01:07 <@deen> Any opinions?: http://ddnet.tw/mappers/Aoe/ 01:11 < laxa> opinion: why not. 01:11 < laxa> I have terrible headache, I go sleep 01:11 <@deen> good night 02:30 <@deen> http://ddnet.tw/mappers/ 10:17 < EastBite> deen: I will zlib encrypt the json list okay? okay 10:17 < EastBite> unfortuately the plain file gets about 4k big 10:18 < EastBite> zlib compress* 11:30 <@deen> EastBite: told you json is bad! yeah, ok 11:38 < EastBite> deen: I made the VERSIONSRV_DDNETLIST dynamic sized if that's ok 11:39 < EastBite> Packet: VERSIONSRV_DDNETLIST + char[4] Token + int16 comp_length + int16 plain_length + char[comp_length] 11:39 <@deen> ok 11:41 < EastBite> deen: btw. you didn't zero m_aNews in versionsrv, are you sure it doesn't contain random data after reading "news"? 11:43 < EastBite> should be the case if "news" isn't NEWS_SIZE bytes long 11:43 < EastBite> but dunno 11:43 <@deen> doesn't matter because there's a 0 at the end of the file, right? 11:43 <@deen> I just made it fixed size so I can easily see how much more space I have^^ 11:44 < EastBite> if the zeros fill up to NEWS_SIZE it's okay :P 12:00 < ddnet-commits> [ddnet] east opened pull request #41: DDNet Tab / Server list (DDRace64...ddsrvs) http://git.io/VqRfGA 12:06 < EastBite> I hope it doesn't require too much fixing 12:11 <@deen> I'll take a look now 12:13 < Savander> hello 12:13 < EastBite> hi Savander 12:13 <@deen> Good morning 12:13 <@deen> http://ddnet.tw/mappers/Savander/ 12:14 < EastBite> :) 12:15 <@deen> laxa: i think Aoe wanted to send you a demo 12:26 < Savander> Wow 12:26 < Savander> Nice :) 12:28 < Savander> http://ddnet.tw/mappers/Silex/ 12:32 < Savander> deen: what's wrong with this map? 12:32 < Savander> http://ddnet.tw/maps/?map=Exchange 12:33 < Savander> HAhaha 12:33 < EastBite> my webgl map viewer might be wrong 12:33 < EastBite> I go jogging 12:40 < Savander> Yay.. 12:40 < Savander> http://ddnet.tw/mappers/Unknown-32-Mapper/ the best our mapper 12:40 < Savander> :PPP 12:49 < laxa> Hi 12:49 < laxa> A lots of maps have the mapper's name inside it and it's not in ddnet db. 12:53 < Savander> ye 13:23 < EastBite> hm really muggy outside 13:27 <@deen> laxa: Zerodin said he'll try to enter them soon 13:27 < laxa> ok nice 13:27 <@deen> Savander: the Exchange map could never work with webgl map viewer 13:27 <@deen> it's a really weird map 13:28 < EastBite> map viewer doesn't handle quads moves 13:28 <@deen> and also in this map there are 2 graphics for everything and they change all the time 13:34 < ddnet-commits> [ddnet] def- closed pull request #41: DDNet Tab / Server list (DDRace64...ddsrvs) http://git.io/VqRfGA 13:34 < EastBite> cool 13:37 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/OEQ7Ug 13:37 < ddnet-commits> ddnet/DDRace64 520b843 def: Fix 5:4 resolution in menu 13:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/ONUF_g 13:41 < ddnet-commits> ddnet/DDRace64 684ad0b def: Ingame DDNet menu 13:41 <@deen> Hm, ingame there is only space for 1 more country 13:42 < EastBite> ^ ye 13:42 < EastBite> the grid is not dynamic enough I guess 13:42 <@deen> well, i plan to shrink by 1 country, not grow 13:42 <@deen> so it's fine i guess 13:42 < EastBite> okay 13:44 < EastBite> hm 13:44 < EastBite> the ingame ddnet tab actually is favourites 13:44 < EastBite> I need to check 13:45 < EastBite> if (PrevPage != PAGE_SETTINGS || LastServersPage != PAGE_FAVORITES) ServerBrowser()->Refresh(IServerBrowser::TYPE_FAVORITES); 13:45 < EastBite> yes 13:45 < EastBite> fix it! :D 13:46 < EastBite> afk 13:48 <@deen> oops 13:49 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/QV0tcQ 13:49 < ddnet-commits> ddnet/DDRace64 d6aea5b def: Prepare DDNet gametype name 13:49 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/hZzlqA 13:49 < ddnet-commits> ddnet/DDRace64 7a20218 def: Fix ingame ddnet menu (thanks east) 13:56 < Tobii> Can't compile with VS10 under windows 13:58 <@deen> Can you fix it? =/ 13:58 < Tobii> maybe^^ 14:02 <@deen> EastBite: your variable size array made the compile stop working! 14:02 <@deen> is there a max length the serverlist buffer can have? 14:04 < EastBite> So I'm not allowed to variable sized arrays? 14:04 <@deen> I guess not 14:04 < EastBite> meh 14:04 < EastBite> Tobii: let me do 14:05 < Tobii> k 14:05 <@deen> also the json.h doesn't compile 14:06 <@deen> VS doesn't like the inline 14:06 < EastBite> I guss because of the inline functions 14:06 <@deen> yes 14:06 < EastBite> ... 14:08 < EastBite> need to setup bam on win vps 14:08 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/ke0aag 14:08 < ddnet-commits> ddnet/DDRace64 f175025 def: Add number of finishes to /mapinfo 14:08 <@deen> EastBite: are you fixing it or should i? 14:08 < EastBite> if you are not already working on it, I will 14:09 <@deen> let me do it, should be quick 14:09 < EastBite> also the variable sized stuff? 14:10 < EastBite> there is a variable sized buffer in client.cpp for uncompressed data 14:10 <@deen> yes 14:10 < EastBite> also in versionsrv 14:11 <@deen> let's just use 16 KB? 14:11 < EastBite> yep, right 14:16 <@deen> does __inline work in VS 2010? 14:16 < Tobii> https://gist.github.com/Tobii-/b80bcd0bc987b6fda69f works for me 14:17 < EastBite> deen: I guess it's about the .c exension 14:17 <@deen> ok, thanks 14:17 < EastBite> okay 14:17 < EastBite> Tobii: better use mem_alloc() and mem_free() for it 14:18 < EastBite> the cool thing is, players which are in habit of clicking on favourites will accidently click on ddnet :D 14:18 < Tobii> EastBite: feel free to change it :D 14:19 < Tobii> idk why but i had to move the "unsigned int i" up for it to work 14:21 <@deen> Tobii: C99 not implemented in VS 14:21 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/KxbZ7A 14:21 < ddnet-commits> ddnet/DDRace64 3b39556 def: Hopefully fix Windows compile 14:21 <@deen> does it work now? 14:21 < laxa> I'll merge and try to 14:22 < Tobii> still getting errors in json.h 14:23 <@deen> Tobii: hm, why? 14:23 < Tobii> error C2054: Nach 'inline' muss '(' folgen 14:23 < EastBite> I guess it's better only add prototypes in .h 14:23 <@deen> huh, doesn't the #define inline __inline work? 14:24 < Tobii> dont looks like it works 14:24 < Tobii> also i dont had to change all the inline to __inline 14:24 <@deen> maybe it's beter if you make the fix then =/ 14:25 < Tobii> cant test if it works on linux^^ 14:25 < EastBite> we still need a windows buildbot :D 14:25 < EastBite> Tobii: just make the gist 14:25 < Tobii> its still there 14:25 < Tobii> https://gist.github.com/Tobii-/b80bcd0bc987b6fda69f#file-json-h 14:26 < EastBite> maybe CONF_FAMILY_WINDOWS doesn't exist 14:26 < EastBite> is it defined in src/base/ ? 14:28 <@deen> Tobii: is that the fix that works or what? 14:28 < Tobii> looks like it exists json.h(35) : fatal error C1189: #error : Test 14:28 < Tobii> deen: it works on windows 14:28 < EastBite> k 14:28 < EastBite> strange 14:28 < Tobii> after the change i just made i think it should also work on linux 14:28 < Tobii> but i down know 14:29 <@deen> but why not with the __inline i did? 14:29 < Tobii> no idea 14:30 < Tobii> maybe you cant change keywords with define? 14:30 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/rdhpXQ 14:30 < ddnet-commits> ddnet/DDRace64 5b4878d def: Now Windows compiling (by Tobii) 14:33 < Tobii> it still uses the wrong inline but when i put an error inside the if it also gets executed... 14:33 < Tobii> *if 14:34 < Tobii> i have no idea whats happening 14:35 < EastBite> Tobii: and you are sure that __inline really worked? 14:35 < Tobii> it compiled before 14:35 < Tobii> and it still does with __inline 14:37 < Tobii> maybe CONF_FAMILY_WINDOWS really isnt defined but that wouldnt explain why #error works inside the if 14:37 < EastBite> looks like the preprocessor is trolling us 14:38 < Tobii> looks like the file is parsed twice... one time with CONF_FAMILY_WINDOWS the other time without 14:39 < EastBite> ah it is 14:39 < EastBite> from serverbrowser.cpp and json.c 14:39 < EastBite> so CONF_FAMILY_WINDOWS is not defined when json.c is compiled 14:39 < Tobii> maybe we can use _MSC_VER 14:40 <@deen> yes, try that 14:40 <@deen> it's used in other c libs in tw source too 14:40 < Tobii> looks like it works 14:40 <@deen> and it's probably set by VS directly 14:40 < EastBite> #elif defined(WIN32) || defined(_WIN32) || defined(__CYGWIN32__) || defined(__MINGW32__) 14:40 < EastBite> #define CONF_FAMILY_WINDOWS 1 14:41 < EastBite> we could also include detect.h 14:41 <@deen> nah, that's wrong anyway 14:41 < Tobii> #ifdef _MSC_VER works 14:41 < EastBite> okay 14:41 < Tobii> both times 14:41 < EastBite> good 14:42 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/iDboqQ 14:42 < ddnet-commits> ddnet/DDRace64 4a70357 def: Revert "Now Windows compiling (by Tobii)"... 14:42 < ddnet-commits> ddnet/DDRace64 d2ef256 def: Final compilation fix for Windows 14:44 < Tobii> works now 14:45 < EastBite> deen: set up the versionsrv :D 14:45 < EastBite> oh wait 14:45 < EastBite> would also mean a new version 14:45 < EastBite> nvm 14:45 < laxa> can anyone help me try my personal git repo ? 14:46 < Tobii> versionserver also dont compiles for windows... but i dont think its needed xD 14:47 < EastBite> oh it's defined here #define GAME_VERSION "0.6.2, 4.9.3" 14:47 < EastBite> Tobii: yes, right 14:47 < EastBite> ehm, but versionsrv also compiles with release I guess 14:48 < EastBite> so everyone will see errors when using bam release 14:50 < laxa> ddnet tab not wotking 14:50 < EastBite> it's empty 14:50 < EastBite> because the versionsrv is not set up 14:52 < Tobii> EastBite: chunk payload to big... using the list you sent before 14:53 < EastBite> it's zlib compressed down to ~600 bytes 14:54 < EastBite> and it's size will never go above 1K 14:55 < EastBite> its* 15:15 <@deen> why is the versionsrv not compiling on windows? 15:17 < EastBite> deen: ah you forgot something 15:17 < EastBite> https://github.com/def-/ddnet/blob/DDRace64/src/versionsrv/versionsrv.cpp#L142 15:17 <@deen> oops 15:17 < EastBite> p.m_DataSize = sizeof(aData); also needs to be corrected then 15:19 <@deen> what was the size for the compressed thing? 15:19 < EastBite> m_ServerListCompLength 15:19 <@deen> yeah, i mean the max for aData 15:19 < EastBite> sizeof(VERSIONSRV_DDNETLIST) + 4 + 2 + 2 + m_ServerListCompLength 15:20 < EastBite> 16kb? xd 15:20 <@deen> meh, ok 15:20 < EastBite> first I wanted to use alloca() instead of dyn sized arrays 15:20 < EastBite> but it's not in base 15:21 <@deen> alloca is not standard c i think 15:22 < EastBite> oh I thought it is 15:22 < EastBite> well 15:22 < EastBite> why does nobody want to use the stack dynamically xd 15:22 < EastBite> it's the same in nim 15:24 <@deen> because it can fail randomly 15:24 <@deen> it only works with very small values 15:24 <@deen> and you could as well use a fixed size array then 15:24 < EastBite> hm 15:24 <@deen> and also C has a standard way for variable stack arrays, but VS is stupid 15:24 < EastBite> yes 15:25 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/WFJjIw 15:25 < ddnet-commits> ddnet/DDRace64 90c6833 def: Fix versionsrv compile on Windows (hopefully) 15:34 < EastBite> fixing stuff for windows, "should be quick" :) 15:34 <@deen> haha 15:34 <@deen> it's not "for windows", it would have worked with mingw! 15:34 <@deen> i shouldn't call it Windows myself 15:34 < EastBite> it's for vs 15:35 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/Yy56NA 15:35 < ddnet-commits> ddnet/DDRace64 68db4a0 def: Update credits 15:35 < ddnet-commits> ddnet/DDRace64 7035bf8 def: Refresh DDNet tab when a new serverlist was received 15:36 < EastBite> ah okay 15:37 < EastBite> deen: when using IOFLAG_WRITE on a file 15:37 < EastBite> will its content be removed first? 15:37 <@deen> woah, did you see the iRhyme block server in internet tab? 15:38 <@deen> it has an animated name and faked ping 0 15:38 <@deen> pretty easy to fake ping, i should punish that in ddnet client 15:38 <@deen> if they send packets from the future ping should be 999 not 0 15:39 < EastBite> what about the client->srv ping faking? 15:39 < EastBite> zclient seems to have it 15:39 <@deen> i think it makes the players lag, so if they like that^^ 15:39 < EastBite> well but then they would complain 15:39 < EastBite> we will see 15:39 < EastBite> what do you mean by animated name? 15:39 <@deen> oh god, that mod is by sai... 15:40 < EastBite> ah I get it 15:40 < EastBite> I think the lower ping is just a side effect of the animation? 15:41 < EastBite> we just shouldn't acceot multiple responses 15:41 <@deen> but multiple responses are used for 64 player info though 15:41 <@deen> we should accept them, but discard the name change 15:41 < EastBite> but you can verify it 15:42 <@deen> yeah 15:42 <@deen> feel free to add it 15:42 < EastBite> busy right now "{ 15:42 < EastBite> :P 15:42 < EastBite> I guess the zclient is released tomorrow before the tournament 15:42 <@deen> yes 15:42 <@deen> tomorrow morning, 11 am i think 15:48 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/lNBmjw 15:48 < ddnet-commits> ddnet/DDRace64 36b33d6 def: Fix: Prevent animated server names and fake 0 pings in serverbrowser 15:49 <@deen> I should probably talk to them, even if they're assholes 15:49 < EastBite> what do you want to talk about? 15:50 <@deen> i think they want to release the client because i blocked them in skype when i was bored of hearing about their bots and stuff 15:51 < EastBite> "125ms is a magical limit of how fast a human can click" 15:51 <@deen> haha 15:51 < EastBite> ^ what about hooking 15:51 < EastBite> so they don't fly around 15:51 <@deen> but 125 is totally wrong i think 15:51 < EastBite> maybe xd 15:51 <@deen> i bet pros can hook faster 15:51 < EastBite> but not so fast that you acn 15:51 < EastBite> can't see the hook maybe 15:52 <@deen> if you had the bot you could test it 15:53 <@deen> You could ask HMH 15:53 <@deen> he has a similar bot 15:54 < EastBite> I'm just thinking about how it's possible to get rid of annoying zclient users 15:54 < EastBite> but I don't know whether it's even worth it to try to fight them 15:54 <@deen> Hm, we can't make the DDNet tab default because News is already default 15:54 < EastBite> ^ :D 15:54 < EastBite> anyway, they will try to click on fav and accidently click on ddnet 15:54 < EastBite> perfect 15:55 <@deen> haha 15:55 <@deen> is the order ok like that? 15:55 < EastBite> I think so 15:55 <@deen> internet - LAN - Favorites - DDNet 15:55 < laxa> I have an idea to avoid bots coming into DDNet 15:55 < laxa> but it's really bad 15:55 <@deen> laxa: make a server for bots? 15:55 < laxa> no 15:55 <@deen> DDBotwork 15:55 < laxa> lol 15:55 < laxa> that's called 15:55 < laxa> TAS 15:56 <@deen> yes, so? 15:56 < laxa> I am just waiting to see those bots in action 15:56 <@deen> ask meskalin, monsta, hmh or maple, they can show you 15:56 < EastBite> http://zclient-tw.tk/ 15:57 <@deen> I have the solution, everyone with an "m" in their name has the bot. We should just ban them! 15:57 < EastBite> they have? 15:58 <@deen> "meskalin, monsta, hmh or maple" 15:58 <@deen> yes! 15:58 < EastBite> great plan! 15:58 < EastBite> well right now there are many ways to detect this client 15:58 < EastBite> but it will change when we try to block it 15:59 < EastBite> but one think I want todo is to analyse there encrypted chat protocol :) 15:59 < EastBite> their* 15:59 <@deen> encrypted chat? 16:00 < EastBite> watch the video on their page 16:00 < EastBite> they have a chat obfusecator 16:01 < EastBite> at minute 1:00 16:02 < EastBite> it's the easiest thing to kill such a feature 16:04 < EastBite> deen: "I should probably talk to them" might be like feeding the trolls 16:04 <@deen> well, they explicitly said i should talk to them or "something will happen" 16:04 < EastBite> xd 16:05 < EastBite> instead of just visiting the irc 16:05 <@deen> I feel bad for Welf because he put months of work into his tournament map and they're trying to sabotage it 16:06 < EastBite> :( 16:08 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/LSnT5A 16:08 < ddnet-commits> ddnet/DDRace64 060b794 def: Suggest Novice servers to new players 16:11 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/WIpXGQ 16:11 < ddnet-commits> ddnet/DDRace64 4ea77f1 def: Oops 16:20 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/_NoMYg 16:20 < ddnet-commits> ddnet/DDRace64 3c833bd def: Make the initial ping in serverbrowser less wrong (still not perfect) 16:30 <@deen> Now I don't need Favorites at all anymore! 16:31 <@deen> I think I'll release new version now with DDNet tab 16:31 <@deen> any objections? 16:33 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/_A6BsQ 16:33 < ddnet-commits> ddnet/DDRace64 3a325cc def: Version 5.0 16:37 < EastBite> 5.0 yay 16:37 <@deen> didn't want 4.10 16:37 <@deen> no other reason^^ 16:38 < EastBite> I thought it's because of my SUPER AWESOME commit but nvm 16:38 <@deen> haha, your commit is big enough that i couldn't do 4.9.4 16:38 < EastBite> xd 16:40 <@deen> oh no 16:40 <@deen> android didn't compile 16:41 <@deen> it doesn't use bam so i probably have to add json by hand 16:41 < EastBite> hehe 16:43 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/e-d6kA 16:43 < ddnet-commits> ddnet/DDRace64 a861024 def: Add AndroidAppSettings.cfg 16:48 < laxa> hum 16:48 < laxa> I watched the zclient videos, don't see how that'll break ddnet 16:49 <@deen> shit! 16:49 < EastBite> shit? 16:49 < laxa> I say 16:49 < laxa> scheiss 16:49 <@deen> i added the new gametiles, but i didn't want to do that 16:49 <@deen> have to recompile all clients^^ 16:49 < EastBite> deen: I saw that :D 16:49 <@deen> you didn't say anythign! 16:49 < EastBite> I didn't know its bad 16:49 <@deen> i shouldn't use git commit -a 16:49 < laxa> :p 16:50 <@deen> the new ones are not perfect =/ 16:50 < EastBite> ah 16:51 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/FvK06A 16:51 < ddnet-commits> ddnet/DDRace64 a8b33ef def: Oops², restore old entities_clear 16:51 <@deen> but there is still a problem 16:51 < EastBite> we need moar Oops 16:51 <@deen> i planned to have the new entities before release 16:51 <@deen> because i already did a change for them 16:56 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/N_c12Q 16:56 < ddnet-commits> ddnet/DDRace64 58f768e def: Separate timed-switch-activation and unsolo tiles in entities_clear 17:06 <@deen> this persian hoster... 17:06 < EastBite> what about it 17:07 <@deen> we use 98 MB of RAM and they show that we use 450 17:07 <@deen> cpu is clearly not as strong as you would expect either 17:07 < EastBite> in the webinterface? 17:07 <@deen> in any interface 17:07 < EastBite> okay 17:17 <@deen> really good work, EastBite 17:17 <@deen> love the new feature 17:17 < EastBite> :) 17:21 <@deen> afk 18:07 < EastBite> favourites finally cleaned up 18:53 <@deen> Same 18:53 <@deen> but now i don't need favorites at all 18:55 < EastBite> you don't like any other servers except your own :P 18:56 <@deen> before i was only on ddmax all the time, now it's ddnet 18:57 < EastBite> same here 19:08 <@deen> !ddnetpeak 19:08 < Nimda> Current players on DDNet : 352 19:08 < Nimda> Current DDNet peak : 464 users online at 2014-09-14 20:25:02 19:53 <@deen> hi Savander_ 19:53 <@deen> bye again 19:53 < Savander_> Hi 19:53 < Savander_> timeout 19:53 < Savander_> xd 19:53 <@deen> ah 19:53 < Savander> zw 19:53 < Savander> brb* 19:53 <@deen> afk 20:22 < laxa> deen: can you add this into hall of fame ? https://www.youtube.com/watch?v=-ZeVjecUT4w 20:22 < Nimda> [YouTube] Title: Aim 4.0 speedrun by Aoe & Ninja_Valik | Rating: 4.20/5.00 | Views: 1,009 20:23 <@deen> oh 20:24 <@deen> EastBite: For the Tournament we could make a "DDNet country" now 20:24 < EastBite> good idea 20:24 <@deen> with the somalian flag 20:24 <@deen> i just tested and it works perfectly 20:25 < EastBite> just add a new flag xd 20:25 <@deen> no, somalia! 20:25 < EastBite> wow a white star pm cyan ground 20:25 <@deen> ? 20:25 < EastBite> http://upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Flag_of_Somalia.svg/1280px-Flag_of_Somalia.svg.png 20:25 <@deen> http://ddnet.tw/so.png 20:26 < EastBite> everyone will think: "oh ddnet tournament there!" 20:26 <@deen> how else would the flag look? 20:27 < EastBite> some ddnet gfx 20:27 < EastBite> dunno 20:27 < EastBite> well the flag is okay 20:31 <@deen> hm, no, don't think that's a good idea after all 20:32 <@deen> the flag isn't clear, adding a flag would be stupid and you have to remove all your other country preferences just to see the tournament servers 20:32 < EastBite> ya 20:32 < EastBite> hm I thought about highlighting tournament servers in the list 20:46 < laxa> deen: is it me or there is a bug ? 20:46 < laxa> ddnet.tw:8304 20:46 < laxa> I see 8 spec with no names in favorite tab 20:47 < EastByte> I also see them 20:50 <@deen> what? 20:51 <@deen> ah 20:51 < EastByte> http://eastbit.net/priv/20_Sep-14-20_50.png 20:52 <@deen> yeah, i see 20:53 <@deen> aaah, shit 20:53 <@deen> my bad!" 20:53 <@deen> 5.1 coming in 10 min :P 20:53 < EastByte> wut 20:53 <@deen> i know what causes it 21:01 < ddnet-commits> [ddnet] timgame opened pull request #42: added option to automap tiles with index 0 (DDRace64...DDRace64) http://git.io/gF1USw 21:01 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/WZ0lsQ 21:01 < ddnet-commits> ddnet/DDRace64 8dc728d timgame: added option to automap tiles with index 0 21:01 < ddnet-commits> ddnet/DDRace64 8953d37 Dennis Felsing: Merge pull request #42 from timgame/DDRace64... 21:04 <@deen> hm, how to fix this without reopening the changing name issue 21:15 < ddnet-commits> [ddnet] def- pushed 3 new commits to DDRace64: http://git.io/MAjxNg 21:15 < ddnet-commits> ddnet/DDRace64 572b4f9 def: Fix serverbrowser for more than 24 players again 21:15 < ddnet-commits> ddnet/DDRace64 67de8be def: Version 5.0.1 21:15 < ddnet-commits> ddnet/DDRace64 57778b1 def: Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64 21:28 <@deen> released 21:31 <@deen> shit, still buggy 21:31 <@deen> i should test before releasing 21:32 < laxa> I can help testing before releasing 21:32 < EastByte> and I can help fixing it before laxa is even testing it :D 21:33 < EastByte> but I'm busy doing homeworks <3 21:33 < laxa> I was supposed to have a meeting for a school's project at 8:30 21:33 < laxa> not one there... 21:33 < laxa> I feel like we are going in the right direction :D 21:34 < EastByte> definitly 21:45 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/tC2S4w 21:45 < ddnet-commits> ddnet/DDRace64 bde8c33 def: Hopefully real fix now 21:45 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/coN34g 21:45 < ddnet-commits> ddnet/DDRace64 66c2a50 def: Version 5.0.2 21:56 < XXLTomate> "[21:46:55] [22:04:35] XXLTomate, let's merge xxlddrace with ddnet :D" yea XXLDDRace is really out of date :D But you know how much time I have ...