00:02 < laxa> deen: remove crayonic + jonas record on humpalumpa 2 00:02 < laxa> map is already fixed apparently 00:02 <@deen> ah, true 00:02 <@deen> how do you know they cheated? 00:02 < laxa> I am on teamspeak with crayonic :) 00:02 <@deen> map was immediately fixed, but mapper sent me unfixed version again... 00:02 <@deen> so i had to fix it again when i realized 1 day later 00:12 < pause> laxa: Are nimda sources on your github ? 00:12 < laxa> yup 00:12 < pause> language ? 00:12 < laxa> https://github.com/Laxa/Nimda3 00:12 < laxa> php xD 00:12 < pause> if i find a vuln can i date your sister ? 00:12 < laxa> I only made few plugins 00:13 < laxa> noother is the main developper 00:13 < pause> Who's that guy ? 00:13 < laxa> I give you my greenlight 00:13 < laxa> #ddracemax 00:13 < laxa> !nc noother 00:13 < laxa> !wc noother 00:13 < Nimda> noother is ranked 35 from 10297, linked to 53 sites with an average of 28.09% solved. noother has a totalscore of 200205. noother needs 3507 points to rankup. 00:13 < laxa> !wc laxa 00:13 < Nimda> laxa is ranked 2887 from 10297, linked to 3 sites with an average of 3.32% solved. laxa has a totalscore of 521. laxa needs 2 points to rankup. 00:14 < pause> What's this rank ? 00:14 < laxa> wechall 00:14 < laxa> challenges website 00:14 < laxa> I am pretty sure his bot is safe 00:14 < laxa> I'll give you my greenlight to ask my sister for a date if you find a vuln 00:14 < pause> challenges ? 00:14 < laxa> programming / cryptography / scenography etc... 00:15 < laxa> hacking too 00:15 < pause> scenography ?! 00:15 < laxa> stenography 00:15 < laxa> wait 00:15 < laxa> xD 00:15 < pause> steganography 00:16 < laxa> yeah 00:16 < pause> Give me challenges url =) 00:17 < laxa> french website : www.newbiecontest.org 00:17 < pause> ooh it's newbiecontest lol 00:17 < laxa> you know it ? 00:17 < laxa> skype mofo ? :) 00:18 < pause> kk wait 00:18 < pause> my cat is harrassing me 00:18 < pause> for petting 00:18 < pause> and food probably 00:23 <@deen> the teerace mod uses dirty tricks to get around recording too much on their serverside autorecord 00:29 < Savander> wow 00:29 <@deen> Savander: hi 00:29 < Savander> DDNet Ger back 00:29 < Savander> ;3 00:29 <@deen> yes, and i'm working on serverside autorecorded demos for each player 00:29 < Savander> hi :) 00:29 < Savander> Wow 00:29 < Savander> nice, like 00:29 < Savander> teerace? 00:29 <@deen> yes 00:29 < Savander> awesoem! 00:29 < Savander> awesome! 00:29 <@deen> i'm not sure if it will cause lags, but we will see 00:30 < Savander> ye, so many peoples 00:30 < Savander> ye, so many people 00:30 <@deen> i have a feeling it should be threaded and that would lead to problems 00:31 < Nimda> [DDNet]Network Chile went down! 00:31 < Savander> wut? 00:31 < Savander> Chile down? 00:32 <@deen> all the time, not sure if it's bad connection to europe or chileans have the same problem 00:33 < Nimda> [DDNet]Network Chile went back online! 00:34 < Savander> don't know, but also amount of ppl on chille is 1 now 00:34 < Savander> so maybe chileans had problems too 00:34 < Savander> or it was just serverlist, nvm 00:35 < Savander> btw.. i have to go :) Goodnight 00:35 <@deen> i see 50 players on a single chilean server :P 00:35 <@deen> good night 00:35 < Savander> ye 00:35 < Savander> but i saw 1 00:35 < Savander> when chilean servers went back 00:36 < Nimda> [DDNet]Network Chile went down! 00:36 < Savander> it looks like problem xD 00:36 < Savander> btw, on serverlist (in teeworlds) 00:36 < Savander> same problem? 00:37 < Savander> In showing chile servers? 00:37 < laxa> deen: nice, quite happy that you work on serverside demo record 00:38 <@deen> well, the connection Chile - Europe is just bad currently 00:38 < Nimda> [DDNet]Network Chile went back online! 00:38 <@deen> happens rather often 00:38 < Savander> ok :), have a nice night! :P :D 00:40 <@deen> good night 00:46 < Nimda> [DDNet]Network Chile went down! 00:46 < Maple> hey 00:46 < Maple> have you guys heard about shellshock 00:46 < Maple> http://www.troyhunt.com/2014/09/everything-you-need-to-know-about.html 00:48 < Nimda> [DDNet]Network Chile went back online! 00:49 <@deen> Maple: yes, we just shared logs about how they tried to attack us^^ 00:49 <@deen> 89.207.135.125 - - [25/Sep/2014:11:10:56 +0200] "GET /cgi-sys/defaultwebpage.cgi HTTP/1.0" 301 178 "-" "() { :;}; /bin/ping -c 1 198.101.206.138" 00:55 < Maple> scary 00:56 <@deen> nah, i don't think we were vulnerable 00:56 <@deen> and i updated before that 00:56 <@deen> i don't even like bash :P 00:57 <@deen> all these vulnerabilities recently, but DDNet has no problems because we don't use any of this weird stuff like SSL or bash 00:58 <@deen> but demo recording won't work with save 00:59 < Maple> what does demo recording and /save have to do with it 01:00 <@deen> nothing 01:00 < Maple> are you thinking of saving the demos on the server? 01:00 <@deen> yes 01:00 <@deen> currently implementing it 01:02 < Maple> hawt 01:06 < laxa> deen: I found a remote shell with bash vuln 01:07 <@deen> huh? 01:07 < laxa> Serveur : wargame.newbiecontest.org 01:07 < laxa> Port : 22222 01:07 < laxa> Login : level01 01:07 < laxa> Mot de passe : level01 01:07 <@deen> is it supposed to be like that or did you hack the newbiecontest? 01:07 < laxa> it's not supposed 01:08 < laxa> they haven't patched 01:08 < laxa> I'll contact them asap 01:08 < laxa> so they fix it 01:08 <@deen> http://www.newbiecontest.org/forums/index.php?topic=4217.msg57012;topicseen#new 01:08 <@deen> don't think you're the first to notice :P 01:09 <@deen> i don't know, i would never have trusted bash enough to use it for something connected to the internet 01:09 <@deen> whenever i use shell scripts something goes wrong with string handling 01:15 <@deen> these demos grow like crazy 01:16 <@deen> i'm alone on the server and it's 8 KB / s 01:22 <@deen> ah no, that was the client demo 01:22 <@deen> the server demo is much nicer 01:58 <@deen> i think demo recording works! 02:02 <@deen> the writes are without flush, so it might just work 02:03 <@deen> i think I'll try enabling it on FRA 02:06 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/lddXIw 02:06 < ddnet-commits> ddnet/DDRace64 b4f77c4 def: Add sv_player_demo_record (mostly from Teerace) 02:13 <@deen> oh wait^^ 02:14 <@deen> that probably only records a single player, haha 02:22 <@deen> ah no, it's fine! 02:22 <@deen> unexpectedly! 02:26 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/ktwg_g 02:26 < ddnet-commits> ddnet/DDRace64 416ae46 def: Reset recording on player death 02:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/32dPWA 02:41 < ddnet-commits> ddnet/DDRace64 c78cea9 def: Add sv_demo_chat (0 by default to disable recording chat) 02:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/FQacLg 02:41 < ddnet-commits> ddnet/DDRace64 c54cf2e def: Cleanup 03:17 < Maple> sounds interesting and invading privacy 03:17 < Maple> does it record 100% of the time? 03:18 <@deen> so far only on FRA 03:18 <@deen> and it records when someone is playing 03:18 <@deen> no chat and record is only saved when player finishes with their best time 03:18 <@deen> demo, not record* 03:21 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/mGBcEg 03:21 < ddnet-commits> ddnet/DDRace64 3804c16 def: Fix a bunch of crashes on server demo recording 03:21 <@deen> Maple: still privacy invading for you? 03:25 < Maple> i like my privacy invaded 03:25 < Maple> it makes me feel special 03:38 < Maple> bb 03:43 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/g4PO9A 03:43 < ddnet-commits> ddnet/DDRace64 2c2b77a def: Check whether team has finished once a player in the team kills 04:16 < _KinG> hi all 04:16 < _KinG> deen: hi u here? 04:17 <@deen> _KinG: I'm just going to sleep 04:17 <@deen> hi 04:18 < _KinG> ok deen parham just left and we couldn't pay for vps without parham but chucky and F1rst helped can u write it in news? 04:18 < _KinG> i mean persian is going to be up because of chuky and f1rst 04:19 <@deen> in what news? 04:19 < _KinG> persian server news 04:19 <@deen> there are no persian server news 04:19 <@deen> there are just global ddnet news 04:19 < _KinG> the motd 04:19 < _KinG> ow 04:19 <@deen> it's the same everywhere 04:20 < _KinG> well 04:20 < _KinG> can't u somhow write it somewhere that they helped our servers to stay up? ^^ 04:20 <@deen> I can write it on http://ddnet.tw/ 04:21 <@deen> i could also write it in the global news i guess 04:21 < _KinG> i think that will be enough 04:21 < _KinG> ok i just wanted to inform people that without them ddnet was going to be down in iran ^^ 04:21 <@deen> DDNet Persian staying up thanks to KinG, bor, chucky & F1rst? 04:22 <@deen> like that or what? 04:22 < _KinG> yes 04:22 <@deen> ok, done 04:22 < _KinG> thanks dude 04:23 <@deen> i'm going to sleep now. good night 04:23 < _KinG> gn bb 04:27 < _KinG> gn all bb 05:05 < Nimda> [DDNet]Network Chile went down! 05:06 < Nimda> [DDNet]Network Chile went back online! 09:21 < pause> Charlie is down, i repeat, charlie is down 10:24 < pause> laxa: tor 10:48 < laxa_work> pause: <_< 10:49 < pause> laxa_work: >_> <_> <_< 10:49 < pause> >_< 10:50 < laxa_work> I am in a rush can't spend my day on IRC :) 10:50 < pause> laxa_work: LOL coffee machine rush i bet 11:06 < laxa_work> admin sys rush about web hosting 11:10 < _KinG> hi all 11:10 < _KinG> deen: u here? 11:10 < _KinG> check out the www.ddnet.tw/status idk what's going on ^^ 11:13 < Nimda> [DDNet]Network Persian went down! 11:13 <@deen> oh 11:13 <@deen> hi 11:13 <@deen> what do you mean? 11:13 < _KinG> look at the ram usage ^^ 11:14 <@deen> yes, they have overbooked their server 11:14 < Nimda> [DDNet]Network Persian went back online! 11:14 <@deen> and now we don't get enough RAM anymore 11:14 <@deen> i checked and we use about 100 MB of RAM, but they show that we use 450 11:14 < _KinG> u mean it's shared? 11:14 <@deen> yes 11:14 <@deen> they sell 500 MB RAM to 100 people, but only have 2 GB 11:14 < _KinG> servers are so laggy and it's not net lag it's the ram thing 11:14 <@deen> or something like that 11:15 < _KinG> i'll call him late ^^ 11:15 < _KinG> later* 11:16 <@deen> it's not just the RAM, the CPU is also shared and it's too weak for even 1 full DDNet server 11:17 < _KinG> i think we should change vps if they just keep doing this 11:17 <@deen> yes 11:17 <@deen> but from what I've seen many do that 11:17 < _KinG> is there any pagefile now>? 11:17 <@deen> it's called swap on linux and yes, there is a swap file and the server is swapping all the time because of low RAM 11:18 < _KinG> that's why server lags 11:18 <@deen> this and the slow CPU 11:19 < _KinG> we can change datacenter but i'm afraid that the vps we will buy next can't handle the requests 11:19 < _KinG> i mean the reverse proxy 11:20 < _KinG> portlink is fine with this one but ram and cpu ... ram and cpu is fine on other but portlink... 11:33 < savander> http://www.afranet.com/ 11:33 < savander> _KinG: you understand this? 11:33 < savander> ;D 11:34 < savander> btw 11:34 < savander> http://www.datacentermap.com/iran/tehran/ 11:34 < savander> checkout 11:34 < _KinG> savander: w8 a min 11:34 < savander> check this * 11:34 < savander> lol 11:34 < savander> "checkout: 11:34 < savander> or this 11:34 < savander> http://www.datacentermap.com/iran/ 11:34 < _KinG> Pars National Data Center (PNDC) 11:34 < savander> 2 more localisation 11:34 < _KinG> i wanted to buy vps from here 11:34 < savander> localization 11:35 < savander> check, 8 different 11:35 < savander> hosters 11:35 < _KinG> look this one Pars National Data Center (PNDC) it gives 2% UDP packet loss at nights so what do you think? 11:35 < _KinG> others suck 11:35 <@deen> that means you can't play at all then 11:35 < savander> http://atenahost.ir/ ? 11:36 < _KinG> they suck much more blieve me i tried all ^^ 11:36 < savander> lol okay 11:36 < savander> so where 11:36 < savander> the fuck 11:36 < _KinG> afranet 11:36 < _KinG> is good 11:36 < savander> Persian pro server 11:36 < _KinG> but 11:36 < savander> has servers? 11:36 < _KinG> so much expensive 11:36 <@deen> Parspack is also good, but high bandwidth cost 11:37 < _KinG> persian pro is using asiatech 11:37 < _KinG> that gives udp loss too 11:37 < _KinG> the server we have is fine from net side it gives 0.00% packet loss but the ram and cpu is shared 11:37 <@deen> does the same hoster offer KVM servers? 11:38 <@deen> or XEN? 11:38 <@deen> those would have the same net, but exclusive ram and cpu 11:38 < savander> ye 11:38 <@deen> but also more expensive =/ 11:38 < savander> but more expensive 11:38 < savander> ahm 11:38 < savander> ;-; 11:38 < savander> xd 11:38 <@deen> well, all ddnet servers are KVM i think :P 11:39 <@deen> i enabled demo recording on GER as well, please report if it lags 11:39 < savander> okay 11:39 < savander> i'll try 11:39 < savander> ;D 11:39 < savander> btw. KVm 11:39 < savander> i have KVM i guess? idk, its "CloudVM" 11:40 < savander> but i always (in all hostings) 11:40 < savander> have problem with ping 11:40 < savander> with unstable connection :( 11:40 < savander> even if its kvm 11:40 < savander> :/ 11:41 < savander> but yes, filemedia now is the best from all of servers i tested.:) 11:42 < _KinG> deen: i'll buy a test server from parsonline (Pars National Data Center (PNDC)) for some hours so we can test if it laggs or no 11:42 < savander> https://www.filemedia.de/features.php 11:42 < savander> oh yea 11:42 <@deen> _KinG: nice 11:42 < savander> i think, its KVM :333 11:43 < savander> deen: question 11:43 <@deen> "We use for all of our products the Linux KVM hypervisor" 11:43 <@deen> yes it is :P 11:43 < savander> SSD - HDDD 11:43 < savander> in teeworlds 11:43 < savander> A difference? 11:44 <@deen> it depends 11:44 <@deen> when you're logging, the log file is flushed after each write 11:44 <@deen> then a hdd causes lags with many players 11:44 <@deen> or with high disk IO 11:44 <@deen> but i fixed that in ddnet server so it doesn't matter for ddnet :P 11:45 < savander> ahm 11:45 < savander> for mysql? 11:45 < savander> Is better i guess 11:45 <@deen> maybe, but i don't care whether it takes 0.5s or 1s to show the ranks 11:45 < savander> Hehe okay, :) 11:45 < savander> So i don't care 11:46 <@deen> and mysql is threaded anyway 11:46 < savander> if it's hdd or SSD 11:46 < savander> because my servers are not really popular 11:46 < savander> :P 11:46 <@deen> so no lags are caused 11:46 <@deen> do you log? 11:46 < savander> yup 11:46 < savander> every server 11:47 <@deen> then you can try going on your server and simulating high disk IO on your server 11:47 <@deen> that always caused lags for me^^ 11:47 < savander> but, how? 11:47 < savander> command in conosle or?? xD 11:48 <@deen> nono 11:48 <@deen> not teeworlds console 11:48 < savander> ahm 11:49 <@deen> on the server write some files 11:49 < savander> you mean 11:49 < savander> benchmark? 11:49 <@deen> maybe dd if=/dev/zero of=somefile bs=4k 11:49 <@deen> yeah,for example 11:51 < savander> haha 11:51 < savander> YEA 11:51 < savander> i make it 11:51 < savander> and when i join to server 11:51 < savander> i have a lot of lags 11:51 < savander> :D 11:51 < savander> http://pastebin.com/4Upzg7PC 11:51 < savander> :) 11:51 <@deen> that's a HDD btw :P 11:51 < savander> ye :) 11:51 < savander> but, not bad.. 11:51 <@deen> ssd would be faster 11:52 < savander> ye ofc 11:52 < savander> but, now. 11:52 < savander> i don't need i guess 11:53 < savander> 80mb/s 11:53 < savander> not that bad.. :D 11:53 < savander> still better than my other test servers 11:53 < savander> soo :P :D 11:53 < savander> im happy ;3 11:53 <@deen> last ddos on GER was 20 gbit/s when they shut us down 11:53 < savander> ;o 11:58 < savander> 20gbit/s on teeworlds server 11:59 < savander> yeah.. those guys are fucked up :D 12:00 < laxa_work> deen: that's nice, you have autorecord, but no one yet can access them ? 12:00 <@deen> laxa_work: yes, mainly testing if it lags so far 12:00 < laxa_work> ok 12:01 <@deen> and if the recordings are fine 12:01 < laxa_work> are they stored in ram ? 12:01 <@deen> nope, on disk, but without flushing 12:02 < laxa_work> ok, back to admin sys now, need to install redmine on the VM :) 12:02 < laxa_work> and configure a vhost for apache2 12:02 < savander> http://pastebin.com/ng7hJurr 12:02 < savander> apache? 12:02 < savander> why not nginx 12:02 < savander> :( 12:04 < savander> deen 12:04 < savander> don't know but 12:04 < savander> i feel lags 12:04 < savander> on ger :) 12:04 < savander> maybe its me 12:04 < savander> you can test too 12:06 < laxa_work> savander: I don't choose the subject, I do that for the school 12:07 < laxa_work> savander: give me your script, I wanna test my server :p 12:07 < savander> but 12:07 < savander> which script 12:07 < savander> https://github.com/sivel/speedtest-cli 12:14 < laxa_work> Testing download speed........................................ 12:14 < laxa_work> Download: 624.85 Mbits/s 12:14 < laxa_work> Testing upload speed.................................................. 12:14 < laxa_work> Upload: 151.69 Mbits/s 12:14 <@deen> i use that too =) 12:15 <@deen> use --share 12:15 <@deen> for nice graphic 12:22 < savander> rly? 12:23 < savander> http://www.speedtest.net/result/3788651841.png 12:24 <@deen> =) 12:24 < savander> :33 12:33 <@deen> hm, a server crashed with autorecording on 12:33 <@deen> can't reproduce it 12:34 < savander> :/ 12:35 <@deen> ok, not because of autorecording 12:35 <@deen> wtf 12:44 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/Is7Q-A 12:44 < ddnet-commits> ddnet/DDRace64 03109ef def: Prevent crash 12:48 < savander> deen 12:49 < savander> maybe you'll know 12:49 < savander> after i added respawn protection 12:49 < savander> https://github.com/savander/zcatch/blob/684ae6c63e0f78ee9ab9b06926607225014bfc8f/src/game/server/player.h#L116 12:49 < savander> https://github.com/savander/zcatch/blob/684ae6c63e0f78ee9ab9b06926607225014bfc8f/src/game/server/entities/character.cpp#L887-L888 12:49 < savander> https://github.com/savander/zcatch/blob/684ae6c63e0f78ee9ab9b06926607225014bfc8f/src/game/server/entities/character.cpp#L93 12:49 < savander> i have sometimes crash 12:49 < savander> with 12:50 < savander> Violation of memory 12:50 <@deen> GameServer()->m_apPlayers[From] 12:50 <@deen> maybe From is -1 12:50 <@deen> don't see anything else 12:51 < savander> hmm 12:51 < savander> so i should check 12:51 < savander> if its -1? 12:51 < savander> and then "return"? 12:51 <@deen> i don't know 12:51 < savander> ye 12:51 < savander> i should 12:51 < savander> another lines 12:52 < savander> https://github.com/savander/zcatch/blob/684ae6c63e0f78ee9ab9b06926607225014bfc8f/src/game/server/entities/character.cpp#L940 12:52 < savander> i should add this, thanks deen 12:52 < savander> ;) 12:58 < savander> mmm, crash fixed !<3 13:03 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/9IteZQ 13:03 < ddnet-commits> ddnet/DDRace64 0a131df def: Fix broken start line 13:25 <@deen> i think the demo recording is too much, even for GER 13:25 <@deen> there are lags all the time 13:26 < savander> :) 13:27 <@deen> well, they're also trying to kill the server on the joyride map 13:27 <@deen> all flying at max speed 13:27 <@deen> and going faster and faster through tele 13:32 < savander> ham ;o 14:04 < laxa_work> compiling ruby takes ages ! 14:25 < Nimda> [DDNet]Network Chile went down! 14:26 < Nimda> [DDNet]Network Chile went back online! 14:59 < o_be_one> hello 15:09 <@deen> hi o_be_one 15:09 < o_be_one> how are you deen ? 15:09 <@deen> fine 15:09 <@deen> too bad the demo recording didn't work out 15:09 <@deen> implemented it for nothing^ 15:09 < o_be_one> :( 15:09 <@deen> but i had a guess that would happen 15:10 <@deen> it's just way too much data, servers start to lag 15:15 <@deen> how are you, o_be_one ? 15:15 < o_be_one> i'm fine but tired, yesterday ive gone to sleep to late ahah and i'm at work now. Ive just slept like ... 4h x). This day will be long :D 15:21 < savander> any ideas, how to get "winner"? 15:21 <@deen> what? 15:21 < savander> for example 15:21 < savander> on DM 15:21 < savander> don't know how to get winner :P 15:21 <@deen> in server? 15:21 < savander> ye 15:21 <@deen> no idea^^ 15:21 < savander> meh 15:21 < savander> xD 15:22 <@deen> i never did anything with vanilla 15:22 < savander> its n ot vanilla 15:22 < savander> its zcatch 15:22 < savander> but... 15:22 <@deen> yeah 15:22 < savander> i have no idea 15:22 <@deen> i only care about ddrace :P 15:22 < savander> how to get winner 15:22 < savander> because i need name who win..but now 15:22 < savander> don't know how ;c 15:54 < savander> YE 15:54 < savander> I KNOW NOW 15:54 < savander> xD 16:04 < savander> http://pastebin.com/RTHt80JH 16:04 < savander> yaay 16:04 < savander> ;3 16:16 < savander> :( 16:16 < savander> ther/mysql/include/cppconn/connection.h:31:29: fatal error: boost/variant.hpp: 16:18 < savander> why for ddnet it works, but for me not?;D 16:18 < savander> same mysql 16:18 < savander> :? 16:22 <@deen> i don't know, i just took it from ddrace 16:22 <@deen> do you have boost installed? 16:23 < savander> no 16:23 < savander> i took it 16:23 < savander> from ddrace too 16:23 < savander> sry* from ddnet 16:24 < savander> same files 16:24 < savander> LOL. 16:27 < savander> fucking weird 16:27 < savander> ;x 16:36 < Nimda> Heraconx by {E}{L}{I}{T}{E} just released on solo at 2014-09-26 16:31 : http://ddnet.tw/ranks/solo/#map-Heraconx 16:36 < laxa_work> EastByte: what tuto you followed to use ssl on your server ? 17:12 < savander> meh 17:12 < savander> don't understand :( 17:13 < savander> http://pastebin.com/AgZxMqPE 17:13 < savander> :( 17:43 < savander> FUCKING SHIT!!!! 17:43 < savander> :c 17:43 < savander> im angry 17:43 < savander> :c 17:47 < EastByte> laxa_work: who needs a tutorial for that :D 17:51 < laxa_work> me ? :D 17:52 < laxa_work> Where you got your certificate oO ? 17:52 < laxa_work> going back home now 17:52 < EastByte> generate your own and send the csr to the provider (startssl for example) 17:52 < EastByte> they will send a crt back 17:53 < EastByte> and you have to create a crt based on three others 17:53 < EastByte> and I don't understand dat shit 17:53 < EastByte> but it works 19:02 < laxa> xD 19:02 < laxa> why you need SSL for a webserver with nothing on it ? 19:04 < Nimda> [DDNet]Network Persian went down! 19:05 < Nimda> [DDNet]Network Persian went back online! 19:06 < Welf_> hi 19:07 < laxa> hi 19:07 < EastByte> laxa: ssl is like standard 19:07 < EastByte> hi Welf_ 19:36 <@deen> oh, https://ddnet.tw/ works, i forgot^^ 19:36 < laxa> auto signed xD 19:37 <@deen> of course 19:37 <@deen> don't trust CAs 19:45 < savander> http://www.savander.pl/img/rLbFHrak7722 19:48 <@deen> looks good 19:48 <@deen> accept it once and from then on you're protected! 19:50 < laxa> I have SSL now ! 19:50 < laxa> But my redirection from http to https doesn't work... 20:24 < laxa> WTF 20:24 < laxa> I can't make those redirections work 20:33 < laxa> I fucking love to loose 20 minutes cause chrome cache is fucked up ! 20:33 < EastByte> haha 20:33 < laxa> cache saves those fucking redirections zadoijzaodijazodij 20:34 < laxa> http://ddracepro.net 20:34 < laxa> if you find a problem, tell me :) 20:41 < Nimda> Bl0odDens3 by Bl0od-Dens just released on moderate at 2014-09-26 20:37 : http://ddnet.tw/ranks/moderate/#map-Bl0odDens3 20:43 < laxa> tournament sunday ! 20:43 <@deen> I know! 20:43 < laxa> xD 20:57 < laxa> deen: you released a gores that is completely solo, no platform for groups 20:58 <@deen> Eeeh, Index said Moderate =/ 21:08 <@deen> cool, ssh connections from chile to ddnet FRA don't work 21:15 <@deen> hi CookieMichal 21:16 < CookieMichal> Hello! :) 21:16 <@deen> Ninja_Valik is back 21:17 < CookieMichal> I'm just wondering, if I would create .DLL and use it in my app, would it be slower than without it, but with code from it? What do u think? 21:17 <@deen> yes, but the difference is too small to care 21:18 < CookieMichal> Good :) thx :3 21:21 < savander> Hi 21:21 < savander> Co tam michale :D 21:25 < savander> someone can help me? 21:26 < savander> Error: http://pastebin.com/NJQm0Ak4 Gamecontext.h: http://pastebin.com/6HX8P1XG Ranking.cpp: http://pastebin.com/u9xrLnnd Ranking.h http://pastebin.com/iNhFi5eA 21:26 < savander> what's going on :( 21:27 < savander> i have any ideas 21:27 < savander> what i did wrong... 21:32 < CookieMichal> savander: Siema :D 21:32 < CookieMichal> savander: wywal w tym: http://pastebin.com/u9xrLnnd linijke nr. 5 i zobacz czy zadziała ;D Jak nie to nie mam pojęcia xD 21:32 < savander> Jak mialo by zadzialac 21:33 < savander> wtedy nie ma 21:33 < savander> podpiecai zadnego 21:33 < savander> do ranking.h 21:33 < savander> WOw, tyle errorow jeblo 21:33 < savander> ze mi liinux sie zwiesil 21:33 < savander> xd 21:33 < CookieMichal> obstawiam ze visual studio compilator by sobie poradził :I 21:33 < savander> ;| 21:33 < savander> ale nie bam 21:33 < CookieMichal> compiler CZY COS 21:34 < CookieMichal> bam korzysta z VS :I 21:34 < savander> nie znam sie :| 21:34 < savander> uzywam gcc 21:34 < savander> WHY THIS SHIT DOESN"T WORK!! 21:34 < savander> xD 21:34 < CookieMichal> u mnie ciśnie VS, mimo że mam gcc :I 21:34 < CookieMichal> trudno ^^ 21:35 < savander> Na win 21:35 < savander> tez mam VS 21:35 < savander> ale na serverze uzywam 21:35 < savander> gcc 21:38 < savander> deen: , maybe you know?:( 21:40 < CookieMichal> Output file is cookieDLL.dll with size 71.50 KB 21:40 < CookieMichal> Process terminated with status 0 (0 minute(s), 15 second(s)) 21:40 < CookieMichal> 0 error(s), 535 warning(s) (0 minute(s), 15 second(s)) 21:40 < CookieMichal> XDD 21:41 < CookieMichal> That's why C++ is funny xD 21:42 < savander> xD 21:44 <@deen> deen wasn'T there 21:44 <@deen> deen doesn't know 21:44 <@deen> i don't understand polish^^ 21:45 < CookieMichal> It was super hax0r language, not Polish. Maaaaaaaaaaaaaan 21:46 < laxa> deen: eryx is giving 50% of kobra 3 21:46 < CookieMichal> :3 21:49 < savander> deen 21:49 < savander> [21:26] Error: http://pastebin.com/NJQm0Ak4 Gamecontext.h: http://pastebin.com/6HX8P1XG Ranking.cpp: http://pastebin.com/u9xrLnnd Ranking.h http://pastebin.com/iNhFi5eA 21:51 <@deen> circular dependencies 21:51 <@deen> laxa: what? 21:51 < laxa> I have no clue what it means 21:51 < laxa> he said that on ddnet.tw.fra:8318 22:16 < savander> What? 22:24 < CookieMichal> savander: np w pliku A masz #include B, a w pliku B masz #include A 22:25 < CookieMichal> w gamecontext.h masz #include "ranking.h" i na odwrot 22:25 < CookieMichal> g2g, cya 22:26 < laxa> do someone know anything about shell code ? 22:26 < CookieMichal> the security hole? 22:26 < laxa> yes 22:26 < laxa> wait 22:26 < CookieMichal> hehe 22:26 < CookieMichal> I know from CodeProject's newsletter xP 22:27 < laxa> http://pastebin.com/QPa4LCmv 22:27 < laxa> I need to execute code with the binary of this 22:27 < laxa> I don't want the solution 22:27 < laxa> just some good link to begin with ) 22:42 < savander> LOLL 22:42 < savander> I DID IT 22:42 < savander> http://stackoverflow.com/questions/625799/resolve-circular-dependencies-in-c 22:42 < savander> thanks deen :) 23:03 < EastByte> http://ptrace.fefe.de/fpalm30c3.jpg 23:03 < EastByte> I'm on of them :D 23:03 < EastByte> one* 23:03 <@deen> ^^ 23:14 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/i5iMaA 23:14 < ddnet-commits> ddnet/DDRace64 f589463 def: Log player out of rcon after timeout protection was used 23:15 < laxa> deen: it's been a long time, but I have a new idea for ddnet xD ! 23:15 < laxa> make /lock works for solo players 23:44 <@deen> Hm, it's a bit difficult 23:47 < savander> WHAT THE FUCk 23:47 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/xwXC8A 23:47 < ddnet-commits> ddnet/DDRace64 896a6fd def: Lock works for single player teams 23:48 < laxa> deen: don't wanna what's hard for you 23:49 <@deen> hm? 23:49 < laxa> difficult ~ 3 minutes xD 23:49 < laxa> oh ! 23:49 < laxa> 4 minutes 23:49 <@deen> i think it works, but the code is a mess anyway 23:49 < savander> im noob 23:49 < savander> really... 23:50 < savander> 0x0000000000463c14 in CRanking::Server (this=0xb051100730314) at src/game/server/ranking.h:37 37 return m_pServer; 23:50 < savander> have no idea, what's wrong with this return, same on DDnet 23:50 < savander> but here it not works :D 23:50 < savander> Meh, i go die 23:50 < savander> :/ 23:50 <@deen> maybe m_pServer is not set 23:51 < savander> CGameContext *GameServer() { return m_pGameServer; } IServer *Server() { return m_pServer; } 23:51 <@deen> Yes, maybe m_pServer is 0 23:51 < savander> but.. :o, 23:51 < savander> what :D 23:51 <@deen> in the constructor of CRanking you have to set m_pServer to the passed parameter 23:52 < savander> CRanking::CRanking(CGameContext *pGameServer) : m_pGameServer(pGameServer), m_pServer(pGameServer->Server()), m_pDatabase(g_Config.m_SvSqlDatabase), m_pUser(g_Config.m_SvSqlUser), m_pPass(g_Config.m_SvSqlPass), m_pIp(g_Config.m_SvSqlIp), m_Port(g_Config.m_SvSqlPort) { 23:52 < savander> it is ? 23:52 < savander> m_pServer(pGameServer->Server()) 23:52 <@deen> yeah, looks good 23:52 < savander> ;/ 23:54 < savander> no idea.. im so tired 23:54 < savander> thanks for help :) 23:59 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/WMmsFQ 23:59 < ddnet-commits> ddnet/DDRace64 ce0f1d2 def: Fix segfaults when mysql server is not reachable and map is changed/reloaded