00:05 <+bridge> [ddnet] just write good code 4Head 00:06 <+bridge> [ddnet] you solved all the software problems in the world now 00:19 <+bridge> [ddnet] <Дядя Женя> I know you can't code Ryozuki, why are you chatting in this channel? 00:20 <+bridge> [ddnet] @Дядя Женя this is not acceptable. stop insulting others 00:21 <+bridge> [ddnet] <Дядя Женя> @heinrich5991 I'm insulting only Ryozuki, because he's rude to me as well 00:21 <+bridge> [ddnet] that's not okay 00:22 <+bridge> [ddnet] tell me when he behaves badly 00:22 <+bridge> [ddnet] or another discord moderator 00:23 <+bridge> [ddnet] <Дядя Женя> I don't want to look for messages to report him 00:24 <+bridge> [ddnet] you can tell me the next time he does (more useful anyway) 00:24 <+bridge> [ddnet] you're not exempt from the rules even if you "insult back" though 00:40 <+bridge> [ddnet] hilarious 00:42 <+bridge> [ddnet] @heinrich5991 make that russian dude stop bullying ryo, its unacceptable, he keeps breaking up on our personal discord and says he has high school ptsd of this bullying 00:42 <+bridge> [ddnet] @eNJi see above 00:46 <+bridge> [ddnet] say no to cyber bullying 🙅‍♀️ 01:56 <+bridge> [ddnet] <Дядя Женя> https://cdn.discordapp.com/attachments/293493549758939136/771175564022120468/unknown.png 02:03 <+bridge> [ddnet] <Дядя Женя> Gonna be huge one 06:14 <+bridge> [ddnet] <кто?> дядя женя, а ты английский знаешь так или через гугл переводчик переводишь? 15:28 <+bridge> [ddnet] What about dummy mirror mimicing? 15:42 <+bridge> [ddnet] @Xller4ble What about it? 15:43 <+bridge> [ddnet] is it possible to make dummy copy moves, but he will mirror them 15:44 <+bridge> [ddnet] Why would you want that? 15:44 <+bridge> [ddnet] for dummy copy use `cl_dummy_copy_moves` 15:45 <+bridge> [ddnet] I know that, im saying that making it mirroring your moves will help you to do better times solo 15:45 <+bridge> [ddnet] in some situations 15:45 <+bridge> [ddnet] I've personally never had a situation which this could be useful 16:39 <+bridge> [ddnet] @Jupstar ✪ Crazy idea, have you heard of GLDirect? https://sourceforge.net/projects/gldirect/ 16:39 <+bridge> [ddnet] but probably way too old and disfunctional 16:53 <+bridge> [ddnet] thats often the problem, sadly didnt found any dx to gl wrapper 16:58 <+bridge> [ddnet] https://en.wikipedia.org/wiki/Mesa_(computer_graphics) 16:58 <+bridge> [ddnet] 16:58 <+bridge> [ddnet] the english wikipedia site from mesa3d claims that there is an opengl API over directx 16:58 <+bridge> [ddnet] `on Windows for example, Mesa provides an OpenGL API over DirectX.` 16:58 <+bridge> [ddnet] but didnt found anyhting in the world wide web xd 16:59 <+bridge> [ddnet] Who uses mesa on windows? 17:00 <+bridge> [ddnet] nobody, but thats not the point, u'd have a opengl.dll and it would wrap everything to dx 17:00 <+bridge> [ddnet] if that would exist xD 17:26 <+bridge> [ddnet] @Ryozuki rx6900xt faster than gtx 3090 in rasterazation based games. so more fps for tw xdd 17:39 <+bridge> [ddnet] Yea 17:39 <+bridge> [ddnet] Amd win 17:39 <+bridge> [ddnet] :monkalaugh: 17:39 <+bridge> [ddnet] @Jupstar ✪ did u see the smart memory festure 17:39 <+bridge> [ddnet] Or smth like that 17:41 <+bridge> [ddnet] @Jupstar ✪ https://www.amd.com/en/technologies/smart-access-memory 17:41 <+bridge> [ddnet] > In conventional Windows-based PC systems, processors can only access a fraction of graphics memory (VRAM) at once, limiting system performance. 17:41 <+bridge> [ddnet] > With AMD Smart Access Memory, the data channel gets expanded to harness the full potential of GPU memory - removing the bottleneck to increase performance. 17:41 <+bridge> [ddnet] windows based haha 17:41 <+bridge> [ddnet] fcking windows 17:41 <+bridge> [ddnet] but this is quite a big feature 17:42 <+bridge> [ddnet] but u need a ryzen processor and a amd gpu 17:42 <+bridge> [ddnet] AMD Ryzen™ 5000 Series Processors 17:42 <+bridge> [ddnet] AMD Radeon™ RX 6000 Series Graphics* 17:42 <+bridge> [ddnet] this setup 17:43 <+bridge> [ddnet] does anyone know here in which order the two flips and the rotation of a tile happen? 17:47 <+bridge> [ddnet] first x coordinates get flipped 17:47 <+bridge> [ddnet] then y 17:47 <+bridge> [ddnet] then rotation 17:49 <+bridge> [ddnet] also worth mentioning that the texture coordinates are used for that 17:59 <+bridge> [ddnet] thx @Jupstar ✪ 20:03 <+bridge> [ddnet] how is client receiving a map? 20:03 <+bridge> [ddnet] under tcp or udp? 20:03 <+bridge> [ddnet] Udp 20:03 <+bridge> [ddnet] Chunks iirc 20:04 <+bridge> [ddnet] @gerdoe https://github.com/heinrich5991/libtw2/blob/master/doc/datafile.md 20:04 <+bridge> [ddnet] here is how a map is structured 20:04 <+bridge> [ddnet] https://github.com/heinrich5991/libtw2/blob/master/doc/connection.md 20:05 <+bridge> [ddnet] this is the connection process 20:05 <+bridge> [ddnet] u can find more stuff there 20:06 <+bridge> [ddnet] everything is udp right now 20:06 <+bridge> [ddnet] until websockets is implemented 20:06 <+bridge> [ddnet] thats tcp 20:06 <+bridge> [ddnet] but its buggy rn 20:08 <+bridge> [ddnet] thanks big boy @Ryozuki 20:20 <+bridge> [ddnet] on official servers we try http map download first, then fall back to udp 20:26 <+bridge> [ddnet] why is http faster than downloading under udp? 20:26 <+bridge> [ddnet] why is http downloading faster than downloading under udp? 20:26 <+bridge> [ddnet] @gerdoe my take is that udp needs to be compatible with vanilla 20:27 <+bridge> [ddnet] and vanilla client downlods at a specified rate 20:27 <+bridge> [ddnet] vanilla never really expected to have big maps 20:27 <+bridge> [ddnet] i may be wrong 20:30 <+bridge> [ddnet] so vanilla have limit on downloading rate 20:57 <+bridge> [ddnet] ^ same for me 20:58 <+bridge> [ddnet] I've had this issue since the menu update 22:41 <+bridge> [ddnet] the udp download speed depends on your ping because it's implemented with a fixed amount of packets allowed in-flight 22:41 <+bridge> [ddnet] http scales up automatically, and we use cloudflare as a cdn to get great download speeds everywhere (except china apparently) 22:42 <+bridge> [ddnet] Why not china? lol 22:56 <+bridge> [ddnet] Cloudflare china requires an enterprise account which costs a metric fuckton 23:17 <+bridge> [ddnet] hosting servers in china requires being a chinese citizen or having a chinese business license, none of which we have. 23:18 <+bridge> [ddnet] and cloudflare requires the business license and costs then, as Learath2 said