00:13 <+Nimda> DDNet Chile went down! 00:14 <+Nimda> DDNet Chile went back online! 00:16 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/hE5EDg 00:16 < ddnet-commits> ddnet/DDRace64 3dd24c3 def: Add stars to /mapinfo 00:36 < DoNe> hi 00:36 <@deen> hi 00:38 < DoNe> have you done something for hookrace since the last posts on the blog? 00:38 <@deen> nope, and not planning to 00:38 <@deen> i should shut down the site 00:38 < DoNe> okay 00:42 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/xqejBg 00:42 < ddnet-commits> ddnet/DDRace64 dcc64f1 def: Vote random unfinished map with defined nr of stars 00:48 <+laxa> deen: there is something really weird on the server I am 00:48 <+laxa> someone invisible in scoreboard is changing names 01:01 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/Et5gjg 01:01 < ddnet-commits> ddnet/DDRace64 9c0bb7d def: Vote random map with defined nr of stars 01:11 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/0P7KsA 01:11 < ddnet-commits> ddnet/DDRace64 2fa361f def: Fix previous commits 01:12 <@deen> so long since the last client release! 01:14 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/VwCX2g 01:14 < ddnet-commits> ddnet/DDRace64 80fc4e2 def: Version 5.3 01:40 <@deen> Yay, ddnet client for archlinux: https://aur.archlinux.org/packages/teeworlds-ddnet/ 01:40 <@deen> Anyone from here made that? 02:00 <@deen> gotta vote for it so it gets made into an official archlinux package! 02:02 <@deen> oh, and i found that while looking for ddnet on twitter :P https://twitter.com/search?q=ddnet&src=typd 02:02 <+laxa> make a twitter account ! 02:03 <@deen> i don't like twitter 02:04 <+laxa> :( 02:04 <+laxa> Why not, it's pretty cool 02:04 <+laxa> you don't like : twitter/facebook/linkedin 02:04 <+laxa> where can we find you then ? :) 02:05 <@deen> on ddnet 02:05 <+laxa> And when you'll have finished your study, how people will find you ? 02:05 <+laxa> On ddnet too ? :) 02:05 <@deen> i will just disappear and nobody will ever find me again 02:05 <+laxa> xD 02:06 <+laxa> Even if you don't tweet, twitter is damn good to follow the things/people you like. 02:07 <+laxa> And you could make someone have a DDNet twitter account and handling it for you 02:07 <@deen> i just search for my projects on it every few months 02:07 <@deen> to see if something is wrong 02:08 <+laxa> Well, it sures isn't that great if you don't follow much things 02:08 <+laxa> but as time pass, you'll follow more and more things I guess, then it'll be really cool and time saver. 02:09 <@deen> nice http://teedes.ru/viewtopic.php?id=40 02:10 <@deen> hm, half is in russian, half english 02:10 <+laxa> I am wondering where all the russian community is gone 02:10 <+laxa> before, I felt like Konabl4 servers were full etc 02:10 <+laxa> and I feel like ddnet Russian isn't working at all 02:10 <@deen> what? 02:11 <+laxa> or is it ? 02:11 <@deen> we had 70 players on RUS a few days ago 02:11 <+laxa> well, if you have blocker servers 02:11 <@deen> and every day i see 20-30 02:11 <+laxa> that doesn't count 02:11 <@deen> many russians play on ddnet rus or ger 02:12 <+laxa> Hum, maybe I feel like this cause I removed DDNET Rus from my favorites :) 02:12 <@deen> here you go 02:12 <@deen> yesterday (friday) on GER: 02:12 <@deen> 774 players from DE 02:12 <@deen> 224 from RU 02:12 <@deen> 154 from PL 02:12 <@deen> 115 from FR 02:12 <@deen> 71 from BY 02:13 <+laxa> BY ? 02:13 <@deen> 67 from UA 02:13 <+laxa> UA ? xD 02:13 <@deen> Belarus and Ukraine 02:13 <+laxa> well, that's GER servers, I am talking about RUS :) 02:14 <@deen> on RUS: 222 from RU, 118 from DE, 34 from UA, 29 from PL 02:14 <@deen> so russian community is split up between RUS and GER 02:20 <@deen> oh, i didn't know you can request the list of masterserver bans: http://www.stats.teespace.de/?page=bans 02:32 <@deen> nice, 70% of teeworlds on ddnet 02:32 <+laxa> teeworlds is pretty much a dead game 02:32 <+laxa> only ddnet lives 02:33 <+eeeee> whoa 02:33 <@deen> 228/330 players 02:33 <+eeeee> i think it used to be >70% of teeworlds on blocker servers 02:33 <@deen> ah, when i say "ddnet" 02:33 <@deen> i include chilean blocker servers 02:33 <+eeeee> oh okay then 02:33 <@deen> that's 89 players 02:42 <+Nimda> DDNet CHN went down! 02:43 <+Nimda> DDNet CHN went back online! 05:26 <@deen> EastByte: i think we'd need ddnet server support for the accounts after all 05:26 <@deen> I'd like timeout protection to work using accounts instead of timeout codes 05:26 <@deen> we could also use the timeout codes to create accounts 05:27 <@deen> record all timeout codes in use and create account for the name they are usually associated with 05:27 <@deen> then once that player starts ddnet client and logs in for the first time, they're forced to set a new password 05:27 <@deen> hm, maybe not such a good idea 05:31 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/KrELBA 05:31 < ddnet-commits> ddnet/DDRace64 1ea495c def: Update credits 05:37 < shorefire> deen: you around? 05:37 < shorefire> deen: I need to speak to you 09:57 <@EastByte> deen: hm the idea isn't thatb ad 10:05 <+Nimda> DDNet Chile went down! 10:06 <+Nimda> DDNet Chile went back online! 10:36 <@EastByte> deen: we should atleast start logging all timeout codes 10:36 <@EastByte> because they are really trustable 12:06 < cris272> ddos ? 12:06 < ochristi> ? 12:07 < cris272> hard lag on ddnet ger 12:07 < ochristi> I just got lag, wondering if it was my wifi, but apparently no 12:07 < ochristi> :D 12:07 < cris272> it's back 12:07 < cris272> no lags anymore 12:12 < ochristi> and again 12:17 <@EastByte> if it was ddos then it was a weak one 12:31 <@deen> yeah, but weak ones happen 12:31 <@deen> looks like something you could do with a single attacker 12:31 <@deen> something around 2 gbit/ 12:31 <@deen> s 12:31 <@deen> Should I make tournament tomorrow or not? 12:33 <@deen> laxa: the yt channel has 52 subscribers 12:34 <@deen> laxa: maybe you're right and it would make sense to have these weird social network channels for ddnet 12:34 <@deen> but I'm not going to set them up :P 12:55 <@EastByte> deen: we really should implement the acc system 12:55 <@EastByte> so many possibilities 12:55 <@deen> yeah 12:55 <@EastByte> I just thought about private skins 12:56 <@EastByte> I don't wanna see random players using the artkis skin 12:58 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/8dcT6Q 12:58 < ddnet-commits> ddnet/DDRace64 e0a16e0 def: /mapinfo: Show mapper name 13:00 <@EastByte> deen: should we set up some live typing pad (etherepad) to discuss the account system? 13:00 <@deen> no idea how that works 13:00 <@EastByte> espcially because not all details should be public 13:01 <@deen> maybe just start implementing it? :P 13:01 <@EastByte> no :P 13:03 <@EastByte> the async account requesting and stuff needs to be planed through 13:20 <@deen> eeeee: are you here? 13:20 <@deen> hi Savander 13:21 < Savander> hi deen 13:21 < Savander> hello 13:22 <+laxa> deen: hey 13:22 <+laxa> I have a little question 13:23 <+laxa> Do you know what exact mousesens value is the "neutral" one on teeworlds ? 13:23 <@deen> 100 13:23 <+laxa> the one that would correspond to raw mouse signal without changing it 13:23 <@deen> i've never changed it 13:23 <+laxa> ok nice 13:23 < Savander> 65pkt!!! :x 13:23 <+laxa> I think you should have an option for that 13:23 <@deen> but i don't know if it's neutral 13:23 <+laxa> cl_raw_mouse 13:24 <+laxa> Ah ! 13:24 <@deen> windows isn't neutral either maybe 13:24 <+laxa> yes, if you select 6/11 on windows 13:24 <+laxa> it's neutral 13:24 <+laxa> and corresponds to the input of the mouse itself 13:24 <+laxa> I have learnt this a long time ago when configuring my SC2 settings :) 13:25 <+laxa> I'll ask on #teeworlds 13:31 <@deen> or just read the sourcecode yourself :P 13:31 <@deen> float Fac = (float)(g_Config.m_UiMousesens)/g_Config.m_InpMousesens; 13:31 <@deen> ah no 13:32 <@deen> float Sens = g_Config.m_InpMousesens/100.0f 13:32 <@deen> so 100 is fine 13:43 <@EastByte> afk 14:03 <@deen> Noone responded, should we do a tournament tomorrow? =/ 14:03 <+laxa> If you have a map, why not :) 14:03 <@deen> because of ddos attacks 14:04 <@deen> I'm not sure what would happen 14:04 <@deen> I'd expect FRA2 to stay up, but South Africa and Chile would probably go down 14:09 <@deen> guess we can try it 14:51 < BeaR> hey (: 14:51 <@deen> hi 14:51 <@deen> Quick Tournament #21 just announced! 14:54 < BeaR> deen: got the mapsounds working (: https://github.com/cinaera/ddnet/tree/pr_sound 14:54 <@EastByte> well, that's cool 14:55 < BeaR> got pretty big :d 14:55 <@deen> wow, good work, BeaR 14:55 <@EastByte> can you sum up the changes? :) 14:56 < BeaR> EastByte: You can add sound sources which replay some sample in the map, basically like quads 14:56 <@deen> how are they enabled? 14:56 <@EastByte> wow 14:56 <@deen> just by walking close to them? 14:57 < BeaR> yes 14:57 <@EastByte> would love to see a test :D 14:57 <@deen> so they get louder as you get closer? 14:57 < BeaR> you can choose between local sound sources and global 14:57 < BeaR> y 14:57 < BeaR> could add some distance value to the source 14:57 <@deen> Saaviked promised to do a music video as a map :P 14:58 <@deen> can you time them somehow? 14:58 < BeaR> need to add some config to the menu to regulate the volume 14:58 <@EastByte> deen: screw the pro players not playing with sound :P 14:58 <@deen> it would be nice for halloween as well 14:58 <@deen> creating some atmosphere 14:58 <@deen> :P 14:58 <@EastByte> ++ 14:59 < BeaR> well they get enqueued at a certain time delay but I think there are some issues with the offset 14:59 <@deen> we have something planned where this would fit in perfectly 14:59 < BeaR> didnt want to adjust the sound interface that much 14:59 <@deen> and i noticed that most people update their ddnet client immediately! 14:59 <@deen> 12 hours after release and most had it updated already 14:59 <@EastByte> how does this happen? 14:59 <@EastByte> okay cool features 14:59 < BeaR> could need some feedback what to improve and need some icon for the editor xd 15:00 <@deen> BeaR: hm, i think it would be nice with a timer 15:00 <+laxa> Help me please guys xD : http://stackoverflow.com/questions/26314341/nginx-reverse-proxy-an-apache2-website-url-return-are-not-corresponding-to-pro 15:00 <@EastByte> laxa: still dat problem... 15:00 <@deen> like the envelopes, just for sound 15:00 <@deen> so you can have a sound, then silence for a few minutes, sound again 15:01 < BeaR> k gonna try :D 15:01 <@deen> maybe just add an envelope for Sounds 15:01 <@deen> with volume as the variable 15:02 < BeaR> (1400 loc :d) 15:11 <+laxa> deen: you made a regression on ddrace ! 15:11 <+laxa> ghosts are not synced with your time 15:11 <+laxa> ex : you cross a solo start line, your ghost appear 15:12 <+laxa> you cross it again : your ghost come back at start but your time doesn't reset 15:13 <@deen> that's because you're on a team in solo server 15:13 <@deen> try and fix it 15:13 <+laxa> nop 15:13 <+laxa> I am not in team 15:17 < Maple> deen, nice hall of fame layout 15:17 <@deen> thanks 15:17 <@deen> I told you to make it but you didn't! 15:19 <@deen> oh and, laxa, now the halloffame is created by a script 15:19 <+laxa> ok 15:20 <@deen> so, if you have a new entry you can give it to me in the input format for the script :P 15:21 <@deen> https://github.com/def-/ddnet-scripts/blob/master/servers/halloffame 15:21 <@deen> like this 15:22 <@deen> laxa: any plan to make twitter/facebook/whatever accounts? 15:23 <+laxa> EastByte: have you been disconnected from TS just right now ? 15:23 <@EastByte> for 3 times I think 15:23 <+laxa> wtf 15:23 <+laxa> weird guys came, linux guys 15:23 <+laxa> server didn't crashed 15:23 <+laxa> but everyone was dropped 15:23 <+laxa> ... 15:23 <@EastByte> haah 15:23 <@deen> haha 15:23 <@EastByte> cool linux guys 15:23 <+laxa> 3 times 15:24 <@deen> good to know that teeworlds is not the only server with problems like that :P 15:24 <+laxa> well, I don't know how it's even possible 15:24 <+laxa> I should ask on TS forums... 15:32 <@deen> any opinions about adding portals (like in Portal and PPRace) to ddnet? 15:32 <@deen> (I'm against it, some others for it) 15:32 <@EastByte> a portal gun? 15:32 <@deen> yes 15:33 <@EastByte> would mark as maybe for later 15:33 <@deen> yes, i did that 1 year ago :P 15:33 <@deen> now people are asking again 15:33 < DoNe> xD 15:34 <@EastByte> well might be an additional race element 15:34 <@EastByte> though I prefer to play plain ddrace 15:34 <@deen> i think it wouldn't be popular with the mappers 15:34 <@deen> and it's too complicated 15:34 <@deen> players hate complicated stuff 15:34 < DoNe> its not complicated 15:34 <@EastByte> I think so too 15:35 <@EastByte> at deen 15:35 < DoNe> its just one tile 15:35 < DoNe> okay 2 if you add a tile to clear portals 15:35 <@deen> and you need a gun for portals 15:35 <@deen> and set /1 and /2 15:35 < DoNe> the normal gun 15:35 <@EastByte> deen: just tell them (or DoNe ) that it might get realistic if all players use the ddnet client :P 15:35 <@deen> even then i wouldn't like it 15:36 < DoNe> you would set portals rotative 15:36 < DoNe> why it would be more realistic if all players would use ddclient? 15:36 <@deen> then you can have visual indications of what's happening 15:36 <@deen> and don't need stuff like /1 and /2 15:37 <@EastByte> ++ 15:37 < DoNe> [15:36] you would set portals rotative 15:37 < DoNe> its so easy 15:37 <@deen> look at extended teleporters, they are similar i think 15:37 < DoNe> yes 15:37 <@deen> they are also complicated, mappers and players don't like them 15:37 < DoNe> but for weapons not for players 15:38 <@deen> probably was a mistake to add them 15:38 < DoNe> i liked the maps 15:38 <@deen> yeah, me too 15:38 <@deen> Jetpack on the other hand was the best addition 15:38 < DoNe> there are 2 maps and then every1 fogets about it 15:38 <@deen> it's extremely simple, everyone understands it 15:38 <@deen> everyone loves jetpack 15:38 <@deen> (even Tsin) 15:38 < DoNe> :D 15:39 < DoNe> but maybe people would like it too 15:39 < DoNe> you cant tell 15:39 <@deen> there were some other good ideas for complicated gameplay additions 15:39 < DoNe> i think for solomaps it would be cool 15:40 <@deen> 645654 & phacrum wanted to change the objective of ddrace. you have to get a flag and bring it to the finish line. you can throw the flag around to other players, and stuff like that 15:40 < DoNe> :D 15:40 < DoNe> i like the idea 15:40 < DoNe> but it would destroy every map 15:41 <@deen> just need a setting to enable it on some maps 15:41 < Maple> DDCtf 15:41 < Maple> that was fun 15:41 < DoNe> lol 15:41 < Maple> i made a map where 15:41 < Maple> you had to ddrace through 15:41 < Maple> to go get the flag 15:41 < Maple> and come back 15:41 < Maple> it was pretty hard 15:42 < DoNe> haha 15:42 < DoNe> for vanilla ctf? 15:42 <@deen> jetpack on vanilla gametype would also be nice :P 15:42 < DoNe> vanilla people hate everything new 15:42 <@EastByte> jetpack sucks 15:43 <@EastByte> always reminds me to these crazy mods 15:43 < DoNe> im 100% sure that u can do more inovative parts with portals then with jetpack 15:43 < DoNe> than* 15:43 < Maple> but it already exists 15:43 < DoNe> did not know about this 15:43 < Maple> ddnet is about innovation 15:44 < DoNe> there is 1 map for PPRace 15:44 <@deen> no, there are more 15:44 < DoNe> oh 15:44 < DoNe> hmh showed it to me 15:44 < DoNe> but i dont like it 15:45 < DoNe> it looks glitchy and there are to many things 15:47 < DoNe> well there are 3 maps :D 15:58 <@EastByte> deen: ` <- is my ts push to talk bind 15:58 <@deen> ^^ 15:58 <@EastByte> so you always know which window I have open and how long I talk 15:59 <@EastByte> dunno why I chosed that key 16:36 <@deen> Hm, BeaR is gone 16:37 <@deen> I have a crash in his new sound branch: http://ddnet.tw/pr_sound.log 16:43 <@deen> !ddnetpeak 16:43 <+Nimda> Current players on DDNet : 315 16:43 <+Nimda> Current DDNet peak : 532 users online at 2014-09-28 20:14:41 17:07 <@deen> 16:36 <@deen> Hm, BeaR is gone 17:07 <@deen> 16:37 <@deen> I have a crash in his new sound branch: http://ddnet.tw/pr_sound.log 17:08 < BeaR> deen: thx (: 17:08 <@deen> not sure if i should make a pull request for your pull request branch :P 17:09 < BeaR> no need, can fix it quickly (probably) :D 17:14 < BeaR> fixed :) 17:22 <@deen> shouldn't the files from data/audio show when you want to add a sound? 17:23 <@deen> hm, you also use the mapres dir for sounds 17:24 <@deen> then you can't use external sounds that everyone already has 17:24 <@deen> hi Welf_ 17:24 < Welf_> hey 17:25 < BeaR> I only use the mapres file, wouldn't use the audio files also /: 17:25 <@deen> ok 17:26 <@deen> guess we have to embed everything then 17:26 <@deen> and only wavpack works i guess 17:26 < BeaR> currently it's the only thing supported as far as I know 17:26 < BeaR> you can also copy some files to the mapres folder 17:27 < BeaR> sth like spawn sound shouldn't be used imho 17:27 <@deen> well, those are the only high quality teeish sounds we have 17:27 < BeaR> libsndfile could be useful 17:30 <@deen> wvpack alone is probably fine for now 17:30 <@deen> I wish indexed pngs would work in teeworlds 17:31 <@deen> could half every map size 17:32 < BeaR> well I wish, we could remove all the embedded stuff :D 17:32 <@deen> and instead? 17:32 < BeaR> request all the assets from the server 17:33 < BeaR> map only holds references (name + checksum) 17:33 <@deen> sharing maps becomes more difficult then 17:34 < BeaR> a bit, but not that much imho 17:34 < BeaR> I guess 70% of the ddnet maps have the same standard images embedded :d 17:34 <@deen> yeah, that would save so much bandwidth 17:35 <@deen> could get cheaper chilean servers 17:35 <@EastByte> we would need some kind of resource transmitting system :d 17:35 <@deen> same as map download 17:35 <@deen> but it's a bit buggy with high ping and sometimes gets stuck 17:35 <@deen> reportedly during the last tournament =/ 17:36 <@EastByte> yea dl was pretty lame 17:36 < BeaR> already implemented sth like that, worked pretty fine but not useable as I would break compatibility with standard client 17:37 <@deen> BeaR: well, the server could take the normal maps, extract out a map without embedded images 17:37 <@deen> and send that to people with new ddnet client 17:38 <@deen> but it's probably too much work 17:38 <@EastByte> ^ hello vanilla support 17:39 <+Nimda> Server was removed : DDNet GER! 17:39 <+Nimda> Server was removed : DDNet FRA! 17:39 <+Nimda> Server was removed : DDNet FRA2! 17:39 <+Nimda> Server was removed : DDNet USA! 17:39 <+Nimda> Server was removed : DDNet RUS! 17:39 <+Nimda> Server was removed : DDNet CHN! 17:39 <+Nimda> Server was removed : DDNet Chile! 17:39 <+Nimda> Server was removed : DDNet South Africa! 17:39 <+Nimda> Server was removed : DDNet Persian! 17:40 < BeaR> huh 17:40 <+Nimda> DDNet FRA went back online! 17:40 <@deen> I just changed some names on http://ddnet.tw/status 17:40 <@deen> instead of FRA & FRA2 they are now called ddnet.tw and FRA 17:41 <@EastByte> hmkay 17:42 <@deen> I'll make the broadcast to get ddnet client for players who don't have it 17:42 <@deen> when they join 17:42 <@deen> i hope they won't kill me for it 17:42 <@deen> but I've seen 3 people today who couldn't continue becaue they didn't have ddnet client 17:43 <@EastByte> yea take the first step into ddnet client enforcement^^ 17:43 <@EastByte> deen: what was the problem there? 17:44 <@deen> one had ping 400 and couldn't do the jetpack part because of missing prediction 17:44 <@deen> another had vanilla client and had no prediction for hookthrough 17:44 <@deen> and the third couldn't save his partner because of no +showhookcoll 17:45 < DoNe> how to simulate solo server (i forgot) 17:45 <@deen> https://github.com/def-/ddnet-scripts/blob/master/servers/types/solo/flexreset.cfg 17:46 <@deen> which is way too difficult, we should have sv_solo_server 1 and 0, hm 17:47 < BeaR> https://github.com/def-/ddnet/blob/DDRace64/src/engine/client/sound.cpp#L450 wtf :D 17:47 <@deen> yes? 17:48 <@deen> ah yeah, that's weird code I wrote 17:48 < DoNe> whats sv_team 3? 17:48 < BeaR> in the engine code :D? 17:48 <@deen> i don't remember, but i had to put it there for some reason 17:48 <@deen> maybe you can fix it 17:49 <@deen> it's also possible that i wrote this code long before ddnet and just didn't care 17:49 <@deen> because chat sound always annoyed me 17:49 < BeaR> dunno, whould just move it to CSounds out of the engine into game client 17:51 <@deen> go ahead 17:52 < DoNe> created a "rollercoaster" part, deen suggested to make a rollercoaster map when petjack was released 17:52 < DoNe> if you want to try flw me 17:59 <@EastByte> ordered a "gameboard" for gaming now 17:59 <@EastByte> my current keyboard only works for coding^^ 18:01 < eart> which one? 18:01 < eart> http://www.duckychannel.com.tw/en/ZERO_DK2087.html - currently have this one and love it 18:01 <@EastByte> a4tech g100 18:02 <@EastByte> or do you mean my keyboard? 18:02 < eart> ye, which one you ordered ^^ 18:03 <@EastByte> orderd a4tech g100 for gaming and working with noppoo cherry mx red 18:03 < eart> red switches are easily my favorite thus far 18:04 < eart> that a4tech g100 looks pretty neat 18:04 < eart> never knew those existed :O 18:04 <@EastByte> well don't want to have 2 big keyboards on my desk^^ 18:05 < eart> idd, would be worth trying :) 18:10 <+Nimda> DDNet FRA went down! 18:11 <@deen> no ddos, they're doing weird stuff at Harmony-Hosting 18:11 <@deen> ... 18:11 <@deen> the firewall says " Modification en cours " 18:11 <@EastByte> hoster definitly works in harmony 18:12 <@deen> 2 days with them, 2 downtimes 18:12 <@deen> :P 18:12 <+Nimda> DDNet FRA went back online! 18:13 <@EastByte> but the dedi keeps running right? 18:13 <@deen> this time yes 18:13 <@EastByte> haha 18:13 <+Nimda> DDNet FRA went down! 18:13 <@deen> now i'm scared for tomorrow because of the hoster, not ddos 18:14 <@deen> an uptime of 99.9% is actually bad 18:14 <+Nimda> DDNet FRA went back online! 18:14 <@EastByte> indeed 18:14 <@deen> that means they are down for 90 minutes every day? 18:15 <@EastByte> I think it's just an indicator for "nah, not always online" 18:15 <@deen> nono, it's actual measured uptime: https://www.harmony-hosting.com/help/monitoring/ 18:15 <@deen> we're on Marge 19:18 <@deen> !ddnetpeak 19:18 <+Nimda> Current players on DDNet : 344 19:18 <+Nimda> Current DDNet peak : 532 users online at 2014-09-28 20:14:41 19:20 <+laxa> fuck girls 19:20 <+laxa> so complicated 19:20 <@EastByte> you are talking about anqel I guess 19:20 <+laxa> anqel : "I am not interested in a friendship with someone living in another country" 19:20 <+laxa> ... 19:21 <@deen> sounds pragmatic 19:21 <+laxa> !en-fr pragmatic 19:21 <+Nimda> Translation: pragmatique 19:23 <+Nimda> DDNet FRA went down! 19:25 <+laxa> Ok 19:25 <+laxa> If I want to be friend with Anqel 19:25 <+laxa> I need to get german nationality 19:25 <+laxa> any idea how ? 19:25 <@deen> 19:23 wow, FRA down again... 19:25 <@deen> 19:24 ... 19:25 <@deen> 19:24 no ddos 19:25 <@deen> 19:24 nice, dedi down again 19:25 <@deen> 19:24 so much for the tournament tomorrow! haha 19:25 <@deen> !ddnetpeak 19:25 <+Nimda> Current players on DDNet : 355 19:25 <+Nimda> Current DDNet peak : 532 users online at 2014-09-28 20:14:41 19:26 <@deen> laxa: kill someone german and assume their identity 19:26 <+laxa> xD 19:26 <+laxa> I'll go kill vali 19:27 <+laxa> Oh, I don't need to become German, just needs to live in germany 19:27 <+laxa> easier :) 19:40 <@EastByte> laxa is horrible if it comes to woman 19:40 <+laxa> what ?! 19:49 <+Nimda> DDNet FRA went back online! 19:53 <@deen> they sounded pretty defensive on the HH channel 19:53 <@deen> that they can't have 100% uptime and all 19:53 <@deen> but 4 downtimes in 24 hours is pretty bad 19:54 <+laxa> they are definitively not prefessionnal enough 19:55 <+laxa> I can say you that from what I have read in the last 24 hours 19:55 <@deen> yeah, i figured that much 19:55 <+laxa> it's just a bunch of kids/really young people 19:55 <@deen> still better than the chilean server! 19:56 <+laxa> it's really a little organisation 19:56 <+laxa> They are doing it by passion more than anything else 19:56 <+laxa> the creator doesn't live from this project 19:56 <+laxa> I asked him 19:56 <@deen> which is fine, they're pretty cheap 19:56 <+laxa> going to eat, brb 19:57 <@deen> ddnet is also just for fun 19:58 <@deen> I'll still ask them if i can expect the server to stay up tomorrow for the tournament 19:58 <@deen> otherwise I'll just run it on the kimsufi one 20:44 <+laxa> deen: would teeworlds works in 4K ? 20:44 <@deen> sure 20:44 <@deen> and 8k 20:45 <@deen> but vector graphics from hookrace would be better! 20:45 <@EastByte> :D 20:45 <+laxa> hookrace is dead 20:45 <+laxa> you said it yourself :) 20:45 <@deen> it won't look better than with 2k 20:45 <@deen> except for text 21:11 <+laxa> a guy renting a server at harmony hosting was ddosing 21:11 <+laxa> he got booted xD 21:11 <@EastByte> wut 21:11 <+laxa> Chk: it's forbidden by the law ! 21:11 <+laxa> guy ddosing: really ? 21:47 <+laxa> deen: wanna join our webcam call ? 21:48 <@deen> haha 21:48 <@EastByte> even I am in there^^ 21:48 <@deen> i don't do audio and now you want me to do video? :P 21:48 <+laxa> east is with us ! 22:22 < DoNe> hi 22:22 < DoNe> auf meinem homeserver werden die zeiten im scoreboard nichtmehr angezeigt wenn man neu connected 22:23 < DoNe> bei rank und top5 bleiben sie 22:25 < DoNe> jemand hier? 22:47 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/ilTiaQ 22:47 < ddnet-commits> ddnet/DDRace64 1fc3835 def: Fix cl_show_ids 22:47 < ddnet-commits> ddnet/DDRace64 f81d2af def: text messag 23:01 <+laxa> !fr-en poire 23:01 <+Nimda> Translation: pear 23:19 < DoNe> hi 23:20 <@deen> that's a fast connect and disconnect 23:24 <@deen> hi DoNe 23:24 <@deen> DoNe: i think that's normal on a filebased server 23:24 <@deen> i only implemented the proper one for mysql-based 23:29 < DoNe> but that would be easy to do 23:30 <@deen> yes 23:31 < DoNe> on ddnet.tw settings and commands is a link to client settings but there are no client settings 23:31 <@deen> you can do it if you want, i don't see a need for it 23:33 < Savander> https://www.youtube.com/watch?v=by8oyJztzwo 23:33 <+Nimda> [YouTube] Title: Canon Rock (JerryC) - The Original | Rating: 4.88/5.00 | Views: 17,683,075 23:34 < DoNe> is there a way to reset every serversetting to default? 23:35 <@deen> not every, but some 23:35 <@deen> sv_tune_reset, sv_ddrace_tune_reset 23:53 <@deen> bear: it's beautiful! 23:53 <@deen> i love it 23:53 < bear> ty 23:53 < bear> wot did i do 23:53 <@deen> bear: pr_sound 23:53 <@deen> i'm testing it, works perfectly so far 23:53 < bear> i just idle here, nothing else 23:54 <@deen> oh, you're not BeaR? 23:54 < bear> i do not think im the bear you are thinking of 23:57 <@deen> weird that we have 2 bears in this channel 23:59 < bear> ive always had the nick bear on quakenet :p