08:40 < hannibal> good morning 08:47 < ochristi> why would someone make a fake ddnet server and call it that 10:31 < laxadedi> good morning 10:32 < pause> mornin' 10:37 < Nimda> DDNet Persian went down! 10:37 < laxadedi> pause: maybe I could go eat with you today, but not sure yet 10:37 < laxadedi> school is fucking full, no place to eat :p 10:55 < pause> laxadedi: Lol =D 10:55 < pause> laxadedi: I've got food already, not much time to eat 10:56 < pause> laxadedi: Must train instrument =) 10:56 < laxadedi> hum, well guess I wont come 10:58 < Nimda> DDNet Persian went back online! 10:59 < Nimda> DDNet Persian went down! 11:08 < Nimda> DDNet Persian went back online! 11:09 < Nimda> DDNet Persian went down! 11:11 < Nimda> DDNet Persian went back online! 11:33 < hannibal> wait.. you guys live next door? 11:35 < pause> hannibal: Nope, but we both work in paris 11:36 < hannibal> aw k, i thought you were internet strangers, just like me. 11:39 < pause> hannibal: Nah we know each other for some time now 11:39 < pause> Like, 6 years xD 11:39 < pause> Even 7 i think 11:40 < hannibal> okay :) and you started to play teeworlds together= 11:41 < pause> Lol, i'm not even playing teeworlds 11:41 < pause> Well, i did, like 2 years ago maybe 11:41 < hannibal> oh 11:41 < hannibal> lol 11:42 < hannibal> that's sad! it's a great game. 11:43 < pause> Well, not much time to play, and i sucked anyway =P 11:43 < pause> Spent my time falling in the wrong place 11:43 < pause> Pissed off laxa XD 11:44 < hannibal> it takes a lot of time 11:44 < hannibal> that's true 11:44 < hannibal> don't know where i take it from 11:44 < hannibal> i guess other parts of my life suffer.. 11:44 < pause> hannibal: Like, going outside your house ? XD 11:44 < hannibal> :D 11:44 < hannibal> like that, yes 11:45 < hannibal> or eating 11:45 < hannibal> :D 11:47 < pause> xD 11:49 < laxadedi> pause: not that much time, only 5 years, well 6 now ! 11:50 < laxadedi> Great story : I am suppose to install xwiki for a school project, but all their download links are dead... Please help me :( 12:28 <@deen> Does anyone know about this: https://github.com/def-/ddnet/issues/63 12:46 <@deen> https://github.com/def-/ddnet/issues/63 12:47 <@deen> maybe we should split the quad into triangles to get the same behaviour everywhere 12:50 < BeaR> hey (: 12:51 < hannibal> hi : 12:54 < pause> laxadedi: Use something else ! 12:57 <@deen> BeaR: you probably know about this: https://github.com/def-/ddnet/issues/63 12:57 < BeaR> well yeah vendor specific 13:02 < Nimda> DDNet Persian went down! 13:07 < BeaR> deen: what map is it? Would like to check if they changed it on newer drivers (: 13:07 <@deen> i don't even know^^ 13:08 <@deen> got the screenshot sent from soneone 13:08 < Nimda> DDNet Persian went back online! 13:08 <@deen> but it happens with every quad 13:09 < BeaR> Have the first one also (if he hasn't rotated it) 13:11 <@deen> it's not a ddnet map 13:11 <@deen> HDP_Filosoflow1.2 13:14 < BeaR> deen: not worth fixing imho as the latest drivers seem to triangulate it all the same way 13:19 <@deen> ok, nice 13:20 <@deen> well, except that for my gpus there are no new drivers 13:22 < BeaR> gonna do some quick benchmark if there is a performance hit 13:23 <@deen> shouldn't be since the driver triangulates it as well, right? 13:24 < BeaR> probably but not sure 13:29 < BeaR> surprisingly rendering via triangle fans has the same rendering time lol 14:00 <@deen> =) 14:03 <@deen> hm, king and bor aren't here 14:04 <@deen> I have a new offer for a non-lagging iranian server 14:18 < EastByte> cool 14:21 <@deen> hm, we'll wait to see how the new iranian server by king is first 14:21 < EastByte> or we set up both and check which get more players 14:35 < pause> Since there is so much german people in here, i feel compelled to link related stuff =P 14:35 < pause> https://www.youtube.com/watch?v=Z4lwV3IMHMQ 14:35 < Nimda> [YouTube] Title: Bach: The musical offering, BWV 1079 | Jordi Savall | Rating: 4.95/5.00 | Views: 85,395 14:35 < hannibal> can't go wrong with bach. 14:35 < hannibal> the master. 14:36 < pause> Exactly ! 14:36 < hannibal> oh i want to show you something 14:38 < hannibal> this is the youtube channel of "smalin", a pianist. he creates visualizations to classical music pieces. it adds a whole new dimension to the music i think.. or at least it reeeeally helps you to udnerstand the complexity of a piece. 14:38 < hannibal> https://www.youtube.com/watch?v=uoqFH-i7jYY 14:38 < Nimda> [YouTube] Title: Bach, Preludio, Partita in E Major, Lara St. John, solo violin | Rating: 4.98/5.00 | Views: 60,963 14:38 < hannibal> sometimes i sit there for hours and "watch" beethovens symphonies 14:41 < pause> hannibal: I'm checking this out as soon as i finish current piece (Matthäus-Passion) 14:41 < pause> Too bad i don't understand german though =/ 14:41 < hannibal> oh, you don't need to speak any language to see :) 14:42 < pause> I meant for st matthew passion 14:42 < pause> Lots of german in there =P 14:42 < hannibal> oh! :D 14:44 < hannibal> i don't even know it, i admit. 14:46 < pause> hannibal: Well, it's Bach so you know what to expect 14:46 < pause> If you understand german it must be even better, since you can follow the story ! 14:47 < pause> Try this one: 14:47 < pause> https://www.youtube.com/watch?v=Z4lwV3IMHMQ 14:47 < Nimda> [YouTube] Title: Bach: The musical offering, BWV 1079 | Jordi Savall | Rating: 4.95/5.00 | Views: 85,395 14:47 < pause> WTF ? 14:47 < hannibal> i'm just reading.. the text is based on chapter 26 / 27 of luthers translation of the new testament. 14:48 < hannibal> well no. chapter 26 of the "gospel of matthew" which is one of 4 parts of the new testament. 14:48 < hannibal> lol :D 14:48 < hannibal> okay, i'm listening. 14:50 < pause> My christianity level isn't far from zero i fear =P 14:51 < hannibal> same. though the history is interesting, of course, because it is such an important part of the past 2000 years. :) 15:45 < ddnet-commits> [ddnet] cinaera opened pull request #64: Render quads as triangle fans (DDRace64...pr_triangle) http://git.io/JsOeIg 15:47 < BeaR> deen: probably needs some testing on other gpu's, as this should actually increase the driver overhead but not sure if GL_QUADS is slowpath on my driver :d 15:47 < hannibal> pause: love part from min 31 onwards 15:48 < hannibal> especially how the flute comes in :) 15:54 < pause> hannibal: Yup. The chorus and soloists are really great too 15:55 < hannibal> did you check out smalin? 15:56 < pause> hannibal: Yup, love the visualizations 15:56 < pause> But it seems to be played too fast oO 15:57 < hannibal> hm, my example wasn't the best, (it's also in white, not typical for his work), but i just love the short violin piece :D 15:58 < hannibal> try this one (one of my favorite movements of... ever :D) https://www.youtube.com/watch?v=XPF2GogbHkU 15:58 < Nimda> [YouTube] Title: Brahms, Piano Quartet in C minor, opus 60, 1st mvt. | Rating: 4.94/5.00 | Views: 174,856 16:29 < pause> hannibal: This one is even better, the interpretation too =) 16:50 < EastByte> deen: are you there? 16:52 < hannibal> bb.. i'm off for today :) 17:37 < Nimda> DDNet GER went down! 17:37 <@deen> shit 17:37 <@deen> hi EastByte 18:02 < EastByte> deen: do you want to ping 92.222.217.24 and 37.187.210.137 and tell me the difference? 18:02 <@deen> from home? 18:03 < EastByte> yea 18:03 <@deen> rtt min/avg/max/mdev = 22.775/23.209/24.334/0.359 ms 18:03 <@deen> rtt min/avg/max/mdev = 22.881/23.443/24.391/0.374 ms 18:04 < EastByte> so you have a difference of ~0.02 18:04 < EastByte> for me 37.187.210.137 is 1 ms faster 18:06 < EastByte> 92.222.217.24 is located in strasbourg 18:06 < EastByte> and 37.187.210.137 directed to the same server but localised in ger 18:09 < EastByte> deen: I think you should have tested one of those instead of kimsufi: http://www.ovh.de/virtual_server/vps-cloud.xml 18:09 < EastByte> for it the cheapest one seems to be stable like a dedicated server 18:10 < EastByte> but you can chose the location, add additional ips and anti-ddos pro 18:10 <@deen> oh 18:10 <@deen> didn't even see them, i think i ignore everything containing the word "cloud" 18:11 < EastByte> yea maybe, someone tested tha vps classic ones (openvz) 18:11 < EastByte> which really are oversold 18:11 <@deen> yes, they are way too laggy 18:11 < EastByte> you can follow me in tw if you wanna test 18:14 < EastByte> deen: I'm still not sure whether it's my fault having anti-ddos pro without professional server 18:23 < laxa> Anyone know how to configure SMTP on postfix with one user ? :p 18:40 < Nimda> DDNet GER went back online! 18:54 < Learath2> laxa: postfix without any specific configuration should work for system users 18:54 < laxa> it doesn't 18:54 < laxa> and anyway, I would like to use a different password than the system one 18:55 < laxa> since I want this to be able to send mail with this address laxa@ddracepro.net on gmail 18:55 < laxa> and gmail need to use my SMTP server 18:58 < Learath2> well laxa if you want Authed SMTP you need somekind of SASL which is either Cyrus or Dovecot for postfix 18:59 < laxa> gmail wants authed SMTP, I don't have a choice I think 18:59 < laxa> SASL is secure right ? 19:00 < Learath2> yep 19:00 < Learath2> I only used Dovecot before tho 19:00 < laxa> http://xmodulo.com/enable-user-authentication-postfix-smtp-server-sasl.html 19:01 < laxa> but it doesn't tell how to make an account <_< 19:04 < pause> fg 19:05 < Learath2> laxa depents on the file you include at the bottom of 10-auth.conf 19:05 < laxa> pause: xD 19:05 < pause> whoops, did it again 19:05 < laxa> Learath2: with dovecot right ? 19:05 < Learath2> yep 19:06 < Learath2> there are many database types 19:06 < Learath2> laxa: http://wiki2.dovecot.org/Authentication I'd read this explains it nicelt 19:33 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/5Vap9A 19:33 < ddnet-commits> ddnet/DDRace64 944218c BeaR: Render quads as triangle fans 19:33 < ddnet-commits> ddnet/DDRace64 ce09777 Dennis Felsing: Merge pull request #64 from cinaera/pr_triangle... 19:38 <@deen> EastByte: sounds like we need accounts!: http://forum.ddnet.tw/viewtopic.php?t=527&p=4474#p4474 19:39 < EastByte> yea :) 19:39 < EastByte> still working on the datagram channel 19:39 < EastByte> I want to make it usable for normal request/response cmds and long data transfer 19:50 < BeaR> you really play to add one ?: 19:51 < EastByte> it's worth a test 19:52 <@deen> i would have so much less work identifying and kicking fakers 19:52 < BeaR> for ddnet users only? 19:53 <@deen> yes 20:00 <@heinrich5991> deen: not sure if it will cut down fakers 20:00 <@deen> at least they will be more easily recognizable as fakers 20:02 < EastByte> also then it's not important to care about fakers anymore 20:02 < EastByte> logged in players know whether a player really is his friend or not 20:02 < EastByte> their* 20:03 <@heinrich5991> except maybe for similarily named people 20:03 <@deen> hm, yes, l and I would still be annoying 20:05 < BeaR> btw I fixed the parallax stuff for sound layers (: 20:06 < EastByte> deen: imagine you could access all ddnet maps directly over client and commit changes (as a mapper) 20:06 <@deen> EastByte: nonono! 20:06 < EastByte> yesyesyes! 20:06 <@deen> maps shouldn't be changed at all 20:07 < EastByte> well, changes before the map is released :) 20:07 <@deen> it's not on ddnet until it is released, only on test servers 20:08 < eeeee> do you have some kind of version control for maps? 20:08 <@deen> http://github.com/def-/ddnet-maps 20:08 <@heinrich5991> i.e. no 20:08 <@heinrich5991> :P 20:08 < eeeee> raw :/ 20:08 < EastByte> deen didn't like the idea 20:09 <@heinrich5991> BeaR: have you considered adding a volume cap in the client? 20:09 < eeeee> e.g. you could serialize them to nicely formatted json somehow and sort of see the exact changes 20:09 < EastByte> should be easy to make a diff/patch system for tw maps 20:09 <@heinrich5991> not sure if it's easy 20:09 < EastByte> json is too expensive for that much data 20:10 < eeeee> how much is that? 20:10 <@heinrich5991> eeeee: gzipped it was similar to the binary map file 20:10 < EastByte> my webgl map viewer worked with json before 20:10 <@heinrich5991> so I suppose it could work 20:10 < EastByte> the files were some mb big 20:11 < EastByte> heinrich5991: so you want to decompress and parse the json in livetime? 20:11 <@heinrich5991> no 20:11 <@heinrich5991> for diffing 20:11 < EastByte> ah 20:11 < EastByte> hmkay 20:11 <@heinrich5991> (and not me, eeeee) 20:12 < eeeee> could have an actual git repo of json maps and make pull requests and shit 20:12 <@deen> i think mappers wouldn't like that 20:12 < eeeee> ofc with some kind of automated map build bot 20:13 < eeeee> yeah i suspect that as well :D 20:13 < eeeee> but would be nifty to have 20:13 < EastByte> if the client is able to upload/manage maps automatically I guess they would like it 20:14 < EastByte> I mean, downloading map into map folder, start client, select map, change map, save map, open map folder, upload via webbrowser 20:14 < EastByte> is quite annoying 20:15 <@deen> ideal process in my opinion would be this: 20:15 < eeeee> EastByte: you should just make your webgl viewer into a complete editor 20:15 <@deen> Mapper makes his map an has testserver running on localhost 20:15 < eeeee> then we can make collaborative editing (like google docs) 20:15 < EastByte> eeeee: deen didn't like that either 20:15 <@deen> map is automatically reloaded on save 20:16 < EastByte> yea it already works like that 20:16 < BeaR> heinrich5991: You can limit the sound of the ingame samples via a slider, I believe the max volume is capped somewhere in the audio engine afaik 20:16 <@heinrich5991> BeaR: would just be nice to know that maps can't use overly loud sounds 20:17 < eeeee> or we could just start signing the official ddnet maps 20:18 <@deen> you all with your complicated solutions :P 20:18 < eeeee> ;D 20:18 < eeeee> just throwing in ideas until something sticks 20:20 < BeaR> collaborative editing with in-editor play, the dream \o/ 20:20 < EastByte> well, wait for patafix 20:20 <+o_be_one> yau 20:21 < eeeee> BeaR: when you save map it reloads in local testserver, right? if we use load/save functionality won't it be the same as in-editor play? 20:21 <@deen> eeeee: right 20:21 < EastByte> nope 20:21 <@deen> (right, it reloads) 20:21 < EastByte> yea, nothing else :P 20:21 < eeeee> umh 20:21 < BeaR> eeeee: basically just saves the map and sends 'reload' to the rcon 20:22 < eeeee> by load/save i mean save the tees' positions (like in timeout protection code) or something 20:22 < eeeee> or maybe it's more similar to pause 20:22 < eeeee> anyway just basically serialize the ccharacter to something and the load it back 20:22 <@deen> yes, that's what save/load does 20:22 < EastByte> I think pata wants to implement something really interactive 20:23 < EastByte> editing while having a player in map 20:23 <@deen> minecraft-like editing? 20:23 < EastByte> maybe 20:23 < EastByte> I wonder how he wants to add quads like this 20:23 < eeeee> impossibru 20:23 < EastByte> switching between player and mouse editing would be cool 20:23 < BeaR> :D 20:24 < BeaR> didn't he want to do collaborative editing ? 20:25 < EastByte> yea 20:25 < EastByte> all in one 20:25 < BeaR> rather rewrite teeworlds :D 20:26 < EastByte> I would rewrite it in html5 if I had enough experience and time :) 20:30 < EastByte> man I have 6 virtual private servers now 20:30 <@deen> hahaha 20:30 < Learath2> wow what are you even doing on all that 20:30 < EastByte> only to find out that the ovh cloud vps is the best vps plan on the market 20:30 < EastByte> just testing 20:31 <@deen> EastByte: but no ddos protection pro? 20:31 < EastByte> I'm not sure 20:32 < EastByte> just buy a classic one for 2.40eur to find out whether anti ddos pro is enabled^^ 20:32 <@deen> hm, made another ping test, cloud one seems to jump a bit after all 20:32 < EastByte> I can enable firewall rules / mitigation on all my ovh ips 20:32 <@deen> rtt min/avg/max/mdev = 22.899/24.259/49.276/4.384 ms 20:33 <@deen> compared to GER: 20:33 <@deen> rtt min/avg/max/mdev = 20.016/20.497/26.705/1.091 ms 20:33 < EastByte> hm didn't experience it yet 20:34 < EastByte> well it still is a vps 20:34 <@deen> GER is a vps too! 20:34 < EastByte> c'mon 20:34 <@deen> haha 20:34 < eeeee> i have a vps which costs me $10 a year 20:35 <@deen> eeeee: nice 20:35 < EastByte> my cheapest one is 12eur a year 20:35 < EastByte> oh and I have one for free but dat thing doesn't count 20:36 <+o_be_one> hey deen you added the fast emote feature ive seen :D ? 20:36 <@deen> o_be_one: only on blocker servers i think 20:37 <+o_be_one> no i was on ddnet usa yesterday 20:37 <@deen> ah 20:37 <@deen> broken added it on USA 20:37 <@deen> about a year ago 20:37 <+o_be_one> oh :( 20:37 <@deen> he really needs it or something^^ 20:37 < EastByte> sooo important to spam emotes 20:37 <+o_be_one> fast emote is awesome 20:37 < EastByte> ha 20:37 < EastByte> ha 20:37 < EastByte> ha 20:37 < EastByte> ha 20:37 < EastByte> ^ 20:37 < EastByte> even quakenet doesnt allow it 20:37 <@deen> he pays for the server and shut down his own instead, so i guess it's fine 20:38 <+o_be_one> if you dont use it you cant understand ... 20:38 <+o_be_one> but when you do a smile and 10s after you get blocket, you want to show an other emote 20:39 <+o_be_one> these lasts days ive just seen some guys binding /emote to bypass the miss of fast emote 20:39 <+o_be_one> so they use theyr key to spam the /emote cmd ... you really think its better :/ ? 20:40 <+o_be_one> some get mutted for 60s on xxlddrace (dont know about ddnet) for that >.< 20:40 <@deen> =) 20:43 < BeaR> deen: you know something else which is missing at my sound branch ?: 20:44 <@deen> BeaR: haven'T taken a look recently 20:44 <@deen> busy with university again 20:44 < BeaR> ok (: 20:44 < BeaR> yeah same 21:14 < Nimda> Nettex by {E}{L}{I}{T}{E} just released on Solo at 2014-10-15 21:11 22:00 < Nimda> DDNet Chile went down! 22:01 < Nimda> DDNet Chile went back online! 22:46 <@deen> http://youtu.be/fKHY_b4u5oI 22:46 < Nimda> [YouTube] Title: Moderate Teeworlds DDNET Tournament [FullHD] | Rating: 5.00/5.00 | Views: 347 22:53 < EastByte> ddnet is doing well 22:54 <@deen> yeah, but ddos today