenades, explosions, hammer 15:14 <@deen> it replicates a lot of server code in the client =/ 15:29 <@deen> DoNe: any more sound bugs? 15:29 < DoNe> did not test 15:29 <@deen> i think BeaR fixed them all, i couldn't find any more so far 15:29 < DoNe> i saw fix 15:29 < DoNe> but have no time 15:29 < DoNe> gonna test soon 15:47 <@deen> 50 minutes ago AWS was started in Frankfurt :P 15:48 < Learath2> thats good 15:56 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/T1I9Ig 15:56 < ddnet-commits> ddnet/DDRace64 f8f8f06 def: Rename "Ambient" to "Map Sound" 15:56 < ddnet-commits> ddnet/DDRace64 a0bfc5a def: Add shift + right click to delete a quad (Suggestion by Welf) 15:57 <@deen> RUS being so full must be because i shut down GER 15:58 <@deen> people don't have GER2, FRA, EUR in their favorites, only GER & RUS 15:58 < laxadedi> AWS ? 15:58 <@deen> amazon web services 15:58 <@deen> we tried them out in ireland (thanks to eeeee, but ping was too high) 16:00 <@deen> Interesting ideas if anyone is looking to implement something: http://forum.ddnet.tw/viewtopic.php?t=546&p=4738 16:02 < Learath2> deen: can you get a server in the new frankfurt area for a ping check ? 16:02 <@deen> Learath2: an AWS one? 16:02 < Learath2> yeah 16:02 <@deen> I'm not planning to 16:02 <@deen> we have way too many test servers already 16:03 <@deen> and i don't think AWS is cheap 16:03 < Learath2> did you check on demand prices ? 16:03 <@deen> nope 16:03 < Learath2> Spot prices are way better 17:17 < EastByte> deen: I thought we already have grenade/explosion prediction 17:17 <@deen> no 17:18 <@deen> we have prediction for the path of the grenade 17:18 <@deen> but not how it will impact 17:18 < EastByte> ahh 17:18 <@deen> this sounds like something that would really help players with high ping 17:18 <@deen> and be terrible for code maintainance 17:18 < EastByte> hm :/ 17:19 <@deen> http://ddnet.tw/0001-added-prediction-for-grenades-explosions-hammer.patch 17:20 < EastByte> prediction stuff is really hard for me 17:20 <@deen> what do you mean? 17:20 < EastByte> hard to understand 17:22 <@deen> hm, it doesn't seem to work^^ 17:22 <@deen> ah, cl_antiping_weapons 17:22 <@deen> wow, that's great 17:22 <@deen> only explosion is missing 17:23 <@deen> but feels like playing on localhost when using grenade at ping 300 17:25 <@deen> BeaR: hi! Thanks for the fast fixes 17:25 < BeaR> hey (: 17:25 <@deen> i haven't noticed any other bugs yet, i hope DoNe is still looking 17:25 < BeaR> thanks for testing 17:25 < BeaR> nice 17:28 <@deen> this construct is weird: do { ... } while(false); 17:29 < BeaR> macros ?: 17:29 <@deen> hm? 17:29 <@deen> it executes the code once, so i think { ... } would do the same 17:29 <@deen> aah 17:29 <@deen> they use break internally 17:29 <@deen> now it makes sense 17:29 < EastByte> interesting 17:29 < pause> Such a hackish pattern =P 17:30 < EastByte> better then goto I guess^^ 17:30 < BeaR> pretty common, when using macros (: 17:30 < pause> BeaR: Yes, inside macros =P 17:35 <@deen> GER2 has fine ping today! 17:35 <@deen> also, 130 players: 13% cpu 17:35 < BeaR> new hoster? 17:35 <@deen> it's xRoThx's server, @ nfoservers.com 17:36 <@deen> they're in frankfurt and they can deal with ddos 17:36 <@deen> and they don't cost 400 € per month, other than link11 17:36 <@deen> (40 € instead) 17:38 <@deen> ok, here comes the huge commit =/ 17:38 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/fqKSSw 17:38 < ddnet-commits> ddnet/DDRace64 48e66a2 def: Add antiping for weapons (by nuborn) 17:38 < ddnet-commits> ddnet/DDRace64 5d0bf72 def: Add option for weapons prediction 17:40 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/E_aeFw 17:40 < ddnet-commits> ddnet/DDRace64 033ca57 def: Oops 17:40 < BeaR> 6.0 confirmed on github :> 17:40 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/oA1SCg 17:40 < ddnet-commits> ddnet/DDRace64 4403a2d def: Minor cleanup 17:46 < EastByte> well I hope it doesn't make any problems 18:19 <@deen> looked ok so far =/ 18:19 <@deen> ping went up again on GER2 18:34 < Nimda> DDNet CHN went down! 18:35 < Nimda> DDNet CHN went back online! 18:47 < laxa> !de-en alter 18:47 < Nimda> Translation: age 18:47 < laxa> deen: how would you translate all those kids saying : alter 18:48 <@deen> how would i know? 18:48 < laxa> You are german ? :) 18:49 <@deen> maybe someone else knows^^ 18:50 < EastByte> I think they want to tell you that you are old 18:50 < EastByte> but not sure 18:57 <@deen> EastByte: what's going on with EUR? 18:57 <@deen> load is 9 18:58 < EastByte> Load average: 12.16 5.43 2.68 18:59 < EastByte> I don't understand what that means 18:59 <@deen> last min, 5 min, 15 min averages 18:59 < EastByte> is it more trustable then the usual cpu load? 19:00 <@deen> it includes other stuff than pure cpu load as well 19:00 <@deen> could also be too many disk accesses or network overload 19:00 < EastByte> everything looks normal 19:00 <@deen> yeah, weird 19:01 < EastByte> maybe it's because of vmware 19:03 < Nimda> DDNet RUS went down! 19:04 < Nimda> DDNet RUS went back online! 19:16 < Nimda> DDNet RUS went down! 19:19 <@deen> hm, what's with RUS 19:19 <@deen> looks like a ddos, but why? 19:20 < Nimda> DDNet RUS went back online! 19:22 < Nimda> DDNet RUS went down! 19:23 < Nimda> DDNet RUS went back online! 19:49 < Nimda> DDNet CHN went down! 19:50 < Nimda> DDNet CHN went back online! 19:51 < Nimda> DDNet CHN went down! 19:52 < Nimda> DDNet CHN went back online! 19:53 < Nimda> DDNet CHN went down! 19:54 < Nimda> DDNet CHN went back online! 19:57 < Nimda> DDNet CHN went down! 19:59 < Nimda> DDNet CHN went back online! 20:02 < Nimda> DDNet CHN went down! 20:04 < Nimda> DDNet CHN went back online! 20:05 < Nimda> DDNet CHN went down! 20:06 < Nimda> DDNet CHN went back online! 20:21 < Nimda> DDNet CHN went down! 20:22 < Nimda> DDNet CHN went back online! 20:24 < DoNe> does some1 know how to compile teeworlds free on windows? 20:24 < EastByte> free? 20:24 < DoNe> no money 20:24 < DoNe> for compiler 20:24 <@deen> mingw 20:25 < DoNe> looks interesting, hanks 20:25 < DoNe> thanks* 20:41 < DoNe> Windows ist wirklich klasse! 20:42 < DoNe> http://oi57.tinypic.com/17pbw0.jpg Es sorgt immer für meine Sicherheit! 20:42 <@deen> self-compiled? 20:42 < DoNe> no 20:42 < DoNe> newest version 20:42 <@deen> strange, haven't heard a report about this yet 20:43 < DoNe> SONAR.Heurustic.120 20:43 < DoNe> dont ask me what it is 20:43 < DoNe> its the server 20:43 < DoNe> i dont think there are a lot of people running ddnet server on windows with norton 20:45 < DoNe> And it "isulated" the file! xDD 20:46 < DoNe> Maybe cause it tried to go out through a port? 20:46 < Nimda> DDNet CHN went down! 20:47 < Nimda> DDNet CHN went back online! 20:49 < DoNe> No, if i set register to 0 its the same 20:49 < DoNe> just kills it an removes it right after it starts 20:49 < DoNe> but no problem, im safe now 20:49 < EastByte> antivirus companies don't target on fixing false positives for mingw 20:50 < DoNe> nothing to do with mingw 20:50 < EastByte> it has to do with mingw 20:50 <@deen> i compiled ddnet-server with mingw^^ 20:50 <@deen> you probably don't get that warning with visual studio 20:50 < DoNe> i just downloaded newest version 20:50 < DoNe> its not self comipled 20:50 < EastByte> yea 20:51 < EastByte> but visual studio is horrible 20:51 < DoNe> antivirus is horrible 20:51 < EastByte> microsoft doesn't fix security vulns for months 20:52 < EastByte> so antiviruses are important 20:52 < DoNe> normally i use linux 20:53 < DoNe> i have really no experience about windows 20:53 < Nimda> DDNet CHN went down! 20:53 < DoNe> EastByte: do u know if i can mark the file for norton as safe or something like that? 20:54 < DoNe> or would it destroy my safety? 20:54 < Nimda> DDNet CHN went back online! 20:55 < Nimda> DDNet CHN went down! 20:57 < DoNe> deen: you should disable dynamic camera on default 20:57 < Nimda> DDNet CHN went back online! 20:58 < EastByte> DoNe: sure you can mark it as safe 20:58 < EastByte> norton should be able to handle that 20:58 < DoNe> ill try 21:01 < Nimda> DDNet CHN went down! 21:01 < EastByte> deen: my sister can't access her university profile online because adobe flash refuses to install on her laptop 21:02 < DoNe> yea it works! 21:02 <@deen> DoNe: why? i like dynamic camera 21:02 < DoNe> i think its bad for ddrace 21:02 < Nimda> DDNet CHN went back online! 21:02 <@deen> EastByte: flash for university profile? 21:02 <@deen> DoNe: i've never played ddrace without dyncam 21:03 < DoNe> rlly? 21:03 < EastByte> the webpage requires flash of course 21:03 < DoNe> with a higher mousesense you cant play with dyn 21:04 < EastByte> I always hear my family complaining about windows stuff 21:04 < EastByte> it's pain, really 21:04 < DoNe> adobe stopped support and updates for linux :/ 21:05 < EastByte> yea and adobe flash as a plugin actually is dead since ~6 years 21:05 < Nimda> DDNet CHN went down! 21:06 < DoNe> whats going on with CHN 21:06 <@deen> just a bad connection to china 21:06 <@deen> happens all the time 21:06 < Nimda> DDNet CHN went back online! 21:09 < Nimda> DDNet CHN went down! 21:12 <@deen> european players all split up^^ 21:12 <@deen> GER 14, GER2 82, FRA 61, EUR 70 21:12 < Nimda> DDNet CHN went back online! 21:12 < EastByte> guess why EUR has that many players 21:12 <@deen> i don't know? 21:13 < EastByte> firewall disabled 21:13 <@deen> really? 21:13 < EastByte> yea 21:13 <@deen> what did that change? 21:13 < EastByte> hm dunno 21:13 < EastByte> the laggs seem to be the same 21:13 < EastByte> but some players had problems connecting I think 21:14 <@deen> some players also can't connect to FRA 21:15 < Nimda> DDNet CHN went down! 21:16 < Nimda> DDNet CHN went back online! 21:26 < Nimda> DDNet CHN went down! 21:27 < Nimda> DDNet CHN went back online! 21:30 < Nimda> DDNet CHN went down! 21:31 < Nimda> DDNet CHN went back online! 21:32 < Nimda> DDNet CHN went down! 21:33 < Nimda> DDNet CHN went back online! 21:35 < Nimda> DDNet CHN went down! 21:36 < Nimda> DDNet CHN went back online! 21:39 < Nimda> DDNet CHN went down! 21:40 < Nimda> DDNet CHN went back online! 21:41 < Nimda> DDNet CHN went down! 21:42 < Nimda> DDNet CHN went back online! 21:47 < DoNe> some mappers (juandissimo) place instead of air random tiles that are not used now 21:47 < DoNe> but later functions are added and then everything fails 21:48 < EastByte> maybe he wants to protect his map^^ 21:48 < DoNe> could we make every tile thats not used and not air a bit red? or like a half transparent stop sign? 21:48 < DoNe> he made it for ddnet xD 21:48 < EastByte> "not used" 21:48 < EastByte> what does that mean? 21:49 < DoNe> has no function on ddnet servers 21:49 < DoNe> acts like air 21:49 < EastByte> and how do we detect whether a tile doesn't affect anything? 21:49 < DoNe> i dont understand 21:49 < DoNe> just edit the entities 21:49 < DoNe> the img for editor 21:50 < EastByte> ah you are talkin about the entities 21:50 < DoNe> yes 21:50 <@deen> DoNe: try to do that and see if it works 21:50 < DoNe> if im back at my home computer 21:51 < DoNe> i hate to go through his maps and search for these tiles xD 21:51 < DoNe> a map he made some time ago is full of jetpack 21:51 <@deen> yeah, we had some problems with this already 21:51 < Nimda> DDNet CHN went down! 21:52 < Nimda> DDNet CHN went back online! 21:52 * BeaR fights with the beauty of haskell \o/ 21:53 <@deen> BeaR: oh? 21:53 < EastByte> o\ 21:53 < DoNe> :D 21:53 <@deen> I'll be trying to teach Haskell from Monday on again^^ 21:53 < BeaR> dunno, sometimes it's trivial, sometimes just brainfuck :D 21:53 < Nimda> DDNet CHN went down! 21:53 <@deen> BeaR: do you take the Haskell class at TUM? 21:53 < BeaR> y 21:54 < BeaR> called info2 21:54 <@deen> ah, nice. we talked about it yesterday at university 21:54 <@deen> yes, i know 21:54 <@deen> your professor knows mine 21:54 < BeaR> ^^ 21:54 <@deen> our students are supposed to try and participate in your exercises 21:54 < Nimda> DDNet CHN went back online! 21:54 <@deen> those competition ones 21:54 < BeaR> oh, we have some sort of challenge system 21:54 < BeaR> y 21:54 <@deen> exactly 21:55 <@deen> but it's a bit unfair, since you have a headstart and we only do haskell for a few weeks 21:55 < BeaR> well, people win who already have knowledge of haskell 21:55 <@deen> obviously 21:55 < Nimda> DDNet CHN went down! 21:55 < BeaR> well I had 2 lecutures so far ^^ 21:56 <@deen> same as our students then 21:56 <@deen> third time i'm holding the exercises now 21:56 <@deen> info2 means it's in the second year? 21:56 < BeaR> nop, the third for the normal info students 21:56 < BeaR> afaik 21:56 < Nimda> DDNet CHN went back online! 21:56 < BeaR> just need some ECTS 21:56 <@deen> ok, same as at KIT then 21:57 < BeaR> how are the excersices going (: ? 21:57 <@deen> hm? 21:57 <@deen> They only start at Monday 21:58 < BeaR> hm ich meine, wie machen sich deine studenten xd 21:58 <@deen> yeah, i knew that's what you mean. but i haven't even seen them yet, so i don't know :P 21:58 <@deen> and they had nothing to do so far 21:58 < BeaR> ah :D 21:59 <@deen> but usually everyone has problems with this class 21:59 <@deen> not because of haskell, but the lambda calculus, type theory and prolog stuff 21:59 < BeaR> people said last years the exam was pretty easy 22:01 <@deen> no use of ghc-vis in the class by any chance? :P 22:01 < BeaR> nop, seen your thesis, but they didnt mention it so far I believe :D 22:02 < Nimda> DDNet CHN went down! 22:03 < Nimda> DDNet CHN went back online! 22:04 <@deen> At least ghc-vis has some users 22:04 < Nimda> DDNet CHN went down! 22:04 <@deen> it's a real horror to get working on Windows and Mac 22:05 < Nimda> DDNet CHN went back online! 22:06 < Nimda> DDNet CHN went down! 22:07 < Nimda> DDNet CHN went back online! 22:08 < BeaR> well, it's hilarious how long I have to think about doing trivial task compared to c++ e.g :) 22:08 <@deen> yeah, it's another way of thinking, a bit like learning programming anew 22:08 < BeaR> y totally agree on it 22:09 < DoNe> can the sound files for your sound map implementation be endless large BeaR ? 22:09 < BeaR> uhm not endless, I think but you can play common musictracks if you want to 22:10 < BeaR> I haven't set any limit 22:10 < DoNe> cool :D 22:10 < BeaR> not sure if large files pass wavpack 22:10 < BeaR> but they wont get streamed 22:10 < BeaR> every get decoded and loaded into memory 22:11 < DoNe> would be cool to do maps where story is explained by a voice 22:12 < BeaR> wouldn't suggest with the current sound system 22:12 < DoNe> why? 22:12 < BeaR> audio files can get really huge quickly 22:12 < DoNe> and then it takes long to load them? 22:12 < BeaR> 48k samples per seconds 22:12 < EastByte> also the tw map download is not suitable for big files 22:12 < BeaR> not that long but can easily take up much memory 22:13 < DoNe> what uses you thought about? 22:13 < BeaR> small looped ambient stuff 22:13 < DoNe> like birds in the background? 22:13 < EastByte> <3 22:13 < BeaR> y or rustling wind/leafs, howling, etc. 22:13 < DoNe> deen: how many percent of players on ddnet use ddnet client? 22:14 <@deen> i don'T know! 22:14 < BeaR> 1 min of sound is around 1mb memory, I think 22:14 <@deen> around 50%? 22:14 < Nimda> DDNet CHN went down! 22:14 < BeaR> 10mb memory* 22:14 < BeaR> :D 22:14 < EastByte> :) 22:15 < DoNe> i thought more players would use it 22:15 < EastByte> people still prefer 16pl clients with bot/spam functionality 22:15 < DoNe> well i guess the problem wouldn't be memory but map download 22:16 < Nimda> DDNet CHN went back online! 22:17 < DoNe> where is ~/.teeworlds located on windows? 22:18 < EastByte> windows appdata 22:18 < BeaR> you can call the config_directory.bat 22:18 < DoNe> ah, right 22:20 < DoNe> would 2 of you help me test a short 3 player part? 22:20 < EastByte> I can help 22:21 < Nimda> DDNet CHN went down! 22:22 < Nimda> DDNet CHN went back online! 22:24 < Nimda> DDNet CHN went down! 22:25 < Nimda> DDNet CHN went back online! 22:26 < DoNe> EastByte: okay found a third player, you can follow me in teeworlds or connect to: timgame.de:8305 22:26 < Nimda> DDNet CHN went down! 22:27 < Nimda> DDNet CHN went back online! 22:28 < Nimda> DDNet CHN went down! 22:29 < Nimda> DDNet CHN went back online! 22:42 < DoNe> thanks for testing easy 22:42 < EastByte> my name is east 22:42 < EastByte> np 22:45 < DoNe> oh meant east 23:02 < BeaR> holy shit it works \o/ 23:02 < BeaR> 30 lines of code for this though xd 23:03 <@deen> BeaR: what? 23:03 < BeaR> my haskell function :D 23:03 <@deen> share it! 23:04 <@deen> I still want to see Haskell, before my 60 students turn in their assignments 23:05 < BeaR> need to fix 1 test (: 23:29 < BeaR> good when the source code says "This should never happen" but it actually does happen ._.