00:59 <@deen> in case anyone wants to hack some platform specific notifications into ddnet client: https://github.com/def-/ddnet/issues/65 01:26 < Nimda> DDNet CHN went down! 01:27 < Nimda> DDNet CHN went back online! 01:28 < Nimda> DDNet CHN went down! 01:29 < Nimda> DDNet CHN went back online! 01:30 < Nimda> DDNet CHN went down! 01:31 < Nimda> DDNet CHN went back online! 01:34 < Nimda> DDNet CHN went down! 01:38 < Nimda> DDNet CHN went back online! 01:39 < Nimda> DDNet CHN went down! 01:40 < Nimda> DDNet CHN went back online! 01:43 < Nimda> DDNet CHN went down! 01:46 < Nimda> DDNet CHN went back online! 01:47 < Nimda> DDNet CHN went down! 01:52 < Nimda> DDNet CHN went back online! 01:54 < Nimda> DDNet CHN went down! 01:55 < Nimda> DDNet CHN went back online! 01:56 < Nimda> DDNet CHN went down! 01:57 < Nimda> DDNet CHN went back online! 02:01 < Nimda> DDNet CHN went down! 02:02 < Nimda> DDNet CHN went back online! 02:04 < Nimda> DDNet CHN went down! 02:05 < Nimda> DDNet CHN went back online! 02:13 < Nimda> DDNet CHN went down! 02:15 < Nimda> DDNet CHN went back online! 02:19 < Nimda> DDNet CHN went down! 02:21 < Nimda> DDNet CHN went back online! 02:22 < Nimda> DDNet CHN went down! 02:24 < Nimda> DDNet CHN went back online! 02:28 < Nimda> DDNet CHN went down! 02:29 < Nimda> DDNet CHN went back online! 02:30 < Nimda> DDNet CHN went down! 02:32 < Nimda> DDNet CHN went back online! 02:32 <@deen> gotta love the 60% packet loss to China 02:34 < Nimda> DDNet CHN went down! 02:35 < Nimda> DDNet CHN went back online! 02:37 < Nimda> DDNet CHN went down! 02:39 < Nimda> DDNet CHN went back online! 02:46 < Nimda> DDNet CHN went down! 02:47 < Nimda> DDNet CHN went back online! 03:26 < Nimda> DDNet CHN went down! 03:28 < Nimda> DDNet CHN went back online! 03:58 <@deen> Oh, and another suggestion: Since people change clans often, should the friend search exclude clans maybe? 08:57 < ochristi> deen: maybe make that optional [x], but I would like that 12:48 < laxa> Most people wouldn't care of clans I believe 12:48 < laxa> but maybe I am wrong 12:57 <@EastByte> yay, english oral exam over 13:01 <@deen> EastByte: nice 13:03 <@EastByte> 11 points, really happy with that 13:04 < Nimda> DDNet Chile went down! 13:05 < Nimda> DDNet Chile went back online! 13:09 < ochristi> 11/100? :D 13:10 <@EastByte> 11/15 <.< 13:10 <@EastByte> having lunch now 15:17 < Nimda> DDNet Chile went down! 15:18 < Nimda> DDNet Chile went back online! 16:18 < ddnet-commits> [ddnet] cinaera opened pull request #66: Notify player on chat highlight (windows only) (DDRace64...pr_flash) http://git.io/sqGPPg 16:50 < Savander> Hi 16:51 < Savander> Yoou heard about dart? 16:59 <@EastByte> the js language? 16:59 <@EastByte> (meta language) 16:59 < Savander> em 16:59 < Savander> ye 17:00 < Savander> https://www.dartlang.org/ 17:00 <@EastByte> sure 17:00 < Savander> from google 17:00 < Savander> btw.. i have to go lol 17:00 < Savander> so bye :c 17:00 <@EastByte> cya 17:45 <@deen> BeaR: nice work 17:45 < BeaR> hey (: 17:46 <@deen> hi 17:46 < BeaR> thx 17:51 <@deen> ddos on GER 17:51 <@deen> 400 MB/s 17:55 <@deen> oh, it's Captain Teemo attacking 17:56 <@EastByte> that's one of the vali guys I guess? 17:57 < Savander> hi 17:57 <@EastByte> wb 17:58 <@deen> hi Savander 17:59 <@deen> At least the server doesn't go down so far 17:59 < Savander> server got ddos? 18:00 <@deen> yes 18:01 < Savander> ahm 18:04 <@deen> EastByte: he uses the same botnet as vali, but they don't seem to be friends 18:05 <@EastByte> yea I heard stories like that 18:06 <@deen> i thought it's Captain Teemo since exactly the server he's on is targetted (port), which hasn't happened for the first time 18:06 <@deen> he claims it's probably vali 18:06 <@EastByte> yea sure 18:09 <@deen> definitely different attack than yesterday 18:10 <@EastByte> well, we can compare further attacks with the material we have 18:44 < ddnet-commits> [ddnet] cinaera opened pull request #67: Add support for ingame map sounds (DDRace64...pr_sound) http://git.io/Mda56g 18:46 <@deen> so much code! I will need to take a closer look at it later 18:46 < Nimda> DDNet RUS went down! 18:46 < ddnet-commits> [ddnet] def- pushed 25 new commits to DDRace64: http://git.io/c1So1w 18:46 < ddnet-commits> ddnet/DDRace64 90975fb BeaR: Start adding UI for loading sounds in the editor 18:46 < ddnet-commits> ddnet/DDRace64 3098956 BeaR: Correctly load sound in the editor on add 18:46 < ddnet-commits> ddnet/DDRace64 d968b42 BeaR: Add support for sound layers 18:47 < BeaR> yeah editor eats pretty much :d 18:47 <@deen> more ddos attacks on RUS and GER 18:47 < Learath2> deen: you happy with kimisufi server ? 18:47 <@deen> Learath2: no 18:47 < Nimda> DDNet RUS went back online! 18:47 <@deen> Learath2: I'll stop paying for it as soon as possible 18:48 < Learath2> assuming you don't get ddos'd ? 18:48 <@deen> we have a new FRA server with better ddos protection 18:48 <@deen> Kimsufi currently only hosts the website 18:48 < Learath2> i'm thinking of switching my Hetzner vps for a kimisufi dedi which has way more resources for the same price 18:49 <@deen> hm, this time upnp devices are attacking again 18:49 <@deen> with http inside of udp packets 18:50 <@deen> Learath2: yeah, the performance is great and really cheap 18:50 <@deen> but ddos protection isn't the best and harmony hosting was cheaper 18:51 <@deen> 400 MB/s on GER again 18:51 < Learath2> wasnt harmony hosting the guys you were complaining about the downtime ? 18:51 <@deen> yes, they had a lot of downtime just when we bought them 18:51 <@deen> none since then 18:52 <@deen> afk 18:53 < Learath2> wow harmony hosting is cheap 18:53 < Nimda> DDNet GER went down! 18:54 < Nimda> DDNet GER went back online! 18:55 < BeaR> finding a good hoster seems like to be the horror :D 18:55 < Savander> !help 18:55 < Savander> !twp Captain Teemo 18:55 < Nimda> Captain Teemo is currently playing DarkCore 2 on server : DDNet GER - Oldschool [DDraceNetwork]. 18:57 <@EastByte> well atleast we know who the attackers are 18:59 < Savander> Captain teemo? 18:59 <@EastByte> we cannot know whether its him 19:00 <@EastByte> but the attack is the same as back then 19:00 <@EastByte> so one of the vali guys :) 19:00 < Savander> Ahm, okay :) 19:00 <@EastByte> we still can begin d0xchallenge v2 19:01 < Savander> d0xchallanege? 19:01 < Savander> challenge* 19:01 < Savander> btw. one server is a bit bugged xD 19:01 < Savander> ehm, one map (because ddos? maybe;o) 19:01 < Savander> join to me, and try to spawn 19:01 < Savander> :P 19:02 < Savander> impossible, instantly you die 19:05 < laxa> it's a bug from teeworlds 19:05 < laxa> not cause of ddos 19:06 < Savander> but, it's not 19:06 < Savander> solo?? 19:06 < laxa> it is 19:06 < laxa> bug spawn point checks for collision 19:06 < laxa> even in solo 19:06 < laxa> well 19:06 < laxa> I guess 19:06 <@EastByte> deen: is it so? 19:07 < laxa> you spawn before being in solo zone, so I guess collision apply for that short period of time 19:08 <@EastByte> I thought solo is a server setting 19:10 < laxa> yeah 19:10 < laxa> but even though with that, it's bugging 19:10 < laxa> deen: one server is completely blocked, if you are there, you should do something about it :) 19:36 <@deen> EastByte: yes 19:36 <@deen> it's like that even in solo, which is why we tell the mappers to set multiple start points, all above ground 19:37 <@deen> i looked at the code and it seemed a bit hairy to fix, didn't want to break anything else 19:37 <@EastByte> okay 19:38 < BeaR> hm can I check server-sided if a player has a specific ddnet version ? 19:38 <@deen> yes 19:38 < BeaR> how (: ? 19:38 <@deen> in CPlayer m_ClientVersion 19:38 < BeaR> ok, thx 19:38 <@deen> and there's a list of the new features and their corresponding versions in engine/shared/protocol.h 19:39 < BeaR> ah cool 20:00 < Savander> LLOOL? 20:00 < Savander> i found bug in zCatch TeeVision i guess 20:01 < Savander> ./ti 1345345 tgert 20:01 < Savander> it send message to "id" 20:01 < Savander> but don't know why it crashed serveR? 20:01 < Savander> too big number? 20:01 <@deen> probably too high id 20:01 < Savander> but its weird, when i type 20:02 <@deen> and they forgot to check 20:02 < Savander> ./ti 999999999 tger 20:02 < Savander> tthen it didn't work 20:02 < Savander> soo? 20:02 <@EastByte> what's /ti 20:02 <@deen> you just have to overwrite the right memory 20:02 < Savander> it's smth like 20:02 <@deen> to trigger a segfault? 20:02 < Savander> t./w or ./c 20:02 < Savander> on ddnet 20:02 < Savander> it send message to id 20:03 < Savander> hmm 20:03 <@deen> check the source code? 20:04 < Savander> i checeked 20:04 < Savander> checked.. 20:04 < Savander> but my skills in c (or c) is really low 20:05 < Savander> http://pastebin.com/2WQJa0GU 20:06 <@EastByte> int i = str_toint(recipientStart); 20:06 <@EastByte> if(m_apPlayers[i]) 20:06 <@EastByte> Savander: guess what's wrong 20:07 < Savander> so i should check if it's more than 16 20:07 < Savander> and if yes, return 0 20:07 < Savander> or smth :p. 20:08 <@EastByte> the highest id is 15 20:08 < Savander> aahm 20:08 <@deen> and best use MAX_CLIENTS instead of a magic number 20:08 < Savander> ah, yes 20:08 < Savander> i forgot 20:09 <@deen> had to search for all 16s in the source code when doing the 64 player transition^^ 20:09 < Savander> :] 20:10 < BeaR> good to know that atoi also allows input like "1223 help" (: 20:10 < Savander> ok, thanks 20:10 < Savander> fixed :) 20:10 < Savander> but on TeeVision 20:10 < Savander> it still works 20:10 < Savander> i should make pull 20:10 < Savander> or issue 20:10 <@deen> is it in the regular zcatch repo as wlel? 20:10 <@EastByte> I guess the source is full of stuff like that 20:10 <@deen> are ddnet zcatch servers affected? 20:10 <@EastByte> it's from teelevision 20:10 < Savander> no 20:11 < Savander> from teelevision 20:11 <@deen> ok, good 20:11 < Savander> okay bad 20:11 < Savander> i can't make issue 20:11 < Savander> https://github.com/Teelevision/zcatch 20:12 < Savander> because he don't support issues 20:45 < Savander> i heard once about top5 and max number 20:45 < Savander> 99999 or smth? 20:45 < Savander> in ddrace 20:46 <@deen> don't know anything about that 20:46 <@deen> should work fine with any number 20:49 < Savander> ah sorry 20:50 < Savander> It wasn't it 20:50 < Savander> http://bugs.mysql.com/bug.php?id=50046 20:50 < Savander> nvm ;] 21:14 <@deen> !ddnetpeak 21:14 < Nimda> Current players on DDNet : 372 21:14 < Nimda> Current DDNet peak : 532 users online at 2014-09-28 20:14:41 22:07 < Savander> yay 22:07 < Savander> ;3 22:08 <@deen> hi Miek 22:08 < Miek> good night