01:14 < BlueBow> hey guys 01:22 <@deen> hi bye 09:05 < laxa> deen: I went back to sleep after my alarm clock rang, so I am late cause of you lol ! 10:37 < BlueBow> hey 11:37 <@deen> laxa: Not like I forced you to stay :P 15:12 < Savander> deen: maybe buy individual VPS for tournaments? Or change your server to server with better bandwidth? Hetzner.de maybe? I just think.. ;] 15:12 <@deen> bandwidth isn't the problem 15:12 <@deen> I have 10 Gbit/s 15:12 <@deen> and i don't want to pay more money for ddnet 15:16 < Savander> http://tools.ietf.org/html/bcp38 15:18 <@deen> ? 15:21 <@deen> Other servers have higher ping, more ping jitter and are more expensive 15:30 < Savander> Funny bug: http://www.savander.pl/img/FMgNf9Es7807 (Look at my score) 16:09 < EastBite> deen: what about a demo cutting feature in ddnet client: 16:09 < EastBite> https://eastbit.net/public/demoslice.webm 16:11 <@deen> Sounds cool 16:11 <@deen> if you want to add it 16:11 < EastBite> I would add three new buttons to the demo player 16:11 <@deen> sure 16:12 <@deen> start slice, end slice, save slice? 16:12 < EastBite> yes 16:12 < EastBite> well, I'm not a gfx guy :D 16:12 <@deen> first demo recording should be fixed though 16:13 < EastBite> you mean autorecording dummy/player? 16:13 <@deen> yeah 16:13 < EastBite> hmm 16:13 < EastBite> yes 16:13 <@deen> and also second client 16:13 < EastBite> second client? 16:14 < EastBite> running two on one computer? 16:14 <@deen> yes 16:14 <@deen> on the same map 16:14 < EastBite> how is that supposed to work? 16:14 <@deen> by saving the temporary demo into different files 16:14 <@deen> because right now one overwrites the other's file 16:15 < EastBite> what about some random id in the file 16:15 <@deen> yes, that would be the fix 16:15 < EastBite> k 16:15 <@deen> like the PID 16:16 < EastBite> looks like you have a lot of work to do :D 16:16 < EastBite> I need to go outside, cya :) 16:16 <@deen> me? :P 16:16 <@deen> I'm hoping someone else will do it 16:16 < EastBite> ^^ 19:48 < EastBite> deen: how long does timeouting take? 19:50 < EastBite> okay I had to reconnect 21:01 <@deen> EastBite: timeouting? 21:01 <@deen> you mean timeout protection? 21:01 <@deen> normal timeout is after 100 seconds, timeout protection after 1000 21:30 < EastBite> so clients which used /timeout are kicked later? 21:30 < EastBite> deen: 21:32 <@deen> yes 21:32 < EastBite> okay 21:33 <@deen> well, they time out, but their character stays in game 21:34 < EastBite> and when occurs the session "rejoin" ? 21:34 < EastBite> only on connect? 21:34 <@deen> when you rejoin and type your timeout code again (so automatically at connect with ddnet client) 21:34 < EastBite> ah